Ispy Webgl: a Browser-Based Event Display for CMS Using Webgl

Total Page:16

File Type:pdf, Size:1020Kb

Ispy Webgl: a Browser-Based Event Display for CMS Using Webgl iSpy WebGL: a browser-based event display for CMS using WebGL Tom McCauley University of Notre Dame, USA [email protected] @tpmccauley http://cern.ch/ispy-webgl 23-26 Jan 2017 Use-cases/requirements: an easy-to-use and easy-to- The good/bad (of WebGL and using the browser): distribute event display that can produce high-quality ✔ event images and animations (mostly public-facing) and • WebGL graphics be used by the public (e.g. students) • Accessibility: application is distributed, used, and ✔ Solution (partly): create an application for use in the updated via a browser ✔ browser using JavaScript, HTML, CSS, and WebGL • Fast development and release cycle • Possibility to run offline is not precluded ✔ “WebGL is a cross-platform, royalty-free web standard for • Support for mobile devices and touch screens comes a low-level 3D graphics API based on OpenGL ES 2.0, “for free” using the browser ✔ exposed through the HTML5 Canvas element as • three.js: large and active open-source developer Document Object Model interfaces”: https:// community ✔ www.khronos.org/webgl/ • Very large and complicated geometries (and events?) can be burdensome to run in the browser (but browsers iSpy WebGL and support are always getting better) ✘ http://cern.ch/ispy-webgl • Sometimes: JavaScript, ugh ✘ https://github.com/cms-outreach/ispy-webgl • Requirement that is difficult to satisfy (certainly for a client-side application): direct access to experiment’s • 1st release: Dec 2014 data model (but this is not necessarily a requirement for • purely client-side all use-cases; iSpy WebGL doesn’t require it and uses • uses three.js JavaScript WebGL library/API an intermediate data format) ✘ • input format: JSON converted/derived from CMS ROOT format Desiderata and the future (for WebGL applications): • At least 3 LHC experiments have WebGL applications using three.js • Perhaps an experiment-agnostic HEP library/API (a hep.js?) with three.js at its core? • For example, common things that would be nice to have (and not have to reinvent for every application): support for 3D view, projected 2D views, lego view, table view, physics objects (tracks, jets, calohits), configuration of views, ...,WebVR?.
Recommended publications
  • WEB-BASED ANNOTATION and COLLABORATION Electronic Document Annotation Using a Standards-Compliant Web Browser
    WEB-BASED ANNOTATION AND COLLABORATION Electronic Document Annotation Using a Standards-compliant Web Browser Trev Harmon School of Technology, Brigham Young University, 265 CTB, Provo, Utah, USA Keywords: Annotation, collaboration, web-based, e-learning. Abstract: The Internet provides a powerful medium for communication and collaboration through web-based applications. However, most web-based annotation and collaboration applications require additional software, such as applets, plug-ins, and extensions, in order to work correctly with the web browsers typically found on today’s computers. This in combination with the ever-growing number of file formats poses an obstacle to the wide-scale deployment of annotation and collaboration systems across the heterogeneous networks common in the academic and corporate worlds. In order to address these issues, a web-based system was developed that allows for freeform (handwritten) and typed annotation of over twenty common file formats via a standards-compliant web browser without the need of additional software. The system also provides a multi-tiered security architecture that allows authors control over who has access to read and annotate their documents. While initially designed for use in academia, flexibility within the system allows it to be used for many annotation and collaborative tasks such as distance-learning, collaborative projects, online discussion and bulletin boards, graphical wikis, and electronic grading. The open-source nature of the system provides the opportunity for its continued development and extension. 1 INTRODUCTION did not foresee the broad spectrum of uses expected of their technologies by today’s users. While serving While the telegraph and telephone may have cracked this useful purpose, such add-on software can open the door of instantaneous, worldwide become problematic in some circumstances because communication, the Internet has flung it wide open.
    [Show full text]
  • Document Object Model
    Document Object Model CITS3403: Agile Web Development Semester 1, 2021 Introduction • We’ve seen JavaScript core – provides a general scripting language – but why is it so useful for the web? • Client-side JavaScript adds collection of objects, methods and properties that allow scripts to interact with HTML documents dynamic documents client-side programming • This is done by bindings to the Document Object Model (DOM) – “The Document Object Model is a platform- and language-neutral interface that will allow programs and scripts to dynamically access and update the content, structure and style of documents.” – “The document can be further processed and the results of that processing can be incorporated back into the presented page.” • DOM specifications describe an abstract model of a document – API between HTML document and program – Interfaces describe methods and properties – Different languages will bind the interfaces to specific implementations – Data are represented as properties and operations as methods • https://www.w3schools.com/js/js_htmldom.asp The DOM Tree • DOM API describes a tree structure – reflects the hierarchy in the XTML document – example... <html xmlns = "http://www.w3.org/1999/xhtml"> <head> <title> A simple document </title> </head> <body> <table> <tr> <th>Breakfast</th> <td>0</td> <td>1</td> </tr> <tr> <th>Lunch</th> <td>1</td> <td>0</td> </tr> </table> </body> </html> Execution Environment • The DOM tree also includes nodes for the execution environment in a browser • Window object represents the window displaying a document – All properties are visible to all scripts – Global variables are properties of the Window object • Document object represents the HTML document displayed – Accessed through document property of Window – Property arrays for forms, links, images, anchors, … • The Browser Object Model is sometimes used to refer to bindings to the browser, not specific to the current page (document) being rendered.
    [Show full text]
  • Webgl™ Optimizations for Mobile
    WebGL™ Optimizations for Mobile Lorenzo Dal Col Senior Software Engineer, ARM 1 Agenda 1. Introduction to WebGL™ on mobile . Rendering Pipeline . Locate the bottleneck 2. Performance analysis and debugging tools for WebGL . Generic optimization tips 3. PlayCanvas experience . WebGL Inspector 4. Use case: PlayCanvas Swooop . ARM® DS-5 Streamline . ARM Mali™ Graphics Debugger 5. Q & A 2 Bring the Power of OpenGL® ES to Mobile Browsers What is WebGL™? Why WebGL? . A cross-platform, royalty free web . It brings plug-in free 3D to the web, standard implemented right into the browser. Low-level 3D graphics API . Major browser vendors are members of . Based on OpenGL® ES 2.0 the WebGL Working Group: . A shader based API using GLSL . Apple (Safari® browser) . Mozilla (Firefox® browser) (OpenGL Shading Language) . Google (Chrome™ browser) . Opera (Opera™ browser) . Some concessions made to JavaScript™ (memory management) 3 Introduction to WebGL™ . How does it fit in a web browser? . You use JavaScript™ to control it. Your JavaScript is embedded in HTML5 and uses its Canvas element to draw on. What do you need to start creating graphics? . Obtain WebGLrenderingContext object for a given HTMLCanvasElement. It creates a drawing buffer into which the API calls are rendered. For example: var canvas = document.getElementById('canvas1'); var gl = canvas.getContext('webgl'); canvas.width = newWidth; canvas.height = newHeight; gl.viewport(0, 0, canvas.width, canvas.height); 4 WebGL™ Stack What is happening when a WebGL page is loaded . User enters URL . HTTP stack requests the HTML page Browser . Additional requests will be necessary to get Space User JavaScript™ code and other resources WebKit JavaScript Engine .
    [Show full text]
  • Chapter 10 Document Object Model and Dynamic HTML
    Chapter 10 Document Object Model and Dynamic HTML The term Dynamic HTML, often abbreviated as DHTML, refers to the technique of making Web pages dynamic by client-side scripting to manipulate the document content and presen- tation. Web pages can be made more lively, dynamic, or interactive by DHTML techniques. With DHTML you can prescribe actions triggered by browser events to make the page more lively and responsive. Such actions may alter the content and appearance of any parts of the page. The changes are fast and e±cient because they are made by the browser without having to network with any servers. Typically the client-side scripting is written in Javascript which is being standardized. Chapter 9 already introduced Javascript and basic techniques for making Web pages dynamic. Contrary to what the name may suggest, DHTML is not a markup language or a software tool. It is a technique to make dynamic Web pages via client-side programming. In the past, DHTML relies on browser/vendor speci¯c features to work. Making such pages work for all browsers requires much e®ort, testing, and unnecessarily long programs. Standardization e®orts at W3C and elsewhere are making it possible to write standard- based DHTML that work for all compliant browsers. Standard-based DHTML involves three aspects: 447 448 CHAPTER 10. DOCUMENT OBJECT MODEL AND DYNAMIC HTML Figure 10.1: DOM Compliant Browser Browser Javascript DOM API XHTML Document 1. Javascript|for cross-browser scripting (Chapter 9) 2. Cascading Style Sheets (CSS)|for style and presentation control (Chapter 6) 3. Document Object Model (DOM)|for a uniform programming interface to access and manipulate the Web page as a document When these three aspects are combined, you get the ability to program changes in Web pages in reaction to user or browser generated events, and therefore to make HTML pages more dynamic.
    [Show full text]
  • Framework for Developing Offline HTML5 Applications
    MASARYK UNIVERSITY FACULTY}w¡¢£¤¥¦§¨ OF I !"#$%&'()+,-./012345<yA|NFORMATICS Framework for Developing Offline HTML5 Applications DIPLOMA THESIS Petr Kunc Brno, 2013 Declaration Hereby I declare, that this paper is my original authorial work, which I have worked out by my own. All sources, references and literature used or excerpted during elaboration of this work are properly cited and listed in complete reference to the due source. Advisor: doc. RNDr. Tomás Pitner, PhD. ii Acknowledgement Above all, I would like to thank my advisor doc. RNDr. Tomáš Pitner, PhD. for leading not only this diploma thesis but also for leading me during my studies. I would also like to thank my colleagues in Laboratory of Software Architectures and Information Systems, especially Mgr. Filip Nguyen and Mgr. Daniel Tovarˇnákfor priceless advice on implementation and for providing their knowledge. Nevertheless, I would like to thank my colleagues in Celebrio Software company. iii Abstract The aim of this thesis is to provide detailed information about developing offline web ap- plications. The thesis presents important technologies in the development and mostly deals with Application cache technology. It summarizes advantages and also disadvantages and problems of the technology. Then, it offers solutions to some of the problems and introduces framework for build- ing offline web applications more sophisticatedly. At last, demonstration application is pre- sented which shows the benefits of proposed technology. iv Keywords HTML5, offline, web applications, application
    [Show full text]
  • Webgl: the Standard, the Practice and the Opportunity Web3d Conference August 2012
    WebGL: The Standard, the Practice and the Opportunity Web3D Conference August 2012 © Copyright Khronos Group 2012 | Page 1 Agenda and Speakers • 3D on the Web and the Khronos Ecosystem - Neil Trevett, NVIDIA and Khronos Group President • Hands On With WebGL - Ken Russell, Google and WebGL Working Group Chair © Copyright Khronos Group 2012 | Page 2 Khronos Connects Software to Silicon • Khronos APIs define processor acceleration capabilities - Graphics, video, audio, compute, vision and sensor processing APIs developed today define the functionality of platforms and devices tomorrow © Copyright Khronos Group 2012 | Page 3 APIs BY the Industry FOR the Industry • Khronos standards have strong industry momentum - 100s of man years invested by industry leading experts - Shipping on billions of devices and multiple operating systems • Khronos is OPEN for any company to join and participate - Standards are truly open – one company, one vote - Solid legal and Intellectual Property framework for industry cooperation - Khronos membership fees to cover expenses • Khronos APIs define core device acceleration functionality - Low-level “Foundation” functionality needed on every platform - Rigorous conformance tests for cross-vendor consistency • They are FREE - Members agree to not request royalties Silicon Software © Copyright Khronos Group 2012 | Page 4 Apple Over 100 members – any company worldwide is welcome to join Board of Promoters © Copyright Khronos Group 2012 | Page 5 API Standards Evolution WEB INTEROP, VISION MOBILE AND SENSORS DESKTOP OpenVL New API technology first evolves on high- Mobile is the new platform for Apps embrace mobility’s end platforms apps innovation. Mobile unique strengths and need Diverse platforms – mobile, TV, APIs unlock hardware and complex, interoperating APIs embedded – mean HTML5 will conserve battery life with rich sensory inputs become increasingly important e.g.
    [Show full text]
  • Cascading Style Sheet Web Tool
    CASCADING STYLE SHEET WEB TOOL _______________ A Thesis Presented to the Faculty of San Diego State University _______________ In Partial Fulfillment of the Requirements for the Degree Master of Science in Computer Science _______________ by Kalthoum Y. Adam Summer 2011 iii Copyright © 2011 by Kalthoum Y. Adam All Rights Reserved iv DEDICATION I dedicate this work to my parents who taught me not to give up on fulfilling my dreams. To my faithful husband for his continued support and motivation. To my sons who were my great inspiration. To all my family and friends for being there for me when I needed them most. v ABSTRACT OF THE THESIS Cascading Style Sheet Web Tool by Kalthoum Y. Adam Master of Science in Computer Science San Diego State University, 2011 Cascading Style Sheet (CSS) is a style language that separates the style of a web document from its content. It is used to customize the layout and control the appearance of web pages written by markup languages. CSS saves time while developing the web page by applying the same layout and style to all pages in the website. Furthermore, it makes the website easy to maintain by just editing one file. In this thesis, we developed a CSS web tool that is intended to web developers who will hand-code their HTML and CSS to have a complete control over the web page layout and style. The tool is a form wizard that helps developers through a user-friendly interface to create a website template with a valid CSS and XHTML code.
    [Show full text]
  • Abstracts Ing XML Information
    394 TUGboat, Volume 20 (1999), No. 4 new precise meanings assigned old familar words.Such pairings are indispensable to those who must work in both languages — or those who must translate from one into the other! The specification covers 90 pages, the introduction another 124.And this double issue has still more: a comparison between SGML and XML, an introduction to Document Object Models (interfaces for XML doc- uments), generating MathML in Omega, a program to generate MathML-encoded mathematics, and finally, the issue closes with a translation of the XML FAQ (v.1.5, June 1999), maintained by Peter Flynn. In all, over 300 pages devoted to XML. Michel Goossens, XML et XSL : unnouveau d´epart pour le web [XML and XSL:Anewventure for the Web]; pp. 3–126 Late in1996, the W3C andseveral major soft- ware vendors decided to define a markup language specifically optimized for the Web: XML (eXtensible Markup Language) was born. It is a simple dialect of SGML, which does not use many of SGML’s seldom- used and complex functions, and does away with most limitations of HTML. After anintroduction to the XML standard, we describe XSL (eXtensible Stylesheet Language) for presenting and transform- Abstracts ing XML information. Finally we say a few words about other recent developments in the XML arena. [Author’s abstract] LesCahiersGUTenberg As mentioned in the editorial, this article is intended Contents of Double Issue 33/34 to be read in conjunction with the actual specification, (November 1999) provided later in the same issue. Michel Goossens, Editorial´ : XML ou la d´emocratisationdu web [Editorial: XML or, the Sarra Ben Lagha, Walid Sadfi and democratisationof the web]; pp.
    [Show full text]
  • Security Considerations Around the Usage of Client-Side Storage Apis
    Security considerations around the usage of client-side storage APIs Stefano Belloro (BBC) Alexios Mylonas (Bournemouth University) Technical Report No. BUCSR-2018-01 January 12 2018 ABSTRACT Web Storage, Indexed Database API and Web SQL Database are primitives that allow web browsers to store information in the client in a much more advanced way compared to other techniques such as HTTP Cookies. They were originally introduced with the goal of enhancing the capabilities of websites, however, they are often exploited as a way of tracking users across multiple sessions and websites. This work is divided in two parts. First, it quantifies the usage of these three primitives in the context of user tracking. This is done by performing a large-scale analysis on the usage of these techniques in the wild. The results highlight that code snippets belonging to those primitives can be found in tracking scripts at a surprising high rate, suggesting that user tracking is a major use case of these technologies. The second part reviews of the effectiveness of the removal of client-side storage data in modern browsers. A web application, built for specifically for this study, is used to highlight that it is often extremely hard, if not impossible, for users to remove personal data stored using the three primitives considered. This finding has significant implications, because those techniques are often uses as vector for cookie resurrection. CONTENTS Abstract ........................................................................................................................
    [Show full text]
  • Web Technologies VU (706.704)
    Web Technologies VU (706.704) Vedran Sabol ISDS, TU Graz Nov 09, 2020 Vedran Sabol (ISDS, TU Graz) Web Technologies Nov 09, 2020 1 / 68 Outline 1 Introduction 2 Drawing in the Browser (SVG, 3D) 3 Audio and Video 4 Javascript APIs 5 JavaScript Changes Vedran Sabol (ISDS, TU Graz) Web Technologies Nov 09, 2020 2 / 68 HTML5 - Part II Web Technologies (706.704) Vedran Sabol ISDS, TU Graz Nov 09, 2020 Vedran Sabol (ISDS, TU Graz) HTML5 - Part II Nov 09, 2020 3 / 68 Drawing in the Browser (SVG, 3D) SVG Scalable Vector Graphics (SVG) Web standard for vector graphics (as opposed to canvas - raster-based) Declarative style (as opposed to canvas rendering - procedural) Developed by W3C (http://www.w3.org/Graphics/SVG/) XML application (SVG DTD) http://www.w3.org/TR/SVG11/svgdtd.html SVG is supported by all current browsers Editors Inkscape and svg-edit (Web App) Vedran Sabol (ISDS, TU Graz) HTML5 - Part II Nov 09, 2020 4 / 68 Drawing in the Browser (SVG, 3D) SVG Features Basic shapes: rectangles, circles, ellipses, path, etc. Painting: filling, stroking, etc. Text Example - simple shapes Grouping of basic shapes Transformation: translation, rotation, scale, skew Example - grouping and transforms Vedran Sabol (ISDS, TU Graz) HTML5 - Part II Nov 09, 2020 5 / 68 Drawing in the Browser (SVG, 3D) SVG Features Colors: true color, transparency, gradients, etc. Clipping, masking Filter effects Interactivity: user events Scripting, i.e. JavaScript, supports DOM Animation: attributes, transforms, colors, motion (along paths) Raster images may be embedded (JPEG,
    [Show full text]
  • A 3D Collaborative Editor Using Webgl and Webrtc
    A 3D collaborative editor using WebGL and WebRTC Caroline Desprat Jean-Pierre Jessel Hervé Luga [email protected] [email protected] [email protected] VORTEX team, IRIT UMR5505, University of Toulouse, France Online collaborative 3D design Objectives Collaborative design environments share 3D scenes • pluginless visualization of 3D scenes on the web, across the network. 3D scenes or models are very • exclusive use of client resources for likely to be constructed and reviewed by more than communication, one person, particularly in the context of 3D sci- • message broadcasting: asynchronous and entific visualization [1], CAD (Computer Aided De- granular, sign) [2] or BIM (Building Information Modeling) • real-time collaboration across the network with [3] solutions with various architectures [4] [5]. shared access to 3D models. Question What architecture is the best suited in online 3D collaborative design environments for small teams using exclusively browser’s ressources? Our hybrid architecture for 3D web-based collaboration Web-based editor P2P communication Client visualization, interaction and edition. WebRTC and DataChannels The 3D interface integrates a viewport and pro- vides: WebRTC (Web Real-Time Protocol) allows Da- P2P connections be- • the list of contributors, taChannel protocol for tween web brow-sers to exchange any raw • basic transformations tools (CRUD), data in real-time[6]. • and viewport informations. WebRTC uses signaling mechanism (via WebSocket server) to manage peers, the network configuration and the media capabilities. Server: RESTful architecture Auto-management of the P2P full mesh network of REST architecture (client/server/NoSQL DB users (designed for small teams). queries) benefits distributed hypermedia systems. PeerJS library bootstraps WebRTC API for compat- ibility reasons.
    [Show full text]
  • 3D Graphics Technologies for Web Applications an Evaluation from the Perspective of a Real World Application
    Institutionen för systemteknik Department of Electrical Engineering Examensarbete 3D Graphics Technologies for Web Applications An Evaluation from the Perspective of a Real World Application Master thesis performed in information coding by Klara Waern´er LiTH-ISY-EX--12/4562--SE Link¨oping 2012-06-19 Department of Electrical Engineering Linköpings tekniska högskola Linköpings universitet Linköpings universitet SE-581 83 Linköping, Sweden 581 83 Linköping 3D Graphics Technologies for Web Applications An Evaluation from the Perspective of a Real World Application Master thesis in information coding at Link¨oping Institute of Technology by Klara Waern´er LiTH-ISY-EX--12/4562--SE Supervisors: Fredrik Bennet SICK IVP AB Jens Ogniewski ISY, Link¨opingUniversity Examiner: Ingemar Ragnemalm ISY, Link¨opingUniversity Link¨oping2012-06-19 Presentation Date Department and Division 2012-05-31 Department of Electrical Engineering Publishing Date (Electronic version) 2012-06-19 Language Type of Publication ISBN (Licentiate thesis) X English Licentiate thesis ISRN: LiTH-ISY-EX--12/4562--SE Other (specify below) X Degree thesis Thesis C-level Title of series (Licentiate thesis) Thesis D-level Report Number of Pages Other (specify below) Series number/ISSN (Licentiate thesis) 90 URL, Electronic Version http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726 Publication Title 3D Graphics Technologies for Web Applications: An Evaluation from the Perspective of a Real World Application Publication Title (Swedish) Tekniker för 3D-grafik i webbapplikationer: En utvärdering sedd utifrån en riktig applikations perspektiv Author(s) Klara Waernér Abstract Web applications are becoming increasingly sophisticated and functionality that was once exclusive to regular desktop applications can now be found in web applications as well.
    [Show full text]