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Chapter 1 Exploring Ereading Devices The fi rst thing to understand about digital publishing is what devices people use to consume digital content, including what types of publications each device class can support, how people use the devices, and where ereading hardware is headed. You will fi nd a startling array of devices on the market, but ultimately there are only four classes of devices on which digital pub- lications are consumed. In this chapter, you will learn about the following: ◆ Device Classes ◆ Ereaders ◆ Tablets ◆ Computers ◆ Mobile Phones ◆ Hybrid Devices ◆ Future Devices Device Classes There is an ever-increasing variety of devices on which to read electronic publications. And the more devices that are out there, the more frequently those devices are upgraded, competing with one another, forcing each other to innovate and improve, and driving the price of ereader owner- ship lower and lower while making electronic content more and more accessible to consumers. That’s good for consumers and for content producers like you and me; competition in ereader hardware, ereader software, tablets, and other devices does most of the work of opening up mar- kets for us. More of these devices are being devised and released every month. In fact, by the time you’ve fi nished readingCOPYRIGHTED this sentence, there will be another—BestBuy.comMATERIAL just listed the newest, greatest ereading device to kill all prior devices! And now—the newest, greatest to kill that one! Of course, there’s also a downside to the feverish pace of device creation and improvement: Creating content that takes full advantage of, or even just fi ts perfectly on the screen of, the cur- rent or next generation of devices is like trying to shoot a bull’s-eye hanging from the fl ank of a bucking bronco while blindfolded.
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