Young Jedi TM Customizable Card GameTM Virtual Card Set #1 (v1.1) Rules Updates

Dueling Another Example: Aurra Sing, Bounty Hunter Deck Construction During a duel, when it is your turn to play a non- using her stolen , duels a uBravo Pilot You may not have more than 5 cards with any blocking attack, you may declare a "pass". This from Duel of the Fates with no weapon. They are one card title in any one deck construction dot, passes the action back to your opponent, who may on Naboo, the Pilot is on site, and the Bravo including Wild Cards. Subtitles are ignored for either pass or play an attack. Once a player has Squadron Effect is in play. Aurra draws 7 cards, the deck construction. passed, they may only block for the remainder of Pilot draws 6. Aurra leads with a 4, the pilot blocks, Example: In your red-dot deck construction color, the duel (they must continue to pass), and they Aurra responds, the Pilot is out of 4's and is hit. you may have up to 5 Qui-Gon Jinn cards. If you decide may not initiate a battle for the remainder of the He passes, so it is Aurra's turn again . She leads to place a "Qui-Gon Jinn: Jedi Protector" (Wild Card) turn. If both players pass, the duel ends with with a 3, the pilot blocks. Aurra blocks with another in your red-dot deck construction color, you may only have 4 red-dot Qui-Gon Jinn cards in that color. neither player being defeated. If there is a tie, 3, and the Pilot is ready with a 3, so Aurra is hit. Angry now, Aurra lashes out with a 5, the Pilot Another Example: You are building a Trade neither player takes damage. Otherwise, apply blocks, Aurra blocks, the Pilot blocks, Aurra blocks Federation Tank deck. Looking at your red-dot con- the damage rule as found below. with her last card, the Pilot blocks with his last card, struction color, you decide to use 5 (the maximum) Note: Blocks that a passing character plays will still scoring a hit on Aurra. The Duel ends in a draw. Aurra "Trade Federation Tank: Armored Division" cards. In deal damage as normal if they hit their opponent. has 2 hits on her, the Pilot one hit. Aurra takes one your blue-dot construction color, you decide to use 4 damage, her two hits minus the one hit she scored "Trade Federation Tank: Assault Division" cards, and Dueling Damage on the Bravo Pilot. one "Trade Federation Tank: Assault Leader" (Wild When a character is defeated in a duel, they must Since she did not pass, Aurra can now get her revenge Card). You may also include your normal Wild Card take damage equal to their printed damage (after by initiating a battle... tanks in the other deck construction colors as per modifiers have been applied) minus the number the Wild Card rules, as long as the total number of Hyperspace of hits they scored on their opponent in the duel. cards in each color with the same card title does Rules change: Whenever a transport attempt is This is also the case when neither player is not exceed 5. successful, the transporting player randomly defeated, with the player who took the most hits selects one of his surviving transports. It is taking damage equal to their hits minus the hits Virtual Cards shuffled into the deck along with the characters they scored. The virtual cards can only be used on the cards and weapons that it transported. that match specified card number, and cannot be Dueling Text used with any Armed & Dangerous, Double Impact, Podracing Any character that successfully hits their opponent or Combo Battle cards, unless otherwise specified. Rules change: You may play no more than two with a card that contains dueling text during a duel Virtual Cards are not used in sealed deck. handling cards per lap. may utilize that dueling text, even without a Rules change: You must perform all of your lightsaber. Since Virtual Cards share their card names with podracing actions (thrust, lap cards, refuel, etc.) the original versions of the cards, they will still before performing any other actions in your Example: Mace Windu: Jedi Councilor duels Aurra count against the deck building color limit. Sing: Trophy Collector. Since the light side already Deploy Step. controls , Mace draws 10 cards for his dueling Virtual Cards are numbered according to the hand. Aurra is weaponless so she draws 7 cards. Mace Virtual Objectives original card that they are to be used with. For leads off with a destiny 2 card, A Powerful Opponent. These new objectives are limited to one per deck. example, ΥJC-42 is Jedi Council card number Aurra has no destiny 2 cards in her hand so she takes This only means that the objective is limited, not 42. 2 hits and declares Pass. Since she passed, she does the card title. The title still follows the deck Here are the abbreviations for each expansion: not attack, and Mace plays an attack. This time he construction rules below. plays a destiny 4 card. Aurra has a 4, and blocks that DM (Menace of ) attack with the card, To The Death. Mace has no RULINGS JC (Jedi Council) more destiny 4 cards and takes a hit, Aurra discards Uh-Oh! is not to be used in sealed deck. If it is BN (Battle of Naboo) To The Death to do 2 extra hits to Mace. Mace DF (Duel of the Fates) strikes with a destiny 2 card, which Aurra cannot block, received in a limited environment, it cannot be delivering the final blow. Aurra is defeated and used. RF (Reflections) normally would deal 3 damage, but since she scored BP (Boonta Eve Podrace) 3 hits on Mace, she reduces her damage by 3. All Jedi are are Jedi Masters EXCEPT Ki-Adi an asterisk indicates a gameplay change Result: Aurra is defeated, but because she fought Mundi and Obi-Wan Kenobi. * so valiantly, she takes no damage. in the 1.1 release.

Not endorsed or sponsored by Ltd. 2002 SWCCG Player's Committee Young Jedi TM Customizable Card GameTM Virtual Card Set #1 (v1.1) Rules Updates (page 2)

Semi-Wild Cards "Present" p i t h r -2 These are Wild Cards that also have a regular If a card says present, at this location, here, or S o e sp g l n a o a am tr Tr D . 7 . ns 3 deck building dot. If they are placed in a deck anything to that effect, it needs to be able to n n a -1 o io di N t n i B C ra ai o • e g em d d s N Œ i e id y slot that uses the Wild Card color, they fill the see the card in question. This means that the ro F ro an e D g D d le tin ra tt a T a cu card has to be face-up at the time. r B va Wild Card slot for that color. If they are placed u e Yo le hi w in a slot that has a non-Wild Card dot, they are E AG 6M DA used normally. Face Down/Hidden & Face Up

rt o I p n I s io Any of your cards that are face down at the start V an at r These ships, for example, may be placed in the purple t r u te 0 T ac gh 7 n r ev fi - a e ar JC i is an st • d u s 1 Œ deck slot according to the normal rules. They may of your turn are turned face up. Face down a r rt y C ta lo R c s p li II de b t V y k. u an a ec (hidden) cards are not present at the location for p di m D also be placed in the red, blue, or green slots. This e Ra ou w R n , y ra he pt r D W m ou tte y would give you the chance to have more starships in any purpose other than uniqueness. They do not a m fro E AG 6M participate in battles or duels. Remember, you A your deck than before, however, it will use up the D Wild Card for those slots. can’t use the game text of a hidden card until that card is turned face up.

e Watto - Junk Merchant ar s r t ie ou Other o n in y t a st m * t h e o . 4 c d fr tie 7 This new Watto isn't impressed by Jedi. If a r re s a - e fo rd n JC W M e ca i • If a card refers to an "other" card, such as the k , b 2 ds Œ n di d en u e ar y he comes up in a battle against a Jedi (or a J J sc el a di at ng y di new Yarael Poof, it cannot modify any version of tli a e at m m b ou im n y le Jedi fighting together with any other he n, tt W w Ba it's persona. So, , Jedi Instructor cannot ra : d nd ha character) and you discard 2 cards from your E 2 AG add to any version of Yoda, and Poof cannot AM D hand, the result of the battle is a tie. deploy for if the only other Jedi you have at the location is Poof. Isn't it fun to say Poof? We Don't Have Time For This/ Dueled is We Have Them On The Run h T r If a card is the target of a duel, they are considered o Isn't it frustrating when your opponent can F e e ac k Pl ac to be "dueled." If a dueling character intercepts, im . b "protect" a character because he has one more T ip n) t's sh po n e ar a ne v st e po d a r w p re f guy than you? Or worse... he has one more ship they are considered to be "dueled" instead. H o nd O de i er a n. si h 2 't ct ( la n ug -6 n ra ip p co ro C o a sh le ne th •J than you, so he can save his transport? With ch ar tt uar k Œ D y st ba Rp ea n r/ r u br e a te u ech l W ith c yo h t a this card, the character/ship you use it with will w ra f a de e Armed & Dangerous Rulings ha o T m ll ).c k se c p n is i ala c U r to th w P ba ou e On nd r.m ) s y th i a niop n t' "skip" the current matchup and face the next n s) " ss h o n Armed & Dangerous cards are a combination of o md( er ar ap ne er v s t( e o d hca to rg w pp re T ef oin d O e if character/ship. Used defensively, you might be l crk n . id h 2 e " tae (a n s g 3 a character and a weapon on a single character v tct p la on u 1 a raa hi p c ro - ha rs tle re th JC H c ta at a ak • able to save your character/ship as well! There's e y /s b p re Œ an r r hu b card. W h te ou c l it ac y at ea w ar of m l d . less of a chance of "sure things" with this card! :) e h p is il l) Us r c to h w a u t d rm yo he in an o t s) n If your opponent is using a "fight together" card, on ( r" as rd ve ( ca to g ef in The weapon may not be targeted as an individual "l ck all of the cards that are fighting together become tta a "leftover." card. This means that the Multi Troop Transport on the P-59, Destroyer Droid Commander & Multi Troop Transport card cannot be targeted Pit Droid - Mechanic by Pounded Unto Death. Jedi Force Push

ct le Hit the NOSE! Bouncing and bumbling, these d se er still works on the Multi Troop Transport because i y ith . o a e rn * r ic m N u 4 n u . t 9 D a yo rs is - wacky little droids can be as annoying as t h , te th M it targets a weapon, not a weapon CARD. i c se ac es D P e a ar tl • M Ph h at Œ y c b lo u in Lord Jar Jar himself! This guy lets you pick ep s s D t' te r n pa ou ne ci y po rti ng op a one of your opponent's u characters, and ri f r p Du o te Armed & Dangerous cards cannot have their ne ac o ar ch if you battle that turn, both that character E 1 AG attached weapon's cost reduced by ANY means. AM D That's no smudge on your and the pit droid have to sit on the sidelines, monitor... that's PURPLE! You must always pay the full cost for the cheering them on. Go team! weapon portion of their card.

Not endorsed or sponsored by Lucasfilm Ltd. 2002 SWCCG Player's Committee