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Welcome to Quantum Break! This world is roughly similar to your own, except there’s going to be a bit of the problem with the fabric of in the coming . In March of 1999, Paul Serene forms Monarch Solutions in preparation for the End of Time that begins in October of 2016. Through the corridors of various time machines, you have people trying to stop the Fracture from occurring. Of course, they all have a different view on how to actually go about doing this. One thinks that the Chronon Field Regulator can proof an entire building against the freezing of time, while another thinks that the very same CFR can be used to stabilize the Meyer-Joyce field, and stop the Fracture.

While the only superhuman abilities here are those of Chronon-active individuals, and those wielding Chronon-based technology, the world is still dangerous. Have these +1000 Chronon Points to assist in your efforts, whatever they may be

Origins:

Drop-In: You aren’t necessarily of this time, are you? Don’t worry, there’s a few other people like that around. Not that they broadcast that fact to everyone. In fact, you should probably keep that little piece of information under wraps.

Operative: Whether an honorably-discharged marine, a mercenary, or just a civilian, you’ve been hired for the paramilitary branch of Monarch Solutions. Or rather, you will be, once they form two from now, should you apply.

Businessman: Ever the ambitious (and some would say miserly) fellow, you figured the best way to make your mark on was to either start up or join a quickly rising company. Maybe you found what you were looking for in Monarch, or perhaps you wish to start your own rival company? Scientist: You were always a smart kid, but you’ve made it into the big leagues. You are a theoretical physicist, a leading engineer, or something else entirely. Would you assist Serene with his Lifeboat Project or help the older Joyce with his research?

Starting Locations:

You start out in January 1st, 1999, in the town of Riverport, Massachusetts. Roll a 1D6 to determine your location.

1) Riverport University – A decently-sized university campus. In 2016, the library will be demolished, and the opening shots of the war through time will be fired. The publicly known shots, that is.

2) Bradbury Swimming Hall – An abandoned swimming pool that has been drawing an abnormal amount of power lately.

3) Riverport Shipyards – The home of Will’s workshop. Becomes “Ground Zero” in 2010 due to a massive blast of Chronon radiation.

4) Gull Island – A WWII- installation lies abandoned. In the coming years, it will be bought out by Monarch Solutions, and turned into a fancy estate and an underground laboratory.

5) Monarch Tower – The headquarters of Monarch Solutions. Or, at least, it will be. Right now, it’s just an empty plot of land.

6) Free choice – How lucky, Fate must be your best friend. Choose anywhere in Riverport to start off.

Age and Gender:

Pick any humanly-possible and gender for free.

Perks:

50% discount on perks from your origin.

Freebies: - Petri Alanko Soundtracks (0): Obligatory soundtrack perk

Drop-In: - Adaptable (100): You learn quickly, and are able to think on your feet with zero problems. - Perfect Memory (200): What it says on the tin. - What Butterfly? (400): Any small changes caused by you can be left alone by the Butterfly Effect. While this doesn’t affect big changes, you instinctively know what triggers those “big changes.” - Chronon Syndrome Immunity (600): Chronon Syndrome is a Chronon-based disorder caused by exposure to Chronon Particles. You are no longer in danger of being affected by it.

Operative: - Laser Focus (100): You aren’t distracted by attempts to, well, distract you. You don’t flinch, don’t look at the rock that someone threw to draw your attention elsewhere, et cetera. Unless it’s actually another threat, you won’t be distracted. - Good Shot (200): Brilliant at shooting all kinds of ballistic weapons. - Fast Reactions (400): What is says on the tin. So fast you might be mistaken for Chronon-active. - Invictus (600): Unbreakable willpower. You could go repeat the same impossible mission for subjective , and keep going strong.

Businessman: - An Actual Businessman (100): Decent enough business acumen to get a brand-new company onto the Fortune 500 listing in four years. - Detail-oriented (200): You have a sharp eye for detail, able to perceive the slightest change in the environment. - (400): - (600): Charisma enough to have employees and other hired be loyal. Not perfect, but a good 90% chance of loyalty.

Scientist: - Smarts (100): General intelligence boost. Think quicker, process more information, et cetera. Can also be used for faster reaction . - Sabotage (200): You can sneak in alterations to technology that would be harmful to the user. For example, you can change the on a time machine and by some stroke of luck, no one would notice. - The Leading Expert (400): You are one of the top scientists – maybe not on record, but definitely in ability – in a scientific field of your choice. - Reverse Engineering (600): If you can destroy something by doing X, can’t you fix it by doing the opposite of that?

Items: 50% discount on items from your origin. Freebies: - Wardrobe (0): Sharp business suits, unremarkable street clothes, etc. - 9mm Pistol (0): Basic Glock 19. Doesn’t jam, never runs out of ammo, etc. - Monarch Solutions to Aesthetic Problems (0): Obligatory Warehouse aesthetic option

Drop-In: - Notes (100): Very detailed notes containing all relevant information to what happened five years before you dropped in and five years after you dropped in, following canon. - Car Keys (200): Keys to an expensive car of your choice. - Chronon Technology (400): Crates full of Chronon-based technology. Dampeners, harvesters, harnesses, stutter-proofing materials, and more. CFR not included - Chronon Field Regulator (600): Also known as the Countermeasure. This device can repair the “Fracture” anomaly within the Chronon field. Post-jump, it can repair any similar ruptures within .

Operative: - Ammo Pack (100): That one backpack laying around everywhere that holds ammo. Infinite ammo. - Armory (200): All the guns used in QB, along with Monarch Security uniforms. - Striker Gear (400): Chronon-fed hermetically-sealed armor. - Juggernaut Suit (600): Big fuckoff Chronon-fed power armor with a flak cannon and periscope-like camera in place of a helmet with a visor. Immune to small arms fire, save for the exposed Chronon harness.

Businessman: - Money (100): $1,500,000 - Monarch Tech Package (200): Shipping containers full of non-Chronon-based Monarch technology. - Modern Skyscraper (400): Literally just Monarch Tower - Abandoned Island (600): An old fort from World War Two. There are old passageways in and around the island, with some artillery guns lying dormant.

Scientist: - Chronon Supply (100): Ten canisters full of Chronon energy. Replenish every . - Technician Suit (200): A Chronon-fed biohazard suit with MOLLE webbing. Comes free with a burst pistol. - William Joyce’s Notes (400): All the notations, recordings, and jottings of William Joyce regarding Chronon particles. - Secret Workshop (600): A workplace with either a slapdash, scavenged appearance; or the sleek and modern ‘Monarch’ style. Full of equipment needed to construct and operate a time machine. Comes free with a time machine.

Chronon Abilities: Each upgrade costs 25CP, and buying sequential ones requires buying the previous (Ex: To buy “Increased Threat Detection” you must first buy “Active Pulse”) As a bonus to buying these powers here rather than acquiring them for free in-jump, you do not have Chronon Syndrome from using these abilities. This is not to say you are immune to the disorder, however.

Time Vision (0): Highlights objects of interest, threats, and Chronon loops. - Active Pulse: Allows you to use Time Dodge and Time Rush to temporarily reveal enemies for a short period of time. - Increased Threat Detection: Allows the user to reveal enemy position for a longer period of time. - Increased Range: Increases the range of Time Vision.

Time Stop (0): Stops time in an area. Objects that touch this field are frozen at the point of contact. - Increased Strength: Boosts the of the Time Stop. - Increased Size: Increases the range of Time Stop's area of effect. - Extra Activation: Allows three time stops deployed at once.

Time Dodge (0): Chronon-boosted run which the mind cannot process. Can only control basic linear direction. - Increased Focus: Immediately after you leave the “Time Dodge” state, your perception of time slows down, allowing you to process things quicker. - Maximum Focus: Increases the length of the Time Dodge. - Extra Activation: Allows you to use Time Dodge three times in a row.

Time Shield (50): An area insulated by a later of frozen time shaped into a dome. - Recovery: Boosts your regeneration by accelerating the time taken. - Slow Time: Alters time flow as to create a slower perception of time on the outside. - Increased Power: Boosts the area of effect, duration, and strength of the shield.

Time Blast (50): Condense Chronon energy within your hand and launch it like a grenade. Anything caught in its radius is subjected to a short-lived Stutter. However, using this ability temporarily depletes the user’s Chronon energy, and disables the usage of other abilities - Increase Blast Radius: Boosts the area of effect. - Reduced Cooldown: Lessens the waiting period for Time Blast significantly.

Time Rush (50): Chronon-boosted run which the mind can process and control. - Increased Focus: Immediately after you leave the “Time Rush” state, your perception of time slows down, allowing you to process things quicker. - Multi-Takedown: Beating opponents hand-to-hand reduces Chronon energy use.

Clairvoyance (200): Shows you multiple timestreams of immediate actions. Can control when it happens.

Companions:

Import (50): Import a companion.

(200, discount Drop-In):

(200, discount Operative):

(200, discount Businessman):

(200, discount Scientist):

Canon Companion (200): Take someone along.

Drawbacks: Ten More Years (0): As the game takes place from 1999 to 2021, you can stay here for an extra ten years.

Ammo Problems (+100): You can’t seem to find ammo anywhere. Counteracts “Ammo Pack” item. Hope you’re good with that pistol.

Forgetful (+100): You just can’t seem to keep dates straight.

Slow Reaction Times (+200): Your reaction times are delayed. Doesn’t affect life-threatening situations. Incompatible with “Fast Reactions.”

Monarch Solutions to Jumper (+200): Paul Serene has foreseen your arrival, and deems you an enemy of his plans for human survival. He will hunt you down with his considerable resources.

Localized Fracture (+400): A small fracture within the Meyer-Joyce Field has formed due to your presence. It doesn’t expand so much as follow you around, and remains a consistent size and intensity.

Shifter Problems (+400): “Chronon Disrupted Lifeforms… Extremely hostile.” Sounds about right, now you’re hunted by them whenever there’s a Stutter. Only becomes a problem once the fracture hits, but once it happens, it’s going to be a real pain in the ass.

Chronon Syndrome (+600): You’ve been hyper-saturated in Chronon particles, and now you’re sick. You experience intense pain as you’re super-positioned in real time, and fall out of sync with the time line. This pain alters your mind and increases aggression. No known cure exists. On the upside, get the Chronon ability “Clairvoyance” for free; however, you can’t control when it activates. Counteracts the “Chronon Syndrome Immunity” perk.

A Fracture in Fiat (+600): No, the regular fracture isn’t accelerated. Instead, you are locked out of your Warehouse, and all out-of-jump purchases are unavailable.

Scenario: “The Monarch of Time” Well, aren’t you a go-getter? Not satisfied with taking some of Monarch’s successful scientific endeavors or business assets, you want it all, don’t you? Can’t say I blame you; Monarch Solutions has always had the advantage of incredible amounts of foreknowledge, and this fed into their success. But you are an unexpected element, there would be little that Paul Serene could do about you without even knowing you exist. You would simply come out of nowhere, and he wouldn’t be able to predict you, what with relying on his “” experiences and anticipated intel. He wouldn’t be able to do anything about you until you are ready to pull the whole thing out from under his feet.

Objective: During the course of the jump, the takeover of Monarch Solutions.

Reward: Monarch Solutions, along with all its assets, resources, personnel, and infrastructure, now travel with you to other worlds.

Ending:

The End of Time - Go home

Lifeboat Protocol - Stay here

Project Promenade - Move on

Changelog:

• Edition 0.no-one-cares+2 (Coming soon!) o Finish companions • Edition 0.no-one-cares+1 o Perk lines finished o Fluffed up, mostly • Edition 0.no-one-cares o W.I.P. document created o Scenario created o Locations finished o Item lines finished o Chronon abilities finished