2008 Jaguars 125 Playbook Base Formation…. We Are Always RT
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Rocket Football 2013 Offensive Notebook
Rocket Football 2013 Offensive Notebook 2013 Playbook Directory Mission Statement Cadence and Hole Numbering Trick Plays Team Philosophies Formations 3 and 5 step and Sprint Out Three Pillars Motions and Shifts Passing Game Team Guidelines Offensive Terminology Team Rules Defensive Identifications Offensive Philosophy Buck Series Position Terminology Jet Series Alignment Rocket and Belly Series Huddle and Tempo Q Series Mission Statement On the field we will be hard hitting, relentless and tenacious in our pursuit of victory. We will be humble in victory and gracious in defeat. We will display class and sportsmanship. We will strive to be servant leaders on the field, in the classroom and in the community. The importance of the team will not be superseded by the needs of the individual. We are all important and accountable to each other. We will practice and play with the belief that Together Everyone Achieves More. Click Here to Return To Directory Three Pillars of Anna Football 1. There is no substitute for hard work. 2. Attitude and effort require no talent. 3. Toughness is a choice. Click Here to Return To Directory Team Philosophies Football is an exciting game that has a wide variety of skills and lessons to learn and develop. In football there are 77 positions (including offense, defense and special teams) that need to be filled. This creates an opportunity for athletes of different size, speed, and strength levels to play. The people of our community have worked hard and given a tremendous amount of money and support to make football possible for you. To show our appreciation, we must build a program that continues the strong tradition of Anna athletics. -
Biomechanical Differences of Two Common Football Movement Tasks in Studded and Non-Studded Shoe Conditions on Infilled Synthetic Turf
University of Tennessee, Knoxville TRACE: Tennessee Research and Creative Exchange Masters Theses Graduate School 8-2012 BIOMECHANICAL DIFFERENCES OF TWO COMMON FOOTBALL MOVEMENT TASKS IN STUDDED AND NON-STUDDED SHOE CONDITIONS ON INFILLED SYNTHETIC TURF Elizabeth Anne Brock University of Tennessee - Knoxville, [email protected] Follow this and additional works at: https://trace.tennessee.edu/utk_gradthes Part of the Sports Sciences Commons Recommended Citation Brock, Elizabeth Anne, "BIOMECHANICAL DIFFERENCES OF TWO COMMON FOOTBALL MOVEMENT TASKS IN STUDDED AND NON-STUDDED SHOE CONDITIONS ON INFILLED SYNTHETIC TURF. " Master's Thesis, University of Tennessee, 2012. https://trace.tennessee.edu/utk_gradthes/1245 This Thesis is brought to you for free and open access by the Graduate School at TRACE: Tennessee Research and Creative Exchange. It has been accepted for inclusion in Masters Theses by an authorized administrator of TRACE: Tennessee Research and Creative Exchange. For more information, please contact [email protected]. To the Graduate Council: I am submitting herewith a thesis written by Elizabeth Anne Brock entitled "BIOMECHANICAL DIFFERENCES OF TWO COMMON FOOTBALL MOVEMENT TASKS IN STUDDED AND NON- STUDDED SHOE CONDITIONS ON INFILLED SYNTHETIC TURF." I have examined the final electronic copy of this thesis for form and content and recommend that it be accepted in partial fulfillment of the equirr ements for the degree of Master of Science, with a major in Kinesiology. Songning Zhang, Major Professor We have read this thesis and recommend -
American Football
COMPILED BY : - GAUTAM SINGH STUDY MATERIAL – SPORTS 0 7830294949 American Football American Football popularly known as the Rugby Football or Gridiron originated in United States resembling a union of Rugby and soccer; played in between two teams with each team of eleven players. American football gained fame as the people wanted to detach themselves from the English influence. The father of this sport Walter Camp altered the shape and size of the ball to an oval-shaped ball called ovoid ball and drawn up some unique set of rules. Objective American Football is played on a four sided ground with goalposts at each end. The two opposing teams are named as the Offense and the Defense, The offensive team with control of the ovoid ball, tries to go ahead down the field by running and passing the ball, while the defensive team without control of the ball, targets to stop the offensive team’s advance and tries to take control of the ball for themselves. The main objective of the sport is scoring maximum number of goals by moving forward with the ball into the opposite team's end line for a touchdown or kicking the ball through the challenger's goalposts which is counted as a goal and the team gets points for the goal. The team with the most points at the end of a game wins. THANKS FOR READING – VISIT OUR WEBSITE www.educatererindia.com COMPILED BY : - GAUTAM SINGH STUDY MATERIAL – SPORTS 0 7830294949 Team Size American football is played in between two teams and each team consists of eleven players on the field and four players as substitutes with total of fifteen players in each team. -
Rookie Tackle Playbook
ROOKIE TACKLE PLAYBOOK 1 American Development Model / 2018 National Opt-In TABLE OF CONTENTS 1: 6-Player Plays 3 6-Player Pro 4 6-Player Tight 11 6-Player Spread 18 2: 7-Player Plays 25 7-Player Pro 26 7-Player Tight 33 7-Player Spread 40 3: 8-Player Plays 46 8-Player Pro 47 8-Player Tight 54 8-Player Spread 61 6 - PLAYER ROOKIE TACKLE PLAYS ROOKIE TACKLE 6-PLAYER PRO 4 ROOKIE TACKLE 6-PLAYER PRO ALL CURL LEFT RE 5 yard Curl inside widest defender C 3 yard Checkdown LE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL CURL RIGHT LE 5 yard Curl inside widest defender C 3 yard Checkdown RE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers 5 ROOKIE TACKLE 6-PLAYER PRO ALL GO LEFT LE Seam route inside outside defender C 4 yard Checkdown RE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL GO RIGHT C 4 yard Checkdown LE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers RE Outside release, Go route 6 ROOKIE TACKLE 6-PLAYER PRO DIVE LEFT LE Scope block defensive tackle C Drive block middle linebacker RE Stalk clock cornerback Q Open to left, dive hand-off and continue down the line faking wide play FB Lateral step left, accelerate behind center’s block RB Fake sweep ROOKIE TACKLE 6-PLAYER PRO DIVE RIGHT LE Scope block defensive tackle C Drive -
Madden Playbook 1 Blue One Hawk 2 Blue One Falcon
Madden Playbook www.MichiganYouthFlagFootball.com 1 Blue One Hawk 2 Blue One Falcon 3 Blue Two Hawk 4 Blue Three Hawk Madden Playbook MichiganYouthFlagFootball.com 5 Blue Three Falcon 6 Blue Four Hawk 7 Blue Five Hawk 8 Blue Six Hawk Madden Playbook MichiganYouthFlagFootball.com 1 Blue One Hawk Blue is a trips formation series. On this play we will send out X, Y, and Z on routes to clear our space for the center to release. The center will release on a two second delay. If the rusher comes in to fast, either roll out or bring Y around for a fake hand o instead of running his route to buy a little extra time. 2 Blue One Falcon Blue is a trips formation series. On this play we will send out X, Y, and Z on routes to clear our space for the center to release. The center will release on a two second delay. If the rusher comes in to fast, either roll out or bring Y around for a fake hand o instead of running his route to buy a little extra time. 3 Blue Two Hawk Z comes across for a hand o option. If the rush comes from the right side this should be a fake hand o read of Y running an Out route. The Center will delay and then reak route from X and the short Out from Y. 4 Blue Three Hawk On this play we will set up two primary short options by using both Z to run a deep Streak and Y to run a deep Post route. -
Coaching Tips and Drills
Coaching Tips and Drills Overview The purpose of this manual is to provide ideas, drills and activities for the coach to use at practice to help the players enhance their skills for game day. Strategy • Decide what style of game you want to play and plan your plays accordingly. There is only so much you can teach the players in the time you have, so keeping to a reoccurring theme can make it easier to understand what you are asking your players to do. Example: Play for first downs, not touchdowns. This might be accomplished by using short passes and running plays. Hydration Tips • Pre-hydrate • Players should drink 16 oz of fluid first thing in the morning of a practice or game • Players should consume 8-16 oz of fluid one hour prior to the start of the practice or game • Players should consume 8-16 oz of fluid 20 minutes prior to the start of the practice or game • Hydrate • Players should have unlimited access to fluids (sports drinks and water) throughout the practice or game • Players should drink during the practice or game to minimize losses in body weight but should not over drink • All players should consume fluids during water breaks. Many players will say that they are not thirsty. However, in many cases, by the time they realize that they are thirsty they are already dehydrated or on their way to be dehydrated. Make sure all your players are getting the proper fluids Defensive Tips • Pulling the flag • Watch the ball carrier’s hips as opposed to his or her feet, or head • Stay in front of the ball carrier • Stay low and lunge at the flag • If you grab anything but the flag, let go immediately to avoid a penalty • Playing Zone Defense • Each defensive back is responsible for an area as opposed to a player • This will enable you them to keep an eye on the receiver and the quarterback at the same time • As receivers come through your area, try to anticipate where the QB wants to throw the ball. -
The Passing Tree Is the Number System Used for the Passing Routes
The Passing Tree is the number system used for the passing routes. All routes are the same for ALL receivers. The route assignment depends on the position of the receiver and how it is called at the line of scrimmage. This system has all ODD number routes flowing toward the center of the field, while EVEN number routes are toward the sideline. All routes are called from LEFT to RIGHT. Inside Tight Ends, Eligible Receivers (I) , are also called from LEFT to RIGHT. The above passing tree assumes the quarterback is on the left side of the route runner labeled. Below are the routes used in this playbook: ROUTE NAMES: #1 – ARROW/ SLANT. Slant 45 degrees toward middle. Expect the ball quickly. #3 – DRAG. Drive out 5 yards then drag 90 degrees toward middle.. #5 – CURL ROUTE/ BUTTON HOOK. Drive out 5-7 yards, slow and gather yourself, curl in towards QB, establish a wide stance and frame yourself. Find an open or void area #7 – POST. Drive out 8 yards, show hand fake and look back at QB, then sprint to deep post. Opposite of Flag/ Corner Route . #9 – STREAK/ FLY. Can be a straight sprint or "go" route off the line of scrimmage. #8 – HITCH N’ GO. Drive out 5-7 yards, curl away from QB, show hand fake (sell it!, and then roll out and up the field.) #6 – CORNER. Drive out 8 yards, show hand fake and look back at QB, then sprint to deep corner. #4 - OUT. Drive out 5 yards then drag 90 degrees toward sideline. -
Offensive Lineup
Game Sheet Offensive Lineup Fullback Runningback Quarterback Right Left Wide Receiver Lineman Lineman Wide Receiver Center Left Nose Right Lineman Tackle Lineman Cornerback Cornerback Strong-Side LB Weak-Side LB Safety Captains: Game Sheet Kickoff Return Team Back Back Middleback Lineman Lineman Middleback Lineman Lineman Kickoff Team Kicker Steelers Game Sheet Punt Team Runningback Runningback Punter Right Left Wide Receiver Lineman Lineman Wide Receiver Center Punt Return Team Lineman Lineman Lineman Cornerback Cornerback Middle back Back Back Play Sheet # Formation Play Run or Pass 1 Standard formation Dive right Run 2 Slot right formation Trap Dive right Run 3 Standard formation Blast right Run 4 Slot right formation Option right Run 5 Slot right formation Option pass right Pass 6 Slot right formation Pitch right Run 7 Slot right formation Bootleg left Run 8 Slot right formation Bootleg Pass Pass 9 Split Backs Counter Dive Right Run 10 Slot right formation Fake pitch right, counter Run 11 Spread formation Reverse Right Run 12 Spread formation Fake Reverse Right Run 13 Slot right formation Motion Handoff Left Run 14 Slot left formation Motion Pass Right Pass 15 Slot left formation Wildcat Run Right Run 16 Slot left formation Wildcat Pass Right Pass 17 Slot left formation Wildcat Bomb Left Pass 18 Slot right formation Tunnel Run Left Run 19 Slot right formation Pitch right, halfback pass Pass 20 Slot right formation Pitch right, QB throwback Pass 21 Slot right formation Shovel Pass Left Pass 22 Slot right formation Trap Pass Pass 23 -
Northern Light/Railbelt Football Coach By-Laws
RAILBELT FOOTBALL CONFERENCE BY-LAWS Article I: PURPOSE 1. To act as the governing body for the Railbelt Football Conference. 2. To allow member schools and individual athletes to participate and receive recognition. 3. To insure that safety procedures are enforced for the protection of all participants. Article II: MEMBER SCHOOLS Lathrop High School Malemutes North Pole High School Patriots Palmer High School Moose West Valley High School Wolf Pack Article III: OFFICERS The Railbelt By-laws will be the governing body of the Railbelt Football Conference. Article IV: BY-LAWS Section 1: Season The Alaska School Activities Association shall establish the starting and ending dates for football. Section 2: Play JV games will be played by all Railbelt Conference schools that have 35 or more football players listed on the ASAA eligibility form that all schools must submit to ASAA prior to the first game of the football season. If a team does not play a JV game the following will be put into affect for the offending school and the fine will go to the school deprived of the game to make up for lost revenue. Fines must be paid within two weeks of violation by the offending school. Offenses are cumulative for each school as long as they are a member of the Railbelt Conference. Railbelt consequences for bylaw violation of JV football games to be played. First Offense $500 Second Offense $1000 Third Offense $2000 Fourth & subsequent doubles from previous offense 1 Section 3: Quarter Rule A school may have its players participate in six (6) quarters of play per week, except that a kicking specialist may play in up to eight quarters per week, providing that in four (4) quarters the player does no more than kick. -
2019 Casper Junior Football League
1 2019 CASPER JUNIOR FOOTBALL LEAGUE OFFENSIVE COACHING CLINIC OUTLINE Taylor 2 DEFINITIONS 1. Downhill – running forward, on offense running toward the end zone, on defense running towards the ball carrier. 2. Inside – closet part of your body to the football. 3. Outside – farthest part of your body away from the football. 4. Playside – the side of the field where the play is called or ran too. 5. Backside – the side of the field opposite where the play is called or ran too. HOLE DESIGNATIONS Even numbers on the right, odd numbers on the left 7 5 3 1 0 2 4 6 8 X LT LG C RG RT Y QB Z F T OFFENSIVE BALL CARRIERS NUMBERING SYSTEM QB – 1 TB – 4 Y – TIGHT END FB – 3 Z – 2 (SLOT) X – SPLIT Taylor 3 BLOCKING SCHEMES 1. Blast – Line on line, back on back (big on big, little on little). 2. Power – double team at the point of attack. 3. Dive – open lineman climbs to next level. 4. Trap – pull the backside guard to block on the playside. 5. Sweep – backside guard pulls out and blocks playside. 6. Zone – block to an area 7. Scoop block – all back side lineman will scoop block, step with the inside foot closing off the inside gap. Block the first defender across your face, if no one shows, climb to the next level. 8. Pass – drop back pass, step with your inside foot to protect inside gap, always protect from inside out. 9. CHIP – Used when you double team down, then the double team lineman releases off to the next level Blocking schemes are based on angles. -
2009 Roster-Outlook.Indd
Cornhusker Season Outlook | Coaching Staff | Outlook | Meet the Huskers | Review | Record Book | History | Administration | Media | OVERVIEW • Center Jacob Hickman is listed on the 2009 Rimington Trophy Watch List. The 6-4, 290- Head Coach Bo Pelini welcomes back 13 starters for the 2009 season, including five on pound Hickman is a two-year starter for the Huskers and has the ability to play both guard and offense, seven on defense and the starting place-kicker. Numerous other returnees have center. He started nine games at guard as a sophomore, before anchoring the line at center extensive starting experience during their Nebraska careers. in 2008. The Husker offense lost • The left side of the offensive line returns intact in the form of Keith Williams at guard and several key players from What Returns for the Huskers Mike Smith at tackle. The talented junior duo made great strides in 2008. Both players earned last fall, including starting starting roles and helped Nebraska rank among the nation’s top 15 offenses for the second OFFENSE straight season. quarterback Joe Ganz and Category Pct. of 2008 Total four-year letterwinners Rushing Yards ................................................................................63 percent • Juniors Jaivorio Burkes and D.J. Jones, sophomore Marcel Jones and senior Andy Nate Swift, Todd Peterson, Passing Yards ................................................................................0.1 percent Christensen all have valuable playing experience entering the 2009 campaign. Marlon Lucky, Matt Slauson Receiving Yards..............................................................................43 percent • Talented transfers Ricky Henry and Derek Meyer could both figure prominently into Total Offense Yards .......................................................................24 percent Nebraska’s plans this fall. and Lydon Murtha among All-Purpose Yards ..........................................................................57 percent others. -
Flex Football Rule Book – ½ Field
Flex Football Rule Book – ½ Field This rule book outlines the playing rules for Flex Football, a limited-contact 9-on-9 football game that incorporates soft-shelled helmets and shoulder pads. For any rules not specifically addressed below, refer to either the NFHS rule book or the NCAA rule book based on what serves as the official high school-level rule book in your state. Flex 1/2 Field Setup ● The standard football field is divided in half with the direction of play going from the mid field out towards the end zone. ● 2 Flex Football games are to be run at the same going in opposing directions towards the end zones on their respective field. ● The ball will start play at the 45-yard line - game start and turnovers. ● The direction of offensive play will go towards the existing end zones. ● If a ball is intercepted: the defender needs to only return the interception to the 45-yard line to be considered a Defensive touchdown. Team Size and Groupings ● Each team has nine players on the field (9 on 9). ● A team can play with eight if it chooses, losing an eligible receiver on offense and non line-men on defense. ● If a team is two players short, it will automatically forfeit the game. However, the opposing coach may lend players in order to allow the game to be played as a scrimmage. The officials will call the game as if it were a regular game. ● Age ranges can be defined as common age groupings (9-and-under, 12-and under) or school grades (K-2, junior high), based on the decision of each organization.