Ispy Webgl: a Browser-Based Event Display for CMS Using Webgl

Ispy Webgl: a Browser-Based Event Display for CMS Using Webgl

iSpy WebGL: a browser-based event display for CMS using WebGL Tom McCauley University of Notre Dame, USA [email protected] @tpmccauley http://cern.ch/ispy-webgl 23-26 Jan 2017 Use-cases/requirements: an easy-to-use and easy-to- The good/bad (of WebGL and using the browser): distribute event display that can produce high-quality ✔ event images and animations (mostly public-facing) and • WebGL graphics be used by the public (e.g. students) • Accessibility: application is distributed, used, and ✔ Solution (partly): create an application for use in the updated via a browser ✔ browser using JavaScript, HTML, CSS, and WebGL • Fast development and release cycle • Possibility to run offline is not precluded ✔ “WebGL is a cross-platform, royalty-free web standard for • Support for mobile devices and touch screens comes a low-level 3D graphics API based on OpenGL ES 2.0, “for free” using the browser ✔ exposed through the HTML5 Canvas element as • three.js: large and active open-source developer Document Object Model interfaces”: https:// community ✔ www.khronos.org/webgl/ • Very large and complicated geometries (and events?) can be burdensome to run in the browser (but browsers iSpy WebGL and support are always getting better) ✘ http://cern.ch/ispy-webgl • Sometimes: JavaScript, ugh ✘ https://github.com/cms-outreach/ispy-webgl • Requirement that is difficult to satisfy (certainly for a client-side application): direct access to experiment’s • 1st release: Dec 2014 data model (but this is not necessarily a requirement for • purely client-side all use-cases; iSpy WebGL doesn’t require it and uses • uses three.js JavaScript WebGL library/API an intermediate data format) ✘ • input format: JSON converted/derived from CMS ROOT format Desiderata and the future (for WebGL applications): • At least 3 LHC experiments have WebGL applications using three.js • Perhaps an experiment-agnostic HEP library/API (a hep.js?) with three.js at its core? • For example, common things that would be nice to have (and not have to reinvent for every application): support for 3D view, projected 2D views, lego view, table view, physics objects (tracks, jets, calohits), configuration of views, ...,WebVR?.

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