Evolution of Online Social Networks: a Conceptual Framework
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Figure 1 Timeline of the Launch Dates of Many Major Snss and Dates When Community Sites Re-Launched with SNS Features
Figure 1 Timeline of the launch dates of many major SNSs and dates when community sites re-launched with SNS features 212 Journal of Computer-Mediated Communication 13 (2008) 210–230 ª 2008 International Communication Association Beyond profiles, Friends, comments, and private messaging, SNSs vary greatly in their features and user base. Some have photo-sharing or video-sharing capabilities; others have built-in blogging and instant messaging technology. There are mobile- specific SNSs (e.g., Dodgeball), but some web-based SNSs also support limited mobile interactions (e.g., Facebook, MySpace, and Cyworld). Many SNSs target people from specific geographical regions or linguistic groups, although this does not always determine the site’s constituency. Orkut, for example, was launched in the United States with an English-only interface, but Portuguese-speaking Brazilians quickly became the dominant user group (Kopytoff, 2004). Some sites are designed with specific ethnic, religious, sexual orientation, political, or other identity-driven categories in mind. There are even SNSs for dogs (Dogster) and cats (Catster), although their owners must manage their profiles. While SNSs are often designed to be widely accessible, many attract homoge- neous populations initially, so it is not uncommon to find groups using sites to segregate themselves by nationality, age, educational level, or other factors that typically segment society (Hargittai, this issue), even if that was not the intention of the designers. A History of Social Network Sites The Early Years According to the definition above, the first recognizable social network site launched in 1997. SixDegrees.com allowed users to create profiles, list their Friends and, beginning in 1998, surf the Friends lists. -
Social Network for Gamers Helps Friends Play 22 July 2009, by BARBARA ORTUTAY , AP Technology Writer
Social network for gamers helps friends play 22 July 2009, By BARBARA ORTUTAY , AP Technology Writer (AP) -- Raptr, a social network targeting gamers, is Raptr and the game companies, THQ Inc. and hoping to make it easier to see what your friends Activision Blizzard Inc. are currently playing on a broad range of platforms such as the Xbox 360 and personal computers. Raptr isn't the first gaming venture for Fong, a former professional video gaming champion. In And if you want, you can join them in the action. 2006, he sold Xfire to Viacom Inc. for $102 million. Incidentally, Xfire is similar to Raptr in that it helps On Wednesday, Raptr launched new software that gamers keep track of people playing PC games, integrates various instant-messaging services, as but it's targeted at hardcore gamers who play titles well as Twitter and Facebook, and automatically like "World of Warcraft," "Counter-Strike" and "Call updates users' status with the games they are of Duty 4: Modern Warfare." currently playing. ©2009 The Associated Press. All rights reserved. It recognizes about 32,000 games, including This material may not be published, broadcast, hardcore titles like "Halo 3," music games like rewritten or redistributed. "Guitar Hero" and social games such as Zynga's "YoVille" on Facebook. And if your friend is in the midst of a multiplayer game, you can join in, provided you've installed Raptr on your computer, for free. "Most people prefer to play with friends, ... but finding friends and playing with them is hard," CEO and founder Dennis Fong said. -
IT Social Media Toolkit: a Practical Guide to Achieving Benefits
Social Media Toolkit: a practical guide to achieving benefits and managing risks TOOLKIT UCISA Foreword This Toolkit stems from growing interest in the use of social media within the UCISA community. With institutional stakeholders looking increasingly to their information services departments for support in this area, our members sought a reference guide to help them answer a range of questions on related topics. More than that, however, they were seeking practical, contextual examples of use that would inspire others within their institution to take advantage of the affordances of a set of tools that offer new forms of engagement and ways to enhance many aspects of everyday business practice. We would like to thank the numerous UCISA colleagues, and others within the wider higher education community, who have contributed to the production of this Toolkit by providing examples and reviewing content. We hope the examples given here will encourage many more of you to try new approaches to supporting core university functions via social media tools. Adrian Ellison, Director of IT, University of West London UCISA Executive Committee Secretary Universities and Colleges Information Systems Association University of Oxford 13 Banbury Road Oxford OX2 6NN Tel: +44 (0)1865 283425 Fax: +44 (0)1865 283426 Email: [email protected] www.ucisa.ac.uk UCISA SOCIAL MEDIA TOOLKIT 2 Contents Foreword 2 Executive summary 5 Why should we be interested? 5 What are the benefits? 5 What are the risks? 6 Who needs to read this? 6 1 Purpose of this Toolkit 7 2 -
Page Ranking Advogato Free and Open So
Name Description/ Registered Registration Global Alexa[1] Focus users Page ranking Advogato Free and open 13,575[2] Open 118,513[3] source software developers Amie Street Music Open 29,808[4] ANobii Books Open 14,345[5] aSmallWorld European jet set 270,000[6] Invite-only 9,306[7] and social elite Athlinks Running, 54,270[8] Open 94,171[9] Swimming, Cycling, Mountain Biking, Triathlon, and Adventure Racing Avatars Online games. Open United Badoo General, Popular 13,000,000[10] Open to people 18 213[11] in Europe and older Bahu General, Popular 1,000,000[12] Open to people 13 2,946[13] in France, Belgium and older and Europe Bebo General. 40,000,000[14] Open to people 13 108[15] and older Biip Norwegian Requires Community. Norwegian phone number. BlackPlanet African-Americans 20,000,000[16] Open 901[17] Boomj.com Boomers and Open to age 30 15,318[18] Generation Jones and up Broadcaster. Video sharing and 322,715[19] Open com webcam chat Buzznet Music and pop- 10,000,000[20] Open 498[21] culture CafeMom Mothers 1,250,000[22] Open to moms and 3,090[23] moms-to-be Cake Investing Open Financial Care2 Green living and 9,961,947[24] Open social activism Classmates.c School, college, 50,000,000[25] Open 923[26] om work and the military Cloob General. Popular Open in Iran. College College students. requires an e-mail Tonight address with an ".edu" ending CouchSurfin Worldwide network 871,049[27] Open g for making connections between travelers and the local communities they visit. -
Page 1 บทที่ 2 เอกสารและงานวิจัยที่เกี่ยวข้อง 21.40 X = ญ ส 6ญ ในการวิจัย
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Virtual Worlds Don't Exist: Questioning the Dichotomous Approach In
the international journal of volume 10 issue 1 computer game research April 2010 ISSN:16047982 home about archive RSS Search Virtual Worlds Don't Exist: Vili Lehdonvirta Questioning the Dichotomous Dr. Vili Lehdonvirta is a Approach in MMO Studies Visiting Scholar at the Interfaculty Initiative in by Vili Lehdonvirta Information Studies, University of Tokyo, and a Researcher at the Abstract: Helsinki Institute for Information Technology, I argue that much influential scholarship on massivelymultiplayer Finland. His research online games and virtual environments (MMO) is based on a interests are virtual dichotomous “real world vs. virtual world” model. The roots of this economies, digital dichotomy can be traced to the magic circle concept in game studies consumption, online and the cyberspace separatism of early Internet thought. The model sociability and manifests on a number of dimensions, including space, identity, social persuasive technology. relationships, economy and law. I show a number of problems in the Vili is a CoFounder of use of this model in research, and propose an alternative perspective the Virtual Economy based on Anselm Strauss’s concept of overlapping social worlds. The Research Network and a world of players does not respect the boundaries of an MMO server, Member of the Advisory as it frequently flows over to other sites and forums. At the same Board at Live Gamer, time, other social worlds, such as families and workplaces, penetrate Inc. Vili has a PhD in the site of the MMO and are permanently tangled with the players' Economic Sociology world. Research programs that approach MMOs as independent mini from Turku School of societies are therefore flawed, but there are many other kinds of Economics and a MSc research that are quite feasible. -
Tories: Lib Dems: the Damage Done? a Careful Hypothesis Strength in Science
30 The award-winning student newspaper of Imperial College . 04 “Keep The Cat Free” . Issue 1,459 10 ffelixelix felixonline.co.uk This week... How much? GaneshadevanGa resigns as Students criticise this year’s DDPE before she begins Summer Ball ticket prices. See page 3 News, Page 4 Seeing our universe: 20 years of Hubble Science, Page 13 Feeling your best when under exam stress Fashion, Page 22 Sand, sun, but no sea: Taking your pick Tripping across the Sahara 56% of Imperial students are voting Lib Dem at the General Election, but who should you be voting for? See page 6 - 9 Travel, Page 26- 27 2 felix FRIDAY 30 APRIL 2010 News Editor Kadhim Shubber NEWS [email protected] dB’s: You’ve had the last dance The world beyond College walls Ukraine krainian lawmakers en- gaged in a sports day of sorts in their parlia- mentary chamber on UTuesday. Ahh, those sweet memories of queuing up for half an hour just for a pint at the world’s tiniest bar Activities included egg throwing, boxing, smoke bomb dispersal, and tug-of-war. Members of parliament DDanan WanWan Editor-in-Chief ately after the Easter Carnival. da Vin- filled the chamber’s voting machines ci’s bar will now only be available for with glue. The speaker oversaw the use until the end of the summer term. festivities from beneath umbrellas The Union’s much-maligned night- Beyond that, temporary replacement held by his aides in order to protect from themselves from aerial attack. club, dBs, played out its final tunes at bars outside and in Activity Space 1 Members of the public engaged in demonstrations outside parliament the Easter Carnival on the last day of will open for the summer period. -
Susceptibility and Influence in Social Media Word-Of-Mouth, ZEW Discussion Papers, No
A Service of Leibniz-Informationszentrum econstor Wirtschaft Leibniz Information Centre Make Your Publications Visible. zbw for Economics Claussen, Jörg; Engelstätter, Benjamin; Ward, Michael R. Working Paper Susceptibility and influence in social media word-of- mouth ZEW Discussion Papers, No. 14-129 Provided in Cooperation with: ZEW - Leibniz Centre for European Economic Research Suggested Citation: Claussen, Jörg; Engelstätter, Benjamin; Ward, Michael R. (2014) : Susceptibility and influence in social media word-of-mouth, ZEW Discussion Papers, No. 14-129, Zentrum für Europäische Wirtschaftsforschung (ZEW), Mannheim, http://nbn-resolving.de/urn:nbn:de:bsz:180-madoc-375372 This Version is available at: http://hdl.handle.net/10419/106516 Standard-Nutzungsbedingungen: Terms of use: Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Documents in EconStor may be saved and copied for your Zwecken und zum Privatgebrauch gespeichert und kopiert werden. personal and scholarly purposes. Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle You are not to copy documents for public or commercial Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich purposes, to exhibit the documents publicly, to make them machen, vertreiben oder anderweitig nutzen. publicly available on the internet, or to distribute or otherwise use the documents in public. Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, If the documents have been made available under an Open gelten abweichend von diesen Nutzungsbedingungen die in der dort Content Licence (especially Creative Commons Licences), you genannten Lizenz gewährten Nutzungsrechte. may exercise further usage rights as specified in the indicated licence. www.econstor.eu Dis cus si on Paper No. -
Learning in Virtual Communities Through Collaboration1 Korneliya Yordanova University of Sofia “St
БЪЛГАРСКА АКАДЕМИЯ НА НАУКИТЕ • BULGARIAN ACADEMY OF SCIENCES ПРОБЛЕМИ НА ТЕХНИЧЕСКАТА КИБЕРНЕТИКА И РОБОТИКАТА, 60 PROBLEMS OF ENGINEERING CYBERNETICS AND ROBOTICS, 60 София • 2009 • Sofia Learning in Virtual Communities through Collaboration1 Korneliya Yordanova University of Sofia “St. Kliment Ohridski”, 1164 Sofia E-mail: [email protected] 1. Introduction Collaborative and group-oriented types of learning become very well accepted by the learners. These interactive and collaborative forms are used at different levels of formal and informal learning and vocational training. Computer Supported Collaborative Learning (CSCL) is a common term which describes different forms of learning that provide integrated tools and environment for different forms of group learning. The application of advanced technologies like Semantic Web and wireless technologies enriches the main functionalities of social tools which support the communication and exchange resources and experience among members of virtual communities. These communities seem to be a very appropriate and effective form of collaborative learning. The basic aim of the paper is to make an overview of the current concepts and tools for providing and supporting effective collaboration and communication among participants in Virtual Communities (VC). 2. Virtual communities The virtual communities is a very effective structure for group learning and exchange of ideas, knowledge, skills, experience, and competencies. Needs of VC 1 This work was partially supported by the European Social Fund and Bulgarian Ministry of Education and Science under the Operation Programme “Human Resources Development”, Grand BG051PO001/07/3.3-02/7 and by IIT-BAS under the Project № 010079 “Methods and Tools for Processing Semantic Information”. 72 for high levels of communication and collaboration should be satisfied efficiently by the use of technology achievements and the development of new advanced forms of education (Fig. -
A Study of Internet Based Community Interactions
Virtual Online Communities: A Study of Internet Based Community Interactions A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Adrian M. Budiman August 2008 This dissertation titled Virtual Communities Online: A Study of Internet Based Community Interactions by ADRIAN M. BUDIMAN has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Drew McDaniel Professor of Telecommunications Gregory J. Shepherd Dean, Scripps College of Communication ii Abstract BUDIMAN, ADRIAN M., Ph.D., August 2008, Mass Communication Virtual Online Communities: A Study of Internet Based Community Interactions (167 pp.) Director of Dissertation: Drew McDaniel The aim of this research was to better understand virtual online communities (VOCs), that is, communities that are formed and maintained through the Internet. This research was guided by four research questions: What do participants in VOCs actually seek? How does a participant critically evaluate information produced in VOCs? What differences do VOC members perceive between their online community experiences compared to their experiences in real-life face-to-face communities? In what ways might a VOC shape its members’ views toward political and social change? The methodology employed was participant observation of 20 informants within their online and offline realms plus in-depth interviews with each informant. Interviews and observations were conducted from 2005 – 2007. This research identified two different types of VOCs: dependent and self- contained VOCs. Dependent VOCs act as extensions to already existent face-to-face communities while self-sustained VOCs are communities where relationships between members are formed, developed, and nurtured purely through virtual encounters on the Internet based on shared interests. -
Prof. Dr. Stephanie Teufel Iimt Universität Fribourg
Digitale Soziale Medien – ihre grosse Bedeutung für E-Government Prof. Dr. Stephanie Teufel iimt Universität Fribourg iimt Bd de Pérolles 90 1700 Fribourg Switzerland chair.iimt.ch [email protected] Digitale Soziale Medien – ihre grosse Bedeutung für E-Government • Wo stehen wir ? • Wovon reden wir ? • Einflussgrössen & Auswirkungen • Paradigmenwechsel – quo vadis ? eGovernment-Symposium 2010 2 © Prof. Dr. Stephanie Teufel, iimt 2010 Wo stehen wir ? – Bereitstellung von Information G2C (e-information sharing), – Interaktion mit allen Anspruchsgruppen (e-consultation) – Prozesse zur Enstcheidungsfindung (e-decision making) Quelle: United Nations Department of Economic and Social Affairs. United Nations E-Government Survey 2010 - Leveraging e-govern- ment at a time of financial and economic crisis. United nations, 2010 eGovernment-Symposium 2010 3 © Prof. Dr. Stephanie Teufel, iimt 2010 Ist-Analyse I - Verfügbare Plattformen Advogato Amie Street ANobii aSmallWorld Athlinks The Auteurs WIKIPEDIA listet Avatars United BabyCenter Badoo Bebo Bigadda BigTent Biip BlackPlanet Blogster Bolt.com Books iRead Buzznet CafeMom ca. 200 Cake Financial Care2 Cellufun Classmates.com Cloob CollegeBlender CouchSurfing CozyCot Crunchyroll Cyworld DailyBooth DailyStrength unterschiedliche Decayenne delicious deviantART Disaboom Dol2day DontStayIn Draugiem.lv Elftown Epernicus Eons.com eSnips Experience Project SN-Plattformen Exploroo Facebook Faceparty Faces.com Fetlife Fillos de Galicia (Stand November FilmAffinity FitFinder FledgeWing Flixster Flickr Fotolog