DS3 Using Michael4 Create Node Pixel Sized at 20X20 and Grid Nodes At
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Kaitlyn Watkins' Resume WS
Kaitlyn Watkins Animator/Illustrator/Character Designer I am a self-motivated, goal-oriented, and diligent animator, illustrator, and character designer. Whether working on academic, extracurricular, or professional projects, I apply proven critical thinking, problem- solving, and communication skills, which I hope to leverage into the animation industry. https://katiesartofanimation.com Willing to relocate @kats.art.of.animation Experience Educational History NASA VFX Launch Project | 2017 Digital Animation & Visual Effects School | Lighting Artist, Animator, Compositor 2016 - 2017 Created VFX project using: Maya, Modo, ZBrush, Nuke, Hard surface and organic modeling, Retropology, Adobe Photoshop, and Adobe Premiere and UV mapping Communicated with NASA, VFX artist supervisor, and Digital sculpting, node and layer based compositing, VFX team to ensure tasks were completed in an rotoscoping, look dev/stereoscopic techniques accurate and efficient manner Camera animation, rigging, character animation, Makeup Artist | 2015 - Present facial animation Freelancer Lighting, shading, texturing Apply makeup to enhance, and/or alter the appearance of people appearing in productions. Scene breakouts, rendered passes and multi-passes Volunteer | 2015 - Present Green screen keying, color grading, matte painting SCAD Film Fest 2D/3D tracking, set extensions Breast Cancer Awareness Multiple Sclerosis Awareness Skills Summary Awards/Art Exhibits/ Accolades Won 5 Emmy Awards for NASA Class Project Creation of characters, expression sheets, and special -
Gou, Zaiyong, Ph.D
Order Number 9411950 Scientific visualization and exploratory data analysis of a large spatial flow dataset Gou, Zaiyong, Ph.D. The Ohio State University, 1993 U M I 300 N. Zeeb Rd. Ann Arbor, MI 48106 SCIENTIFIC VISUALIZATION AND EXPLORATORY DATA ANALYSIS OF A LARGE SPATIAL FLOW DATASET DISSERTATION Presented in Partial Fulfillment of the Requirement for the Degree of Doctor of Philosophy in the Graduate School of The Ohio Stale University By Zaiyong Gou, B.S., M.A. $ * + $ * The Ohio State University 1993 Dissertation Committee: Approved by Duane F. Marble Morton E. O’Kelly 7 Duane F. Marble Randy W. Jackson Department of Geography DEDICATION To My Parents ACKNOWLEDGEMENT Of my thirteen years of being a geographer, the last four years under the supervision of Prof. Duane F. Marble at The Ohio State University has been the most exciting and most memorable. His wisdom and profound academic insight showed me what geography as an extraordinarily difficult discipline should be and could be. He is always the person who stands very high and sees very far, exploring the most challenging frontiers of geography relentlessly. As my academic adviser, his unfailing encouragement, guidance, patience and professional courtesy have always been my inspiration to work more creatively and more enthusiastically. He leads us to a high intellectual plateau and offers us the unlimited freedom to face the challenges and to pursue academic excellence. I am always grateful for the paths and opportunities you have pointed out to me. My gratitude also goes to Prof. Edward J. Taaffe, Prof. Morton E. O’Kelly and Prof. -
Stereo Software List
Version: June 2021 Stereoscopic Software compatible with Stereo Company Application Category Duplicate FULL Xeometric ELITECAD Architecture BIM / Architecture, Construction, CAD Engine yes Bexcel Bexcel Manager BIM / Design, Data, Project & Facilities Management FULL Dassault Systems 3DVIA BIM / Interior Modeling yes Xeometric ELITECAD Styler BIM / Interior Modeling FULL SierraSoft Land BIM / Land Survey Restitution and Analysis FULL SierraSoft Roads BIM / Road & Highway Design yes Xeometric ELITECAD Lumion BIM / VR Visualization, Architecture Models yes yes Fraunhofer IAO Vrfx BIM / VR enabled, for Revit yes yes Xeometric ELITECAD ViewerPRO BIM / VR Viewer, Free Option yes yes ENSCAPE Enscape 2.8 BIM / VR Visualization Plug-In for ArchiCAD, Revit, SketchUp, Rhino, Vectorworks yes yes OPEN CASCADE CAD CAD Assistant CAx / 3D Model Review yes PTC Creo View MCAD CAx / 3D Model Review FULL Dassault Systems eDrawings for Solidworks CAx / 3D Model Review FULL Autodesk NavisWorks CAx / 3D Model Review yes Robert McNeel & Associates. Rhino (5) CAx / CAD Engine yes Softvise Cadmium CAx / CAD, Architecture, BIM Visualization yes Gstarsoft Co., Ltd HaoChen 3D CAx / CAD, Architecture, HVAC, Electric & Power yes Siemens NX CAx / Construction & Manufacturing Yes 3D Systems, Inc. Geomagic Freeform CAx / Freeform Design FULL AVEVA E3D Design CAx / Process Plant, Power & Marine FULL Dassault Systems 3DEXPERIENCE - CATIA CAx / VR Visualization yes FULL Dassault Systems ICEM Surf CGI / Product Design, Surface Modeling yes yes Autodesk Alias CGI / Product -
Makerbot in the Classroom
COMPILED BY MAKERBOT EDUCATION Copyright © 2015 by MakerBot® www.makerbot.com All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law. The information in this document concerning non-MakerBot products or services was obtained from the suppliers of those products or services or from their published announcements. Specific questions on the capabilities of non-MakerBot products and services should be addressed to the suppliers of those products and services. ISBN: 978-1-4951-6175-9 Printed in the United States of America First Edition 10 9 8 7 6 5 4 3 2 1 Compiled by MakerBot Education MakerBot Publishing • Brooklyn, NY TABLE OF CONTENTS 06 INTRODUCTION TO 3D PRINTING IN THE CLASSROOM 08 LESSON 1: INTRODUCTION TO 3D PRINTING 11 MakerBot Stories: Education 12 MakerBot Stories: Medical 13 MakerBot Stories: Business 14 MakerBot Stories: Post-Processing 15 MakerBot Stories: Design 16 LESSON 2: USING A 3D PRINTER 24 LESSON 3: PREPARING FILES FOR PRINTING 35 THREE WAYS TO MAKE 36 WAYS TO DOWNLOAD 40 WAYS TO SCAN 46 WAYS TO DESIGN 51 PROJECTS AND DESIGN SOFTWARE 52 PROJECT: PRIMITIVE MODELING WITH TINKERCAD 53 Make Your Own Country 55 Explore: Modeling with Tinkercad 59 Investigate: Geography and Climates 60 Create: -
3D Scene (Wire) Final Render
Are you looking for already created 3D packaging models and design, where you don’t need to worry about complicated studio and light settings? We are providing you opportunity to give up with long hour technical studio settings. Take a look at this fully textured scenes with professional shaders and lighting ready to use. Get your own professional packaging models, scenes and designs for personal or commercial use! Final Render LILY Product Id Model_0000180 What’s Included: • Model in OBJ and FBX fi le formats • Cinema 4D R16 Scene File 3D Scene (Wire) • Textures, HDRI, Materials • Renders FBX and OBJ file formats are compatible with software: All Autodesk programs, such as: Maya, 3D Max, Mudbox, All Models Are High Poly AutoCAD, Inventor, MotionBuilder, Revit, Softimage, Alias etc.; ZBrush, MODO, 3D Coat, Adobe Photoshop, Keyshot, Rhinoceros, SketchUp, NewTek Lightwave, Vue xStream, SolidWorks, Houdini, Blender, Unreal Engine etc. ©2016 WaldemarArt Design Studio/GERMANY. All rights reserved. | www.Waldemar-Art.com All *.C4d, *.3Ds, *.FBX, *.OBJ, *.Ai, *.Tiff , *.Pdf and bitmaps fi les included on this collection with data are an-integral part of this design/models and the resale of this data is strictly prohibited. All models and graphics can be used for commercial purposes only by owners who bought this collection. The sharing of collection is strictly prohibited unless that user has written autho- rization from WaldemarArt Design Studio. By downloading projects of WaldemarArt Design Studio from our site, you agree to the Terms and Conditions. ROYALTY-FREE LICENSE. -
Dust3d Documentation Release 1.0.0-Rc.1
dust3d Documentation Release 1.0.0-rc.1 Jeremyi HU Aug 10, 2021 Contents: 1 Getting Started 1 1.1 Download and Install Dust3D......................................1 1.2 Dust3D Interface Overview.......................................2 1.3 Menu Bar.................................................3 1.4 Parts Tree Panel.............................................7 1.5 Script Panel................................................ 10 1.6 Dust3D Shortcuts & Hotkey Guide................................... 11 1.7 Dust3D Script Reference......................................... 12 2 Dust3D Modeling Examples 23 2.1 Modeling Ant using Dust3D....................................... 23 2.2 Make a 3D model from scratch using Dust3D.............................. 26 2.3 Modeling Camel using Dust3D..................................... 26 2.4 Modeling Horse using Dust3D...................................... 27 3 For Developers 29 3.1 Building Dust3D............................................. 29 3.2 Write a 3D modeling software from scratch............................... 32 4 Indices and tables 41 i ii CHAPTER 1 Getting Started 1.1 Download and Install Dust3D • For Windows (64 Bit): https://github.com/huxingyi/dust3d/releases/download/1.0.0-rc.6/dust3d-1.0.0-rc.6.zip No need to install, unzip and run the exe. • For Windows (32 Bit): https://github.com/huxingyi/dust3d/releases/download/1.0.0-rc.6/dust3d-1.0.0-rc.6-x86.zip No need to install, unzip and run the exe. • For Mac OS X: https://github.com/huxingyi/dust3d/releases/download/1.0.0-rc.6/dust3d-1.0.0-rc.6.dmg If “The following disk images couldn’t be opened” popped up, that means the downloaded file was broken, please retry. If “can’t be opened because its integrity cannot be verified” popped up, please follow ni_kush’s answer in this reddit post. -
3D Computer Graphics Compiled By: H
animation Charge-coupled device Charts on SO(3) chemistry chirality chromatic aberration chrominance Cinema 4D cinematography CinePaint Circle circumference ClanLib Class of the Titans clean room design Clifford algebra Clip Mapping Clipping (computer graphics) Clipping_(computer_graphics) Cocoa (API) CODE V collinear collision detection color color buffer comic book Comm. ACM Command & Conquer: Tiberian series Commutative operation Compact disc Comparison of Direct3D and OpenGL compiler Compiz complement (set theory) complex analysis complex number complex polygon Component Object Model composite pattern compositing Compression artifacts computationReverse computational Catmull-Clark fluid dynamics computational geometry subdivision Computational_geometry computed surface axial tomography Cel-shaded Computed tomography computer animation Computer Aided Design computerCg andprogramming video games Computer animation computer cluster computer display computer file computer game computer games computer generated image computer graphics Computer hardware Computer History Museum Computer keyboard Computer mouse computer program Computer programming computer science computer software computer storage Computer-aided design Computer-aided design#Capabilities computer-aided manufacturing computer-generated imagery concave cone (solid)language Cone tracing Conjugacy_class#Conjugacy_as_group_action Clipmap COLLADA consortium constraints Comparison Constructive solid geometry of continuous Direct3D function contrast ratioand conversion OpenGL between -
Information Systems and Computer Engineering
A Sketch-Based Interface for Modeling Articulated Figures João Pedro Borges Pereira Thesis to obtain the Master of Science Degree in: Information Systems and Computer Engineering Supervisors: Prof. Dr. João António Madeiras Pereira, Dr. Daniel Simões Lopes Examination Committee Chairperson: Prof. Dr. João Emílio Segurado Pavão Martins Supervisor: Prof. Dr. João António Madeiras Pereira Members of the Committee: Prof. Dr. Alfredo Manuel Dos Santos Ferreira Júnior November 2017 Acknowledgments In this section, I would like to like to thank each and every one that in some way contributed to the accomplish- ment of this thesis. To my supervisors and professors of the same department, Prof. João Madeiras Pereira for giving me the chance to expand on this subject, giving me guidelines as well as walking through with me the last pieces of my work. To Prof. Joaquim Jorge that helped me to decipher the mysteries of the CALI library and with the design of the forms for the user study. To Dr. Daniel Simões Lopes, with whom along the whole year I made weekly meetings and helped define the next steps to take, besides reading and looking into my work. He was an exceptional help to my project; for that I am deeply grateful. To national funds, the Portuguese Foundation for Science and Technology with reference IT-MEDEX PTDC/EEI-SII/6038/2014, for the financial support. To my parents, that along the years supported me in having a multilingual education, helped me hone my skills by simply being present at every step of the way and allowing me to into programs like Erasmus. -
We Are Artists 5.3 Fusing Geometry and Art
Unit We are artists 5.3 Fusing geometry and art 1 About this unit Software: Inkscape/Adobe Illustrator/CorelDRAW, Scratch, Terragen Classic, Logo Apps: Adobe Ideas/neu.draw, Snap! Hardware: Laptop or desktop computers/tablets Outcome: Pieces of geometric art and a Scratch computer program for drawing shapes UNIT SUMMARY information. The pupils can compare the simplicity of the instructions with the complexity The pupils use vector and turtle graphics to explore of the images, and consider how the algorithms geometric art, taking inspiration from the work of achieve effects. Escher, Riley and traditional Islamic artists, as well as The turtle graphics work in this unit provides experimenting with complex ‘fractal’ landscapes. another opportunity for the pupils to develop their programming skills, drawing on sequence CURRICULUM LINKS and repetition ideas, as well as logical reasoning, algorithmic thinking and debugging, which Computing PoS the pupils will be familiar with from other programming work. Use sequence, selection, and repetition in programs; work with variables and various forms of input and output. LEARNING EXPECTATIONS Use logical reasoning to explain how some simple This unit will enable the children to: algorithms work and to detect and correct errors in develop an appreciation of the links between algorithms and programs. geometry and art Select, use and combine a variety of software become familiar with the tools and techniques of a (including internet services) on a range of digital vector graphics package devices to design and create a range of programs, develop an understanding of turtle graphics systems and content that accomplish given goals, experiment with the tools available, refining and including collecting, analysing, evaluating and developing their work as they apply their own presenting data and information. -
Clasificación De 3D Point Cloud Mediante Descriptores VFH
Universidad de Alcalá Escuela Politécnica Superior Grado en Ingeniería Electrónica y Automática Industrial Trabajo Fin de Grado Clasificación de 3D Point Cloud mediante descriptores VFH Autor: Sara García Navarro Tutor/es: Rafael Barea Navarro 2018 2 Clasificación de 3D Point Cloud mediante descriptores VFH UNIVERSIDAD DE ALCALÁ Escuela Politécnica Superior Grado en Ingeniería electrónica y automática industrial Trabajo Fin de Grado Clasificación de 3D Point Cloud mediante descriptores VFH Autor: Sara García Navarro Tutor/es: Rafael Barea Navarro TRIBUNAL: Presidente: LUIS MIGUEL BERGASA PASCUAL Vocal 1º: MIGUEL ÁNGEL GARCÍA GARRIDO Vocal 2º: RAFAEL BAREA NAVARRO FECHA: 3 Clasificación de 3D Point Cloud mediante descriptores VFH 4 Clasificación de 3D Point Cloud mediante descriptores VFH AGRADECIMIENTOS Gracias a mi familia y amigos por el cariño, la ayuda y apoyo incondicional durante todos estos años. A todos los que habéis formado parte de mi crecimiento personal y académico, que siempre me impulsaron a seguir hacia delante. Gracias a mi tutor Rafael Barea por esta gran oportunidad, y sobre todo por su atención, paciencia y apoyo en estos últimos meses. También quiero agradecer a todos mis profesores y compañeros que me brindaron la oportunidad de aprender a su lado. 5 Clasificación de 3D Point Cloud mediante descriptores VFH 6 Clasificación de 3D Point Cloud mediante descriptores VFH ÍNDICE Agradecimientos ........................................................................................................................... 5 -
Appendix a Basic Mathematics for 3D Computer Graphics
Appendix A Basic Mathematics for 3D Computer Graphics A.1 Vector Operations (),, A vector v is a represented as v1 v2 v3 , which has a length and direction. The location of a vector is actually undefined. We can consider it is parallel to the line (),, (),, from origin to a 3D point v. If we use two points A1 A2 A3 and B1 B2 B3 to (),, represent a vector AB, then AB = B1 – A1 B2 – A2 B3 – A3 , which is again parallel (),, to the line from origin to B1 – A1 B2 – A2 B3 – A3 . We can consider a vector as a ray from a starting point to an end point. However, the two points really specify a length and a direction. This vector is equivalent to any other vectors with the same length and direction. A.1.1 The Length and Direction The length of v is a scalar value as follows: 2 2 2 v = v1 ++v2 v3 . (EQ 1) 378 Appendix A The direction of the vector, which can be represented with a unit vector with length equal to one, is: ⎛⎞v1 v2 v3 normalize()v = ⎜⎟--------,,-------- -------- . (EQ 2) ⎝⎠v1 v2 v3 That is, when we normalize a vector, we find its corresponding unit vector. If we consider the vector as a point, then the vector direction is from the origin to that point. A.1.2 Addition and Subtraction (),, (),, If we have two points A1 A2 A3 and B1 B2 B3 to represent two vectors A and B, then you can consider they are vectors from the origin to the points. -
Guide to Graphics Software Tools
Guide to Graphics Software Tools Jim X. Chen With contributions by Chunyang Chen, Nanyang Yu, Yanlin Luo, Yanling Liu and Zhigeng Pan Guide to Graphics Software Tools Second edition Jim X. Chen Computer Graphics Laboratory George Mason University Mailstop 4A5 Fairfax, VA 22030 USA [email protected] ISBN: 978-1-84800-900-4 e-ISBN: 978-1-84800-901-1 DOI 10.1007/978-1-84800-901-1 British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library Library of Congress Control Number: 2008937209 © Springer-Verlag London Limited 2002, 2008 Apart from any fair dealing for the purposes of research or private study, or criticism or review, as permitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced, stored or transmitted, in any form or by any means, with the prior permission in writing of the publishers, or in the case of reprographic reproduction in accordance with the terms of licences issued by the Copyright Licensing Agency. Enquiries concerning reproduction outside those terms should be sent to the publishers. The use of registered names, trademarks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant laws and regulations and therefore free for general use. The publisher makes no representation, express or implied, with regard to the accuracy of the information contained in this book and cannot accept any legal responsibility or liability for any errors or omissions that may be made. Printed on acid-free paper Springer Science+Business Media springer.com Preface Many scientists in different disciplines realize the power of graphics, but are also bewildered by the complex implementations of a graphics system and numerous graphics tools.