Understanding the Transition of Esports: from Subculture to Mainstream
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Mistrzostwa Call of Duty World League (Cwl) Championship 2017, Prezentowane Przez Playstation® 4 Zaczynają Sie Już Dziś W Orlando
MISTRZOSTWA CALL OF DUTY WORLD LEAGUE (CWL) CHAMPIONSHIP 2017, PREZENTOWANE PRZEZ PLAYSTATION® 4 ZACZYNAJĄ SIE JUŻ DZIŚ W ORLANDO W pierwszych mistrzostwach w Call of Duty od Activision – obecnie najpopularniejszą konsolową dyscyplinę esportu – zmierzą się 32 najlepsze zespoły z Ameryki Północnej, Europy i Azji. Stawką rozgrywek toczących się w Amway Center będzie pula nagród wynoszącą 1,5 miliona dolarów. Będzie to kulminacja zmagań z całego sezonu o łączną pulę 4 milionów dolarów, największą jak dotąd w esportowj historii Call of Duty Bądź na bieżąco dzięki transmisjom online, 9 – 13 Sierpnia, tylko w MLG Santa Monica, Calif. – 10 sierpnia 2017 – Ponad 19000 graczy Call of Duty, najpopularniejszą konsolową dyscyplinę esportu – rywalizowało ze sobą przez cały rok, lecz tylko 32 zespoły mają szansę zmierzyć się w mistrzostwach Call of Duty World League (CWL) Championship, prezentowanych przez PlayStation 4 i rozpoczynających się już dziś w Amway Center w Orlando na Florydzie. W turnieju zorganizowanym przez Major League Gaming Corp. (MLG) przy współpracy z Activision Publishing, Inc. najlepsze zespoły na świecie z rejonów Ameryki Północnej, Europy i Azji (regionu APAC) będą walczyć o swoją cześć puli 1,5 miliona dolarów, tytuł Mistrzów CWL 2017 i miano najlepszej drużyny w Call of Duty na świecie. Rozgrywki z tego tygodnia wliczają się także do rocznej puli nagród, która jest najwyższą w historii turniejów Call of Duty i wynosi łącznie 4 miliony dolarów. “To był wspaniały rok dla Światowej Ligi Call of Duty, z jeszcze większą ilością graczy mierzących się ze sobą, zarówno tych profesjonalnych jak i dopiero zaczynających swoją esportową karierę,” powiedział Rob Kostich, wiceprezes i dyrektor naczelny Call of Duty. -
Sports & Esports the Competitive Dream Team
SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM 1.THE CROSSOVER: WHAT TRADITIONAL SPORTS CAN BRING TO ESPORTS Professional football, soccer, baseball and motor racing have endless decades worth of experience in professionalising, commercialising and monetising sporting activities. In fact, professional-services powerhouse KPMG estimates that the business of traditional sports, including commercial and amateur events, related media as well as education, academic, grassroots and other ancillary activities, is a US$700bn international juggernaut. Furthermore, the potential crossover with esports makes sense. A host of popular video games have traditional sports for themes. Soccer-centric games include EA’s FIFA series and Konami’s Pro Evolution Soccer. NBA 2K, a series of basketball simulation games published by a subsidiary of Take-Two Interactive, influenced the formation of the groundbreaking NBA 2K League in professional esports. EA is also behind the Madden NFL series plus the NHL, NBA, FIFA and UFC (Ultimate Fighting Championship) games franchises. Motor racing has influenced the narratives in Rockstar Games’ Grand Theft Auto, Gran Turismo from Sony Interactive Entertainment, while Psyonix’s Rocket League melds soccer and motor racing. SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM In some ways, it isn’t too much of a stretch to see why traditional sports should appeal to the competitive streaks in gamers. Not all those games, several of which are enjoyed by solitary players, might necessarily translate well into the head-to-head combat formats associated with esports and its millions of live-venue and online spectators. -
Call of Duty® World League, Presented by Playstation®4, Makes Seattle Debut April 20-22
Call of Duty® World League, Presented by PlayStation®4, Makes Seattle Debut April 20-22 April 20, 2018 Over 120 Teams from Around the World Head to the Pacific Northwest to Take Part in Call of Duty World League’s Record Setting $4.2 Million Season Prize Purse SANTA MONICA, Calif.--(BUSINESS WIRE)--Apr. 20, 2018-- The Call of Duty® World League, Presented by PlayStation®4, brings competitive Call of Duty®: WWII action to Seattle for the first time this week, as over 120 Call of Duty esports teams are set to compete April 20-22, 2018. Squads from around the world will square-off for their shot at glory and prizing during this record setting season of the CWL and its $4.2 million overall season-long prize purse. The action begins today and culminates with the event championship on Sunday, with $200,000 in event pool prizing up for grabs at the CenturyLink Field Event Center. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20180420005609/en/ "The Call of Duty World League is excited to bring our record setting season to Seattle for the first time, allowing spectators to witness the best teams from around the world go head to head in Call of Duty: WWII. Participation in the CWL has never been higher and with so many skilled teams expected to be in attendance, we anticipate fierce competition as they inch closer to earning a spot at the 2018 CWL Championship this summer. Visiting new regions can introduce us to new players, so we’re excited to see what competitors from the Pacific Northwest can bring to the CenturyLink Field Event Center this weekend," said Call of Duty Esports Director, Kevin Flynn. -
Esports Marketer's Training Mode
ESPORTS MARKETER’S TRAINING MODE Understand the landscape Know the big names Find a place for your brand INTRODUCTION The esports scene is a marketer’s dream. Esports is a young industry, giving brands tons of opportunities to carve out a TABLE OF CONTENTS unique position. Esports fans are a tech-savvy demographic: young cord-cutters with lots of disposable income and high brand loyalty. Esports’ skyrocketing popularity means that an investment today can turn seri- 03 28 ous dividends by next month, much less next year. Landscapes Definitions Games Demographics Those strengths, however, are balanced by risk. Esports is a young industry, making it hard to navigate. Esports fans are a tech-savvy demographic: keyed in to the “tricks” brands use to sway them. 09 32 Streamers Conclusion Esports’ skyrocketing popularity is unstable, and a new Fortnite could be right Streamers around the corner. Channels Marketing Opportunities These complications make esports marketing look like a high-risk, high-reward proposition. But it doesn’t have to be. CHARGE is here to help you understand and navigate this young industry. Which games are the safest bets? Should you focus on live 18 Competitions events or streaming? What is casting, even? Competitions Teams Keep reading. Sponsors Marketing Opportunities 2 LANDSCAPE LANDSCAPE: GAMES To begin to understand esports, the tra- game Fortnite and first-person shooter Those gains are impressive, but all signs ditional sports industry is a great place game Call of Duty view themselves very point to the fact that esports will enjoy even to start. The sports industry covers a differently. -
Esport Research.Pdf
Table of content 1. What is Esports? P.3-4 2. General Stats P.5-14 3. Vocabulary P.15-27 4. Ecosystem P.28-47 5. Ranking P.48-55 6. Regions P.56-61 7. Research P.62-64 8. Federation P.65-82 9. Sponsorship P.83-89 Table of content 10. Stream platform P.90 11. Olympic P.91-92 12. Tournament Schedule-2021 P.93-95 13. Hong Kong Esports Group P.96-104 14. Computer Hardware Producer P.105-110 15. Hong Kong Tournament P.111-115 16.Hong Kong Esports and Music Festival P.116 17.THE GAME AWARDS P.117-121 18.Esports Business Summit P.122-124 19.Global Esports Summit P.125-126 1.What is Esports? • Defined by Hong Kong government • E-sports is a short form for “Electronic Sports”, referring to computer games played in a competitive setting structured into leagues, in which players “compete through networked games and related activities” • Defined by The Asian Electronic Sports Federation • Literally, the word “esports” is the combination of Electronic and Sports which means using electronic devices as a platform for competitive activities. It is facilitated by electronic systems, unmanned vehicle, unmanned aerial vehicle, robot, simulation, VR, AR and any other electronic platform or object in which input and output shall be mediated by human or human-computer interfaces. • Players square off on competitive games for medals and/ or prize money in tournaments which draw millions of spectators on-line and on-site. Participants can train their logical thinking, reaction, hand-eye coordination as well as team spirit. -
Esport: Defusing Governance
Esport: Defusing Governance Nicolai Bouet 55466 & Oskar Rørbye Rønn 43062 Master Thesis Pages: 103 Characters including spaces: 233,642 MSc International Business / Cand.merc.International Business Supervisor: Sven Junghagen Co-supervisor: Philippe Bochaton 15/05/2018 Abstract The purpose of this thesis is to explore how esport is governed and to investigate whether governance is an important factor in esports at the professional level. To do this, the methodology developed by Geeraert and co-authors (2014) and AGGIS are combined to create a checklist of governance indicators for esport. Focusing on the relationship between game publishers, event organisers, and esport organisations, a sample of thirteen esports and eleven event organisers are investigated and eight interviews are conducted to obtain industry knowledge directly. Main findings are that esport is governed either by the game publisher, event organiser, or a combination of both, and that currently governance have a limited impact on esport. The potential limitations of this thesis are the lack of diversity across interviewees and lack of game publisher willingness to participate. 2 of 121 Table of Contents ABSTRACT ...................................................................................................................................................... 2 ABBREVIATIONS .......................................................................................................................................... 5 INTRODUCTION .......................................................................................................................................... -
Call of Duty World League, Presented by Playstation®4 Returns to Atlanta March 9-11
Call of Duty World League, Presented by PlayStation®4 Returns to Atlanta March 9-11 March 9, 2018 Over 170 Teams from North America, Europe, and the Asia-Pacific Region Come to Atlanta as Part of CWL Record-Setting Season Totaling $4.2 Million in Overall Prizing SANTA MONICA, Calif.--(BUSINESS WIRE)--Mar. 9, 2018-- The 2018 Call of Duty® World League makes an epic return to Atlanta beginning today with the CWL Atlanta Open, Presented by PlayStation®4. Over 170 teams from around the world will compete in Call of Duty: WWII on PlayStation®4 at the Georgia World Congress Center from March 9-11. This weekend’s competition is a key stop during the CWL season, which has a $4.2 million overall prize purse up for grabs – the largest in Call of Duty esports history. This press release features multimedia. View the full release here: http://www.businesswire.com/news/home/20180309005166/en/ "The city of Atlanta has become a critical staple in the Call of Duty World League event calendar, and we're thrilled to return," said Call of Duty Esports Director, Kevin Flynn. "Last season in Atlanta, we saw a team battle from the massive open bracket and win the event championship in one of the most memorable moments in CWL history. It's those moments that make our competition stand out, and we can't wait to see what our competitors can accomplish this weekend." Over 170 teams in Atlanta will compete in the open competition for their chance to earn one of four coveted spots in the event pool. -
GAAP to Adjusted EBITDA Reconciliation
Safe Harbor Statement N A S D A Q : HEAR Forward-Looking Information This presentation includes “forward-looking statements” within the meaning of the federal securities laws. These forward-looking statements are statements that are not historical facts including statements about our beliefs and expectations and statements, and may contain the words “may,” “could,” “would,” “should,” “believe,” “expect,” “anticipate,” “plan,” “estimate,” “target,” “project,” “intend,” “foresee,” and similar expressions. There are a number of risks and uncertainties that could cause actual results to differ materially from the forward-looking statements made herein, including but not limited to, the application of quarter-end and year-end accounting procedures and adjustments, risks related to the Company’s liquidity and financial position, the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, risks associated with the expansion of our business including the implementation of any businesses we acquire, our indebtedness, the outcome of our HyperSound strategic review process, and the other factors discussed in our public filings, including the section entitled “Risk Factors” in our most recent Quarterly Report on Form 10-Q, our Annual Report on Form 10-K and other periodic reports filed with the Securities and Exchange Commission (the “SEC”) and available on the SEC’s website, www.sec.gov. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this presentation. Except as required by law, Turtle Beach Corporation (the “Company”) undertakes no obligation to publicly release any revision to its forward-looking statements to reflect events or circumstances after the date of this presentation. -
Win Te R 2018
WINTER 2018 Call of Duty player Accuracy shows off a cream hoodie from the new Splyce Winter Collection, bringing urban lifestyle vibes to Splyce merchandise. Page 10 CONTENTS DEC 2018 Above: Halo player Eco during Dream- 4 THE YEAR 10 MERCH hack Atlanta, where Splyce’s new player track jackets premiered. IN REVIEW Preview upcoming mer- On the cover: Cyno from the World From the highs we've chandise in Splyce’s new Championship-winning Smite team. achieved to the posi- Winter Collection. tioning we’ve set for the future, 2018 was abso- 12 STUDIO lutely awesomesauce. Splyce’s content studio - Emberlore - has created 6 OVERWATCH a wealth of video and With the launch of the streaming media in its Toronto Defiant brand first six months of life. with OverActive Media, Splyce is ready to take 14 ROSTER on the OWL. Status updates across Splyce's teams and key Splyce Magazine 8 OVERACTIVE management staff. is published twice a year. Designed and printed in the USA. OverActive Media Group For advertising, distribution, or acquires Splyce to form general inquires, please contact: [email protected] leading esports brand. #ONTHEHUNT SPLYCE 3 2018 IN REVIEW A YEAR OF AWESOMESAUCE he editor of our magazine asked me to put my thoughts about this year into words. With T such a tall order in front of me, it was hard to use any word other than “awesomesauce” to describe my feelings about Splyce’s 2018. From becoming world champions in yet another game to partnering with a legendary sports brand in the Boston Celtics, to being acquired and launching our first official franchise in the Overwatch League, it’s been a year full of historic moments for us. -
V5.21 Patch Notes |
IMAGE: IPSY IMAGE: V5.21 PATCH NOTES | NOTES V5.21 PATCH MAY 2021 REPORT NEW OWNERS, CELEBRITIES AND MORE BIG TAKEAWAYS PAGE 3 A quick summary of what stood out to us TABLE OF TRENDING PAGE 4 Trends we saw in the past month and the impact we expect them to have BRAND ACTIVATIONS PAGE 9 Interesting activations from some nonendemic brands OTHER IMPORTANTS PAGE 12 A hodgepodge of information from data to missteps PAGE 2 BIG TAKEAWAYS Large developers look to expand notoriety beyond their primary titles. Gaming organizations focus on diversity with new owners and partnerships. Industry events contemplate online versus in-person conventions as COVID-19 restrictions ease. MAY 2021 Celebrities from outside of gaming are using Twitch MAY 2021 to connect with new fans. IMAGE: NINTENDO MAY 2021 MAY 2021 PAGE 3 TRENDING NO.001 SECTION WHAT’S INCLUDED A collection of new and interesting things that caught our attention last month. IMAGE: 100 THIEVES EPIC GAMES PLANS FOR THE FUTURE IMAGE:EPIC GAMES WHAT HAPPENED Fortnite has made Epic Games one of the most well-known names in WHY IT MATTERS video games. While that continues to be true, Epic has no interest in If we just look at Fortnite we’ll see an ecosystem that’s built on experimentation being a one-hit wonder. They launched their Steam competitor in 2018 and a keen understanding of what the modern gamer wants. And while Fortnite along with securing a flurry of exclusive titles. Steam remains the 001 is the most well-known game in Epic’s arsenal, it’s not alone in that approach. -
The Rise of Esports Investments a Deep Dive with Deloitte Corporate Finance LLC and the Esports Observer
The rise of esports investments A deep dive with Deloitte Corporate Finance LLC and The Esports Observer April 2019 The rise of esports investments | Contents Contents Image - TEO Page 06 Page 22 Page 28 04 Executive summary This publication contains general information only and Deloitte Corporate Finance LLC and The Esports Observer are not, by means of this publication, rendering accounting, business, financial, investment, legal, tax, or other professional advice 06 or services. This publication is not a substitute for such professional advice or services, nor should it be used as a Leveling up: the rise of basis for any decision or action that may affect your business. esports investment Before making any decision or taking any action that may affect your business, you should consult a qualified Esports investment has made professional advisor. significant strides in recent years as traditional investors join Deloitte Corporate Finance LLC and The Esports Observer venture capital in exploring many shall not be responsible for any loss sustained by any person who relies on this publication. of the diverse investment opportunities across the industry’s Copyright © 2019 Deloitte Development LLC. All rights diverse ecosystem. reserved. 01 The rise of esports investment | Contents Contents Page 32 Page 34 Page 38 25 29 34 The value of an esports Why Modern Times Group The rising power (and risk) of investment: an investor view made two of esports' best influencers in esports investments to-date Many investors will find the strong By recognizing -
Past Esports Business Summit Attendees
PAST ESPORTS BUSINESS SUMMIT ATTENDEES Account Manager, 100 Thieves Host for Call of Duty Esports, Activision Blizzard Director of Business Development, Founding Director of Global Partnerships & Sales, Activision Team, 100 Thieves Blizzard Esports Director of Partnerships, 100 Thieves Esports Partnerships, Activision Blizzard Esports Director of Production, 100 Thieves Director, Advantage Executive Producer / head of content, 100 Thieves VP, Business Development, Advantage Founder & CEO, 100 Thieves CEO / EVP Programming, ADVNCR Head of Partnerships, 100 Thieves Chief Brand Officer, SVP Partnerships, ADVNCR Partnerships Coordinator,, 100 Thieves Director of Sales and Service, AEG/T-Mobile President & COO, 100 Thieves.com, 100 Thieves Arena, AEG Producer, 100 Thieves Senior Vice President, Global Partnerships, AEG/T- Senior Marketing Manager, 100 Thieves Mobile Arena, AEG VP Finance & Operation, 100 Thieves Chief Strategy Officer, AEG Presents Business Development Manager, Rapid Threads, Senior Director of Marketing, Agua Caliente 166 Newport Dr Resort Casino Spa Director of Business Development, Rapid Threads, Community Clinical Psychologist, 166 Newport Dr AIM4TheHeart.org Principal, 361 Commission Allstars Engagement and Internal Branding, CEO, 4G44 Esports People & Culture, AirAsia International Sales Manager, 704Games Territory Manager, AJA Video Systems President, 704Games Innovation and Research Lab Instructor, QA Director, 704Games Alexander Dawson School at Rainbow Mountain Technical Director, 704Games VP, Alford Media Program