Quick viewing(Text Mode)

Twelve-Year-Old Criminal Mastermind, Artemis Fowl, Hatches an Ingenious

Twelve-Year-Old Criminal Mastermind, Artemis Fowl, Hatches an Ingenious

Year Six English –

Artemis Fowl My name

Twelve-year-old criminal mastermind, , My class hatches an ingenious plot to steal all the gold in

land. Although a little dubious about the plan - indeed not even quite believing in the existence of fairies - his trusty bodyguard and companion, Butler, is on hand to help. However, they have not reckoned on Captain , who as first female officer in the Lower Elements Police Reconnaissance unit, or LEPrecon, has much to prove. When she is kidnapped by Artemis, she is determined to stand her ground and protect the fairy secrets. Artemis Fowl – Criminally good!

Name ______Monday 22nd June

By the end of this week, you will have written, edited and published your Artemis Fowl novel. This means that over the next few days, there will be lots of independent learning and writing opportunities.

First step: Can you remember your story? Pretend you have a partner sat next to you. Tell them your story aloud. Did you include your character descriptions, your setting descriptions, action, dialogue, key vocabulary etc.?

What key areas did you forget to include? Note these down as targets for you to remember when writing later this week!

My targets: 1.

2.

3.

What you may not know is that there is a graphic novel version of Artemis Fowl. These show the story through a mixture of images, text boxes, speech bubbles and thought bubbles. Have a look at these extracts and see what features you can identify!

Page 2 of 28 Name______

Here is the Graphic Novel Cue Card. Even though a graphic novel isn't our final writing outcome, it is useful to look at the language and structure needed to create one. Are there any you are not sure of? If there are, see if you can research them to find out what they are. I would suggest searching ‘What is a bleed in a graphic novel?’ for example.

When writing a longer narrative, creating a story board or a graphic novel can be a really clear planning tool for some of the more complex parts of your story to write.

Name ______You will need to choose a key event from your story to create your graphic novel about. I'm not going to choose where Artemis defeats the wizard until the end as I don't want the ending to be rushed. This gives me time to think about what needs to be included.

Either use the frames below or the blank pages to create your graphic novel. You may have noticed that the panels in the Artemis Fowl graphic novel are not all the same size. If you would like to experiment with this style, use the blank pages!

Page 4 of 28 Name______

Learning Statement:

Name ______

Page 6 of 28 Name______

Name ______

Page 8 of 28 Name______Tuesday 23rd June

Today is the day! You are going to finally be writing your narrative. Before you get going on working independently, let's have a look at how a slow write can help us get our story going.

I have thought back to what we have looked at over this unit and back in the Spring term to help me decide on this possible criteria for your slow write. Can you help me decide on the last one?

Slow Write Criteria 7 words Prepositional phrase Embedded clause Semi-colon Personification ?

You can either use this slow write criteria or create your own to structure the first paragraph of your narrative. I know that some of you find these really useful; so, remember that you can use them at any point when you are writing!

You will need to be able to flick back to you plans, flashbacks, descriptions etc. so you may want to write on a separate piece of paper. I have included some lined paper below if you don’t have any at home.

You have today and tomorrow to write your narrative. If you have any questions, ask them on Seesaw!

Learning Statement:

Name ______

Page 10 of 28 Name______

Name ______

Page 12 of 28 Name______

Name ______Wednesday 24th June

It's writing day! Today you will need to continue to write your narrative and will need to try and finish by the end of the lesson. Don't worry, you will have time to edit it tomorrow! Remember what you have already planned for AND written! There is more lined paper below for you to use.

Before you continue to write… Quick recap, where did you get to yesterday? When do you need to remember to put your flashback in?

Read back through your work whilst looking at your S plan. Where have you got to? Have you included everything? What must you remember to do next? Is your writing cohesive so far?

Learning Statement:

Page 14 of 28 Name______

Name ______

Page 16 of 28 Name______

Name ______

Page 18 of 28 Name______Thursday 25th June

Today is your chance to edit your narrative before publishing it tomorrow.

You will be taking a trip on the 'Editing Express' and stopping at many stations. Have a look through each of the cards below and edit your work according to what it says. You may need to spend longer on some cards than others. Off you go!

Name ______

Page 20 of 28 Name______

Amazing! You have made it all the way to 'Publishing Place'. This means that you are ready to write up your final draft of your novel tomorrow!

Learning Statement:

Name ______Friday 26th June

It is time to write up your novel in neat! Don’t rush, take your time. Go, go, go! There is even more paper below if you need it!

Learning Statement:

Page 22 of 28 Name______

Name ______

Page 24 of 28 Name______

Name ______

Page 26 of 28 Name______Week Four Extras

Glossary Chapter 7 Chapter 8 larcenies- theft temerity-boldness dubious-doubtful pallor-paleness lucrative-profitable in retrospect-look/think about back in time prodigious-unusual, exceptional tantamount-equal endeavour-try deprivation-lack of languishing-fade away, suffer lapsed-failed, former diplomatically-sensitively, subtly mausoleum-crypt, vault ricocheted-rebound vindictive-cruel, spiteful reprobate-troublemaker, rascal confiscated-take away imprudence-carelessness disintegrating-decayed, bad subsidence-collapse imploded-collapse inwards residue-remains shrapnel-fragments of a bomb delicate intricacies-complex details aplomb-self-confidence matrix-format, enclosure pulverized-crushed, broken rigor mortis-temporary stiffness of enraptured-charm, enchant joints after death intercontinental-international architrave- molding around a door or window infinitesimal-tiny vigilant-watchful gait-walk primitive-ancient serrated-jagged inevitably-unavoidable stealth-slyness expulsion-removal euphoria-elation, joy recessed-buried anaesthetic-painkiller constrained-forced narcotics-drugs ruse-trick paralysis-numbness, immobility inconceivable-unimaginable proverbial-well-known valour-bravery inaudible-too quiet jettisoning-throw away repelling-keep away disconcerting-disturbing valiant-brave deciphering-interpret/work out permeating-fill bravado-daring intuitively-instinctively irredeemable-hopeless rejuvenated-re-energized flatulence-gas/wind anomaly-irregularity wine-impregnated clay-clay full of wine coincided-overlap/matched maelstrom-turbulence/swirl Chapter 9 Chapter 9 continued deluding-deceive cadavers-corpse aeons-era/age dispel-dismiss remedied-solution/answer nonchalance-casual manner indignation-anger/resentment decipherable-understandable invaluable-precious austere-strict pomposity-self-importance recriminations-accusation decapitating-behead stifle-suppress congregated-gather masquerade-cover-up/pretend to be capitulated-surrender/give in aversion-dislike sentiment-feeling/emotion formidable-alarming/dreadful allure-charm/attraction implacable-merciless dismantled-taken apart reneged-go back on/break your promise imperative-crucial gullibility-too trusting/believing casualty-victim devious-deceitful incredulous-disbelieving exploit-use/develop sedative-tranquillizer protagonists-characters pragmatic-practical

Name ______Synopses

Chapter Seven – Back at LEP Central, Mulch Diggums is locked in a holding cell with a group of grouchy goblins intent on frying him. As the situation between Mulch and the goblins begins to escalate, an officer removes Mulch and he is brought to the surface per the request of Commander Root. Since Mulch has already lost his magic, he is able to tunnel into the Fowl Manor and help rescue Holly. While on this mission, Mulch discovers the Book that Artemis has hidden away. On his way out of the manor, Mulch traps a rabbit, creates an artificial cave-in, and fakes his own death. Holly manages to crack the floor enough to reveal a patch of earth and, planting the acorn, is able to complete the Ritual and replenish her magic. Loose in the manor, Holly is determined to get Artemis to release her, by whatever means necessary.

Chapter Eight – While trying to understand Mulch’s untimely demise, Lieutenant Cudgeon comes back to the base with the news that he is now in charge of the operation. After going to the Council to get approval, Cudgeon was placed in charge of the rescue mission and given approval to set a troll loose in the Fowl Manor. As Cudgeon prepares to release the troll, Holly makes her way to Artemis and gives him a swift punch to the face. Stunned, Artemis takes a minute to recover and in that time Holly reclaims her helmet, only to be told about the impending troll attack. Holly rushes towards the manor’s entrance, determined to cut off the troll. Butler is in the process of saving his sister when the troll breaks through the door. Despite shooting the beast, Butler is dealt a fatal wound and as he lies dying Holly reaches the scene. With only ineffective weapons at her disposal, Holly attacks the troll, doing minimal damage, and is flung against the wall. As it happens, Holly lands close enough to heal Butler who dons a suit of armor and fights the troll. As Butler is about to finish it, Holly demands that he spare its life, so he disposes of the beast outside for the fairies to deal with.

Chapter Nine & Epilogue - With the troll dealt with, the fairies move along with their plan to give Artemis the ransom money, recover Holly, and then bio-bomb Fowl Manor. Lieutenant Cudgeon is deposed and Commander Root regains authority, ordering the gold to be transported in. After Artemis receives the gold but before Holly leaves, Artemis bargains for a wish. When Holly is returned to the fairies, she comes with half of the gold. To celebrate getting the gold, Artemis toasts Juliet and Butler with drugged champagne, a drink he also takes himself, putting them all to sleep. The bio-bomb is sent in, but when the fairies try to enter Fowl Manor they all get sick as the magic prevents them from entering as they were not invited in. This is a result of Artemis figuring out a way to escape the time field, and keep the gold in the process. Once Artemis and Butler have woken up, Artemis is forced to explain himself. Artemis then proceeds to check on his mother, who is miraculously cured of her hallucinations and mental problems. Holly becomes the foremost authority on Artemis Fowl cases.

Page 28 of 28