The Covenant School David Naugle Dallas, Texas August 25, 2008
The Covenant School David Naugle Dallas, Texas August 25, 2008 The Academy of Popular Culture and Christian Education ~ Cultivating Inquiry ©David Naugle (various quotations welcome, but please do not use this presentation in its entirety without the permission of the author). SimCity “You’re rewarded for creativity, experimentation, and understanding, with a healthy, thriving universe to call your own.” — Maxis Catalog (advertising SimCity) Have you heard of or perhaps even played the video or computer game called SimCIty? In playing SimCity, where the prefix Sim is used as an abbreviation for “simulation” or “simulated,” players act as city leaders and city planners who design, develop, and govern their own ideal town or city. In SimCity, there are no specific goals or objectives to achieve. Rather, it is all about creating a world out of your own imagination. As the Maxis catalog advertising SimCity states, “You’re rewarded for creativity, experimentation, and understanding, with a healthy, thriving universe to call your own.”1 Since its release in the late 1980s, SimCity has spawned many derivatives, such as SimEarth, SimFarm, SimCopter, SimAnt, SimIsle, SimThemePark, SimSafari, and literally, SimEverything, the latter title describing what the creators of SimCity were apparently trying to accomplish overall. SimUniversity “Join a band, crash parties, find a part-time job, or get initiated into a secret society, print money, and cheat on your studies. How will your Sims enjoy their college years?” 2 1 Maxis Software Toys Catalog, p. 10, quoted in Ted Friedman, "Making Sense of Software: Computer Games and Interactive Textuality", available at http://www.duke.edu/~tlove/simcity.htm.
[Show full text]