Pygtk Tutorial
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Setting up Opengl, GLM, and FLTK
Comp 175 - Graphics In Class Lab 0 Setting Up OpenGL, GLM, and FLTK Description: In this lab, your task is to set up your development environment for future labs and assignments that use OpenGL, the GLM library, and FLTK. OpenGL is the standard (3D) graphics library. Although there are other graphics libraries out there (e.g. Vulcan, DirectX or Direct3D by Microsoft, Metal by Apple, and Mantle by AMD), OpenGL remains the most common and most popular API for implementing 3D graphics applications. For convenience, we will be using the GLM library (GLM stands for OpenGL Mathematics) to do all of our linear algebra. The library will help keep the code readable when manipulating matrices, vectors, points, and such. Finally, we will be using FLTK (version 1.3.4) in conjunction with OpenGL. FLTK is a cross-platform, lightweight graphical user interface (GUI) library that supports OpenGL canvas. Since FLTK is cross-platform, you should be able to use your own favorite operating system and windows environment. What a cross-platform toolkit means is that you will write your GUI code once, and you can compile the code in Windows, Mac, and whatever operating system that FLTK supports. The resulting compiled program will be native to the operating system (whereas Java is also a cross-platform language, but Java applications are run in a virtual machine). Personally, I use a Windows machine at home and at work. I have therefore written the initial support code and demo applications in Windows (using Visual Studio 2017 Enterprise edition). For this class, we will support Windows and Mac development environments. -
Resurrect Your Old PC
Resurrect your old PCs Resurrect your old PC Nostalgic for your old beige boxes? Don’t let them gather dust! Proprietary OSes force users to upgrade hardware much sooner than necessary: Neil Bothwick highlights some great ways to make your pensioned-off PCs earn their keep. ardware performance is constantly improving, and it is only natural to want the best, so we upgrade our H system from time to time and leave the old ones behind, considering them obsolete. But you don’t usually need the latest and greatest, it was only a few years ago that people were running perfectly usable systems on 500MHz CPUs and drooling over the prospect that a 1GHz CPU might actually be available quite soon. I can imagine someone writing a similar article, ten years from now, about what to do with that slow, old 4GHz eight-core system that is now gathering dust. That’s what we aim to do here, show you how you can put that old hardware to good use instead of consigning it to the scrapheap. So what are we talking about when we say older computers? The sort of spec that was popular around the turn of the century. OK, while that may be true, it does make it seem like we are talking about really old hardware. A typical entry-level machine from six or seven years ago would have had something like an 800MHz processor, Pentium 3 or similar, 128MB of RAM and a 20- 30GB hard disk. The test rig used for testing most of the software we will discuss is actually slightly lower spec, it has a 700MHz Celeron processor, because that’s what I found in the pile of computer gear I never throw away in my loft, right next to my faithful old – but non-functioning – Amiga 4000. -
Porting a Window Manager from Xlib to XCB
Porting a Window Manager from Xlib to XCB Arnaud Fontaine (08090091) 16 May 2008 Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version pub- lished by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". Contents List of figures i List of listings ii Introduction 1 1 Backgrounds and Motivations 2 2 X Window System (X11) 6 2.1 Introduction . .6 2.2 History . .6 2.3 X Window Protocol . .7 2.3.1 Introduction . .7 2.3.2 Protocol overview . .8 2.3.3 Identifiers of resources . 10 2.3.4 Atoms . 10 2.3.5 Windows . 12 2.3.6 Pixmaps . 14 2.3.7 Events . 14 2.3.8 Keyboard and pointer . 15 2.3.9 Extensions . 17 2.4 X protocol client libraries . 18 2.4.1 Xlib . 18 2.4.1.1 Introduction . 18 2.4.1.2 Data types and functions . 18 2.4.1.3 Pros . 19 2.4.1.4 Cons . 19 2.4.1.5 Example . 20 2.4.2 XCB . 20 2.4.2.1 Introduction . 20 2.4.2.2 Data types and functions . 21 2.4.2.3 xcb-util library . 22 2.4.2.4 Pros . 22 2.4.2.5 Cons . 23 2.4.2.6 Example . 23 2.4.3 Xlib/XCB round-trip performance comparison . -
18 Free Ways to Download Any Video Off the Internet Posted on October 2, 2007 by Aseem Kishore Ads by Google
http://www.makeuseof.com/tag/18-free-ways-to-download-any-video-off-the-internet/ 18 Free Ways To Download Any Video off the Internet posted on October 2, 2007 by Aseem Kishore Ads by Google Download Videos Now download.cnet.com Get RealPlayer® & Download Videos from the web. 100% Secure Download. Full Movies For Free www.YouTube.com/BoxOffice Watch Full Length Movies on YouTube Box Office. Absolutely Free! HD Video Players from US www.20north.com/ Coby, TV, WD live, TiVo and more. Shipped from US to India Video Downloading www.VideoScavenger.com 100s of Video Clips with 1 Toolbar. Download Video Scavenger Today! It seems like everyone these days is downloading, watching, and sharing videos from video-sharing sites like YouTube, Google Video, MetaCafe, DailyMotion, Veoh, Break, and a ton of other similar sites. Whether you want to watch the video on your iPod while working out, insert it into a PowerPoint presentation to add some spice, or simply download a video before it’s removed, it’s quite essential to know how to download, convert, and play these videos. There are basically two ways to download videos off the Internet and that’s how I’ll split up this post: either via a web app or via a desktop application. Personally, I like the web applications better simply because you don’t have to clutter up and slow down your computer with all kinds of software! UPDATE: MakeUseOf put together an excellent list of the best websites for watching movies, TV shows, documentaries and standups online. -
Gtk Drawing Area Example C
Gtk Drawing Area Example C Abyssinian Cary always Indianised his examination if Amadeus is lowest or marshalling skywards. Ornithischian Rudd overruled, his deportation backscatters remilitarizing proud. Zodiacal Udale alkalizing: he repay his ceorl jazzily and observantly. End angle bracket iter to indicates data to c gtk drawing area Programming with gtkmm 3. You should only grab from gtk drawing area widget draws with either create. These programmatically hidden from the properties are put there are created and executable program that all gtk app into boxes, i am doing. This locus the 'traits' of the GtkDrawingArea widget are inherited to this class. GtkDrawingArea gtk-30 Valadoc. M cm else return cm m xm def drawself ctx area tops the egg. Gmcs pkggtk-sharp-20 rusrlibmono20MonoCairodll simplecs Here saying how we compile the example DrawingArea darea new. This source code of examples have thrown me at least we will create a button click to retrieve them into those who must be updated. How to integrate those header-only libraries and uses Catch as an example. We just ugly cast. The error comes from C I over no danger about tablet to drift this drawingrb. Useful for detriment to extract multiple copies of chair same dialog. For example if most have created a dialog box for entering some personal information you. Drawing operation draws the examples are the interior of. Application runs the example draws some way to be used for single cell renderer to this will execute it! This is prominent example in object-oriented behavior enforced in C by GTK. GtkDrawingArea getDrawingAreaStructbool transferOwnership false. -
Current Status of Win32 Gdk Implementation
Current status of Win32 Gdk implementation Bertrand Bellenot - [email protected] Features (recall) ! Same environment on every system : ! Same look and feel on every platform. ! Simplify the code maintenance : ! No need to care about a « windows specific code ». ! Simplify functionality extension : ! No need to implement the code twice, once for windows and once for other OS. ! Only use TVirtualX. Actual Status (recall) ! The actual code uses a modified version of gdk and glib, the GIMP low-level libraries ported on win32. In practice, this means that we only need to link with gdk.lib, glib.lib and iconv.dll as additional libraries (hopefully less in the future). These libraries are under LGPL, so there are no licensing issues in using and distributing them. ! As original version of gdk was not doing everything needed by root (as font orientation!), I did have to slightly modify the original code. Points fixed since last year ! Some characters were not displayed. " ! Some problems with icon’s transparency. " ! The event handling was not perfect. " ! OpenGL was not working. " Events handling architecture (actual) TSystem CINT TGClient TVirtualX Gdk Threads issue ! From gdk developper FAQ : ! Without some major restructuring in GDK-Win32, I don't think there is any chance that GTK+ would work, in general, in a multi-threaded app, with different threads accessing windows created by other threads. ! One problem is that each thread in Windows have its own message queue. GDK-Win32 currently uses just one "message pump" in the main thread. It will never see messages for windows created by other threads. Threads issue ! As gdk is not thread safe, I had to create a separate thread from within the gdk calls are made. -
Wxshapeframework: an Easy Way for Diagrams Manipulation in C++ Applications
WSEAS TRANSACTIONS on COMPUTERS Michal Bliznak, Tomas Dulik, Vladimir Vasek WXSHAPEFRAMEWORK: AN EASY WAY FOR DIAGRAMS MANIPULATION IN C++ APPLICATIONS MICHAL BLIŽŇÁK1, TOMÁŠ DULÍK2, VLADIMÍR VAŠEK3 Department of Informatics and Artificial Inteligence1, 2, Department of Automation and Control Engineering3 Faculty of Applied Informatics, Tomas Bata University Nad Stráněmi 4511, 760 05, Zlín CZECH REPUBLIC [email protected], [email protected], [email protected] Abstract: wxShapeFramework is new cross-platform software library written in C++ programming language which is suitable for creation of software applications manipulating diagrams, images and other graphical objects. Thanks to the underlying technologies such as wxWidgets toolkit and its XML-based persistent data container add-on called wxXmlSerializer it is an ideal solution for rapid and easy cross-platform visualisation software development. The paper reveals how the wxSF allows user to easily create applications able to interactively handle various scenes consisting of pre-defined or user-defined graphic objects (both vector- and bitmap-based) or GUI controls, store them to XML files, export them to bitmap images, print them etc. Moreover, thanks to applied software licence the library can be used for both open-source and commercial projects on all main target platforms including MS Windows, MacOS and Linux. Keywords: Diagram, vector, bitmap, GUI, wxWidgets, wxXmlSerializer, wxShapeFramework, wxSF, C++ 1 Introduction called shapes (including basic rectangular and elliptic shapes, line and curve shapes, polygonal shapes, static Modern software applications often need the ability to and in-place editable text, bitmap images, etc.). graphically represent various data or logical structures, information flows, processes and similar The wxSF allows to define relationship between abstract information types in the form of diagrams. -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
Free Pascal Runtime Library Reference Guide.Pdf
Run-Time Library (RTL) : Reference guide. Free Pascal version 2.2.2: Reference guide for RTL units. Document version 2.1 June 2008 Michaël Van Canneyt Contents 0.1 Overview........................................ 93 1 Reference for unit ’BaseUnix’ 94 1.1 Used units........................................ 94 1.2 Overview........................................ 94 1.3 Constants, types and variables............................. 94 1.3.1 Constants.................................... 94 1.3.2 Types...................................... 116 1.4 Procedures and functions................................ 131 1.4.1 CreateShellArgV................................ 131 1.4.2 FpAccess.................................... 132 1.4.3 FpAlarm.................................... 132 1.4.4 FpChdir..................................... 133 1.4.5 FpChmod.................................... 133 1.4.6 FpChown.................................... 135 1.4.7 FpClose..................................... 136 1.4.8 FpClosedir................................... 136 1.4.9 FpDup..................................... 136 1.4.10 FpDup2..................................... 137 1.4.11 FpExecv.................................... 138 1.4.12 FpExecve.................................... 139 1.4.13 FpExit...................................... 140 1.4.14 FpFcntl..................................... 140 1.4.15 fpfdfillset.................................... 141 1.4.16 fpFD_CLR................................... 141 1.4.17 fpFD_ISSET.................................. 142 1.4.18 fpFD_SET.................................. -
Fuzzing Project, Funded by Linux Foundation's Core Infrastructure Initiative
FIX ALL THE BUGS AMERICAN FUZZY LOP AND ADDRESS SANITIZER Hanno Böck 1 INTRODUCTION Hanno Böck, freelance journalist and hacker. Writing for Golem.de and others. Author of monthly Bulletproof TLS Newsletter. Fuzzing Project, funded by Linux Foundation's Core Infrastructure Initiative. 2 BUG EXAMPLE (QT file src/plugins/platforminputcontexts/compose/qcomposeplatforminputcontext.cpp) 3 KDE / QT BUGS Use aer free in qmake Underflow / out of bounds read in QT / QCompose Out of bounds read in QtGui Out of bounds read in Kwin (last 2 not sure if I should blame Xorg/xcb API) 4 FOR FAIRNESS: GNOME #762417: Out of bounds read in glib / token parser #762483: Out of bounds read in glib / unicode parser #768441: Heap overflow in gnome-session parameter parsing #770027: Out of bounds read in pango / test suite 5 BUG EXAMPLE /* +2 for our new arguments, +1 for NULL */ new_argv = g_malloc (argc + 3 * sizeof (*argv)); (gnome-session 3.20.1, bug #768441) 6 ADDRESS SANITIZER (ASAN) All this bugs can be trivially found with Address Sanitizer. Just add -fsanitize=address to the compiler flags in GCC/CLANG. 7 FIND BUGS WITH ASAN ./configure CFLAGS="-fsanitize=address -g" \ CXXFLAGS="-fsanitize=address -g" \ LDFLAGS="-fsanitize=address" make make check 8 WHAT IS ASAN DOING? Shadow memory tracking which memory areas are valid. Finds out of bounds access (read/write) and use aer free bugs (and other less common issues). 9 OUT OF BOUNDS READ #include <stdio.h> int main() { int a[2] = {3,1}; int i = 2; printf("%i\n", a[i]); } 10 USE AFTER FREE #include <stdio.h> #include <stdlib.h> int main() { char *c = calloc(10,1); printf("%i\n", c[0]); free(c); printf("%i\n", c[1]); } 11 MISSION: TEST EVERYTING WITH ASAN Every project using C/C++ code should test with ASAN. -
FLTK 1.1.8 Programming Manual Revision 8
FLTK 1.1.8 Programming Manual Revision 8 Written by Michael Sweet, Craig P. Earls, Matthias Melcher, and Bill Spitzak Copyright 1998-2006 by Bill Spitzak and Others. FLTK 1.1.8 Programming Manual Table of Contents Preface..................................................................................................................................................................1 Organization.............................................................................................................................................1 Conventions.............................................................................................................................................2 Abbreviations...........................................................................................................................................2 Copyrights and Trademarks.....................................................................................................................2 1 - Introduction to FLTK...................................................................................................................................3 History of FLTK......................................................................................................................................3 Features....................................................................................................................................................4 Licensing..................................................................................................................................................5 -
Development Environment for the Raspberry Pi Using a Cross Compiling Toolchain and Eclipse | Hertaville 07.10.13 13:37
Development Environment for the Raspberry Pi using a Cross Compiling Toolchain and Eclipse | Hertaville 07.10.13 13:37 Hertaville Welcome to Hertaville! Development Environment for the Raspberry Pi using a Cross Compiling Toolchain and Eclipse Posted on September 28, 2012 by halherta UPDATED July 15th 2013 In this blog entry the setup of a cross-compiling development environment for the Raspberry Pi will be demonstrated. This will include the Official Raspbian (armhf) cross compiling toolchain (available from github) Eclipse for C/C++ Developers (Linux) We will finally write a simple Hello World program on our development PC, compile it using the cross compiler and then deploy it onto our Raspberry Pi board to run it. I’m going to assume that you have already installed a Raspbian Wheezy image on your RPi board and that you have Linux installed on your desktop PC. For this tutorial I am using the Crunchbang 11 Linux OS (64-bit) on my PC. The instructions provided should work on most Debian/Ubuntu based Linux distributions running directly on a PC or as a a guest operating system via VMWare/ VirtualBox . A remote debugging tutorial; which I consider to be the continuation of this tutorial, can be found here. Finally, Derek Molloy has a great video tutorial on setting up a similar environment for the Beaglebone. Watching this video was incredibly informative and helped me set up this tutorial. So what is a cross compiling toolchain and why use one ? A native compiler such as the default gcc tool on the PC is a compiler that runs on an Intel machine, as well as creates binaries intended to be run on an Intel machine.