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TFM 327 / 627 Syllabus V2.0
TFM 327 / 627 Syllabus v2.0 TFM 327 - FILM AND VIDEO EDITING / AUDIO PRODUCTION Instructor: Greg Penetrante OFFICE HOURS: By appointment – I’m almost always around in the evenings. E-MAIL: [email protected] (recommended) or www.facebook.com/gregpen PHONE : (619) 985-7715 TEXT: Modern Post Workflows and Techniques – Scott Arundale & Tashi Trieu – Focal Press Highly Recommended but Not Required: The Film Editing Room Handbook, Hollyn, Norman, Peachpit Press COURSE PREREQUISITES: TFM 314 or similar COURSE OBJECTIVES: You will study classical examples of editing techniques by means of video clips as well as selected readings and active lab assignments. You will also will be able to describe and demonstrate modern post-production practices which consist of the Digital Loader/Digital Imaging Technician (DIT), data management and digital dailies. You will comprehend, analyze and apply advanced practices in offline editing, online/conforming and color grading. You will be able to demonstrate proficiency in using non-linear editing software by editing individually assigned commercials, short narrative scenes and skill-based exercises. You will identify and analyze past, present and future trends in post-production. Students will also learn how to identify historically significant figures and their techniques as related to defining techniques and trends in post-production practices of television and film and distill your accumulated knowledge of post-production techniques by assembling a final master project. COURSE DESCRIPTION: Film editing evolved from the process of physically cutting and taping together pieces of film, using a viewer such as a Moviola or Steenbeck to look at the results. This course approaches the concept of editing holistically as a process of artistic synthesis rather than strictly as a specialized technical skill. -
Technical Specifications for Broadcast Program Material August 2018
Technical Specifications for Broadcast Program Material August 2018 Delivery Specifications: Fox Networks broadcast exclusively in 1280 x 720/59.94. All material shall be delivered per SMPTE ST 296:2012 with 5.1 digital sound per ITU--R BS 775--3 (08/2012) Loudness specifications per ATSC RP/A85 (Doc. A/85 12 March 2013) Programming that does not meet this specification is subject to rejection and correction at the supplier’s expense File Delivery: Fox Networks only accepts MXF file delivery standardized in SMPTE ST 377--1:2011 The file name shall match the on air traffic I.D. SD file delivery requires prior authorization Stereo, 2--channel and monophonic deliveries require prior authorization File Format Specifications: Files shall be wrapped in MXF per SMPTE ST 378:2004, OP1a Segments within the file shall be separated by a minimum of 2 seconds black MXF files shall have one MPEG--2 video stream per ISO/IEC 13818--2:2013 MPEG--2 video essence shall be 1280 x 720/59.94, 4:2:2 profile @ high level, and 50Mbps 5.1 digital surround shall be in phase Channel Channel 1: Left 2: Right 3: Center 4: LFE‐‐‐Low Frequency Enhancement 5: Left surround 6: Right surround 7: DVS, SAP or Mono 8: Mono 9‐‐‐12: (n/a or not used) MXF files shall have 8 audio PCM 16 (16 bits @ 48 kHz PCM) or 8 audio PCM 24 (24 bits @ 48 kHz PCM) channels per SMPTE ST 377--4:2012 Dolby E is not accepted Programming shall be created such that any down mix from 5.1 to stereo or mono represents the original mix 1 Technical Specifications For Broadcast Program Material August 2018 The dynamic range of the material shall be suitable for television broadcast The loudness shall be measured across all channels, except LFE (Low--Frequency Enhancement) in units of LKFS per ATSC RP/A85 (Doc. -
MXF Application Specification for Archiving and Preservation
AS-AP MXF Archive and Preservation DRAFT FADGI Application Specification AS-AP MXF Archive and Preservation August 15, 2011 (rev 1h) Document Status This document-in-progress is being drafted by the Audio-Visual Working Group of the Federal Agencies Digitization Guidelines Initiative (FADGI; http://www.digitizationguidelines.gov/audio-visual/). The Working Group will transmit a refined version of this MXF Application Specification for Archive and Preservation (AS-AP) for finalization and publication by the Advanced Media Workflow Association (AMWA). Finalization will also depend upon the resolution of some technical matters that are dependencies for this specification. These dependencies are highlighted in the explanatory notes within this specification and in the accompanying document Preservation Video File Format Issues and Considerations (http://www.digitizationguidelines.gov/audio-visual/documents/FADGI_MXF_ASAP_Issues_20110815.pdf). This document has been drafted in the style of other AMWA application specifications (http://www.amwa.tv/projects/application_specifications.shtml), has borrowed a number of features from AS- 03, and refers to AS-02. Since AS-02 has not been published at this writing, this document (especially Annex B) includes wording copied from draft versions of that specification. Executive Summary This document describes a vendor-neutral subset of the MXF file format to use for long-term archiving and preservation of moving image content and associated materials including audio, captions and metadata. Archive and Preservation and files (AS-AP files) may contain a single item, or an entire series of items. Various configurations of sets of AS-AP files are discussed in the Overview. AS-AP files are intended to be used in combination with external finding aids or catalog records. -
Avid Filmscribe User's Guide
Avid® FilmScribe™ User’s Guide ™ make manage move | media Avid ® Copyright and Disclaimer Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc. The software described in this document is furnished under a license agreement. You can obtain a copy of that license by visiting Avid's Web site at www.avid.com. The terms of that license are also available in the product in the same directory as the software. The software may not be reverse assembled and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any medium except as specifically allowed in the license agreement. Avid products or portions thereof are protected by one or more of the following United States Patents: 4,746,994; 4,970,663; 5,045,940; 5,077,604; 5,267,351; 5,309,528; 5,355,450; 5,396,594; 5,440,348; 5,452,378; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,568,275; 5,577,190; 5,583,496; 5,584,006; 5,627,765; 5,634,020; 5,640,601; 5,644,364; 5,654,737; 5,724,605; 5,726,717; 5,729,673; 5,745,637; 5,752,029; 5,754,180; 5,754,851; 5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435; 6,061,758; 6,532,043; 6,546,190; 6,636,869; 6,747,705. -
Eidr 2.6 Data Fields Reference
EIDR 2.6 DATA FIELDS REFERENCE Table of Contents 1 INTRODUCTION ............................................................................................................................................... 5 1.1 Introduction to Content ................................................................................................................................ 5 1.2 Composite Details ......................................................................................................................................... 5 1.3 How to read the Tables ................................................................................................................................. 6 1.4 EIDR IDs ........................................................................................................................................................ 7 2 BASE OBJECT TYPE ......................................................................................................................................... 9 2.1 Summary ...................................................................................................................................................... 9 2.2 Referent Type Details ................................................................................................................................. 25 2.3 Title Details ................................................................................................................................................ 26 2.4 Language Code Details ............................................................................................................................... -
Vcube User Manual
Table of Contents Table of Contents Welcome 1 What's New in VCube 2? 2 VCube Overview 5 How to Update 6 VCube User Interface 7 Tool and Transport Bars 11 Tool Bar 12 Transport Bar 16 Quick Settings for SD and HD Video Formats 19 Quick Settings for SD 21 Quick Settings for HD 23 Control Pages 25 Files 26 VCube Compositions 29 OMF Compositions 32 AAF and Apple XML Compositions 34 Media Files 36 Import Composition and Export Changes 38 Import Layer 39 Convert Still Images 40 Locators 42 View 44 Clips Information 45 Shortcuts 49 Workspace 50 ii Table of Contents Edit 52 Main 53 Clips 54 Layers 56 Tracks 58 Settings 59 Presets 60 Formats & Synchro 62 Video I/O 67 Xena LS Plug-in 68 Xena LH Plug-in 70 Xena 2 Plug-in 72 Overlay 74 Preview 76 Composition 78 Disk & Network Cache Buffers 81 User Interface 82 Isis 83 Encryption 84 Media Settings 90 Timeline 91 Video Engine 92 Output View 93 Script View 95 Recording and Editing 96 Recording 97 Editing 103 Timeline 104 Editing Functions 106 Layer Controls 110 iii Table of Contents Motion Rectangles (PiP) 111 Selections and Groups 114 Watermark and Text 115 Watermark 116 Text Clip 117 Utility Clips 119 Countdown Clip 120 Wipe Clip 122 Video Test Patern Clip 123 Audio Tone Clip 124 Conforming and Reconforming 125 Conversions 134 Export 135 Convert Media Files 136 Render 140 Import Images Sequence 144 Media Wrapper 146 Frame Rate Management 147 Using the QuickTime File Format 148 Using the MXF File Format 150 Using the MPEG Codec 151 Basic Settings 153 Video Settings 154 Advanced Video Settings 157 Audio Settings 164 Multiplexer Settings 167 Synchronization 171 Connections for synchronization 174 iv Table of Contents The USB Sync Board Oprtion 175 USB Sync Board Installation 176 Specific Control Panels 177 Virtual Transport 180 Network 183 VCube Chasing Pyramix through Virtual Transport. -
Motion-Based Video Synchronization
ActionSnapping: Motion-based Video Synchronization Jean-Charles Bazin and Alexander Sorkine-Hornung Disney Research Abstract. Video synchronization is a fundamental step for many appli- cations in computer vision, ranging from video morphing to motion anal- ysis. We present a novel method for synchronizing action videos where a similar action is performed by different people at different times and different locations with different local speed changes, e.g., as in sports like weightlifting, baseball pitch, or dance. Our approach extends the popular \snapping" tool of video editing software and allows users to automatically snap action videos together in a timeline based on their content. Since the action can take place at different locations, exist- ing appearance-based methods are not appropriate. Our approach lever- ages motion information, and computes a nonlinear synchronization of the input videos to establish frame-to-frame temporal correspondences. We demonstrate our approach can be applied for video synchronization, video annotation, and action snapshots. Our approach has been success- fully evaluated with ground truth data and a user study. 1 Introduction Video synchronization aims to temporally align a set of input videos. It is at the core of a wide range of applications such as 3D reconstruction from multi- ple cameras [20], video morphing [27], facial performance manipulation [6, 10], and spatial compositing [44]. When several cameras are simultaneously used to acquire multiple viewpoint shots of a scene, synchronization can be trivially achieved using timecode information or camera triggers. However this approach is usually only available in professional settings. Alternatively, videos can be synchronized by computing a (fixed) time offset from the recorded audio sig- nals [20]. -
Research & Development White Paper
Research & Development White Paper WHP 297 July 2015 Media Synchronisation in the IP Studio Robert Wadge BRITISH BROADCASTING CORPORATION White Paper WHP 297 Media Synchronisation in the IP Studio Robert Wadge Abstract Television production and broadcast facilities currently use specialised point-to- point unidirectional links to transport real-time video and audio synchronously around the plant. Broadcast industry interest in replacing this specialised infrastructure with an Internet Protocol based solution has been gathering pace in recent times, driven by economic and technical considerations. IP networks offer a bidirectional layered communications model. Data is moved across the network in packets. Moving audio and video over an IP network involves splitting the signals into packets, separating the data from its timing signal. This is a fundamentally different paradigm to the prevailing synchronous technology, which requires a fresh approach to timing and synchronisation in particular. This paper proposes an approach to timing and synchronisation of real-time video and audio by modelling these signals as a series of Events to which timestamps sampled from a high-resolution clock are bound. The clock is distributed to all devices using IEEE 1588 Precision Time Protocol (PTP). Events can be periodic or aperiodic within a series, comprising raw or compressed audio or video, or any other arbitrary time-related data. While certain aspects of this approach are novel, the principles on which it is based draw heavily on recent work in SMPTE and AES concerning timing and synchronisation in networked environments. Additional key words: Genlock, Timecode, SDI, RTP, Media Identity, Media Timing White Papers are distributed freely on request. -
Virtual Video Editing in Interactive Multimedia Applications
SPECIAL SECTION Edward A. Fox Guest Editor Virtual Video Editing in Interactive Multimedia Applications Drawing examples from four interrelated sets of multimedia tools and applications under development at MIT, the authors examine the role of digitized video in the areas of entertainment, learning, research, and communication. Wendy E. Mackay and Glorianna Davenport Early experiments in interactive video included surro- video data format might affect these kinds of informa- gate travel, trainin);, electronic books, point-of-purchase tion environments in the future. sales, and arcade g;tme scenarios. Granularity, inter- ruptability, and lixrited look ahead were quickly identi- ANALOG VIDEO EDITING fied as generic attributes of the medium [l]. Most early One of the most salient aspects of interactive video applications restric:ed the user’s interaction with the applications is the ability of the programmer or the video to traveling along paths predetermined by the viewer to reconfigure [lo] video playback, preferably author of the program. Recent work has favored a more in real time. The user must be able to order video constructivist approach, increasing the level of interac- sequences and the system must be able to remember tivity ‘by allowing L.sers to build, annotate, and modify and display them, even if they are not physically adja- their own environnlents. cent to each other. It is useful to briefly review the Tod.ay’s multitasl:ing workstations can digitize and process of traditional analog video editing in order to display video in reel-time in one or more windows on understand both its influence on computer-based video the screen. -
Smpte/Ebu Time Code Products & Accessories
SMPTE/EBU TIME CODE PRODUCTS & ACCESSORIES READERS INSERTERS CONVERTERS COMPARATORS GENERATORS DISTRIBUTION AMPLIFIERS Since the beginning of the “Video Era”, SMPTE Time Code has been one of the most valuable tools used in video editing. And, since the early 1970’s, ESE has been manufacturing SMPTE Time Code tools. ESE’s diverse line of SMPTE equipment includes Readers, Generators, Inserters, Converters and Comparators. Combination units such as the ES-488U allow the user to read, insert and generate... all with a single unit. Also, ESE can translate between SMPTE and other codes. Some examples are SMPTE to/from ESE or ASCII and IRIG-B to SMPTE. Applications Features • Schools & Distant Learning Centers GPS Traceability • • Government & Military Installations Easily Expanded • • Tele-Conferencing Centers “On-Frame” Precision • • Post Production Houses Bi-Directional / Multi-Speed • • Broadcast Facilities Digital, Analog & Video Displays • • Recording Studios HD & SD SDI Time Code Products • SMPTE/EBU, NTP, IRIG-B, ESE, & ASCII Time Code Outputs • 142 SIERRA ST., EL SEGUNDO, CA 90245 (310)322-2136 FAX (310)322-8127 www.ESE-WEB.com INTRODUCTION BACKGROUND Founded in 1971, ESE’s first products consisted of a line of Digital Clocks and Timers designed specifically to meet the needs of the broadcast and medical industries. In the mid-’70s ESE introduced two Master Clocks, one of which referenced a one second per month crystal time base, and the other WWV (NBS/NIST). These products widened the market of the ESE product lines to include school systems, 9-1-1 dispatch centers and military installations. Later in the ’70s the ES-251 was introduced, our first SMPTE Time Code Product. -
Psa Production Guide How to Create A
PSA PRODUCTION GUIDE HOW TO CREATE A PSA HOW TO CREATE A STORY BOARD FREE VIDEO EDITING SOFTWARE HOW TO CREATE A PSA 1. Choose your topic. Pick a subject that is important to you, as well as one you can visualize. Keep your focus narrow and to the point. More than one idea confuses your audience, so have one main idea per PSA. 2. Time for some research - you need to know your stuff! Try to get the most current and up to date facts on your topic. Statistics and references can add to a PSA. You want to be convincing and accurate. 3. Consider your audience. Consider your target audience's needs, preferences, as well as the things that might turn them off. They are the ones you want to rally to action. The action suggested by the PSA can be spelled out or implied in your PSA, just make sure that message is clear. 4. Grab your audience's attention. You might use visual effects, an emotional response, humor, or surprise to catch your target audience. 5. Create a script and keep your script to a few simple statements. A 30-second PSA will typically require about 5 to 7 concise assertions. Highlight the major and minor points that you want to make. Be sure the information presented in the PSA is based on up-to-date, accurate research, findings and/or data. 6. Storyboard your script. 7. Film your footage and edit your PSA. 8. Find your audience and get their reaction. How do they respond and is it in the way you expected? Your goal is to call your audience to action. -
User's Manual, Please Do Not Hesitate to Contact Us
A/V Binloop HD User’s Manual Document Revision 2.0 November 13, 2020 Copyright Ó 2020 Alcorn McBride, Inc. All rights reserved. Every effort has been made to assure the accuracy of the information contained in this manual, and the reliability of the Alcorn McBride A/V Binloop HD hardware and software. Errors can sometimes go undetected, however. If you find one, please bring it to our attention so that we can correct it for others. Alcorn McBride welcomes comments and suggestions on the content and layout of its documentation. Applications described herein are for illustrative purposes only. Alcorn McBride Inc. assumes no responsibility or liability for the use of these products, and makes no representation or warranty that the use of these products for specific applications will be suitable without further testing or modification. Alcorn McBride products are not intended for use in applications where a malfunction can reasonably be expected to result in personal injury. Customers using or selling Alcorn McBride products for use in such applications do so at their own risk, and agree to fully indemnify Alcorn McBride for any damages resulting from such improper use or sale. Alcorn McBride Inc. reserves the right to make changes to these products, without notice, in order to improve their design or performance. A/V Binloop HD™ is a trademark of Alcorn McBride Inc., all rights reserved. Dante is a trademark of Audinate, Inc. Hardware Design: Jim Carstensen, Scott Harkless, Joy Burke, and Dmitri Kisten Firmware Design: Jim Carstensen, Scott Harkless, and Dmitri Kisten Software Design: Adam Rosenberg and Diego Reano Documentation: Jim Carstensen, Scott Harkless, John Conley, Kevin Lang, Adam Rosenberg and Dmitri Kisten Mechanical Design: Martin Chaney and Gerry Calixto, Jr.