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Inaugural DICE Europe
THE ACADEMY OF INTERACTIVE ARTS AND SCIENCES CROSSES THE POND TO LONDON TO DEBUT D.I.C.E. EUROPE Partners with Video Game Intelligence to Launch Premier European Interactive Entertainment Gathering LOS ANGELES and LONDON – June 7, 2013 – The Academy of Interactive Arts & Sciences (AIAS), in partnership with Video Games Intelligence (VGI), today announced the inaugural D.I.C.E. (Design, Innovate, Communicate, Entertain) Europe conference that will premiere Sept. 24-25, 2013 at the Royal Garden Hotel. Like the annual D.I.C.E. Summit in Las Vegas, which draws some of the brightest and most influential interactive entertainment industry leaders, decision makers and visionaries, D.I.C.E. Europe will offer an unparalleled experience highlighted by premium networking opportunities and a stellar speaker lineup. This two-day event will open Tuesday, Sept. 24, with a full day of networking events for attendees to flex their competitive muscles; organizers will reprise many of the popular events from D.I.C.E. Vegas with a go-karting tournament and a casino poker night. On Wednesday, Sept. 25, there will be a full day of speaker sessions to address the dynamic changes and growth of the industry. The D.I.C.E. Summit speaker program is renowned for jump starting the key industry conversations that resonate throughout the year, and impact the trends directly affecting the industry. The first speakers exemplify the types of industry luminaries who will enlighten, inspire and challenge the attendees. • Rich Hilleman, Chief Creative Director of Electronic Arts, who started developing product with Chuck Yeager's Flight Simulator and continued on with some of the most beloved EA titles. -
For Immediate Release New Speakers Added to 2013 Dice
FOR IMMEDIATE RELEASE NEW SPEAKERS ADDED TO 2013 D.I.C.E. SUMMIT LINE-UP Interactive Industry Insiders from Disney Interactive, Rovio, and others to Discuss Trends in Mobile, Free- to-Play, Transmedia Development CALABASAS, Calif. – Jan. 10, 2013 – The Academy of Interactive Arts & Sciences (AIAS) today confirmed a new round of speakers for the 2013 D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit, which will be held at the Hard Rock Hotel and Casino Las Vegas, Feb. 5-8, 2013. This line-up of industry luminaries will tackle topics shaping the future of interactive entertainment – from building a mobile blockbuster to the evolution of gaming. Speakers at the annual D.I.C.E. Summit have historically set the tone for what’s to come in the interactive entertainment industry, and the 2013 lineup continues that legacy. Recently confirmed speakers for the 2013 D.I.C.E Summit include: • Warren Spector, veteran electronic game designer/producer at Junction Point Studios, a division of Disney Interactive. Spector will speak on “Hey, You kids! Get Outta My Yard! or The Graying of Gaming,” discussing the impact of aging on gamers, developers, and the medium. He will examine how the graying of gaming affects game content, player commitment, design philosophy, gaming platforms, mainstream media interactions and, the future! • Petri Järvilehto, Executive Vice President of Games at Rovio, will speak on “The Age of the Mobile Blockbuster: Launching Angry Birds Star Wars.” He will present how Rovio is transforming the industry with blockbuster simultaneous launches that synchronize gaming, consumer goods, and animation to create expansive entertainment experiences. -
Strategy Guide
STRATEGY GUIDE © Wargaming.net 2006 Strategy guide for Massive Assault Network 2 Are you easily kicking AI opponents but get beaten heavily by live opponents? Would you like to find the secret of how to win against stronger players and dramatically improve your skills in this game? Are you ready to climb to the top of the ranking ladder? If you answered “yes” to any of the above questions then this strategy guide is for you. Whether you are an experienced player or just a newbie looking for some advice, this guide is tailored by game developers to give you precious tips on how to master and improve your strategy in Massive Assault Network 2! 2 Strategy guide for Massive Assault Network 2 Table of contents: Introduction 4 Chapter1: Strategic planning Preliminary strategic plan and disclosure of the first country 5 Correcting the initial strategic plan 8 Fighting for slight domination and getting overwhelming supremacy 10 Some tricks for successful naval battles 13 Chapter 2: Tactical tips and tricks in Massive Assault Network 2 Mastering effective deployment strategy 15 Planning an invasion into a neutral or enemy country 15 Defining goals to set your guerrilla forces 17 Crafting the army's structure according to the situation 24 Destroying or neutralizing enemy aviation 25 The transportation range of forces, and hidden or obvious threats 28 Things to keep in mind when planning naval operations 30 Think twice before committing your orders 35 Chapter 3: finding opponents and moving up the ranking ladder Tips for finding opponents 37 How to compete and get top scores 38 Preserving achieved rank 40 3 Strategy guide for Massive Assault Network 2 Introduction Massive Assault Network 2 (MAN2) takes all the best from its predecessor Massive Assault and adds new features that elevate gameplay to a higher level and that make the gaming experience even more exciting. -
Finding Aid to the Wargaming.Net Records, 2009-2018
Brian Sutton-Smith Library and Archives of Play Wargaming.net Records Finding Aid to the Wargaming.net Records, 2009-2018 Summary Information Title: Wargaming.net records Creator: Wargaming.net (primary) ID: 118.2333 Date: 2009-2018 (inclusive) Extent: 815 GB (digital) Language: This collection is mainly in English and Russian, with some instances of Japanese, French, German, and other Eastern European languages. These are indicated in the Contents List section of this finding aid. Abstract: The Wargaming.net records are a compilation of photos, videos, graphics, presentations, and text documents created by staff at Wargaming.net. Materials include product photos, convention photos, staff information, studio documentation, promotional videos, press releases, and more. The bulk of the materials are dated between 2012-2018. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, they have given permission for The Strong to make copies in all media for museum, educational, and research purposes. Conditions Governing Access: At this time, digital videos in this collection are limited to on- site researchers only. It is possible that certain formats may be inaccessible or restricted. Please see The Strong’s Digital Games Files Access Policy. Custodial History: The Wargaming.net collection was donated to The Strong in April 2018 as a gift from Wargaming Group Ltd.