Basic Moves Mai Shiranui Yuri Sakazaki

Total Page:16

File Type:pdf, Size:1020Kb

Basic Moves Mai Shiranui Yuri Sakazaki Gals Fighters [moves] - NEO Encyclopedia 1 / 5 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Mai Shiranui Yuri Sakazaki Athena Asamiya Leona Nakoruru Shermie Shiki Ichijo Akari Basic Moves Knockdown Attack Taunt Attack Evade Dodge Hops backwards Runs forward close Body Slam Mai Shiranui jump close Yume Zakura Benitsuru no Mai Kuro Tsubame no Mai jump Daiwa Fuusha Otoshi KaChoSen RyuEnBu Sachiyo Dori Kagero no Mai Hissatsu Shinobibachi Chijou Musasabi no Mai jump Kuuchuu Musasabi no Mai Desperation Moves Cho Hissatsu Shinobibachi Houou no Mai Sui Chou no Mai Pretty Burst Mai's Taunt * drain opponent's power Yuri Sakazaki jump close Tsubame Otoshi http://sindoni.altervista.org/neoencyclopedia/ 03/01/04 Gals Fighters [moves] - NEO Encyclopedia 2 / 5 En Yoku Ko Ou Ken HienSenpuuKyaku Kuu Ga Kuu Ga Ura Kuu Ga HienSenpuuKen Rai Koh Ken HyakuRetsu Binta Takuma Strike Desperation Moves Hien Houou Kyaku HaohShokohKen Mekki Zan Kuu Ga HienRekkou Pretty Burst Power Drink * speed up Athena Asamiya jump close Psychic Shoot Renkan Tai jump Phoenix Bomb jump Phoenix Arrow Psycho Teleport Psycho Ball Attack Psycho Sword * also in air Super Psychic Throw Psycho Reflector Athena Strike Desperation Moves Shining Crystal Bit Shining Crystal Bit Crystal Shoot jump Phoenix Fang Arrow Athena©s Multi Pretty Burst Athena©s Bao * regain life Leona jump close Heidern Inferno Strike Arc Moon Slasher Ground Saber http://sindoni.altervista.org/neoencyclopedia/ 03/01/04 Gals Fighters [moves] - NEO Encyclopedia 3 / 5 Ground Saber Gliding Buster jump X Caliber Baltic Launcher Earring Bakudan close Leona Bomb Attack Desperation Moves jump V-Slasher Rebel Spark Grateful Dead Airplane Bomb Pretty Burst Leona Slash * ? Nakoruru jump close Air Throw Heavy Slash Drop Kick jump Aerial Stomp Kick Annu Mutsube LeLa Mutsube Kamui Rimuse Shichikapu Etu Mamahaha Flight Mamahaha Flight Kamui Mutsube Nakoruru Upper Desperation Moves Nakoruru©s Rush Ererushi Kamui Rimuse Big Ice Strike Wolf Attack Pretty Burst Nakoruru Power * ? Shermie Shermie Stand Axle Spin Kick Shermie Double Strike close Shermie Spiral Shermie Whip Shermie Clutch Shermie Shoot http://sindoni.altervista.org/neoencyclopedia/ 03/01/04 Gals Fighters [moves] - NEO Encyclopedia 4 / 5 after command throw Shermie Cute Desperation Moves Shermie Flash Shermie Carnival Shermie Hyper Shoot Pretty Burst Shermie Flying Kiss * ? Shiki Front Kick close YomiOtoshi Tenhourin Tsuyu Barai Kuge A Kuge Un Shiki Psycho Ball jump then Shiki Head Stand Desperation Moves Explosive Teleport Tanmahajun Pretty Burst Shiki©s Snake Strike * drain opponent life to yours Ichijo Akari jump close Air Throw Electric Attack Front Kick jump Stomp Kick ShikiGami Tenku Gaiki DorotaBou 1 Gaiki DorotaBou 2 close Kawari HitoGata Henka HitoGata Akari©s Counter Tenmon Hoshi no Meguri Desperation Move jump Akari Air Rush ShikiGami Rikugou ShikiGami HyakkiYakou Pretty Burst Akari Pray * super meter unlimited for few seconds http://sindoni.altervista.org/neoencyclopedia/ 03/01/04 Gals Fighters [moves] - NEO Encyclopedia 5 / 5 http://sindoni.altervista.org/neoencyclopedia/ 03/01/04.
Recommended publications
  • Honoka Skyrim Mod Download Подпишитесь, Чтобы Загрузить Honkers Bikini
    honoka skyrim mod download Подпишитесь, чтобы загрузить Honkers Bikini. @Update So file got taken down. After a month its back thanks to discussing with Steam-Support team. They took the file under the review and found that my workshop submission does not breaks TOS(but it was banned previously for breaking TOS) . So if you were one of the people who reported/flagged my mod just because you don't like this kind of content and straight lying forcing your views onto others. You should feel bad. Don't like it, ignore and move on. From now on I'am going to remove any insults regarding my persona or listed mod. Non-english ones also. Grow up already. I am cleaning my HDD so I have decided to upload some of my crappy ports here to the Workshop. I might upload some more in the future , have plenty of finished & unfinished projects/ports for both females&males. It adds a Honoka Yellow Bikini from Dead or Alive 5 , also contains; Heels, eyeglasses and two variants of the head accessory ( which might not work with every hairstyle ) Includes yellow, red, brown, blue & pink colours. There might be some issues with more flexible poses or animations, especialy around thighs. You need a UNP based textures, since this outfit was based on the UNPB Cleavage. Cleavage is a variant body of UNPB , which focuses on the tighter tiddies. Modern skeleton aka XPMSE [www.nexusmods.com] [www.nexusmods.com] [www.nexusmods.com] Type "help honoka" in the console command. Find ID of the chest, spawn it using "player.placeatme xxx".
    [Show full text]
  • The Indigenous Shôjo: Transmedia Representations of Ainu Femininity In
    Journal of Anime and Manga Studies Volume 1 The Indigenous Shôjo: Transmedia Representations of Ainu Femininity in Japan’s Samurai Spirits, 1993–2019 Christina Spiker Volume 1, Pages 138-168 Abstract: Little scholarly attention has been given to the visual representations of the Ainu people in popular culture, even though media images have a significant role in forging stereotypes of indigeneity. This article investigates the role of representation in creating an accessible version of indigenous culture repackaged for Japanese audiences. Before the recent mainstream success of manga/anime Golden Kamuy (2014–), two female heroines from the arcade fighting game Samurai Spirits (Samurai supirittsu)— Nakoruru and her sister Rimururu—formed a dominant expression of Ainu identity in visual culture beginning in the mid-1990s. Working through the in-game representation of Nakoruru in addition to her larger mediation in the anime media mix, this article explores the tensions embodied in her character. While Nakoruru is framed as indigenous, her body is simultaneously represented in the visual language of the Japanese shôjo, or “young girl.” This duality to her fetishized image cannot be reconciled and is critical to creating a version of indigenous femininity that Japanese audiences could easily consume. This paper historicizes various representations of indigenous Otherness against the backdrop of Japanese racism and indigenous activism in the late 1990s and early 2000s by analyzing Nakoruru’s official representation in the game franchise, including her appearance in a 2001 OVA, alongside fan interpretations of these characters in self-published comics (dôjinshi) criticized by Ainu scholar Chupuchisekor. Keywords: Ainu, indigenous studies, shôjo, gender, arcade gaming, stereotypes Author Bio: Christina M.
    [Show full text]
  • King of Fighters É Uma Propriedade Intelectual Da SNK/Playmore
    1 PARA STREET FIGHTER: O JOGO DE RPG Créditos: Escrito por: Eric “Musashi” Souza e Odmir Fortes Com Contribuições de: Edson Golem, Gilvan Gouvea, Thiago Rosa “Shinken” Edição e Diagramação: Eric “Musashi” Souza. www.sfrpg.com.br/shotokan Street Fighter é uma propriedade Intelectual da CAPCOM. The King of Fighters é uma propriedade intelectual da SNK/Playmore. Storytelling RPG é um Sistema de Regras para RPGs Criado pela Withe Wolf escrito por Bill Bridges, Phil Brucato, Brian Campbell, Sean Lang, Mike Tinney e Stephan Wieck 2 Índice Introdução: South Town 05-08 Capitulo 1: Art of Fighting 09-28 Capitulo 2: Fatal Fury 29-60 Capitulo 3: Ikari Warriors 61-75 Capitulo 4: Psyco Soldiers 77-84 Capitulo 5: Saga Orochi 85-111 Capitulo 6: Saga NESTS 112-131 Capitulo 7: CRONICAS DE ASH 132-148 Capitulo 8: GAROU: MARK OF THE WOLVES 149-165 Capitulo 9: NOVAS MANOBRAS ESPECIAIS 166-178 3 4 INTRODUÇÃO: South town Prólogo: Posteriormente quando ele se aposentou, seu pupilo Bob Wilson assumiu o local. Este ambiente South Town é uma cidade localizado na costa sul costumava ser palco para muitas lutas de bar, dos EUA no estado da Flórida. South Town é mais tarde virou o ponto de encontro para baseada em Miami. Com o passar do tempo, diversos lutadores após os torneios. também atraiu a máfia italiana e chinesa devido à sua localização rentável para o mercado negro. Algum tempo na década de 1960, a máfia desapareceu misteriosamente e a paz voltou para as ruas. Na realidade, foram lentamente conquistados pela pseudo-agência policial, Howard Connection.
    [Show full text]
  • [Moves] Basic Moves HERO TEAM Ash Crimson
    The King of Fighters 2003 [moves] - NEO Encyclopedia 1 / 16 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Ash Crimson Duo Lon Shen Woo Terry Bogard Joe Higashi Griffon Ryo Sakazaki Robert Garcia Yuri Sakazaki Kim Kaphwan Chang Koehan Jhun Hoon Leona Ralf Jones Clark Steel Gato Billy Kane Ryuji Yamazaki King Mai Shiranui Blue Mary Benimaru Nikaido Shingo Yabuki Goro Daimon Athena Asamiya Hinako Shijou Malin K' Maxima Whip Kyo Kusanagi Iori Yagami Basic Moves Weak Punch Weak Kick Strong Punch Strong Kick Dash Backstep while being thrown close Throw Throw Escape when landing Safe Landing Taunt Forward Emergency Backward Emergency Evade Evade Guard Cancel Emergency when blocking or Guard Cancel Blow Off Evade when blocking * costs 1 level * costs 1 level Change Attack Change * costs 1 level * Change & Change Attack: switches teammates during battle. With Change your character wil taunt and then leap off screen while the other character will jump in. Using the Change Attack your character perform an attack and then the other character will leap on screen with a jumping attack. Can be used only when the "CHANGE OK!" is displayed over your Power Gauge. For 1st Member change to 2nd and change to 3rd For 2nd Member change to 1st and change to 3rd For 3rd Member change to 1st and change to 2nd * Desperation Moves (DM): costs 1 level. * Leader Desperation Moves (LDM): can be used only by the leader character of your team (the first you choose on the selection screen). Costs 2 levels.
    [Show full text]
  • CHRISTINA M. SPIKER Curriculum Vitae [email protected] |
    CHRISTINA M. SPIKER Curriculum Vitae [email protected] | www.cmspiker.com Department of Art and Art History St. Olaf College 1520 St. Olaf Ave Northfield, MN 55057 (507) 786 – 2126 EDUCATION Ph.D., Visual Studies, 2015 University of California, Irvine, Irvine, CA Dissertation: Ainu Fever: Indigenous Representation in a Transnational Visual Economy, 1868–1933 M.A., Visual Studies, 2010 University of California, Irvine, Irvine, CA Qualifying Paper: Creating an Origin, Preserving a Past: Arnold Genthe’s 1908 Ainu Photography B.A., East Asian Studies with Honors, minor in Japanese, 2007 Ursinus College, Collegeville, PA Thesis: Carnivals of Abjection in Contemporary Japanese Art: Aida Makoto and Murakami Takashi PROFESSIONAL APPOINTMENTS Visiting Assistant Professor of Art History Art and Art History, St. Olaf College, 2019–2022 Visiting Assistant Professor of Art History Art and Art History, St. Catherine University, 2016–2019 Visiting Assistant Professor of Art History Art and Art History, St. Olaf College, 2015–2016 FELLOWSHIPS, GRANTS, & AWARDS Fellowships 2015 Chancellor’s Club Fund for Excellence Fellowship, University of California Irvine 2013–2014 Advanced Graduate Research Fellowship, Pacific Rim Research Program, University of California 2013 Spencer Baird Society Resident Scholar, Smithsonian Institution Libraries 1 2013 Summer Dissertation Fellowship, School of Humanities, University of California Irvine 2010 Irvine Museum Summer Fellowship, University of California Irvine 2008–2009 UC Regents Fellowship, University of California
    [Show full text]
  • Super Nintendo
    UNESP - UNIVERSIDADE ESTADUAL PAULISTA DCSO - Departamento de Comunicação Social FAAC - Faculdade de Arquitetura, Artes e Comunicação Curso de Jornalismo LIVRO-REPORTAGEM: 101 GAMES INESQUECÍVEIS DE SUPER NINTENDO Bauru, 2013 Gabriela Garcia Brandão LIVRO-REPORTAGEM: 101 GAMES INESQUECÍVEIS DE SUPER NINTENDO Memorial de Projeto Experimental apresentado em cumprimento parcial às exigências do Curso de Jornalismo da Faculdade de Arquitetura, Artes e Comunicação, do Departamento de Comunicação Social, da UNESP – Universidade Estadual Paulista “Julio de Mesquita Filho”, para obtenção do título de Bacharel em Comunicação Social - Jornalismo. Orientadora do Projeto Experimental: Profa.Dra. Maria Cristina Gobbi Bauru, 2013 Aos pais, pela dedicação e incentivo. Agradecimentos Agradeço a UNESP pelo período que compartilhamos conhecimento. À orientadora professora Dra. Maria Cristina Gobbi, pelo acompanhamento pontual. Aos professores do curso de Jornalismo da Unesp. A todos que direta ou indiretamente Contribuíram para a realização deste trabalho. It’s dangerous to go alone; take this! The Legend of Zelda Sumário Introdução 1.1 Apresentação ............................................................................................ 7 1.2 Objeto ....................................................................................................... 8 1.3 Objetivos .................................................................................................. 8 1.3.1 Objetivo Geral ........................................................................
    [Show full text]
  • Pots Style Compilation
    CHARACTER MAIN THEME STAGE STORY FIGHT 1 STORY FIGHT 2 BOSS (FAKE) FINAL BOSS (SECRET) FINAL BOSS Nightmare Geese; THEME: Kyo; THEME: Esaka Ken; THEME: Stage of God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Reinterpretation (Ryu Suzaku Castle (Japan) Akuma THEME: Theme Ryu Forever (Kyo Kusanagi) Capcom - Street Fighter God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] [SSFFIIT HDR] of Akuma [SFIV] [KOF97] Remix [CvS2] [CvS2] STAGE: Geese Tower - Inner Sanctum [RBFFS] Nightmare Geese; THEME: Mai; THEME: "Floating" Cammy; THEME: M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Street Market (Chun-Li on a Fantasy for Chun-Li Beijing (China) [SFA2] Theme of Cammy Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] Yvonne Lerolle (Mai [SFIV] [SFIV] [CvS2] STAGE: Geese Tower - Inner Shiranui Stage) [FF3] Sanctum [RBFFS] Charlie; THEME: Rugal; THEME: The ЯR Nightmare Geese; THEME: Decisive Bout - Theme (Rugal Bernstein) M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Guile Stage [Street Ghost Valley, Nevada Guile of Charlie [SFA3] [KOF98] STAGE: The Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Fighter Tribute Album] (USA) [SFA3] STAGE: Frankfort Black Noah (round 1) [SFIV] [CvS2] STAGE: Geese Tower - Inner Hangar (USA) [SFA3] [KOF94] Sanctum [RBFFS] Nightmare Geese; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Theme of Sakura Setagaya-ku Ni-chome, Karin; THEME: Theme Yuri; THEME: Diet (Yuri Ryu; THEME: Ryu
    [Show full text]
  • PATCH NOTES Character Balance, Bug fixes
    THE KING OF FIGHTERS XIV Ver.3.00 PATCH NOTES Character balance, bug fixes ▶General ・Fixed an issue allowing to keep charging charged special moves if a direction key was pressed at a certain timing after special moves succesfully charged . ・Throws don't work anymore from the beginning of a guard stance and until blocking any opponent attack. ・Emergency Evasion, Guard Cancel Emergency Evasion, and Moving Distance properties have been standardized for all characters. ・Hit Stop duration on guard stances specific to guard points against certain projectiles has been changed. ・Collision coefficients for opponents stunned in the air have been changed. ▶Characters changelog KYO KUSANAGI BALANCED MOVE DESCRIPTION Fastened startup. Reduced distance. Backstep Changed hurtbox. Changed collision box. Fixed and issue where Rush combo could be activated Close Light Punch regardless of the situation (no hit / no guard). Reduced hitbox. Far Heavy Kick Expanded hurtbox. Ge-Shiki・Naraku Otoshi Reduced recovery time on hit. R.E.D. Kick Shortened overall recovery frames. Reduced guard point. 114 Shiki・Aragami Reduced guard point active frames. Ge-Shiki・Migiri Ugachi Changed low attack box. 115 Shiki・Dokugami Reduced guard point. Ura 108 Shiki・Orochinagi Reduced damage. Ura 108 Shiki・Orochinagi Increased damage. (MAX ver.) 182 Shiki Increased damage. 1 BENIMARU NIKAIDO BALANCED MOVE DESCRIPTION Delayed start-up frames. Reduced hitbox. Far Heavy Kick Expanded hurtbox. Extended overall recovery frames. Jump Heavy Kick Expanded hurtbox. Iai-Geri Limited attack follow-ups. Iai-Geri (EX ver.) Limited attack follow-ups. Inazuma Sandan-Geri Reduced damage. (EX ver.) Reduced attack follow-up window. Shortened active frames.
    [Show full text]
  • Moves] - NEO Encyclopedia 1 / 9
    SNK vs CAPCOM - The Match of the Millennium [moves] - NEO Encyclopedia 1 / 9 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Kyo Kusanagi Terry Bogard Iori Yagami Ryo Sakazaki Mai Shiranui Haohmaru Nakoruru Athena Asamiya Leona Ryu Ken Masters Chun Li Morrigan Felicia Zangief Sakura Kasugano Dan Hibiki Guile Basic Moves Weak Punch Weak Kick Hard Punch Hard Kick Tag Tag Counter * only in Tag guard * only in Tag Battle Battle Average Style Counter Style Rush Style * you can charge your Super Meter * Super Meter increases as you attack. * Super Meter is increased with chain with the Power Builder move. When You can gain up to two levels of super combo attacks. You can store up to 3 full you can perform Super Impact meter. At level 1, you can perform a stocks, but can only do level 1 Super Blast. When life bar is flashing and Super Impact Blast. At Level 2 any Super Impact Blast. MAX Impact Blast you have a full meter, you can do a Impact Blast become MAX Impact Blast moves cannot be performed MAX Impact Blast Hop forward Hop Back Dash Forward Hop Back Dodge Hop Back Guard Counter Guard Counter guard * uses Super Dodge Dodge Attack guard * uses Super Meter Meter Guard Counter while knocked Knockdown guard * uses Super Taunt down Recover Meter Taunt Power Builder Taunt * moves signed with !O must be earned in the Olympic mode first. They can be performed only at Super Meter level 2 (MAX Impact Blast), so cannot be used in Rush Style Kyo Kusanagi close Hatsu Gane http://sindoni.altervista.org/neoencyclopedia/
    [Show full text]
  • Yuri Sakazaki
    SNK vs CAPCOM - The Match of the Millennium [codes] - NEO Encyclopedia 1 / 5 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [codes] Alternate Color Hold down as you choose a character to pick their Alternate color. With the alternate color Nakoruru appear as Bust Nakoruru (also her win quotes are different). Play Alternate Cat Walk When choosing a song in Cat Walk, press instead of when you choose it. When you start playing, Felicia will be in her alternate color, the arrows will be replaced by mice pointing in the various directions, will be fishes, and will be bells. Play as Fio in Target 9 After you choose to start and before the game actually starts, press and you'll be Fio instead of Marco. Handicap Matches After you choose Tag or Team Battle, pick less than the maximum number allowed (2 for Tag, 3 for Team). After you choose press . The last box or boxes should be filled with an X, and you'll move on. So, you can fight 1 on 2, 1 on 3 or 2 on 3. Hidden Characters When you beat the game, there's a little screen that comes up after that credits. It's a picture of the hidden character you might get, and it's covered up by nine squares. Depending on the difficulty and how you did in the game, up to 6 squares will be uncovered. But, it's totally random what squares will be uncovered and sometimes it will try to uncover a square that already was.
    [Show full text]
  • Thrash Second Edition -Beta- by Ewen Cluney Thanks to My Real Life Friends, A.K.A
    Distant Star Games Presents Thrash Second Edition -beta- By Ewen Cluney Thanks To My real life friends, a.k.a. the Neko Machi-gumi (or failing that, “The Group”). The Thrash Mailing List gang and all the other Thrash fans that have supported me over the years. SNK, Capcom, Sammy, Tecmo, Namco, and too many oth- ers to mention. Credits Designed and written by Ewen Cluney ©2007 by Ewen Cluney This work is licensed under the Creative Commons Attribu- tion-NonCommercial 2.5 License. To view a copy of this li- cense, visit http://creativecommons.org/licenses/by-nc/2.5/ or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA. All mention of copyrighted works is for references purposes only and is not a challenge of copyright or trademark. X Go Play. Because playing games is fun. Table of Contents Introduction...................................................................................................................... 5 Inspiration...................................................................................................................... 8 Glossary of Game Terms ............................................................................................ 10 Chapter 1: Fighter Creation ......................................................................................... 13 Step 1: Concept ........................................................................................................... 13 Step 2: Motivation ......................................................................................................
    [Show full text]
  • SAMURAI SHODOWN IV Amakusaªs REVENGE
    From: [email protected] (Deuce) Newsgroups: rec.games.video.arcade Subject: [SS4] TAPFAQ, v3.0 Date: Fri, 17 Jan 97 05:33:42 GMT TTAAPPFFAAQQ SAMURAI SHODOWN IV AMAKUSAªs REVENGE TAPFAQ version 4.0 March 5th, 2003 SAMURAI SHODOWN IV: AMAKUSA'S REVENGE 378 MEGA SHOCK TAPFAQ By Deuce ([email protected]) PDF Version by Lee ([email protected]) Thanks To SNK (http://www.neogeo.co.jp, http://www.neogeo-usa.com) Donny Chan ([email protected]) For lots of character For giving us yet another unique and kickass game! quotes, and Galford's ending Kotani Harumi For sending me a movelist and the translated Sie Kensou ([email protected]) For Charlotte's ending storyline, as well as giving me the proper, simplified boss code! Mark Zutkoff ([email protected]) For complete Shawn Holmes ([email protected]) For the original transcriptions of all endings, and the ASCII art for the SS4 logo! TAPFAQ format. Plagiarism makes the world go round. :) Many thanks! John Beppu ([email protected]) Lots of initial playtest Shidoshi Naga ([email protected]) For the blood code! information Geese Howie ([email protected]) For figuring out how to Spencer Olson ([email protected]) For info on the time limit, call up the No Contests! characters and Finishing Moves Jason D. Franks ([email protected]) For various Ron Griffith ([email protected]) For a few endings and "goodies." some other neat stuff Madman ([email protected]) For the boss code! TuxKamen ([email protected]) For Honourable Death listings, Peter Williamson ([email protected]) For all the nifty ASCII map, detailed stage descriptions, tons of character his research into the intricacies of the CD combos! quotes, and every single move description you see here! Also, lots of move description "tweaking" for version 2.0.
    [Show full text]