Animation Timeline
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CARTOON NETWORK December 2018
CARTOON NETWORK December 2018 MON. TUE. WED. THU. FRI. SAT. SUN. 4:00 The Garfield Show season 2 We Bare Bears 4:00 4:30 Regular Show Steven Universe 4:30 5:00 Clarence The Amazing World of Gumball 5:00 5:30 The Pink Panther & Pals Oggy & the Cockroaches 12/22~Oggy & the Cockroaches (season 5) 5:30 6:00 HANAKAPPA (J) 6:00 6:15 PINGU 6:15 6:30 Thomas and Friends 6:30 7:00 Uncle Grandpa Uncle Grandpa 7:00 7:30 TEEN TiTANS GO! The Amazing World of Gumball 7:30 8:00 The Amazing World of Gumball Tom & Jerry series 8:00 8:30 Oggy & the Cockroaches 12/6~Oggy & the Cockroaches (season 5) 12/20~Oggy & the Cockroaches BEN 10 9:00 9:00 Tom & Jerry series Mighty Magiswords 9:15 9:30 Grizzy and the Lemmings The Powerpuff Girls 9:30 10:00 Thomas and Friends 12/8~ 12/2~ 10:30 HANAKAPPA (J) The Tom and Jerry Show The Tom and Jerry Show OK KO: Let's Be Heroes! OK KO: Let's Be Heroes! 10:45 PINGU 10:00 We Bare Bears We Bare Bears 11:00 The Pink Panther & Pals TEEN TiTANS GO! TEEN TiTANS GO! Clarence Clarence 11:30 We Bare Bears 11:45 The Garfield Show season 4 12/2~Hilltop Hospital 11:45 12:00 Thomas and Friends 12:00 12:30 HANAKAPPA (J) 12:30 12:45 PINGU 12:45 We Bare Bears 13:00 13:00 Adventure Time TEEN TiTANS GO! 13:30 14:00 Steven Universe Tom & Jerry series 14:00 14:30 Clarence Oggy & the Cockroaches 12/30~Oggy & the Cockroaches (season 5) 14:30 15:00 The Powerpuff Girls Uncle Grandpa 15:00 15:30 Tom & Jerry series Eagle Talon NEO(J) 15:30 16:00 TEEN TiTANS GO! Tom & Jerry series 16:00 16:30 Grizzy and the Lemmings 17:00 Eagle Talon NEO(J) The Amazing -
UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
September 19, 2013
B E A BAKE SALE SUPERSTAR W ITH THESE RECIPES f o o o , b 8 W AYNE1W ^ST|4ND A GANNETT COMPANY SUBSCRIBERS, FIND YOUR COPY OF INSPIRE WITH TODAY'S NEWSPAPER THURSDAY, SEPTEMBER 19, 2013 • hojnetownlife.com Westland festival board disbands ly as well as criticism from a this year and that were posted Fourth of July tradition ends after 43 years city council m em ber th at left on the festival Facebook page B razier feeling threatened. about it looking like a prison By Sue Mason this makes it official,” com The weather and the econo this year didn’t help.” Staff Writer mittee secretary Normie Bra m y over the p ast few years Brazier was talking about zier said. “It’s a sad day, a also had a significant impact fencing put up as a security The five-member Westland very sad day.” on attendance and revenue. measure on the festival Summer Festival Committee The committee, in a press The committee raised money groimds. Concern about safety Board of Directors last week release, issued Tuesday, said it to pay for the event from do ^ te r a melee at an earlier The Rick Stel Project is among voted unanimously to dissolve faced “many new challenges nations, sponsorships, vendor carnival in Westland prompted the bands performing and end a 43-year Fourth of that significantly impacted its fees and carnival commis changes in security, including Saturday at Westland's Brews. July tradition in the city. financial ability to produce the sions. a zero-tolerance policy and $ 1 0 Blues and Barbecue. -
El Cine De Animación Estadounidense
El cine de animación estadounidense Jaume Duran Director de la colección: Lluís Pastor Diseño de la colección: Editorial UOC Diseño del libro y de la cubierta: Natàlia Serrano Primera edición en lengua castellana: marzo 2016 Primera edición en formato digital: marzo 2016 © Jaume Duran, del texto © Editorial UOC (Oberta UOC Publishing, SL) de esta edición, 2016 Rambla del Poblenou, 156, 08018 Barcelona http://www.editorialuoc.com Realización editorial: Oberta UOC Publishing, SL ISBN: 978-84-9116-131-8 Ninguna parte de esta publicación, incluido el diseño general y la cubierta, puede ser copiada, reproducida, almacenada o transmitida de ninguna forma, ni por ningún medio, sea éste eléctrico, químico, mecánico, óptico, grabación, fotocopia, o cualquier otro, sin la previa autorización escrita de los titulares del copyright. Autor Jaume Duran Profesor de Análisis y Crítica de Films y de Narrativa Audiovi- sual en la Universitat de Barcelona y profesor de Historia del cine de Animación en la Escuela Superior de Cine y Audiovi- suales de Cataluña. QUÉ QUIERO SABER Lectora, lector, este libro le interesará si usted quiere saber: • Cómo fueron los orígenes del cine de animación en los Estados Unidos. • Cuáles fueron los principales pioneros. • Cómo se desarrollaron los dibujos animados. • Cuáles han sido los principales estudios, autores y obras de este tipo de cine. • Qué otras propuestas de animación se han llevado a cabo en los Estados Unidos. • Qué relación ha habido entre el cine de animación y la tira cómica o los cuentos populares. Índice -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Oroville Union High School District Hall of Fame Class of 2020 Biographies
Oroville Union High School District Hall of Fame Class of 2020 Biographies Elizabeth Belyea Liz graduated from Oroville High School (OHS) in 1973 and was a member of the California Scholastic Federation (CSF) and National Honor Society for three years and a Top Ten student as a junior. She was a member of the Girls Athletic Association (GAA) all four years and was named Senior Female Athlete the Year. In addition to being an outstanding athlete, she was a member of the OHS marching and pep bands, playing the French Horn, and was active in the American Field Service Club. Following her graduation from OHS, Liz attended Chico State where she majored in physical education and earned her BA degree in 1977. Three years later, she was awarded her MA degree and presented her thesis on the historical documentation of: “Organization and Administration of the California Collegiate Women’s Soccer Conference”. During her four years at Chico State, Liz directed the Women’s Intramural Sports Program, played six years of soccer and was a member of the women’s track team for two years. As a student-athlete on the soccer team, she was elected the first president of the California Collegiate Women’s Soccer Conference, North Division, a position she held for five years. Following Chico State, Liz joined the staff at University of California Santa Cruz (UCSC), coaching the women’s soccer team for two years and the men’s team for one year, and was the first female in the nation to become a men’s collegiate head soccer coach. -
The Formation of Temporary Communities in Anime Fandom: a Story of Bottom-Up Globalization ______
THE FORMATION OF TEMPORARY COMMUNITIES IN ANIME FANDOM: A STORY OF BOTTOM-UP GLOBALIZATION ____________________________________ A Thesis Presented to the Faculty of California State University, Fullerton ____________________________________ In Partial Fulfillment of the Requirements for the Degree Master of Arts in Geography ____________________________________ By Cynthia R. Davis Thesis Committee Approval: Mark Drayse, Department of Geography & the Environment, Chair Jonathan Taylor, Department of Geography & the Environment Zia Salim, Department of Geography & the Environment Summer, 2017 ABSTRACT Japanese animation, commonly referred to as anime, has earned a strong foothold in the American entertainment industry over the last few decades. Anime is known by many to be a more mature option for animation fans since Western animation has typically been sanitized to be “kid-friendly.” This thesis explores how this came to be, by exploring the following questions: (1) What were the differences in the development and perception of the animation industries in Japan and the United States? (2) Why/how did people in the United States take such interest in anime? (3) What is the role of anime conventions within the anime fandom community, both historically and in the present? These questions were answered with a mix of historical research, mapping, and interviews that were conducted in 2015 at Anime Expo, North America’s largest anime convention. This thesis concludes that anime would not have succeeded as it has in the United States without the heavy involvement of domestic animation fans. Fans created networks, clubs, and conventions that allowed for the exchange of information on anime, before Japanese companies started to officially release anime titles for distribution in the United States. -
Animation 1 Animation
Animation 1 Animation The bouncing ball animation (below) consists of these six frames. This animation moves at 10 frames per second. Animation is the rapid display of a sequence of static images and/or objects to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g., puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25, or 30 frames per second. Etymology From Latin animātiō, "the act of bringing to life"; from animō ("to animate" or "give life to") and -ātiō ("the act of").[citation needed] History Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting Five images sequence from a vase found in Iran to convey the perception of motion. A 5,000 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides. -
Pd Films List 0824
PD FILMS LIST 2012/8/23 現在 FILM Title 日本映画名 制作年度 キャラクター NO 1 Sabouteur 逃走迷路 1942 2 Shadow of a Doubt 疑惑の影 1943 3 The Lady Vanishe バルカン超特急 1938 4 From Here Etanity 地上より永遠に 1953 5 Flying Leather Necks 太平洋航空作戦 1951 6 Shane シェーン 1953 7 The Thief Of Bagdad 1・2 (1924) バクダッドの盗賊 1・2 (1924) 1924 8 I Confess 私は告白する 1953 9 The 39 Steps 39夜 1935 10 Strangers On A Train 見知らぬ乗客 1951 11 Foreign Correspon 海外特派員 1940 12 The Big Lift 大空輸 1950 13 The Grapes of Wirath 怒りの葡萄 上下有 1940 14 A Star Is Born スター誕生 1937 15 Tarzan, the Ape Man 類猿人ターザン 1932 16 Little Princess 小公女 1939 17 Mclintock! マクリントック 1963APD 18 Beneath the 12Mile Reef 12哩の暗礁の下に 1953 19 PePe Le Moko 望郷 1937 20 The Bicycle Thief 自転車泥棒 1948 21 Under The Roof of Paris 巴里の屋根の根 下 1930 22 Ossenssione (R1.2) 郵便配達は2度ベルを鳴らす 1943 23 To Kill A Mockingbird (R1.2) アラバマ物語 1962 APD 24 All About Eve イヴの総て 1950 25 The Wizard of Oz オズの魔法使い 1939 26 Outpost in Morocco モロッコの城塞 1949 27 Thief of Bagdad (1940) バクダッドの盗賊 1940 28 The Picture of Dorian Grey ドリアングレイの肖像 1949 29 Gone with the Wind 1.2 風と共に去りぬ 1.2 1939 30 Charade シャレード(2種有り) 1963 APD 31 One Eyed Jacks 片目のジャック 1961 APD 32 Hangmen ハングマン 1987 APD 33 Tulsa タルサ 1949 34 Deadly Companions 荒野のガンマン 1961 APD 35 Death Sentence 午後10時の殺意 1974 APD 36 Carrie 黄昏 1952 37 It Happened One Night 或る夜の出来事 1934 38 Cityzen Ken 市民ケーン 1945 39 Made for Each Other 貴方なしでは 1939 40 Stagecoach 駅馬車 1952 41 Jeux Interdits 禁じられた遊び 1941 42 The Maltese Falcon マルタの鷹 1952 43 High Noon 真昼の決闘 1943 44 For Whom the Bell tolls 誰が為に鐘は鳴る 1947 45 The Paradine Case パラダイン夫人の恋 1942 46 I Married a Witch 奥様は魔女 -
An Animated Comedy for 8-12 Year Olds 26 X 12Min SERIES
An animated comedy for 8-12 year olds 26 x 12min SERIES © 2014 MWP-RDB Thongs Pty Ltd, Media World Holdings Pty Ltd, Red Dog Bites Pty Ltd, Screen Australia, Film Victoria and the Australian Broadcasting Corporation. Whale Bay isis homehome toto thethe disaster-pronedisaster-prone ThongThong familyfamily andand toto Australia’sAustralia’s leastleast visitedvisited touristtourist attraction,attraction, thethe GiantGiant Thong.Thong. ButBut thatthat maymay bebe about to change, for all the wrong reasons... Series Synopsis ........................................................................3 Holden Character Guide....................................................4 Narelle Character Guide .................................................5 Trevor Character Guide....................................................6 Brenda Character Guide ..................................................7 Rerp/Kevin/Weedy Guide.................................................8 Voice Cast.................................................................................9 ...because it’s also home to Holden Thong, a 12-year-old with a wild imagination Creators ...................................................................................12 and ability to construct amazing gadgets from recycled scrap. Holden’s father Director’s‘ Statement..........................................................13 Trevor is determined to put Whale Bay on the map, any map. Trevor’s hare-brained tourist-attracting schemes, combined with Holden’s ill-conceived contraptions, -
Contentious Comedy
1 Contentious Comedy: Negotiating Issues of Form, Content, and Representation in American Sitcoms of the Post-Network Era Thesis by Lisa E. Williamson Submitted for the Degree of Doctor of Philosophy The University of Glasgow Department of Theatre, Film and Television Studies 2008 (Submitted May 2008) © Lisa E. Williamson 2008 2 Abstract Contentious Comedy: Negotiating Issues of Form, Content, and Representation in American Sitcoms of the Post-Network Era This thesis explores the way in which the institutional changes that have occurred within the post-network era of American television have impacted on the situation comedy in terms of form, content, and representation. This thesis argues that as one of television’s most durable genres, the sitcom must be understood as a dynamic form that develops over time in response to changing social, cultural, and institutional circumstances. By providing detailed case studies of the sitcom output of competing broadcast, pay-cable, and niche networks, this research provides an examination of the form that takes into account both the historical context in which it is situated as well as the processes and practices that are unique to television. In addition to drawing on existing academic theory, the primary sources utilised within this thesis include journalistic articles, interviews, and critical reviews, as well as supplementary materials such as DVD commentaries and programme websites. This is presented in conjunction with a comprehensive analysis of the textual features of a number of individual programmes. By providing an examination of the various production and scheduling strategies that have been implemented within the post-network era, this research considers how differentiation has become key within the multichannel marketplace.