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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
2012 Vol. 014
11 2012 Vol. 014 Opinion Leader’s Voice 회원사 인터뷰 ·아시아 지역 모바일 광고의 미래 _ 노다 사토시 ·디지털아리아 송성호 대표 MOIBA 앱 해외진출 지원사업 스토리 앱성공전략 ·2012 일본 모바일앱 전문 로드쇼 ·국가별 구글 플레이 랭킹 상위 위한 다운로드 수 ·모바일 앱 UI 디자인 갤러리 사이트 7 글로벌 마켓 트렌드 ·인도네시아의 모바일 광고 시장 ·글로벌 오픈마켓 랭킹 ·글로벌 모바일 마켓 통계 이슈 리포트 ·iPhone 5 출시에 따른 美 이통시장 파급효과와 도입 이통사들의 특징 앱성공사례 ·‘ 실내 지도 서비스’, 차세대 모바일 서비스 시장의 킬러 서비스로 부상 ·QQ게임센터 통해 중국 공략의 선두에 서다 _ 타워디펜스 ·일상 생활과 관련된 빅데이터의 영향력을 파고든 최초의 글로벌 프로젝트 ·회사 유지에 유의미한 광고 수익 올리는 일본 무료 게임 앱 _ 터치 더 넘버스 ·소셜 피곤에서 벗어난 무전기 앱으로 광고 수익 올리다 _ 사이토상 Contents 3 Opinion Leader’s Voice 아시아 지역 모바일 광고의 미래 _ 노다 사토시 5 MOIBA 앱 해외진출 지원사업 스토리 2012 일본 모바일앱 전문 로드쇼 7 글로벌 마켓 트렌드 글로벌 오픈마켓 랭킹 (미국, 일본, 중국 외) 글로벌 모바일 마켓 통계 (미국, 일본, 중국 외) 21 앱성공사례 국내 QQ게임센터 통해 중국 공략의 선두에 서다 _ 타워디펜스 해외 회사 유지에 유의미한 광고 수익 올리는 일본 무료 게임 앱 _ 터치 더 넘버스 해외 소셜 피곤에서 벗어난 무전기 앱으로 광고 수익 올리다 _ 사이토상 29 앱성공전략 국가별 구글 플레이 랭킹 상위 위한 다운로드 수 모바일 앱 UI 디자인 갤러리 사이트 7 인도네시아의 모바일 광고 시장 37 회원사 인터뷰 디지털아리아 송성호 대표 39 이슈 리포트 iPhone 5 출시에 따른 美 이통시장 파급효과와 도입 이통사들의 차별적 특징 비교 글로벌 IT 사업자들‘ In-Location Alliance’결성...‘ 실내 지도 서비스’, 차세대 모바일 서비 스 시장의 킬러 서비스로 부상 ‘ The Human Face of Big Data’...일상 생활과 관련된 빅데이터의 영향력을 파고든 최초의 글로벌 프로젝트 문의 ·모이바 회원가입 Tel 02_539_8700 [email protected] 본 매거진은 (사)한국무선인터넷산업연합회 홈페이지(www.moiba.or.kr) ·기고 제안 또는 뉴스레터를 통해 PDF로 받아볼 수 있습니다. -
Xbox 360 Total Size (GB) 0 # of Items 0
Done In this Category Xbox 360 Total Size (GB) 0 # of items 0 "X" Title Date Added 0 Day Attack on Earth July--2012 0-D Beat Drop July--2012 1942 Joint Strike July--2012 3 on 3 NHL Arcade July--2012 3D Ultra Mini Golf July--2012 3D Ultra Mini Golf Adventures 2 July--2012 50 Cent: Blood on the Sand July--2012 A World of Keflings July--2012 Ace Combat 6: Fires of Liberation July--2012 Ace Combat: Assault Horizon July--2012 Aces of Galaxy Aug--2012 Adidas miCoach (2 Discs) Aug--2012 Adrenaline Misfits Aug--2012 Aegis Wings Aug--2012 Afro Samurai July--2012 After Burner: Climax Aug--2012 Age of Booty Aug--2012 Air Conflicts: Pacific Carriers Oct--2012 Air Conflicts: Secret Wars Dec--2012 Akai Katana July--2012 Alan Wake July--2012 Alan Wake's American Nightmare Aug--2012 Alice Madness Returns July--2012 Alien Breed 1: Evolution Aug--2012 Alien Breed 2: Assault Aug--2012 Alien Breed 3: Descent Aug--2012 Alien Hominid Sept--2012 Alien vs. Predator Aug--2012 Aliens: Colonial Marines Feb--2013 All Zombies Must Die Sept--2012 Alone in the Dark Aug--2012 Alpha Protocol July--2012 Altered Beast Sept--2012 Alvin and the Chipmunks: Chipwrecked July--2012 America's Army: True Soldiers Aug--2012 Amped 3 Oct--2012 Amy Sept--2012 Anarchy Reigns July--2012 Ancients of Ooga Sept--2012 Angry Birds Trilogy Sept--2012 Anomaly Warzone Earth Oct--2012 Apache: Air Assault July--2012 Apples to Apples Oct--2012 Aqua Oct--2012 Arcana Heart 3 July--2012 Arcania Gothica July--2012 Are You Smarter that a 5th Grader July--2012 Arkadian Warriors Oct--2012 Arkanoid Live -
On Videogames: Representing Narrative in an Interactive Medium
September, 2015 On Videogames: Representing Narrative in an Interactive Medium. 'This thesis is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy' Dawn Catherine Hazel Stobbart, Ba (Hons) MA Dawn Stobbart 1 Plagiarism Statement This project was written by me and in my own words, except for quotations from published and unpublished sources which are clearly indicated and acknowledged as such. I am conscious that the incorporation of material from other works or a paraphrase of such material without acknowledgement will be treated as plagiarism, subject to the custom and usage of the subject, according to the University Regulations on Conduct of Examinations. (Name) Dawn Catherine Stobbart (Signature) Dawn Stobbart 2 This thesis is formatted using the Chicago referencing system. Where possible I have collected screenshots from videogames as part of my primary playing experience, and all images should be attributed to the game designers and publishers. Dawn Stobbart 3 Acknowledgements There are a number of people who have been instrumental in the production of this thesis, and without whom I would not have made it to the end. Firstly, I would like to thank my supervisor, Professor Kamilla Elliott, for her continuous and unwavering support of my Ph.D study and related research, for her patience, motivation, and commitment. Her guidance helped me throughout all the time I have been researching and writing of this thesis. When I have faltered, she has been steadfast in my ability. I could not have imagined a better advisor and mentor. I would not be working in English if it were not for the support of my Secondary school teacher Mrs Lishman, who gave me a love of the written word. -
Intersomatic Awareness in Game Design
The London School of Economics and Political Science Intersomatic Awareness in Game Design Siobhán Thomas A thesis submitted to the Department of Management of the London School of Economics for the degree of Doctor of Philosophy. London, June 2015 1 Declaration I certify that the thesis I have presented for examination for the PhD degree of the London School of Economics and Political Science is solely my own work. The copyright of this thesis rests with the author. Quotation from it is permitted, provided that full acknowledgement is made. This thesis may not be reproduced without my prior written consent. I warrant that this authorisation does not, to the best of my belief, infringe the rights of any third party. I declare that my thesis consists of 66,515 words. 2 Abstract The aim of this qualitative research study was to develop an understanding of the lived experiences of game designers from the particular vantage point of intersomatic awareness. Intersomatic awareness is an interbodily awareness based on the premise that the body of another is always understood through the body of the self. While the term intersomatics is related to intersubjectivity, intercoordination, and intercorporeality it has a specific focus on somatic relationships between lived bodies. This research examined game designers’ body-oriented design practices, finding that within design work the body is a ground of experiential knowledge which is largely untapped. To access this knowledge a hermeneutic methodology was employed. The thesis presents a functional model of intersomatic awareness comprised of four dimensions: sensory ordering, sensory intensification, somatic imprinting, and somatic marking. -
Battletoads Zits
Battletoads Zits Battletoads is a video came establishment that first relased in 1991. The principal game named "Battletoads", was a 2D Smash them up style computer game from Rare Ltd. At it's delivery it was quite possibly the most exceptional computer games to at any point be delivered graphically. Such a triumph that the game was even transformed into an arcade machine in 1994 in relationship with Electronic Arts. The first story behind Battletoads, is of two teenaged, freak amphibians (Not Teenage Mutant Ninja Turtles), who are both named after skin issues, Rash and Zits. They are needed to save their sibling, who is additionally named after a skin issue, Pimple, and the Princess Angelica. Princess Angelica is being kept hostage by the Evil Dark Queen, who is the leader of the Planet Ragnarok. They are helped en route by Professor T. Flying creature, who is outfitted with an out of control space transport. The fundamental characters in the game are: Rash – The most mainstream Battletoad. Green in Color and weards dark shades. Genuine Name Dave Shar, he is the craziest and quickest of the Battletoads. Zitz – The head of the Battletoads. Clever and crafty, earthy colored in shading, his genuine name is morgan Ziegler Pimple – Not the most intelligent frog, however he is amazing with animal power. Pimple is a tank, and not to be dealt with. As a rule seen utilizing substantial articles in assault circumstances. Genuine name George Pie. Teacher T. Winged animal – The coach and guider of the Toads all through their central goal. Periodically seen deriding the frogs when they come up short, as he detests disappointment. -
01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 AC/DC
01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 AC/DC Live : Rock Band Track Pack 04 Ace Combat : Assault Horizon 05 Ace Combat 6: Fires of Liberation 06 Adventure Time : Explore the Dungeon Because I DON'T KNOW! 07 Adventure Time : The Secret of the Nameless Kingdom 08 AFL Live 2 09 Afro Samurai 10 Air Conflicts : Vietnam 11 Air Conflicts Pacific Carriers 12 Akai Katana 13 Alan Wake 14 Alan Wake - Bonus Disk 15 Alan Wake's American Nightmare 16 Alice: Madness Returns 17 Alien : Isolation 18 Alien Breed Trilogy 19 Aliens : Colonial Marines 20 Alone In The Dark 21 Alpha Protocol 22 Amped 3 23 Anarchy Reigns 24 Angry Bird Star Wars 25 Angry Bird Trilogy 26 Arcania : The Complete Tale 27 Armored Core Verdict Day 28 Army Of Two - The 40th Day 29 Army of Two - The Devils Cartel 30 Assassin’s Creed 2 31 Assassin's Creed 32 Assassin's Creed - Rogue 33 Assassin's Creed Brotherhood 34 Assassin's Creed III 35 Assassin's Creed IV Black Flag 36 Assassin's Creed La Hermandad 37 Asterix at the Olympic Games 38 Asuras Wrath 39 Autobahn Polizei 40 Backbreaker 41 Backyard Sports Rookie Rush 42 Baja – Edge of Control 43 Bakugan Battle Brawlers 44 Band Hero 45 BandFuse: Rock Legends 46 Banjo Kazooie Nuts and Bolts 47 Bass Pro Shop The Strike 48 Batman Arkham Asylum Goty Edition 49 Batman Arkham City Game Of The Year Edition 50 Batman Arkham Origins Blackgate Deluxe Edition 51 Battle Academy 52 Battle Fantasía 53 Battle vs Cheese 54 Battlefield 2 - Modern Combat 55 Battlefield 3 56 Battlefield 4 57 Battlefield Bad Company 58 Battlefield Bad -
01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03
01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 Adventure Time : Explore the Dungeon Because I DON'T KNOW! 04 Adventure Time : The Secret of the Nameless Kingdom 05 AFL Live 2 06 Afro Samurai 07 Air Conflicts : Vietnam 08 Alan Wake 09 Alan Wake's American Nightmare 10 Alien : Isolation 11 Aliens : Colonial Marines 12 Alone In The Dark 13 Anarchy Reigns 14 Angry Bird Star Wars 15 Angry Bird Trilogy 16 Arcania : The Complete Tale 17 Armored Core Verdict Day 18 Army Of Two - The 40th Day 19 Army of Two - The Devils Cartel 20 Assassin’s Creed 2 21 Assassin's Creed 22 Assassin's Creed - Rogue 23 Assassin's Creed III 24 Assassin's Creed IV Black Flag 25 Assassin's Creed La Hermandad 26 Asuras Wrath 27 Avatar – The Game 28 Baja – Edge of Control 29 Bakugan Battle Brawlers 30 Band Hero 31 Banjo Kazooie Nuts and Bolts 32 Batman Arkham Asylum Goty Edition 33 Batman Arkham City Game Of The Year Edition 34 Batman Arkham Origins Blackgate Deluxe Edition 35 Battle Academy 36 Battlefield 2 - Modern Combat 37 Battlefield 3 38 Battlefield 4 39 Battlefield Bad Company 40 Battlefield Bad Company 2 41 Battlefield Hardline 42 Battleship 43 Battlestations Pacific 44 Bayonetta 45 Ben 10 Omniverse 2 46 Binary Domain 47 Bioshock 48 Bioshock 2 49 Bioshock Infinity 50 BlackSite: Area 51 51 Blades of Time 52 Bladestorm: The Hundred Years' War 53 Blink 54 Blood Knights 55 Blue Dragon 56 Blur 57 Bob Esponja La Venganza De Plankton 58 Borderlands 1 59 Borderlands 2 60 Borderlands The Pre Sequel 61 Bound By Flame 62 Brave 63 Brutal Legend 64 Bullet Soul -
Hexic Hd Pc Download Hexic Hd Pc Download
hexic hd pc download Hexic hd pc download. mustacio Nothing much just hanging out playing nintendo (2 Days ago) nostradamus whoa, thats a lot of content. (3 Days ago) nostradamus you people want a pretty good example of a (shit) hype title with extra "eXclusive" on the side? Babylon's Fall, lol. (3 Weeks ago) nostradamus current gen in a timely fashion, just let Obsidion step-in with extra hands on development from Bethesda staff colab. (3 Weeks ago) nostradamus maybe they will start a fallout_ new vegas 2 (isn't that what people really want? Why not?) now bethesda has its hads full with starfield and elder scrolls to make a comeback to the IP in the (3 Weeks ago) nostradamus real reveal. At least people who wanted a sequel get to expect it, what people want to know are the other projects obsidian is doing in tandem or in pre-production. (3 Weeks ago) nostradamus outer worlds is a really cleaver & funny way to shadow drop a game that its in development. an antithesis of those hype cg trailers that live on for months/years and that ammount to nothing with the (3 Weeks ago) Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (10 Weeks ago) Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. -
Index | Table of Contents
Intro: Infinity (175) Before you read this book (3) Jet Force Gemini (176) Copyright, Fair Use & Good Faith (4) Knights (177) Forewords (5) Mythri (178) Unseen Covers 1 (12) Resident Evil (179) The History of Unseen64 (13) Saffire (180) Anonymous sources and research (21) Tyrannosaurus Tex (181) Gaming Philology (23) SNES, MegaDrive (Genesis) Games You Will Never Play (183) Preservation of Cancelled Games (25) Akira (185) Frequently Asked Questions (27) Albert Odyssey Gaiden (186) Games you will (never?) play (29) Christopher Columbus (187) Unseen Covers 2 (32) Dream: Land of Giants (187) Interviews: Felicia (190) Adam McCarthy (33) Fireteam Rogue (190) Art Min (36) Interplanetary Lizards (192) Brian Mitsoda (39) Iron Hammer (193) Centre for Computing History (43) Kid Kirby (194) Computer Spiele Museum (46) Matrix Runner (194) Felix Kupis (49) Mission Impossible (195) Frederic Villain (51) Rayman (196) Gabe Cinquepalmi (54) River Raid (198) Grant Gosler (57) Satellite Man (198) Jesse Sosa (61) Socks the Cat Rocks the Hill (199) John Andersen (64) Spinny and Spike (202) Ken Capelli (69) Starfox 2 (202) NOVAK (75) Super quick (205) MoRE Museum (84) X-Women (207) National Videogame Museum (87) Sega 32X / Mega CD Games You Will Never Play (209) Tim Williams (90) Castlevania: The Bloodletting (210) Omar Cornut (93) Hammer vs. Evil D. in Soulfire (210) Terry Greer (97) Shadow of Atlantis (215) William (Bill) Anderson (101) Sonic Mars (216) Scott Rogers (106) Virtua Hamster (218) PC Games You Will Never Play (111) Philips CDI Games You Will Never -
400 in 1 Game List
Multi Game 400 in 1 1 KOF'94 206 Robo Army 2 KOF'95 207 Spinmaster 3 KOF'96 208 Strider 4 KOF'97 209 The Cliffhanger 5 KOF'97 PLUS 210 The legend of Silkroad 6 KOF'97 PLUS II 211 Ultra Toukon Densetsu 7 KOF'98 212 Vendetta 8 KOF'99 213 Super Mario Bros 9 KOF'2001 214 Shocking 10 KOF'2002 215 Metal Slug 11 KOF'2002 Magic Plus 216 Metal Slug 2 12 KOF'2003 217 Metal Slug X 13 KOF'2004 218 Metal Slug 3 14 KOF'10th 219 Metal Slug 4 15 KOF'10th Plus 220 Metal Slug 5 16 Fatal Fury 221 Shock Troopers 17 Fatal Fury Special 222 Shock Troopers 2 18 Fatal Fury 2 223 Blood Bros 19 Fatal Fury 3 224 Midnight Resistance 20 Real Bout Fatal Fury 225 Gunforce 21 Real Bout Fatal fury special 226 Gunforce 2 22 Real Bout Fatal 2 227 Robocop 23 Mark of the Wolves 228 Robocop 2 24 Samurai Shodown 229 Eswat Cyber Police 25 Samurai Shodown 2 230 Crime City 26 Samurai Shodown 3 231 Aurail 27 Samurai Shodown 4 232 Sunset Riders (4P) 28 Samurai Shodown 5 233 Mvstic Warrinrs 29 Street Fighter 234 In The Hunt 30 Street Fighter 2 235 Mega Man 31 Super Street Fighter 2 C.E 236 Mega Man 2 32 Street Fighter 2 Turbo 237 Thunder Zone (4P) 33 Super Street Fighter 2 238 Act-Fancer 34 Super Street Fighter 2 Turbo 239 SD Gundam 35 Super Street Fighter 2X 240 Ninja Commando 36 Street Fighter alpha 241 Rolling Thunder 2 37 Street Fighter alpha 2 242 Aliens 38 Street Fighter alpha 3 243 Aqua Jack 39 The last Blade 244 Avenging Spirit 40 The last Blade II 245 Battle Shark 41 Power Instinct 246 Biomechanical Toy 42 Poper Instinct 2 247 Burning Force 43 Matrimelee 248 Cyber-Lip 44 -
A Casual Revolution Reinventing Video Games and Their Players
A CASUAL REVOLUTION REINVENTING VIDEO GAMES AND THEIR PLAYERS JESPER JUUL ACASUALREVOLUTION ACASUALREVOLUTION Reinventing Video Games and Their Players Jesper Juul The MIT Press Cambridge, Massachusetts London, England 8 2010 Jesper Juul All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or informa- tion storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email [email protected] This book was set in Scala Serif and Scala Sans on 3B2 by Asco Typesetters, Hong Kong. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Juul, Jesper, 1970– A casual revolution : reinventing video games and their players / Jesper Juul. p. cm. Includes bibliographical references and index. ISBN 978-0-262-01337-6 (hardcover : alk. paper) 1. Video games—Psychological aspects. 2. Video gamers—Psychology. I. Title. GV1469.34.P79J88 2010 794.8—dc22 2009009091 10987654321 Contents Acknowledgments vii 1 A Casual Revolution 1 2 What Is Casual? 25 3 All the Games You Played Before 65 4 Innovations and Clones: The Gradual Evolution of Downloadable Casual Games 79 5 Return to Player Space: The Success of Mimetic Interface Games 103 6 Social Meaning and Social Goals 121 7 Casual Play in a Hardcore Game 129 8 Players, Developers, and the Future of Video Games 145 Appendix A: Player Survey 153 Appendix B: Player Stories 157 Appendix C: Developer Interviews 175 Notes 219 References 233 Index 247 Acknowledgments First, I must thank colleagues and students for the knowledge, helpful- ness, and discussions that made this book infinitely better than it would have been otherwise.