Genetically Programmed Strategies for Chess Endgame
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A Combinatorial Game Theoretic Analysis of Chess Endgames
A COMBINATORIAL GAME THEORETIC ANALYSIS OF CHESS ENDGAMES QINGYUN WU, FRANK YU,¨ MICHAEL LANDRY 1. Abstract In this paper, we attempt to analyze Chess endgames using combinatorial game theory. This is a challenge, because much of combinatorial game theory applies only to games under normal play, in which players move according to a set of rules that define the game, and the last player to move wins. A game of Chess ends either in a draw (as in the game above) or when one of the players achieves checkmate. As such, the game of chess does not immediately lend itself to this type of analysis. However, we found that when we redefined certain aspects of chess, there were useful applications of the theory. (Note: We assume the reader has a knowledge of the rules of Chess prior to reading. Also, we will associate Left with white and Right with black). We first look at positions of chess involving only pawns and no kings. We treat these as combinatorial games under normal play, but with the modification that creating a passed pawn is also a win; the assumption is that promoting a pawn will ultimately lead to checkmate. Just using pawns, we have found chess positions that are equal to the games 0, 1, 2, ?, ", #, and Tiny 1. Next, we bring kings onto the chessboard and construct positions that act as game sums of the numbers and infinitesimals we found. The point is that these carefully constructed positions are games of chess played according to the rules of chess that act like sums of combinatorial games under normal play. -
Es Nouvelles Du Championnat Belle Démonstration De Son Envie D'en Découdre
86e championnat de France d’échecs Au fil des rondes... EN PISTE... Ils sont quatre à se détacher, avec une demi-longueur d'avance, au terme de cette 2e journée du National : Laurent Fressinet, Etienne Bacrot, Hicham Hamdouchi et Maxime Vachier-Lagrave. Comme la veille, la deuxième ronde s'est achevée sur 2 résultats décisifs et quatre parties nulles. Si trois de ces dernières affichaient une volonté de ne pas trop forcer "entre amis" et se sont donc conclues rapidement, ce n'était pas le cas de la partie qui a opposé Emmanuel Bricard à Laurent Fressinet, et qui a tenu en haleine les spectateurs de l’amphithéâtre et de la salle de commentaires au "Chess Café". Il est probable que le champion de France 2010 a raté plusieurs opportunités : notamment, selon lui, il fallait jouer 23… Rf7 au lieu de 23…Txc8. Ce qui est certain, c'est qu'Emmanuel Bricard, un joueur pas facile à affronter et atypique, a su saisir ses meilleures chan- ces pour arracher la nulle, comme hier face à Shchekachev. Dans sa partie contre Andreï Shchekachev, Etienne Bacrot a offert au public une es nouvelles du championnat belle démonstration de son envie d'en découdre. Au sortir de l'ouverture, le sex- Bricard-Fressinet tuple champion de France n'avait pas obtenu grand- L Position après 23.Tc8+ chose. Mais la situation allait changer après qu'Etienne ait joué 18. f4 qui lui donnait beaucoup de jeu. Trois coups plus tard (21.f5!!), le Marseillais concrétisait son avantage par un sacrifice de Cavalier qui lui ouvrait les lignes sur le Roi adverse. -
I Make This Pledge to You Alone, the Castle Walls Protect Our Back That I Shall Serve Your Royal Throne
AMERA M. ANDERSEN Battlefield of Life “I make this pledge to you alone, The castle walls protect our back that I shall serve your royal throne. and Bishops plan for their attack; My silver sword, I gladly wield. a master plan that is concealed. Squares eight times eight the battlefield. Squares eight times eight the battlefield. With knights upon their mighty steed For chess is but a game of life the front line pawns have vowed to bleed and I your Queen, a loving wife and neither Queen shall ever yield. shall guard my liege and raise my shield Squares eight times eight the battlefield. Squares eight time eight the battlefield.” Apathy Checkmate I set my moves up strategically, enemy kings are taken easily Knights move four spaces, in place of bishops east of me Communicate with pawns on a telepathic frequency Smash knights with mics in militant mental fights, it seems to be An everlasting battle on the 64-block geometric metal battlefield The sword of my rook, will shatter your feeble battle shield I witness a bishop that’ll wield his mystic sword And slaughter every player who inhabits my chessboard Knight to Queen’s three, I slice through MCs Seize the rook’s towers and the bishop’s ministries VISWANATHAN ANAND “Confidence is very important—even pretending to be confident. If you make a mistake but do not let your opponent see what you are thinking, then he may overlook the mistake.” Public Enemy Rebel Without A Pause No matter what the name we’re all the same Pieces in one big chess game GERALD ABRAHAMS “One way of looking at chess development is to regard it as a fight for freedom. -
UIL Text 111212
UIL Chess Puzzle Solvin g— Fall/Winter District 2016-2017 —Grades 4 and 5 IMPORTANT INSTRUCTIONS: [Test-administrators, please read text in this box aloud.] This is the UIL Chess Puzzle Solving Fall/Winter District Test for grades four and five. There are 20 questions on this test. You have 30 minutes to complete it. All questions are multiple choice. Use the answer sheet to mark your answers. Multiple choice answers pur - posely do not indicate check, checkmate, or e.p. symbols. You will be awarded one point for each correct answer. No deductions will be made for incorrect answers on this test. Finishing early is not rewarded, even to break ties. So use all of your time. Some of the questions may be hard, but all of the puzzles are interesting! Good luck and have fun! If you don’t already know chess notation, reading and referring to the section below on this page will help you. How to read and answer questions on this test Piece Names Each chessman can • To answer the questions on this test, you’ll also be represented need to know how to read chess moves. It’s by a symbol, except for the pawn. simple to do. (Figurine Notation) K King Q • Every square on the board has an “address” Queen R made up of a letter and a number. Rook B Bishop N Knight Pawn a-h (We write the file it’s on.) • To make them easy to read, the questions on this test use the figurine piece symbols on the right, above. -
More About Checkmate
MORE ABOUT CHECKMATE The Queen is the best piece of all for getting checkmate because it is so powerful and controls so many squares on the board. There are very many ways of getting CHECKMATE with a Queen. Let's have a look at some of them, and also some STALEMATE positions you must learn to avoid. You've already seen how a Rook can get CHECKMATE XABCDEFGHY with the help of a King. Put the Black King on the side of the 8-+k+-wQ-+( 7+-+-+-+-' board, the White King two squares away towards the 6-+K+-+-+& middle, and a Rook or a Queen on any safe square on the 5+-+-+-+-% same side of the board as the King will give CHECKMATE. 4-+-+-+-+$ In the first diagram the White Queen checks the Black King 3+-+-+-+-# while the White King, two squares away, stops the Black 2-+-+-+-+" King from escaping to b7, c7 or d7. If you move the Black 1+-+-+-+-! King to d8 it's still CHECKMATE: the Queen stops the Black xabcdefghy King moving to e7. But if you move the Black King to b8 is CHECKMATE! that CHECKMATE? No: the King can escape to a7. We call this sort of CHECKMATE the GUILLOTINE. The Queen comes down like a knife to chop off the Black King's head. But there's another sort of CHECKMATE that you can ABCDEFGH do with a King and Queen. We call this one the KISS OF 8-+k+-+-+( DEATH. Put the Black King on the side of the board, 7+-wQ-+-+-' the White Queen on the next square towards the middle 6-+K+-+-+& and the White King where it defends the Queen and you 5+-+-+-+-% 4-+-+-+-+$ get something like our next diagram. -
January 2016
$3.95 January 2016 Volume 70-1, Northwest Chess enters its 70th year!! Northwest Chess January 2016, Volume 70-1 Issue 816 Table of Contents ISSN Publication 0146-6941 Published monthly by the Northwest Chess Board. Ian Cavey at the Boise Chess Club by Jeffrey Roland..............Front Cover Office of record: c/o Orlov Chess Academy, 2501 152nd Ave NE STE M16, Redmond, WA 98052-5546. Idaho Chess News...............................................................................................3 POSTMASTER: Send address changes to: Oregon Chess News...........................................................................................9 Northwest Chess c/o Orlov Chess Academy, 2501 Washington Chess News....................................................................................18 152nd Ave NE STE M16, Redmond, WA 98052-5546. Chess Groovies by NM Daniel He and NM Samuel He...............................26 Periodicals Postage Paid at Seattle, WA Northwest Chess Grand Prix by Murlin Varner............................................28 USPS periodicals postage permit number (0422-390) Seattle Chess Club Tournaments....................................................................30 NWC Staff Upcoming Events...............................................................................................31 Editor: Jeffrey Roland, [email protected] Roland Feng and Nick Raptis at the State Champions Match by Josh Games Editor: Ralph Dubisch, Sinanan...............................................................................................Back -
No. 123 - (Vol.VIH)
No. 123 - (Vol.VIH) January 1997 Editorial Board editors John Roycrqfttf New Way Road, London, England NW9 6PL Edvande Gevel Binnen de Veste 36, 3811 PH Amersfoort, The Netherlands Spotlight-column: J. Heck, Neuer Weg 110, D-47803 Krefeld, Germany Opinions-column: A. Pallier, La Mouziniere, 85190 La Genetouze, France Treasurer: J. de Boer, Zevenenderdrffi 40, 1251 RC Laren, The Netherlands EDITORIAL achievement, recorded only in a scientific journal, "The chess study is close to the chess game was not widely noticed. It was left to the dis- because both study and game obey the same coveries by Ken Thompson of Bell Laboratories rules." This has long been an argument used to in New Jersey, beginning in 1983, to put the boot persuade players to look at studies. Most players m. prefer studies to problems anyway, and readily Aside from a few upsets to endgame theory, the give the affinity with the game as the reason for set of 'total information' 5-raan endgame their preference. Your editor has fought a long databases that Thompson generated over the next battle to maintain the literal truth of that ar- decade demonstrated that several other endings gument. It was one of several motivations in might require well over 50 moves to win. These writing the final chapter of Test Tube Chess discoveries arrived an the scene too fast for FIDE (1972), in which the Laws are separated into to cope with by listing exceptions - which was the BMR (Board+Men+Rules) elements, and G first expedient. Then in 1991 Lewis Stiller and (Game) elements, with studies firmly identified Noam Elkies using a Connection Machine with the BMR realm and not in the G realm. -
Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25
Title: Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25 Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common variation on algebraic notation in which pieces are represented in running text using the same symbols as are found in diagrams. While the symbols already encoded in Unicode are sufficient for use in the orthodox game, they are insufficient for many chess problems and variant games, which make use of extended sets. 1. Fairy chess problems The presentation of chess positions as puzzles to be solved predates the existence of the modern game, dating back to the mansūbāt composed for shatranj, the Muslim predecessor of chess. In modern chess problems, a position is provided along with a stipulation such as “white to move and mate in two”, and the solver is tasked with finding a move (called a “key”) that satisfies the stipulation regardless of a hypothetical opposing player’s moves in response. These solutions are given in the same notation as lines of play in over-the-board games: typically algebraic notation, using abbreviations for the names of pieces, or figurine algebraic notation. Problem composers have not limited themselves to the materials of the conventional game, but have experimented with different board sizes and geometries, altered rules, goals other than checkmate, and different pieces. Problems that diverge from the standard game comprise a genre called “fairy chess”. Thomas Rayner Dawson, known as the “father of fairy chess”, pop- ularized the genre in the early 20th century. -
Chess Endgame News
Chess Endgame News Article Published Version Haworth, G. (2014) Chess Endgame News. ICGA Journal, 37 (3). pp. 166-168. ISSN 1389-6911 Available at http://centaur.reading.ac.uk/38987/ It is advisable to refer to the publisher’s version if you intend to cite from the work. See Guidance on citing . Publisher: The International Computer Games Association All outputs in CentAUR are protected by Intellectual Property Rights law, including copyright law. Copyright and IPR is retained by the creators or other copyright holders. Terms and conditions for use of this material are defined in the End User Agreement . www.reading.ac.uk/centaur CentAUR Central Archive at the University of Reading Reading’s research outputs online 166 ICGA Journal September 2014 CHESS ENDGAME NEWS G.McC. Haworth1 Reading, UK This note investigates the recently revived proposal that the stalemated side should lose, and comments further on the information provided by the FRITZ14 interface to Ronald de Man’s DTZ50 endgame tables (EGTs). Tables 1 and 2 list relevant positions: data files (Haworth, 2014b) provide chess-line sources and annotation. Pos.w-b Endgame FEN Notes g1 3-2 KBPKP 8/5KBk/8/8/p7/P7/8/8 b - - 34 124 Korchnoi - Karpov, WCC.5 (1978) g2 3-3 KPPKPP 8/6p1/5p2/5P1K/4k2P/8/8/8 b - - 2 65 Anand - Kramnik, WCC.5 (2007) 65. … Kxf5 g3 3-2 KRKRB 5r2/8/8/8/8/3kb3/3R4/3K4 b - - 94 109 Carlsen - van Wely, Corus (2007) 109. … Bxd2 == g4 7-7 KQR..KQR.. 2Q5/5Rpk/8/1p2p2p/1P2Pn1P/5Pq1/4r3/7K w Evans - Reshevsky, USC (1963), 49. -
Multilinear Algebra and Chess Endgames
Games of No Chance MSRI Publications Volume 29, 1996 Multilinear Algebra and Chess Endgames LEWIS STILLER Abstract. This article has three chief aims: (1) To show the wide utility of multilinear algebraic formalism for high-performance computing. (2) To describe an application of this formalism in the analysis of chess endgames, and results obtained thereby that would have been impossible to compute using earlier techniques, including a win requiring a record 243 moves. (3) To contribute to the study of the history of chess endgames, by focusing on the work of Friedrich Amelung (in particular his apparently lost analysis of certain six-piece endgames) and that of Theodor Molien, one of the founders of modern group representation theory and the first person to have systematically numerically analyzed a pawnless endgame. 1. Introduction Parallel and vector architectures can achieve high peak bandwidth, but it can be difficult for the programmer to design algorithms that exploit this bandwidth efficiently. Application performance can depend heavily on unique architecture features that complicate the design of portable code [Szymanski et al. 1994; Stone 1993]. The work reported here is part of a project to explore the extent to which the techniques of multilinear algebra can be used to simplify the design of high- performance parallel and vector algorithms [Johnson et al. 1991]. The approach is this: Define a set of fixed, structured matrices that encode architectural primitives • of the machine, in the sense that left-multiplication of a vector by this matrix is efficient on the target architecture. Formulate the application problem as a matrix multiplication. -
Chess Mag - 21 6 10 18/09/2020 14:01 Page 3
01-01 Cover - October 2020_Layout 1 18/09/2020 14:00 Page 1 03-03 Contents_Chess mag - 21_6_10 18/09/2020 14:01 Page 3 Chess Contents Founding Editor: B.H. Wood, OBE. M.Sc † Executive Editor: Malcolm Pein Editorial....................................................................................................................4 Editors: Richard Palliser, Matt Read Malcolm Pein on the latest developments in the game Associate Editor: John Saunders Subscriptions Manager: Paul Harrington 60 Seconds with...Peter Wells.......................................................................7 Twitter: @CHESS_Magazine The acclaimed author, coach and GM still very much likes to play Twitter: @TelegraphChess - Malcolm Pein Website: www.chess.co.uk Online Drama .........................................................................................................8 Danny Gormally presents some highlights of the vast Online Olympiad Subscription Rates: United Kingdom Carlsen Prevails - Just ....................................................................................14 1 year (12 issues) £49.95 Nakamura pushed Magnus all the way in the final of his own Tour 2 year (24 issues) £89.95 Find the Winning Moves.................................................................................18 3 year (36 issues) £125 Can you do as well as the acclaimed field in the Legends of Chess? Europe 1 year (12 issues) £60 Opening Surprises ............................................................................................22 2 year (24 issues) £112.50 -
Chess Endgames: 6-Man Data and Strategy
CORE Metadata, citation and similar papers at core.ac.uk Provided by Central Archive at the University of Reading Chess endgames: 6-man data and strategy M.S. Bourzutschky, J.A. Tamplin, and G.McC. Haworth [email protected], [email protected], [email protected]; http:// http://www.jaet.org/jat/ Abstract While Nalimov’s endgame tables for Western Chess are the most used today, their Depth-to-Mate metric is not the most efficient or effective in use. The authors have developed and used new programs to create tables to alternative metrics and recommend better strategies for endgame play. Key words: chess: conversion, data, depth, endgame, goal, move count, statistics, strategy 1 Introduction Chess endgames tables (EGTs) to the ‘DTM’ Depth to Mate metric are the most commonly used, thanks to codes and production work by Nalimov [10,7]. DTM data is of interest in itself, even if conversion, i.e., change of force, is more often adopted as an interim objective in human play. However, more effective endgame strategies using different metrics can be adopted, particularly by computers [3,4]. A further practical disadvantage of the DTM metric is that, as maxDTM increases, the EGTs take longer to generate and are less compressible. 1 2 Here, we focus on metrics DTC, DTZ and DTZ50 ; the first two were effectively used by Thompson [19], Stiller [14], and Wirth [20]. New programs by Tamplin [15] and Bourzutschky [2] have already enabled a complete suite of 3-to-5-man DTC/Z/Z50 EGTs to be produced [18]. This note is an update, focusing solely on Tamplin’s continuing work, assisted by Bourzutschky, with the latter code on 6-man, pawnless endgames for which DTC ≡ DTZ and DTC50 ≡ DTZ50.