Mounted Combat

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Mounted Combat Sample file CREDITS 13th Age Monthly 13th Age Monthly 13th Age Monthly Creative Editor Concept Publishers and Developer Rob Heinsoo and Simon Rogers Simon Rogers and Cathriona Tobin Rob Heinsoo Layout Art Editing Chris Huth Rich Longmore Cal Moore Writing Copyediting Rob Heinsoo Cal Moore 13th age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2016 Pelgrane Press Ltd. All rights reserved. Published by Open Content: Except for material designated as Product Identity (see above), the Pelgrane Press Ltd. under license from Fire Opal Media, Inc. game mechanics of this Fire Opal Media, Inc. game product are Open Game Content, Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this as defined in the Open Game License version 1.0a, Section 1(e), and are not Open work other than the material designated as Open Game Content may be reproduced Content: All trademarks, registered trademarks, proper names (characters, icons, in any form without written permission. 13th Age Monthly is published by Pelgrane place names, new deities, etc.), dialogue, banter and comments from Jonathan and Press Ltd. under the Open Game License version 1.0a Copyright 2000 Wizards of the Rob, plots, story elements, locations, characters, artwork, and trade dress, and all the Coast, Inc. 13th Age is a trademark of Fire Opal Media, Inc. ©2016 Pelgrane Press Ltd. Gloranthan runes, Gloranthan beasts, gods, and place names. (Elements that have All rights reserved. The Gloranthan elements of this article, as called out above in the previously been designated as Open Game Content are not included in this declaration.) product identity section, are ©2016 Moon Design Publications, LLC. All rights reserved. pelgranepress.com OPEN GAME LICENSE Version 1.0a an indication as to compatibility, except as expressly licensed in another, independent The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Agreement with the owner of each element of that Product Identity. You agree not to Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. indicate compatibility or co-adaptability with any Trademark or Registered Trademark 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners in conjunction with a work containing Open Game Content except as expressly licensed who have contributed Open Game Content; (b)”Derivative Material” means in another, independent Agreement with the owner of such Trademark or Registered copyrighted material including derivative works and translations (including into other Trademark. The use of any Product Identity in Open Game Content does not constitute computer languages), potation, modification, correction, addition, extension, upgrade, a challenge to the ownership of that Product Identity. The owner of any Product Identity improvement, compilation, abridgment or other form in which an existingSample work may used infile Open Game Content shall retain all rights, title and interest in and to that be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, Product Identity. lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game 8. Identification: If you distribute Open Game Content You must clearly indicate Content” means the game mechanic and includes the methods, procedures, processes which portions of the work that you are distributing are Open Game Content. and routines to the extent such content does not embody the Product Identity and is 9. Updating the License: Wizards or its designated Agents may publish updated an enhancement over the prior art and any additional content clearly identified as versions of this License. You may use any authorized version of this License to copy, Open Game Content by the Contributor, and means any work covered by this License, modify and distribute any Open Game Content originally distributed under any version including translations and derivative works under copyright law, but specifically excludes of this License. Product Identity. (e) “Product Identity” means product and product line names, logos and 10 Copy of this License: You MUST include a copy of this License with every copy of identifying marks including trade dress; artifacts; creatures characters; stories, storylines, the Open Game Content You Distribute. plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, 11. Use of Contributor Credits: You may not market or advertise the Open Game depictions, likenesses, formats, poses, concepts, themes and graphic, photographic Content using the name of any Contributor unless You have written permission from the and other visual or audio representations; names and descriptions of characters, spells, Contributor to do so. enchantments, personalities, teams, personas, likenesses and special abilities; places, 12 Inability to Comply: If it is impossible for You to comply with any of the terms of locations, environments, creatures, equipment, magical or supernatural abilities or this License with respect to some or all of the Open Game Content due to statute, judicial effects, logos, symbols, or graphic designs; and any other trademark or registered order, or governmental regulation then You may not Use any Open Game Material so trademark clearly identified as Product identity by the owner of the Product Identity, affected. and which specifically excludes the Open Game Content; (f) “Trademark” means the 13 Termination: This License will terminate automatically if You fail to comply with all logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself terms herein and fail to cure such breach within 30 days of becoming aware of the breach. or its products or the associated products contributed to the Open Game License by the All sublicenses shall survive the termination of this License. Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, 14 Reformation: If any provision of this License is held to be unenforceable, such modify, translate and otherwise create Derivative Material of Open Game Content. (h) provision shall be reformed only to the extent necessary to make it enforceable. “You” or “Your” means the licensee in terms of this agreement. 15 COPYRIGHT NOTICE 2. The License: This License applies to any Open Game Content that contains a notice Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. indicating that the Open Game Content may only be Used under and in terms of this System Reference Document. Copyright 2000, Wizards of the Coast, Inc; License. You must affix such a notice to any Open Game Content that you Use. No terms Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary may be added to or subtracted from this License except as described by the License itself. Gygax and Dave Arneson. No other terms or conditions may be applied to any Open Game Content distributed 13th Age. Copyright 2013, Fire Opal Media, Inc.; Authors: Rob Heinsoo, Jonathan using this License. Tweet, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your 13th Age Bestiary. Copyright 2014, Fire Opal Media, Inc. and Pelgrane Press Ltd; acceptance of the terms of this License. Authors: Ryven Cedrylle, Rob Heinsoo, Kenneth Hite, Kevin Kulp, ASH LAW, Cal 4. Grant and Consideration: In consideration for agreeing to use this License, the Moore, Steve Townshend, Rob Watkins, Rob Wieland. Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with 13 True Ways. Copyright 2014, Fire Opal Media, Inc.; Authors: Rob Heinsoo, the exact terms of this License to Use, the Open Game Content. Jonathan Tweet, Robin D. Laws, based on material by Jonathan Tweet, Monte Cook, 5.Representation of Authority to Contribute: If You are contributing original material and Skip Williams. as Open Game Content, You represent that Your Contributions are Your original creation 13th Age in Glorantha. Copyright 2016, Moon Design Publications, LLC.; Authors: and/or You have sufficient rights to grant the rights conveyed by this License. Rob Heinsoo, Jonathan Tweet, Jeff Richard, Greg Stafford, ASH LAW, Cal Moore. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion Mounted Combat. Copyright 2016, Pelgrane Press Ltd.; Author: Rob Heinsoo. of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Content You are copying, modifying or distributing, and You must add the title, the Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any Williams. original Open Game Content you Distribute. Castles & Crusades, Copyright 2004, Troll Lord Games; Authors: Davis Chenault, 7. Use of Product Identity: You agree not to Use any Product Identity, including as Mac Golden. mounted combat MOUNTED COMBAT If you tuned in for our earlier Dragonriding rules (available in BASIC Volume 1 of 13th Age Monthly), you’ll see that we’re taking a different approach to mounted combat in this issue. The earlier ASSUMPTIONS dragon riding rules treated you and your dragon mount as two separate creatures with separate hit points, defenses, actions, We’ll start with the basic rules. and attacks. Feel free to keep using the earlier dragon-riding Your mount has to be bigger than you are: As a rule, rules if you’re mounted on a dragon, wyvern, phoenix, or other mounts have to be bigger than the creatures that are riding them. hugely powerful magical creature that shouldn’t be sucked into Humans, ducks, and uz can ride a large or huge mount into battle, your player character’s heroic gravity well and if you’re happy but generally not a medium one. When there’s an exception, we’ll with those more-involved mechanics that required building call it out.
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