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Sample File ® Sample file ® MODULO™ Cripta della fiamma eterna Avventura in dungeon Autori • Jason Bulmahn, Jeff Grubb, Hal Maclean, Rob McCreary, Amber Scott, David Schwartz, Greg A. Vaughan Redazione • James Jacobs, FF. Wesley Schneider, Christopher Self, Christopher Carey, Sean K Reynolds, James L. Sutter, David Eitelbach e Hank Woon Sezione Artistica e Mappe • James Davis, Sarah Robinson, Alberto Dal Lago, Scott Purdy, Sandara, Kevin Yan, Rob Lazzaretti, Corey Macourek Copertina Vincent Dutrait Editore • Erik Mona Paizo CEO • Lisa Stevens Vice President of Operations • Jeff Alvarez Corporate Accountant • Dave Erickson Director of Sales • Pierce Watters Sales Manager • Christopher Self Technical Director • Vic Wertz Event Manager • Joshua J. Frost SampleEDIZIONE ITALIANA file A CURA DI WYRD EDIZIONI Direttore Responsabile • Massimo Cranchi Supervisione • Elisabetta Albini Revisione • Jacopo Veronese Traduzione • DreamWalkers Team, Francesca Cerquetti, Sirio Frugoni, Jacopo Veronese Grafica • Avatar Studio Stampa • Tipolitografia Petruzzi, Città di Castello (PG) Cripta della Fiamma Eterna è un Modulo Pathfinder per quattro personaggi di 1° livello. Questo modulo è ideato per essere giocato nell’ambientazionePathfinder Chronicles, ma può essere facilmente adattato a qualsiasi altro mondo. Questo modulo segue le regole della Open Game License (OGL) ed è compatibile con il Gioco di Ruolo Pathfinder e l’edizione 3.5 del gioco di ruolo più famoso. The OGL si trova a pag. 28 del modulo. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. Elements that have previously been designated as Open Game Content are not included in this declaration. Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. Paizo Publishing, LLC Wyrd Edizioni 2700 Richards Road, Suite 201 Via N. da Guardiagrele 11 Bellevue, WA 98005 66100 Chieti paizo.com e-wyrd.com Crypt of the Everflame is published by Paizo Publishing, LLC under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. Paizo Publishing e il golem logo sono marchi registrati di Paizo Publishing, LLC. Pathfinder, Pathfinder Companione Pathfinder Chroniclessono marchi registrati di Paizo Publishing, LLC. © 2008, Paizo Publishing, LLC. Edizione italiana © 2009, Wyrd Edizioni. Tutti i diritti riservati. cripta della fiamma eterna MODULO Sample file Cripta della fiamma eterna irca 200 anni fa, quando la terra che avrebbe preso il nome di Nirmathas era ancora un territorio sotto- messo all’impero di Cheliax, la zona settentrionale del c Bosco delle Zanne era un luogo selvaggio e impratica- bile. I crociati che avevano cacciato a nord il Tiranno Sussurrante erano ormai un lontano ricordo, e quelli che erano rimasti erano intenti a tenere a bada gli orchi di Bel- kzen e il resto dei non morti di Ustalav. Per questi motivi, la foresta era un luogo pieno di pericoli, da orchi saccheggiato- ri a predatori mortali, e per i mercanti era poco sicuro in- trattenere rapporti commerciali con la fiorente comunità di Skelt, alle pendici occidentali delle Rupi ombrose. 2 cripta della fiamma eterna antEFattO partì per andare a combattere i mercenari. Al ritorno degli Ekat Kassen era un crociato ed un cercatore di ricchezza che avventurieri, qualche giorno dopo, la città istituisce grandi iniziò a servire Lastwall nel 4515 CA. Pur distinguendosi festeggiamenti in loro onore. Nello stesso giorno si festeggia come combattente, capì presto che desiderava qualcosa di più anche l’ultimo raccolto prima del lungo inverno. L’avventura dalla vita, e lasciò la milizia di Lastwall per cercare fortuna di per sé è semplice. Gli avventurieri devono viaggiare fino altrove. I suoi viaggi lo condussero in tutte le regioni nei din- alla cripta (situata a circa 2 giorni di viaggio dalla città), av- torni del Lago Encarthan, e decise di ritirarsi nel 4522, dopo venturarsi al suo interno, accendere la lanterna e tornare a un’avventura particolarmente proficua. Utilizzando buona casa. Con gli anni però questo rituale si è fatto sempre più parte delle sue ricchezze, decise di tentare la bonifica di una complesso. Ora alcuni cittadini si recano lì in anticipo per piccola area del Bosco delle Zanne, lungo le rive del Fiume posizionare delle trappole, dei rompicapo e dei mostri illu- Tourondel, al fine di renderlo un comodo punto di sosta na- sori che gli avventurieri dovranno riuscire a superare. turale per tutti coloro che percorrevano il fiume da e verso Quest’anno però qualcosa è andato terribilmente storto. Skelt. Nei successivi 10 anni la città, allora conosciuta con il Circa tre mesi fa un gruppo di profanatori di tombe ha fatto nome di Forte Kassen, crebbe e prosperò. irruzione nella Cripta della Fiamma Eterna saccheggiando- Tutto rimase così fino all’arrivo in città di Asar Vergas ed la. Seppure anche questo fatto da solo potesse essere una tra- il gruppo di mercenari da lui comandati. Asar era un vecchio gedia, il furto ha portato un’altra inaspettata conseguenza. compagno di Ekat, che si separò da lui subito dopo l’ultima Quando i ladri hanno aperto il sarcofago contenente il cor- avventura. Con il passare degli anni Asar scoprì che dopo po di Asar, il suo spirito rivoltante si risvegliò, animandosi quell’avventura Ekat lo aveva tradito. Dopo aver promesso ai come cavaliere scheletrico. Mentre la maggior parte dei sac- suoi mercenari grandi ricchezze, per 2 mesi Asar e i suoi sac- cheggiatori fuggiva, Asar con le sue ossa ha incominciato ad cheggiarono implacabilmente la città. Infine i cittadini riu- aggirarsi per la cripta, trasformandola, grazie all’uso della scirono a trovare l’accampamento di Asar, in una cripta nel magia nera, in una trappola mortale. Appena prima dell’ini- profondo della foresta, e lo stesso Ekat si spinse fin lì per fare zio dell’avventura, il solito gruppo di burloni ha lasciato la i conti con il suo vecchio compagno. La battaglia fu terribil- città per preparare la cripta, ma una volta lì il gruppo si è mente sanguinosa, e in pochi sopravvissero per raccontare imbattuto in Asar e i suoi seguaci appena animati. Sfortuna- la storia. Al termine della battaglia Asar venne ucciso e i suoi tamente, nessuno di loro è riuscito a fare ritorno in città per mercenari cacciati, ma Ekat subì una ferita mortale. Morì 2 avvertire gli altri del pericolo. giorni dopo, l’undicesimo giorno di Neth del 4535. Per ono- rare l’amato fondatore della città, la gente di Lastwall seppel- traMA dell’AVVEntura lì Ekat nell’antica cripta, interrando le sue ossa in un posto La missione di quest’anno alla volta della Fiamma Eterna ha d’onore, sopra i semplici sarcofagi utilizzati per la sepolturaSample qualcosa file di speciale: sono passati anni dall’ultima volta che di Asar, dei suoi mercenari e dei cittadini che persero la loro il sindaco ha deciso di mandare un gruppo di giovani eroi Cripta della fiamma eterna vita in quell’amaro scontro. verso la cripta. L’avventura ha inizio durante una cerimonia Nell’estrema dimora Kassen venne posta anche una fiam- solenne nella piazza della città, con la quale i personaggi ven- ma eterna così, che tutti coloro che la visitassero potessero gono mandati a recuperare la Fiamma Eterna. Nonostante trovare calore e riposo anche in quelle terre selvagge. si sappia che le sfide che i giovani dovranno affrontare non Con gli anni, la Cripta della Fiamma Eterna è diventa- sono altro che meri trucchetti e illusioni, l’intera città si di- ta luogo di particolare importanza per la città, che ora si verte a spaventarli, inconsapevole del reale pericolo. Lungo la chiama semplicemente Kassen. Per i cittadini la cripta è il strada dalla città alla cripta i personaggi avranno l’occasione simbolo del difficile primo anno di storia della città. Ogni di conoscersi. Devono prepararsi allo scontro con il primo autunno un gruppo di cittadini si reca in pellegrinaggio alla nemico illusorio creato dal mago della città. Più tardi, quella cripta per accendere una lanterna direttamente dalla fiam- stessa notte, avranno un incontro con un reale predatore in ma eterna, per poi riportarla in città dove viene conservata cerca di un pasto facile. Il giorno seguente il gruppo dovrà per tutto l’inverno, come simbolo della resistenza della città. farsi strada attraverso il terreno accidentato che li condurrà La maggior parte delle volte questo compito viene svolto dal sino all’entrata della cripta. sindaco e da un gruppo di delegati. Ogni manciata di anni Appena fuori dalla cripta i PG trovano dei cavalli sven- tuttavia, l’onore di accendere la lanterna viene conferito ad trati, uno dei quali giace su uno scheletro in pezzi. La crip- un gruppo di giovani. Per molti questo compito è come un ta è composta di 2 livelli. Il livello superiore era già mezzo vero e proprio rito di passaggio alla maturità, un tocco di av- pronto per l’arrivo degli avventurieri prima che Asar e i suoi ventura prima di iniziare un mestiere e sposarsi. L’avventura sferrassero l’attacco, di conseguenza vi si troverà un certo ha inizio con una cerimonia solenne in città, in cui tutti gli numero di finte trappole, rompicapo e illusioni. Durante abitanti si riuniscono per augurare buona fortuna ai giova- l’esplorazione è possibile udire un debole lamento; si trat- ni in partenza, così come accadde quando lo stesso Kassen ta di Roldare, uno dei due sopravvissuti del gruppo venuto 3 cripta della fiamma eterna MODULO COME USARE QUESTA AVVENTURA thfinder.
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