Outdoor Games

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Outdoor Games Outdoor Games British Bulldog Playing Area: Large playing area Instructions: One person is the 'bulldog' and stands in the center of the play area. Everyone lines up at one end of play area. When the bulldog yells, 'British Bulldog', everyone runs to the far end of the play area, avoiding the bulldog. To capture someone, the bulldog must tag someone and yell, British Bulldog!' He then becomes a bulldog too. The last player caught is the bulldog for the next round. Charlie Over The Water Playing Area: Playground, gymnasium Players: 8 to 12 Supplies: A playground ball Instructions: The students are in a circle formation with hands joined. One student, Charlie (or Sally, if a girl), is in the center of the circle, holding a ball. The student skip around the circle to the following chant: Charlie over the water, Charlie over the sea, Charlie caught a bluebird, But he can't catch me! On the word "me", Charlie tosses the ball in the air and the students drop hands and scatter. When Charlie catches it, he shouts, "Stop!" All the students stop immediately and must not move their feet. Charlie rolls the ball in an attempt to hit one of the children. If he misses, he must that child becomes the new Charlie. If he misses, he must remain Charlie, and the game is repeated. If he misses twice, however, he picks another child for the center. Jack Frost and Jane Thaw Playing Area: Playground, gymnasium, classroom Players: Entire class Supplies: A white streamer for Jack Frost A streamer of another color for Jane Thaw Instructions: The students are scattered and move to avoid being frozen(tagged) by Jack Frost, who carries a white streamer in one hand. Frozen children must remain immobile until touched (thawed) by Jane Thaw, identified by a streamer of a different color. Freezing occurs instantly, but thawing is a more gradual process. Two Jack Frosts can help keep the action moving. Mother, May I? Playing Area: Playground, gymnasium Players: Eight - ten in a group Instructions: Starting and finishing lines are established about 40 ft. apart. In a gymnasium, the game can proceed sideways across the floor. One student is it and stands between the two lines. The rest of the children stand on the starting line. The student who is it tells one of the players how many steps can be taken and what kind. The player must ask "Mother, may I?" and await the answer before moving. (If a boy is in the center, the call is "Daddy, may I?") If a player fails to ask the question before moving , she goes back to the starting line. Even when the question is asked, the one who is it may say no. The steps should be varied to provide different kinds of movement. The first to reach the finish line is it for the next game. Right Face, Left Face (Maze Tag) Playing Area: playground, gymnasium Players: 25 to 35 Instructions: Students stand in rows that are aligned both from front to rear and from side to side. A runner and a chaser are chosen. The students all face the same way and join hands with the players on each side. The chaser tries to tag the runner who runs between the rows with the restriction that he cannot break through or under the arms. The American can help the runner by calling "Streets" or "Alleys" at the proper time. On command, the student drop hands, face the new direction, and grasp hands with those who are then on each side, thus making new passages available. When the runner is caught or when the students become tired, a new runner and chaser are chosen Variations: 1. Directions (north, south, east, west) can be used instead o fthe facing commands. 2. Streets and Alleys. The teacher calls, "Streets", and the children face in one direction. The call "Alleys" causes them to face at right angles. 3. Having one runner and two chasers speeds up the action. Indoor Games for Sports Balloon Football Formation: Two lines facing each other 4 to 6 ft. apart Players: Entire Class Supplies: Balloon or light beach ball Instructions: The class is divided into two teams. Players sit in their chairs and keep one hand on the back of the chair throughout the game. n The balloon or beach ball is tossed between the two teams. Both teams try to bat it over the heads of their opponents so the ball touches the floor behind the opposing team. Each touchdown scores a point. An American should be placed behind each team to serve as scorekeeper and ball retriever. The balloon should be put into play at different places along the two lines to prevent action from being concentrated among a few players. Simon Says Playing Area: Large enough area for the group Players: Entire class Instructions: One player is selected to be Simon and stands in front of the class. Simon gives a variety of commands, such as "Stand up," "Clap your hands," "Turn around," and others. She may or may not precede a command with the words "Simon says." No one is to move unless the command is preceded by these words. Those who move at the wrong time are eliminated and must sit out the game. The leader gives commands rapidly, changing to different movements. Simon tries to confuse the class by doing all of the movements. Bowling Pin Dodgeball Supplies: masking tape 6 plastic bowling pins multiple soft balls Game Setup: Mark a line to divide the room in half using the masking tape. also, mark off two opposing corners, these are the jails. Each corner should be large enough to hold an entire team. Make an X on the floor with the tape where each bowling pin will be placed and place a bowling pin on each one. Distribute the balls evenly between the children's two teams. Game Play: 1. Divide the children into two teams. 2. Each team tries to get the other team members "out" by hitting them with a thrown ball. You can play that the thrower is out if the person they threw the ball at catches it. It's up to you. I usually don't because it seems to lead to more arguments. 3. A player cannot cross the middle line unless they are going to jail. 4. When you are hit and "out" then you go to your jail. Your jail is located in a back corner of the opposing team's play area. 5. When a player is in jail they are not allowed to handle the balls in any way (throwing, kicking, hiding. .) except to simply place the ball across the jail boundary line if one happens to enter the jail. 6. Whenever team A's bowling pin gets knocked down for any reason (a B team player knocks it down with a ball or someone on the A team simply trips on it) all jailed B members are instantly released from jail and can immediately rejoin their team in play and vice versa for the B team's bowling pin getting knocked down. Of course, when a player is hit again then, it's off to jail with them again. Where they will wait until another bowling pin is knocked down or someone wins the game. 7. Once a bowling pin is down (regardless of the reason) then it stays down for the remainder of the games. Winning the Game: (Two ways to win) 1. Knock out all of the opposing teams players. 2. Knock down all of the opposing teams bowling pins. Human Foosball Playing Area: Classroom or enclosed area Set-up: You will need: 4 chairs or cones or other way to mark the goals, masking tape, soft ball. 1. Put down 10 parallel lines of tape going across the width of the room. These lines are like the bars on the Foosball table linking your men together. You will want these two kid's giant steps apart (about 6 ft.) 2. Set your goal markers about 10 ft. apart on the outer most lines. 3. Divide the children into two equal teams. Have them stand on the tape lines as indicated in the diagram. If you happen to have 22 children then it will work out perfectly. If you have more or less kids then arrange them on the lines in rough proportion to how they are shown on the chart. In other words, a little less than half of one team will be on the center lines, about twice that number will be on the next line and so on. Rules: 1. This game plays just like Foosball but it's life size. Like real Foosball the kids will have to stay in the same order on their designated line. But, unlike the table Foosball the spacing between the children will change as they move up and down their lines. 2. Kids have to kick the ball (no hands) into the opposing team's goal. Goalies can use their hands. 3. Children can move back and forth on their own line but must keep at least one foot on the line at all times. 4. No passing teammates on their line. The kids should pass the ball instead. Play: 1. Have all the children on Team A face Team B's Goal. Likewise, have all of the children on Team B face Team A's goal. Say to the kids, "You are now facing the goal you want to put the ball in", That may sound goofy but, when the team is split up on the various lines of the Foosball field they can get confused.
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