Design of Lensless Retinal Scanning Display with Diffractive Optical Element
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Augmented Reality Glasses State of the Art and Perspectives
Augmented Reality Glasses State of the art and perspectives Quentin BODINIER1, Alois WOLFF2, 1(Affiliation): Supelec SERI student 2(Affiliation): Supelec SERI student Abstract—This paper aims at delivering a comprehensive and detailled outlook on the emerging world of augmented reality glasses. Through the study of diverse technical fields involved in the conception of augmented reality glasses, it will analyze the perspectives offered by this new technology and try to answer to the question : gadget or watershed ? Index Terms—augmented reality, glasses, embedded electron- ics, optics. I. INTRODUCTION Google has recently brought the attention of consumers on a topic that has interested scientists for thirty years : wearable technology, and more precisely ”smart glasses”. Howewer, this commercial term does not fully take account of the diversity and complexity of existing technologies. Therefore, in these lines, we wil try to give a comprehensive view of the state of the art in different technological fields involved in this topic, Fig. 1. Different kinds of Mediated Reality for example optics and elbedded electronics. Moreover, by presenting some commercial products that will begin to be released in 2014, we will try to foresee the future of smart augmented reality devices and the technical challenges they glasses and their possible uses. must face, which include optics, electronics, real time image processing and integration. II. AUGMENTED REALITY : A CLARIFICATION There is a common misunderstanding about what ”Aug- III. OPTICS mented Reality” means. Let us quote a generally accepted defi- Optics are the core challenge of augmented reality glasses, nition of the concept : ”Augmented reality (AR) is a live, copy, as they need displaying information on the widest Field Of view of a physical, real-world environment whose elements are View (FOV) possible, very close to the user’s eyes and in a augmented (or supplemented) by computer-generated sensory very compact device. -
Seven Theses on the Future of Smart Glasses
Seven Theses on the Future of Smart Glasses A trend analysis of the future of smart glasses in retail “Kapitelnavn” | Seven Theses on the future of Smart Glasses | Synoptik-Fonden side 1 ISBN: 978-87-93300-07-1 This trend report was funded by the Synoptik Foundation and carried out by Brian Due. Published as: CIRCD reports of social interaction, 1(4), 1-34, Centre of Interaction Research and Communications Design, Uni- Executive summary This report shows that opticians and people with interests in the eyeglass business need to be ready to understand, assist with and even sell smart glasses within the next five to seven years. On the background of an analysis based on research, papers, news stories, interviews and surveys, seven theses about the technological devel- opment and nearby future of smart glasses are proposed. The report shows that: • Today’s smart glasses are similar to the first versions of smartphones. But technological development is exponential and smart glasses will soon be mainstream. However, not as widely adopted as smartphones. • Google Glass is an icebreaker product and other products are following in the slipstream. There are already many different smart glass products on the market and on a prototy- pe level. All the big IT companies and many startups are already producing and/or have patents for new products. • Early adopters will start using smart glasses in three years and the early majority in five to seven years. • In terms of use and design, smart glasses will be divided into two types: 1) glasses for industrial, health and fitness purposes that will have many functionalities and thus a more computerized and sporty design, and 2) glasses for the ordinary consumer that will look more like ordinary glasses with fashionable designs. -
Light Engines for XR Smartglasses by Jonathan Waldern, Ph.D
August 28, 2020 Light Engines for XR Smartglasses By Jonathan Waldern, Ph.D. The near-term obstacle to meeting an elegant form factor for Extended Reality1 (XR) glasses is the size of the light engine2 that projects an image into the waveguide, providing a daylight-bright, wide field-of-view mobile display For original equipment manufacturers (OEMs) developing XR smartglasses that employ diffractive wave- guide lenses, there are several light engine architectures contending for the throne. Highly transmissive daylight-bright glasses demanded by early adopting customers translate to a level of display efficiency, 2k-by-2k and up resolution plus high contrast, simply do not exist today in the required less than ~2cc (cubic centimeter) package size. This thought piece examines both Laser and LED contenders. It becomes clear that even if MicroLED (µLED) solutions do actually emerge as forecast in the next five years, fundamentally, diffractive wave- guides are not ideally paired to broadband LED illumination and so only laser based light engines, are the realistic option over the next 5+ years. Bottom Line Up Front • µLED, a new emissive panel technology causing considerable excitement in the XR community, does dispense with some bulky refractive illumination optics and beam splitters, but still re- quires a bulky projection lens. Yet an even greater fundamental problem of µLEDs is that while bright compared with OLED, the technology falls short of the maximum & focused brightness needed for diffractive and holographic waveguides due to the fundamental inefficiencies of LED divergence. • A laser diode (LD) based light engine has a pencil like beam of light which permits higher effi- ciency at a higher F#. -
A Survey of Augmented Reality Technologies, Applications and Limitations
The International Journal of Virtual Reality, 2010, 9(2):1-20 1 A Survey of Augmented Reality Technologies, Applications and Limitations D.W.F. van Krevelen and R. Poelman Systems Engineering Section, Delft University of Technology, Delft, The Netherlands1 Abstract— We are on the verge of ubiquitously adopting shino [107] (Fig. 1), AR is one part of the general area of Augmented Reality (AR) technologies to enhance our percep- mixed reality. Both virtual environments (or virtual reality) tion and help us see, hear, and feel our environments in new and and augmented virtuality, in which real objects are added to enriched ways. AR will support us in fields such as education, virtual ones, replace the surrounding environment by a vir- maintenance, design and reconnaissance, to name but a few. tual one. In contrast, AR provides local virtuality. When This paper describes the field of AR, including a brief definition considering not just artificiality but also user transportation, and development history, the enabling technologies and their characteristics. It surveys the state of the art by reviewing some Benford et al. [28] classify AR as separate from both VR and recent applications of AR technology as well as some known telepresence (see Fig. 2). Following [17, 19], an AR system: limitations regarding human factors in the use of AR systems combines real and virtual objects in a real environment; that developers will need to overcome. registers (aligns) real and virtual objects with each other; Index Terms— Augmented Reality, Technologies, Applica- and tions, Limitations. runs interactively, in three dimensions, and in real time. -
Display Devices: RSD™ (Retinal Scanning Display)
6 Display Devices: RSD™ (Retinal Scanning Display) Thomas M. Lippert 6.1 Introduction Microvision Inc. 6.2 An Example Avionic HMD Challenge 6.3 CRTs and MFPs 6.4 Laser Advantages, Eye Safety 6.5 Light Source Availability and Power Requirements 6.6 Microvision’s Laser Scanning Concept Government Testing of the RSD HMD Concept • Improving RSD Image Quality 6.7 Next Step Defining Terms Acknowledgments References Further Information 6.1 Introduction This chapter relates performance, safety, and utility attributes of the Retinal Scanning Display as employed in a Helmet-Mounted Pilot-Vehicle Interface, and by association, in panel-mounted HUD and HDD applications. Because RSD component technologies are advancing so rapidly, quantitative analyses and design aspects are referenced to permit a more complete description here of the first high-performance RSD System developed for helicopters. Visual displays differ markedly in how they package light to form an image. The Retinal Scanning Display, or RSD depicted in Figure 6.1, is a relatively new optomechatronic device based initially on red, green, and blue diffraction-limited laser light sources. The laser beams are intensity modulated with video information, optically combined into a single, full-color pixel beam, then scanned into a raster pattern by a ROSE comprised of miniature oscillating mirrors, much as the deflection yoke of a cathode- ray tube (CRT) writes an electron beam onto a phosphor screen. RSDs are unlike CRTs in that conversion of electrons to photons occurs prior to beam scanning, thus eliminating the phosphor screen altogether along with its re-radiation, halation, saturation, and other brightness- and contrast-limiting factors. -
Opticians Handbook 2006
20/20 Opticians’ Handbook Second Edition Sponsored by and Advertisement A Jobson Publication EssPHYS.qxd 3/6/06 12:46 PM Page 1 Opticians’ Handbook We are interested in your comments and suggestions Welcome... about this handbook as well as other topics you would like to see covered in the future. Please email us at [email protected]. We look forward to hearing from you. 4 Maximizing Patient Opportunities 7 The Prescription Mike Daley Pierre Fay, Senior Vice President, President, Essilor Lenses Luxottica Group Dear Reader, 9 Pupillary Distance and Segment Height Essilor of America and Luxottica Group are delighted to pro- duce this second Opticians Handbook adding new material 10 Techniques & Technology of Frames critical to the optician in an ever-changing marketplace. This Handbook contains key information about frames and lenses that can improve the knowledge and skills to provide 13 Lenses, Materials, Treatments & Design a better eyewear solution for every patient. And, like Volume I, we’ve included quick reference tables and tools for easy Choose & Use Sunwear More Effectively access to the science of eyewear dispensing. 16 This Handbook can help you meet your professional goals and is a commitment from our companies to provide knowl- 20 Photochromics and AR Lenses edge about existing and especially new products. One of the optician’s jobs is to describe eyewear options and the benefits of those options for every patient. This 23 AR Lenses Handbook provides key details, tools and scripts to get the right eyewear on every patient. This version targets maximiz- ing opportunity, lens prism, sunwear details, improving sun- 26 Putting It All Together wear sales and use of the newest progressive lens tech- nologies to capture business opportunities often missed. -
Mayor Charter Revision Halted
Volume 95 Number 51 | AUGUST 8-14, 2018 | MiamiTimesOnline.com | Ninety-Three Cents FLORIDA HOUSE, DISTRICT 109 McMINN V. BUSH Mayor Battle charter to end revision Aug. 28 halted Both candidates are ready to Miami Commission to take on issues in community discuss further Tuesday FELIPE RIVAS [email protected] K. BARRETT BILALI Miami Times Contributor he race for District 109 of the Florida Not knowing the answers to ques- House of Representatives is gearing tions such as the amount of money a up to be a battle between candidates’ strong mayor would be paid and how experience versus perseverance. much power he would have caused T Miami City Commissioners to table a Young, up-and-comer Cedric McMinn will fight vote, which would bring a strong may- or form of government to the city. I want to look at a former state Rep. James Bush III in the Florida When I look at Brownsville, primary election Aug. 28 to occupy the seat that Four of the commissioners formed a comprehensive job opportunity will be vacated by term-limited and current dis- Overtown, Allapattah, quorum Tuesday and voted at a special act. I want to give every able, trict leader, Cynthia A. Stafford, who has endorsed Wynwood, I see communities meeting to carry over their special capable person, who is willing McMinn to fill her seat. No Republican has that need experienced meeting to the following Tuesday. to work,“ access to a job mounted a challenge. leadership,“ someone who The commissioners had two agenda . it will decrease crimes District 109 includes a swath of northwest Mi- understands the pulse of the items on which to vote. -
Virtual Environments: a Survey of the Technology
Virtual Environments: A Survey of the Technology TR93-033 Richard Holloway Anselmo Lastra Sitterson Hall CB-3175 University of North Carolina at Chapel Hill Chapel Hill, NC 27599-3175 email: [email protected] [email protected] September 1993† † These notes were actually prepared in April and May of 1993 for distribution in September at Eurographics. 1. Introduction ..................................................................................... 1 2. How VE Works: Fooling the Senses........................................................ 3 2.1 The Display/Detection Model........................................................... 3 2.2 Perceptual Issues in Matching Displays to Senses................................... 4 3. Displays ......................................................................................... 7 3.1 General.................................................................................... 7 3.2 Visual Displays .......................................................................... 7 3.2.1 Overview........................................................................... 7 3.2.2 How Immersive Displays Work ................................................ 8 3.2.3 Immersive Display Characteristics .............................................10 3.2.4 Immersive Display Issues and Problems...................................... 11 3.2.5 Desired Display Specifications .................................................12 3.2.6 Commercial Systems ............................................................12 -
Virtual Reality & Interaction
Virtual Reality & Interaction VViirrttuuaall RReeaalliittyy IInnppuutt DDeevviicceess OOuuttppuutt DDeevviicceess AAuuggmmeenntteedd RReeaalliittyy AApppplliiccaattiioonnss What is Virtual Reality? narrow: immersive environment with head tracking, head- mounted display, glove or wand broad: interactive computer graphics our definition: an immersive interactive system 1 Fooling the Mind The mind has a strong desire to believe that the world it perceives is real. -Jaron Lanier • Illusion of depth: – Stereo parallax – Head motion parallax – Object motion parallax – Texture scale • Interaction: grab and move an object • Proprioceptive cues: when you reach out and see a hand where you believe your hand to be, you accept the hand as your own • Often you will accept what you see as “real” even if graphics are poor Interactive Cycle Recalc Display must be continuously Tracking redrawn (usually in stereo). geometry 1. User is constantly moving. Positions are tracked (head, hands, or whole body). 2. Position of objects in the environment is updated. Redisplay 3. Display is redrawn with new view position, new user body configuration (if tracking head, hands, or whole body), new object locations. 4. And back to step one. 2 Low Latency is Key · latency: time lag between sensing a change and updating the picture · 1 msec latency leads to 1 mm error ± at common head/hand speeds · 50 msec (1/20 sec.) is common and generally seen as acceptable · Otherwise user feels nausea – if inner ear says you’ve moved but your eyes say otherwise – effect is strongest for peripheral vision – nausea is a serious problem for motion platforms (simulator sickness) – filmmakers know to pan slowly • Our system for full body tracking has 100ms latency—not so good. -
Using Virtual Reality to Improve Sitting Balance
BearWorks MSU Graduate Theses Fall 2017 Using Virtual Reality to Improve Sitting Balance Alice Kay Barnes Missouri State University, [email protected] As with any intellectual project, the content and views expressed in this thesis may be considered objectionable by some readers. However, this student-scholar’s work has been judged to have academic value by the student’s thesis committee members trained in the discipline. The content and views expressed in this thesis are those of the student-scholar and are not endorsed by Missouri State University, its Graduate College, or its employees. Follow this and additional works at: https://bearworks.missouristate.edu/theses Part of the Graphics and Human Computer Interfaces Commons, Occupational Therapy Commons, and the Physical Therapy Commons Recommended Citation Barnes, Alice Kay, "Using Virtual Reality to Improve Sitting Balance" (2017). MSU Graduate Theses. 3221. https://bearworks.missouristate.edu/theses/3221 This article or document was made available through BearWorks, the institutional repository of Missouri State University. The work contained in it may be protected by copyright and require permission of the copyright holder for reuse or redistribution. For more information, please contact [email protected]. USING VIRTUAL REALITY TO IMPROVE SITTING BALANCE A Master’s Thesis Presented to The Graduate College of Missouri State University TEMPLATE In Partial Fulfillment Of the Requirements for the Degree Master of Natural and Applied Science, Computer Science By Alice K. Barnes December 2017 Copyright 2017 by Alice Kay Barnes ii USING VIRTUAL REALITY TO IMPROVE SITTING BALANCE Computer Science Missouri State University, December 2017 Master of Natural and Applied Science Alice K. -
Virtual Retinal Display Market Business Trends, COVID – 19 Outbreak, Competitor Strategy
Downloaded from: justpaste.it/353e9 Virtual Retinal Display Market Business Trends, COVID – 19 Outbreak, Competitor Strategy Market Research Future has published a Research Report on “Virtual Retinal Display Market”. This Report Covers the Top Countries and Regions of the World, Including Market Share, Size, Trends, Growth, Revenue and much more across the globe. Market Research Future has come up with the latest report on the Global Virtual Retinal Display Market 2020. The survey covered the impact of COVID-19 on everything, including the economy. On this, MRFR reveals that the global market earlier achieved a valuation of USD 2.68 Million in 2017 and would now scale up to USD 23.84 million by 2023. The research report presents an all-inclusive estimation of the market and contains segments such as components and vertical. The report also offers a basic overview of the market size, share and competition segment with an essential introduction to manufacturers, regions, product types and applications. The study provides a complete outlook on the Virtual Retinal Display Market growth throughout the research study. There are different factors responsible to spur the growth and demand of virtual retinal display market in the long term. A virtual retinal display supports stereoscopic features and possesses the ability to provide separate images/videos to both eyes. Such 3D display technology is expected further to drive its adoption, in particular across gaming applications. Furthermore, virtual retinal displays require less hardware by the traditional display devices; therefore is lighter in weight. This is predictable to motivate its penetration in handheld gaming systems, mobile devices, computers, and laptops. -
Augmented Reality
Advances in Social Sciences Research Journal – Vol.6, No.7 Publication Date: July. 25, 2019 DoI:10.14738/assrj.67.6856. Shakeel, S. R., Shahbaz, U., & Khan, D. S. (2019). Augmented Reality. Advances in Social Sciences Research Journal, 6(7) 416-423. Augmented Reality Shazab Rehman Shakeel Department of CS & IT, University of management & Technology University Usman Shahbaz Department of CS & IT, University of management & Technology University Danish Shafeq Khan Department of CS & IT, University of management & Technology University ABSTRACT In this paper describe the general ideal feature of Augmented Reality (AR) plus central conception of this type of technology. At this time it is also describe the major ground of AR and is also useful in that particular ground and tells about the very important AR devices. Future guidelines are also discussed and AR depended future technologies explain. A few uniqueness of Augmented Reality systems and devices will be talk about and this paper also will explain about AR overview. Keywords: Augmented Reality, Virtual Reality, Scientific Visualization INTRODUCTION Technology of AR that includes the graphics of computer and wraps it on the actual world. Best overviews about technology are (R. Azuma, 1995) that distinct the fields eXpress more troubles and add all developed point. With the intention of paper gives an eXciting preliminary point for everyone in researching or using segmented reality. Most common term for AR is miXed reality (MR) (P. Milgram et al., 1993), which mention the domain that cover up telepresence, AR, VR and further technologies. Virtual reality is 3D environment that produce by computer that allow user use, go into and cooperate with artificial atmosphere (A.