Coding for Posterity
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Learn Python the Hard Way
ptg11539604 LEARN PYTHON THE HARD WAY Third Edition ptg11539604 Zed Shaw’s Hard Way Series Visit informit.com/hardway for a complete list of available publications. ed Shaw’s Hard Way Series emphasizes instruction and making things as ptg11539604 Zthe best way to get started in many computer science topics. Each book in the series is designed around short, understandable exercises that take you through a course of instruction that creates working software. All exercises are thoroughly tested to verify they work with real students, thus increasing your chance of success. The accompanying video walks you through the code in each exercise. Zed adds a bit of humor and inside jokes to make you laugh while you’re learning. Make sure to connect with us! informit.com/socialconnect LEARN PYTHON THE HARD WAY A Very Simple Introduction to the Terrifyingly Beautiful World of Computers and Code Third Edition ptg11539604 Zed A. Shaw Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein. -
Digital Rights Management and the Process of Fair Use Timothy K
University of Cincinnati College of Law University of Cincinnati College of Law Scholarship and Publications Faculty Articles and Other Publications Faculty Scholarship 1-1-2006 Digital Rights Management and the Process of Fair Use Timothy K. Armstrong University of Cincinnati College of Law Follow this and additional works at: http://scholarship.law.uc.edu/fac_pubs Part of the Intellectual Property Commons Recommended Citation Armstrong, Timothy K., "Digital Rights Management and the Process of Fair Use" (2006). Faculty Articles and Other Publications. Paper 146. http://scholarship.law.uc.edu/fac_pubs/146 This Article is brought to you for free and open access by the Faculty Scholarship at University of Cincinnati College of Law Scholarship and Publications. It has been accepted for inclusion in Faculty Articles and Other Publications by an authorized administrator of University of Cincinnati College of Law Scholarship and Publications. For more information, please contact [email protected]. Harvard Journal ofLaw & Technology Volume 20, Number 1 Fall 2006 DIGITAL RIGHTS MANAGEMENT AND THE PROCESS OF FAIR USE Timothy K. Armstrong* TABLE OF CONTENTS I. INTRODUCTION: LEGAL AND TECHNOLOGICAL PROTECTIONS FOR FAIR USE OF COPYRIGHTED WORKS ........................................ 50 II. COPYRIGHT LAW AND/OR DIGITAL RIGHTS MANAGEMENT .......... 56 A. Traditional Copyright: The Normative Baseline ........................ 56 B. Contemporary Copyright: DRM as a "Speedbump" to Slow Mass Infringement .......................................................... -
On the Implementation of a Cloud-Based Computing Test Bench Environment for Prolog Systems †
information Article On the Implementation of a Cloud-Based Computing Test Bench Environment for Prolog Systems † Ricardo Gonçalves, Miguel Areias * ID and Ricardo Rocha ID CRACS & INESC TEC and Faculty of Sciences, University of Porto, Rua do Campo Alegre, 1021/1055, 4169-007 Porto, Portugal; [email protected] (R.G.); [email protected] (R.R.) * Correspondence: [email protected] † This paper is an extended version of our paper published in the Symposium on Languages, Applications and Technologies 2017. Received: 13 September 2017; Accepted: 13 October 2017; Published: 19 October 2017 Abstract: Software testing and benchmarking are key components of the software development process. Nowadays, a good practice in large software projects is the continuous integration (CI) software development technique. The key idea of CI is to let developers integrate their work as they produce it, instead of performing the integration at the end of each software module. In this paper, we extend a previous work on a benchmark suite for the YAP Prolog system, and we propose a fully automated test bench environment for Prolog systems, named Yet Another Prolog Test Bench Environment (YAPTBE), aimed to assist developers in the development and CI of Prolog systems. YAPTBE is based on a cloud computing architecture and relies on the Jenkins framework as well as a new Jenkins plugin to manage the underlying infrastructure. We present the key design and implementation aspects of YAPTBE and show its most important features, such as its graphical user interface (GUI) and the automated process that builds and runs Prolog systems and benchmarks. -
100% Pure Java Cookbook Use of Native Code
100% Pure Java Cookbook Guidelines for achieving the 100% Pure Java Standard Revision 4.0 Sun Microsystems, Inc. 901 San Antonio Road Palo Alto, California 94303 USA Copyrights 2000 Sun Microsystems, Inc. All rights reserved. 901 San Antonio Road, Palo Alto, California 94043, U.S.A. This product and related documentation are protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompilation. No part of this product or related documentation may be reproduced in any form by any means without prior written authorization of Sun and its licensors, if any. Restricted Rights Legend Use, duplication, or disclosure by the United States Government is subject to the restrictions set forth in DFARS 252.227-7013 (c)(1)(ii) and FAR 52.227-19. The product described in this manual may be protected by one or more U.S. patents, foreign patents, or pending applications. Trademarks Sun, the Sun logo, Sun Microsystems, Java, Java Compatible, 100% Pure Java, JavaStar, JavaPureCheck, JavaBeans, Java 2D, Solaris,Write Once, Run Anywhere, JDK, Java Development Kit Standard Edition, JDBC, JavaSpin, HotJava, The Network Is The Computer, and JavaStation are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and certain other countries. UNIX is a registered trademark in the United States and other countries, exclusively licensed through X/Open Company, Ltd. All other product names mentioned herein are the trademarks of their respective owners. Netscape and Netscape Navigator are trademarks of Netscape Communications Corporation in the United States and other countries. THIS PUBLICATION IS PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. -
C Programming Tutorial
C Programming Tutorial C PROGRAMMING TUTORIAL Simply Easy Learning by tutorialspoint.com tutorialspoint.com i COPYRIGHT & DISCLAIMER NOTICE All the content and graphics on this tutorial are the property of tutorialspoint.com. Any content from tutorialspoint.com or this tutorial may not be redistributed or reproduced in any way, shape, or form without the written permission of tutorialspoint.com. Failure to do so is a violation of copyright laws. This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial. If you discover that the tutorialspoint.com site or this tutorial content contains some errors, please contact us at [email protected] ii Table of Contents C Language Overview .............................................................. 1 Facts about C ............................................................................................... 1 Why to use C ? ............................................................................................. 2 C Programs .................................................................................................. 2 C Environment Setup ............................................................... 3 Text Editor ................................................................................................... 3 The C Compiler ............................................................................................ 3 Installation on Unix/Linux ............................................................................ -
Specialising Dynamic Techniques for Implementing the Ruby Programming Language
SPECIALISING DYNAMIC TECHNIQUES FOR IMPLEMENTING THE RUBY PROGRAMMING LANGUAGE A thesis submitted to the University of Manchester for the degree of Doctor of Philosophy in the Faculty of Engineering and Physical Sciences 2015 By Chris Seaton School of Computer Science This published copy of the thesis contains a couple of minor typographical corrections from the version deposited in the University of Manchester Library. [email protected] chrisseaton.com/phd 2 Contents List of Listings7 List of Tables9 List of Figures 11 Abstract 15 Declaration 17 Copyright 19 Acknowledgements 21 1 Introduction 23 1.1 Dynamic Programming Languages.................. 23 1.2 Idiomatic Ruby............................ 25 1.3 Research Questions.......................... 27 1.4 Implementation Work......................... 27 1.5 Contributions............................. 28 1.6 Publications.............................. 29 1.7 Thesis Structure............................ 31 2 Characteristics of Dynamic Languages 35 2.1 Ruby.................................. 35 2.2 Ruby on Rails............................. 36 2.3 Case Study: Idiomatic Ruby..................... 37 2.4 Summary............................... 49 3 3 Implementation of Dynamic Languages 51 3.1 Foundational Techniques....................... 51 3.2 Applied Techniques.......................... 59 3.3 Implementations of Ruby....................... 65 3.4 Parallelism and Concurrency..................... 72 3.5 Summary............................... 73 4 Evaluation Methodology 75 4.1 Evaluation Philosophy -
Medical Device Cyber Security – Best Practice Guide
Integrating the Healthcare Enterprise 5 IHE Patient Care Device (PCD) White Paper 10 Medical Equipment Management (MEM): Medical Device Cyber Security – Best Practice Guide 15 Published Revision 1.1 20 Date: October 14, 2015 Author: IHE PCD Technical Committee Email: [email protected] 25 Please verify you have the most recent version of this document. See here for Published versions and here for Public Comment versions. Copyright © 2015: IHE International, Inc. IHE Patient Care Device White Paper – MEM Medical Device Cyber Security-Best Practice Guide ______________________________________________________________________________ Foreword This white paper is published on October 14, 2015. Comments are invited and can be submitted at http://www.ihe.net/PCD_Public_Comments/. 30 General information about IHE can be found at: www.ihe.net. Information about the IHE Patient Care Device domain can be found at: ihe.net/IHE_Domains. Information about the organization of IHE Technical Frameworks and Supplements and the process used to create them can be found at: http://ihe.net/IHE_Process and 35 http://ihe.net/Profiles. The current version of the IHE Patient Care Device Technical Framework can be found at: http://www.ihe.net/Technical_Frameworks. ______________________________________________________________________________ 2 Rev. 1.1 – 2015-10-14 Copyright © 2015: IHE International, Inc. IHE Patient Care Device White Paper – MEM Medical Device Cyber Security-Best Practice Guide ______________________________________________________________________________ -
Yacc: Yet Another Compiler-Compiler
Yacc: Yet Another Compiler-Compiler http://dinosaur.compilertools.net/yacc/index.html The Lex & Yacc Page Yacc: Yet Another Compiler-Compiler Stephen C. Johnson AT&T Bell Laboratories Murray Hill, New Jersey 07974 ABSTRACT Computer program input generally has some structure; in fact, every computer program that does input can be thought of as defining an ``input language'' which it accepts. An input language may be as complex as a programming language, or as simple as a sequence of numbers. Unfortunately, usual input facilities are limited, difficult to use, and often are lax about checking their inputs for validity. Yacc provides a general tool for describing the input to a computer program. The Yacc user specifies the structures of his input, together with code to be invoked as each such structure is recognized. Yacc turns such a specification into a subroutine that handles the input process; frequently, it is convenient and appropriate to have most of the flow of control in the user's application handled by this subroutine. The input subroutine produced by Yacc calls a user-supplied routine to return the next basic input item. Thus, the user can specify his input in terms of individual input characters, or in terms of higher level constructs such as names and numbers. The user-supplied routine may also handle idiomatic features such as comment and continuation conventions, which typically defy easy grammatical specification. Yacc is written in portable C. The class of specifications accepted is a very general one: LALR(1) grammars with disambiguating rules. In addition to compilers for C, APL, Pascal, RATFOR, etc., Yacc has also been used for less conventional languages, including a phototypesetter language, several desk calculator languages, a document retrieval system, and a Fortran debugging system. -
To Download PDF File of Guidelines for Application Software Testing
Office of the Government Chief Information Officer GUIDELINES FOR APPLICATION SOFTWARE TESTING [G20] Version: 1.10 May 2018 ©The Government of the Hong Kong Special Administrative Region of the People’s Republic of China The contents of this document remain the property of and may not be reproduced in whole or in part without express permission of the Government of the HKSAR GUIDELINES FOR AMENDMENT HISTORY APPLICATION SOFTWARE TESTING ________________________________________________________________________________ Amendment History Change Revision Description Pages Revision Date Number Affected Number 1 Update the document style in order to Whole 1.1 Dec 1999 conform with the Document Style document Manual Version 2.0. 2 Revise the outdated contents to reflect 2-1, 5-2, 1.1 Dec 1999 current practices. 6-2, 7-2, 7-4, 7-5, 7-7, 8-9, 10-1, 11-1 3 The personnel to take up the quality 5-2, 6-4, 1.1 Dec 1999 assurance role is revised. 8-1, 9-2, 9-3 4 Remove the banner ‘Standards & Front Cover 1.2 Jun 2003 Methods Document’. Page 5 Remove page number of Amendment Amendment 1.2 Jun 2003 History and Tables of Contents History and Tables of Contents 6 Remove the Distribution and Release Distribution 1.2 Jun 2003 Page and Release Page 7 Merging of ITSD into the Commerce, Whole 1.3 Jul 2004 Industry and Technology Bureau on 1 Document July 2004. Replace ‘Information Technology Services Department (ITSD)’ by ‘The Office of the Government Chief Information Officer (OGCIO)’. Replace logo of ITSD by OGCIO Front Cover Page 8 Review the update-ness 1.4 -
Sicstus Prolog User's Manual
SICStus Prolog User's Manual Mats Carlsson et al. SICS Swedish ICT AB PO Box 1263 SE-164 29 Kista, Sweden Release 4.3.2 May 2015 SICS Swedish ICT AB [email protected] http://sicstus.sics.se/ Copyright c 1995-2015 SICS SICS Swedish ICT AB PO Box 1263 SE-164 29 Kista, Sweden Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice and this permission notice are preserved on all copies. Permission is granted to copy and distribute modified versions of this manual under the con- ditions for verbatim copying, provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this manual into another lan- guage, under the above conditions for modified versions, except that this permission notice may be stated in a translation approved by SICS. i Table of Contents Introduction :::::::::::::::::::::::::::::::::::::::: 1 Acknowledgments :::::::::::::::::::::::::::::::::: 3 1 Notational Conventions :::::::::::::::::::::::: 5 1.1 Keyboard Characters::::::::::::::::::::::::::::::::::::::::::: 5 1.2 Mode Spec ::::::::::::::::::::::::::::::::::::::::::::::::::::: 5 1.3 Development and Runtime Systems::::::::::::::::::::::::::::: 5 1.4 Function Prototypes:::::::::::::::::::::::::::::::::::::::::::: 5 1.5 ISO Compliance:::::::::::::::::::::::::::::::::::::::::::::::: 6 2 Glossary ::::::::::::::::::::::::::::::::::::::::: 7 3 How to Run Prolog ::::::::::::::::::::::::::: 21 3.1 Getting -
Automatic Reusability Analysis of Software Binaries
AUTOMATIC REUSABILITY ANALYSIS OF SOFTWARE BINARIES RAMAKRISHNAN VENKITARAMAN and GOPAL GUPTA Applied Logic, Programming-Languages, and Systems (ALPS) Laboratory Department of Computer Science The University of Texas at Dallas Email: [email protected], [email protected] 1 We consider reusability of software component binaries. Reuse of code at the binary level is im- portant because usually only the machine code for system components is available; vendors do not want to share their source code for proprietary reasons. We develop necessary and sufficient conditions for ensuring that software binaries are reusable and relate them to the coding standards that have been developed in the industry to ensure binary code reusability. These coding stan- dards, in essence, discourage the (i) use of hard-coded pointers, and (ii) writing of non-reentrant code. Checking that binary code satisfies these standards/conditions, however, is undecidable, in general. We thus develop static analysis based methods for checking if a software binary satisfies these conditions. We also consider the problem of automatically checking if coding standards have been followed in the development of embedded applications. The problem arises from practical considerations because DSP chip manufacturers (in our case Texas Instruments) want various third party software developers to adhere to a certain coding standard to facilitate system inte- gration during application development. This static analysis rests on an abstract interpretation framework. Our analyzer takes object code as input, disassembles it, builds the flow-graph, and statically analyzes the flow-graph for the presence of dereferenced pointers that are hard coded. The analyzer is currently being extended to check for compliance with other rules adopted by TI as part of its coding standards. -
Yet Another Haskell Tutorial
Yet Another Haskell Tutorial Hal Daume´ III Copyright (c) Hal Daume III, 2002-2006. The preprint version of this tutorial is intended to be free to the entire Haskell community, so we grant permission to copy and distribute it for any purpose, provided that it is reproduced in its entirety, in- cluding this notice. Modified versions may not be distributed without prior concent of the author, and must still maintain a copy of this notice. The author retains the right to change or modify this copyright at any time, as well as to make the book no longer free of charge. About This Report The goal of the Yet Another Haskell Tutorial is to provide a complete intoduction to the Haskell programming language. It assumes no knowledge of the Haskell language or familiarity with functional programming in general. However, general familiarity with programming concepts (such as algorithms) will be helpful. This is not intended to be an introduction to programming in general; rather, to programming in Haskell. Sufficient familiarity with your operating system and a text editor is also necessary (this report only discusses installation on configuration on Windows and *Nix system; other operating systems may be supported – consult the documentation of your chosen compiler for more information on installing on other platforms). What is Haskell? Haskell is called a lazy, pure functional programming language. It is called lazy be- cause expressions which are not needed to determine the answer to a problem are not evaluated. The opposize of lazy is strict, which is the evaluation strategry of most common programming languages (C, C++, Java, even ML).