The University of Akron IdeaExchange@UAkron
Williams Honors College, Honors Research The Dr. Gary B. and Pamela S. Williams Honors Projects College
Spring 2021
Sim Wheel Hand Controls For Disabled Users
Weston Davis [email protected]
Jade Reese [email protected]
Joshua King [email protected]
Duncan O'Brien [email protected]
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Recommended Citation Davis, Weston; Reese, Jade; King, Joshua; and O'Brien, Duncan, "Sim Wheel Hand Controls For Disabled Users" (2021). Williams Honors College, Honors Research Projects. 1377. https://ideaexchange.uakron.edu/honors_research_projects/1377
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Sim Wheel Hand Controls Project
By
Duncan O'Brien
Jade Reese
Joshua King
Weston Davis
Final Report for 4600:402-497 Honors Design, Spring 2021
Faculty Advisor: Dr. Scott Sawyer
Honors Reader 1: Dr. Ajay Mahajan
Honors Reader 2: Dr. Alper Buldum
Monday, May 3, 2021
Project No. 40
Abstract
The Sim Wheel Hand Controls kit is an open-source project for disabled individuals to experience simulation racing. The project converts a Thrustmaster TX foot pedal set into hand-operated brake and throttle controls. The module uses elements from the pedal set, a 3D printed housing and commonly available hardware. The Do-It-Yourself nature of the project allows the product to be inexpensive and accessible compared to its single competitor. A website was created to share the 3D printing files, detailed instruction manual and resources provided free by the University of Akron. The team found the module to be ergonomic, durable, realistic, and comfortable for several hand sizes of users. Most importantly, this product gives racers the ability to remain competitive against those who are racing by traditional means. This report details the product development process, testing procedures, results and community outreach involved in creating and distributing the Sim Wheel Hand Controls kit.
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Acknowledgments
Throughout the final two semesters of their 5th year in Mechanical Engineering, the four students found incredible support from the University of Akron and Akron non-profits. The team members would like to express great appreciation for Dr. Nadkarni for organizing the Honors Research Project course as well as supporting the SWHC team with enthusiasm. The team is particularly grateful for the guidance given by Dr. Sawyer. As the advisor for this self-initiated project, Dr. Sawyer backed the team with advice to overcome obstacles and provided encouragement through monthly meetings. The team would like to say a special thanks to Aaron Trexler, ASEC Printing Lab's Sr. Engineering Technician, for his constant support with 3D scanning and 3D printing. The team is thankful for being one of the first teams to use the 3D scanning resources which became available in January. The University of Akron resources and Aaron's willingness to support the team with printing prototypes ensured the success of this project. Dr. Kannan also made an impact on the team, as he provided measurement tools for the team that were not originally at UA. His willingness to provide resources for the project made a massive, positive difference in the verification process. Additionally, the team is grateful for Kee Sin, Sr. Development Engineer from Robin Industries, for providing the team with injection molding knowledge and mold quotes regarding the theoretical commercialization of the product.
The team would also like to thank Dr. Felicelli, Professor and Chair of the Mechanical Engineering Department, for being willing to offer free 3D printing services to the first 25 people who reach out about creating the SWHC kit. Community outreach and support could not have been possible without Mike Firtha, President of the Akron Inclusioneers, and Haylee Desonne, Leader of Summit DD. The team is grateful for their time to learn more about the SWHC kit and willingness to support the use of the product with real people in the community. With the collaboration between the SWHC team and the Akron non-profits, the simulation racing hobby can grow and become more diverse and inclusive, especially here in Akron, Ohio.
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Contents 1. Introduction 1
1.1 Background 2
1.2 Principles of Operation 3
1.3 Product Definition 3
1.4 Preliminary Market Research 4
2. Design 6
2.1 Conceptual Design Phase 6
2.1.1 Expanded Design Brief 6
2.1.2 Overall and Detailed Function Structure Diagrams 7
2.1.3 Objective Tree 8
2.1.4 Concept Sketches 9
2.1.5 Weighted Decision Matrix 11
2.1.6 Design Screening Criteria 13
2.1.7 Gathering Resources 14
2.2 Embodiment Design Phase 15
2.2.1 Design Challenges 15
2.2.2 Product Architecture 16
2.2.3 Component Interfaces 17
2.2.4 Selections of Materials and Manufacturing Processes 20
2.2.5 Mathematical Model 22
2.3 Detailed Design 42
2.3.1 Final Design Elements 42
2.3.2 Design Components and Standards 45
2.3.3 Iterative Design Process 46
2.3.4 Detailed Drawings 53
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3. Verification 58
3.1 Force Gauge Foot Pedal Test 58
3.1.1 Pedal Force Reduction Test 60
3.1.2 Comparing Model to Physical Product 60
3.2 Potentiometer Rotation Test 62
3.3 Real-World Lap Testing 63
3.3.1 Foot Pedal Lap Test 63
3.3.2 Hand Controls Lap Test 63
3.3.3 Real-World Testing Conclusions 64
4. Costs 65
4.1 Physical Costs 65
4.2 Labor 66
4.3 Commercialization Injection Molding 66
5. Conclusion 69
5.1 Accomplishments 69
5.2 Uncertainties 70
5.3 Ethical Considerations 71
5.4 Future Work 71
References 73
Appendix 74
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1. Introduction
The Sim Wheel Hand Controls kit, or SWHC kit, seeks to break down exclusive barriers within simulation racing. To accomplish this, the four mechanical engineering students from the University of Akron have focused their energy on product design and development over the past two semesters. The team sought to develop a hand control module attachment for a common entry-level simulation racing set- up so that even disabled gamers who cannot use their legs to activate the traditional foot pedals can enjoy the hobby. Since there are limited options on the market for adapting simulation racing set-ups, disabled people are having to spend hundreds of dollars more than anyone else just to try out the activity. If they do not want to spend the money, people try to create their own systems, often unreliable and thrown together, to activate the foot pedals. Most often, gamers are simply deterred from trying simulation racing because of the lack of products that make the systems accessible; therefore, the SWHC kit enters as the keystone for an inexpensive, easy-to-use, accessible 'Do-It-Yourself' kit that preserves the real-life thrill of racing.
Much of the coursework from the University of Akron contributed to the steps of the design process, which can be viewed in Figure 1. First was the conceptual design phase, in which the team began brainstorming concepts, gathering resources and understanding their objectives through decision matrices. This phase was heavily inspired by the coursework in Concepts of Design. Most of this work was completed from September 2020 through November 2020. Next came the embodiment design phase, in which the team began more detailed 3D designs via SolidWorks as well as creating a mathematical model via MATLAB to theoretically prove that the concepts would work. The team also researched materials, manufacturing processes and industry standards. The team found support from the University of Akron's ASEC 3D printing services: 3D printing became a large portion of the prototype process and became the goal for the final product's manufacturing process. This phase heavily used knowledge from Design of Mechanical Components, Dynamics and Vibrations. The team executed the embodiment stage from mid- November 2020 to February 2021. Finally, the last phase was the detail design phase, in which the final design was converted into engineering drawings, instruction manuals for the DIY and a website. This phase was done from February 2021 to April 2021.
Throughout each of the design phases, coursework from Basic Electrical Engineering and techniques learned in Mechanical Engineering Lab were used to complete verification testing. From understanding force curves via the force gauge tests, testing the potentiometers used in the modules and completing the comparative racing trials, the team was able to verify that the module was efficient, ergonomic and still allowed users to remain competitive compared to people using foot pedals. Additionally, the different project costs are a vital part to acknowledge, as there are costs associated with estimated labor a company would encounter, actual costs of the project the team faced, and the estimated costs for the SWHC module for the consumer. The team also detailed the cost of proposed commercialization of the SWHC kit via injection molding.
Overall, the team worked diligently to design and test a product to fill this need, but the true goal was that the product could be used by real people. The team included customer outreach and community interaction as a main block in the diagram because they reached out to non-profits in the community as
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well as made the effort to connect with people around the world via the popular Reddit community. They created a manual, a website and other detailed instructions for anyone to make this DIY product with confidence. The team has already proven an impact as they have collaborated with Akron non-profits, the Inclusioneers and Summit DD, to build and use many SWHC kits for the local youth within schools, libraries and events.
The block diagrams in Figure 1 outline the overarching steps to complete the objectives set forth by the team early on in the process. The team planned to design hand controls compatible with a Thrustmaster TX wheel base, which is a common, entry-level set. The design needed to be realistic and have a high-quality feel to the controls. It was important that the module be compatible with the wheel base without outside software or calibration so as to be easy to assemble for users. The design was created to be the most economical choice on the market. The process would need to include 3D printing prototypes and completing initial testing on these prototypes. The production of the final version would also be using 3D printing. Due to the goal for an open-source product, the team needed to create a means to share downloadable 3D print files free to the public, which turned out to be a website. On this website, the team needed to compile a list of extra hardware and tools needed to complete the DIY project at home. The manual and website include detailed documentation. The team also designated researching how to create a commercial-grade product. Each of these objectives from the proposal were satisfied throughout the semesters and will be detailed throughout the report.
Figure 1: Block diagram to break down sections of project report
1.1 Background
The SWHC kit is focused on the accessibility of E-Sports. Simulation racing, commonly referred to as sim-racing, is an E-Sport enjoyed by many people around the world. The hobby provides a real- world racing experience in one’s home using a motorized wheel and pedal set connected to a computer, Xbox or Playstation. These gaming systems can be configured with a variety of different wheel and pedal set makers. The most common wheel and pedal set is the Thrustmaster TX ecosystem. Any of the sim- racing systems currently break down barriers to connect people all across the world; however, the simulation industry does not tackle one of the most relevant barriers of all: disabled individuals who are unable to use their legs to operate foot pedals. This could include amputees and paraplegics who are disabled from the waist down. Currently, there are several paraplegic and other disabled professional racing drivers who inspire many and prove that a disability should not prohibit the racing experience. Any person, regardless of their disability, should have the opportunity to race virtually through simulation.
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Due to the COVID-19 pandemic, Formula 1 and NASCAR held virtual races using simulation wheels. This catapulted the interest in the hobby within the United States and across the world, as new racers were introduced from the comfort of their own homes. From April of 2020 to July of 2020, much of the simulation racing equipment was sold-out from every manufacturer due to the increase in public interest; therefore, there is a desperate need in the market for this type of product. Interested gamers have flocked to the online forum called Reddit to discuss the lack of diversity and need for adaptive hand pedals. There are currently 145,000 members of the r/simracing community. Through posts and comments on this forum, many people have expressed the desire for accessible products, and the SWHC kit delivers.
1.2 Principles of Operation
The final product designed from this project is a simple, easy to use system on the surface. As a product with intended DIY use in mind, this is critical. However, below the surface reveals a more complex system that has been designed with certain aspects in mind. The underlying core of the product is an electro-mechanical system that is controlled by the user. Pulling either paddle toward the user activates the system by turning a rotary potentiometer, similar to pressing the standard pedal set. A potentiometer, which is a type of variable resistor, acts as a voltage divider. By pressing the paddle, the 3.3V from the motor’s circuit board is divided by the potentiometer. Thus, the board is able to measure how much the paddle has traveled based on the voltage being applied back to board through the wire harness. Due to this operation, ensuring that proper rotation of the potentiometer can be achieved was crucial throughout the design process. In fact, the team held this so high on their importance list that it was checked with every design iteration. This process is outlined later in this report in section 3.2.
1.3 Product Definition
The final product created is an easy-to-assemble, DIY modification for the existing Thrustmaster TX 458 Italia Edition wheel. The main assembly is created from 3D printing and consists of four main components. The module consists of four elements: a top bracket, a bottom bracket, a throttle paddle and a brake paddle. Each component can easily be printed using the open-source 3D files presented on the website, which is detailed in section 5.1. In addition to the brackets, the system is easily assembled with simple hardware including extension springs, self-tapping screws and machine screws. Once all of these parts are combined, the final product allows users to completely control sim-racing wheels with only their hands.
1.4 Preliminary Market Research
The availability of adaptable systems for entry-level disabled simulation racers is dismal. There are currently no commercially available hand-controlled wheel mounting systems on the market. The only currently available products that aid a disabled individual with sim-racing are from 3rd party vendors: 3DRap and Simability. Their products have a hefty price tag; furthermore, adding additional fees on top of the $350 entry cost makes the hobby even more exclusive.
The first product, from 3DRap, is a handheld module that allows a user to control the brake and acceleration with one hand [1]. According to an article in The Patent Invention Magazine, "The controller, completely printed through a 3D printer, is equipped with two levers managed by the thumb that replace the pedal of the accelerator and the brake in a practical and intuitive way" [2]. This product is distributed from Italy, so the initial $90.00 price quickly increases with shipping and handling costs to the
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US. The controls with the 3DRap device do not link with the steering system and require extra calibration through external software. This 3D printed product may not have the level of comfort users need for hours of playing, as the plastic material wrapped around one's hands can become irritated and uncomfortable. This product also forces users to only use their thumb, which may be restrictive and tiresome throughout a session. This product also has the potential to not offer the same quality of life. It is made out of a 3D printed material, which is light-weight, but not as durable for the intense regular usage long-term.
The other company, Simabilty, used to supply high-quality wheel mounting systems, but they are no longer in business. When they were still in business, they sold adaptable hand controls systems made from carbon fiber and aluminum [3]. For the same Thrustmaster TX wheel and base, their product cost nearly $250.00. This price is over half the general cost to start the hobby, which puts disabled gamers at a disadvantage. Simability’s use of high-quality materials may improve product life, but the initial cost and cost to repair are prohibitive to disabled racers. This option also requires a large amount of modification to install, including the removal of the quick release collar of the wheel. It seems this option is more suitable for an experienced user who already has equipment; however, since they are out of business, they are not a competitor by any means.
The functions and general purpose of the SWHC kit compared to its market competitors can be viewed in Figure 2 below. In this table, one could see the price for the SWHC is significantly less than the other companies. The SWHC kit will require some disassembly and assembly but will be available open- source with detailed instructions so anyone can build this DIY project. The realistic feel is high with the SWHC kit, as many real NASCAR and FORMULA1 race cars use similar hand control systems. 3DRap may not provide a realistic feel by just controlling the brake and accelerator with one's thumb. Additionally, because of the DIY nature of the product, replacement parts for the brackets and paddles can be easily made and replaced. Other products would require purchasing an entirely new module; however, the SWHC product can easily have new hardware elements like screws and springs, as well as the 3D printed elements, replaced without much additional cost.
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Figure 2: Comparing SWHC kit and competitors' product features and specifications check formatting of table
Overall, 3DRap and Simabilty are missing a major market for encouraging new people to join the sim-racing community. Since the current products are expensive and do not provide a realistic feel, this market needs attention. Interested racers should not be excluded from this hobby, should not have to pay far more or find lower quality racing experiences just because they have a disability. The SWHC kit will solve this. By going through preliminary market research, the team understands how the proposed SWHC will improve the market and meet end user demands.
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2. Design
With a clearly defined vision, list of goals, and a need in the simulation racing community, the team built on the foundation of their ideas to create a robust, tangible final product to test and later share. This product followed three stages of design in order to develop the final solution presented in this report. Firstly, the team spent considerable time in the conceptual design phase where several rough sketches were brainstormed, evaluated independently, and compared in order to set the initial trajectory of the design. This design was then defined more clearly in the embodiment design phase where discrete components with separate functions were identified, eligible materials were analyzed, and the design was modeled mathematically to estimate and optimize the forces acting on the system. Lastly, the design was then brought into the detailed design phase where each component was closely scrutinized for areas of improvement and various elements of the design were tested and iteratively adjusted to maximize the effectiveness and ease of use of the system.
2.1 Conceptual Design Phase
The intention of the conceptual design phase was to produce several sketches of potential hand control designs in order to gauge project feasibility and assess design challenges. Through brainstorming and discussion on the goals of this project, four initial concept drawings were created as well as a list of general requirements and objectives to achieve. This part of the design process aided the team in determining the project scope and provided several ideas with which to enter the embodiment design phase.
2.1.1 Expanded Design Brief
In order to better explain the design for the SWHC hand control module, the team found real vehicles adapted for disabled drivers as sufficient examples. Several designs exist that include gear boxes and levers off of the steering wheel. One such example can be found in the US Patent 3373628A, called Hand control for motor vehicles. The patent report, explaining the benefit of its hand control product, said that other lever-controlled options suffer from the disadvantages because "they require one hand of the operator to be taken from the steering wheel all the time the hand control is being used"[4]. Since many existing adaptations for vehicles require users to have their hands focused on different tasks to active pedals, safety and ergonomics become a concern. So, the SWHC team made their focus on a module that allows a sim racer to keep both hands on the wheel to activate the acceleration and brake.
Above all else, the product design ensures drivers are comfortable with both hands on the wheel. The paddles are contoured around the existing wheel so that the hands will stay in a comfortable position. The brake and accelerator paddles are offset next to the shifter paddles so that both can easily be reached at any moment for the fastest reaction times. Since every user may have different sized hands and preferences for hand location on the wheel, the SWHC module works for a variety of hand positions and sizes by incorporating large paddles. Due to these large paddles, there is not a forced hand position, so the product is not restrictive and does not become tiresome after hours of playing. Anyone has the option to use their index finger, middle finger, ring finger or pinky, and can be alternated while playing to ensure comfort.
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Additionally, customers who will be using their hands for brake and accelerator desire a realistic feel similar to the amount of resistance a driver would feel using foot pedals. However, the team realized that a reduction in force was needed due to the strength comparisons between hands and feet. This resistance had to be implemented in a safe manner, keeping any pinch points away from the user’s hands. This was achieved by placing the anchor point to the oversized paddles, keeping any pinch points far from the user.
The SWHC kit is aimed towards gamers who want to try sim-racing, so most new drivers use the Stock TX wheel. Keeping this compatibility in mind, the top and bottom brackets mount directly behind the wheel. This mounting style allows complete access to the existing buttons of the stock steering wheel. All of these features are what make the SWHC kit unlike no other product on the market.
2.1.2 Overall and Detailed Function Structure Diagrams
As briefly outlined in Section 1.2, the underlying system operates using an electro-mechanical system. Figure 3 outlines the basic inputs/outputs of the system and how they are achieved. Since the scope of the project involved recreating the standard foot pedal system into a hand-controlled system, it was critical to understand how the system worked. Described below in Figure 3, the two decision making structures in the system are the human user and the circuitry within the wheel base. Once the human user decides on an input and presses the pedal, there is a chain reaction that has several effects. As the potentiometer is turned and voltage is divided, the wheel base detects this change. Once detected, the wheel base tells the computer to accelerate the vehicle in the game and directs the motor within the wheel base to act accordingly. As the goal of the project was to modify how the user interacts with the existing system rather than modify the system, the function structure diagram remained the same for the standard pedal set and the SWHC kit. After understanding the function of the system, the project team set out to visualize different ways to achieve this within the constraints of the working area.
Figure 3: Function structure diagram of wheel-pedal system
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2.1.3 Objective Tree
When the team initially met in the Fall 2020 semester to discuss the scope of the project, three primary objectives were developed with secondary objectives stemming from them, seen below in Figure 4. The first two objectives were decided from the team’s desire to produce a final product that was easily accessible and intuitive for users. The team felt that the final product needed to be affordable and aimed specifically to be the most economical product available. The team decided that the best way to pursue this goal was to offer the 3D print files as free, open-source resources that anyone could have printed. In the design, the team also attempted to utilize as much hardware from the chosen pedal kit as possible and to minimize the number of purchased components required for installation. The second objective was that the final product was simple to set up and use in order to maximize the user’s convenience. The team limited the design to the Thrustmaster TX wheel base most commonly purchased by novice racers in order to ensure that the design could be relevant for the most users, and a set of instructions for installation and use were created to improve the user experience as much as possible.
The third and final objective came out of the team’s desire to produce a final product that was enjoyable to use, so in the design the team put an emphasis on the quality of the final product’s look and feel. The design was implemented as directly onto the steering wheel as possible to make the hand controls feel like an extension of the existing setup, and the design of the paddles and spring mounts were evaluated for proper stiffness and a proportionate degree of resistance to input as the paddles were engaged. Overall, these objectives assisted in setting the trajectory of the team’s design and increased the overall quality of the final product through specific focus on areas the team deemed important.
Figure 4: Objective Tree Diagram for Sim Wheel Hand Control Kit
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2.1.4 Concept Sketches
The first concept, labeled “Hand Lever Angle on Overlaying Wheel Grip” and pictured in Figure 5, located the potentiometers and paddles in front of the steering wheel at the 10 o’clock and 2 o’clock hand positions. The potentiometers were designed to secure to the wheel at the horizontal spokes with a slight inward angle to allow the user to comfortably push each paddle towards the front wheel face with their thumbs and palms. The paddles were sketched to be tall and to directly overlap with the wheel ring so that the user retained easy access to the wheel while turning it and changing hand position.
Figure 5: Hand Lever Angled on Overlaying Wheel Grip
The second concept, shown below in Figure 6 as the “Lever Inside Ring of the Wheel Grip” design, also maintained the 10-and-2 o’clock hand position with a similar tall paddle design as in the first concept. In this design, however, the potentiometers were placed high up on the wheel ring in order to move them away from the control buttons found on the wheel face. The intent was that as the user gripped the wheel, the paddles would be primarily operated by the user’s thumbs and would be pushed into the empty space in the upper half of the wheel.
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Figure 6: Lever Inside Ring of the Wheel Grip
The third concept introduced a different direction of paddle travel than the first two concepts by positioning both paddles on the lower half of the wheel behind the wheel ring. The potentiometers were to be mounted to the steering wheel base located behind all other controls in order to allow the paddles to be pulled toward the user for throttle and brake to engage. For this design, the large throttle paddle and small brake paddle were placed in the 5-and-7 o’clock positions to correspond with the existing control buttons on the wheel face. Both paddles were also sketched to completely overlap the wheel ring profile to keep the controls within easy reach of the user while turning the wheel. The schematic of this concept can be seen below in Figure 7.
Figure 7: Hand Paddles Behind the Wheel & Below the Shifting Paddles
The fourth and final initial concept, shown in Figure 8 as the “Hand Paddles in Front of Wheel” sketch, placed the paddles fully inside of the upper window of the steering wheel accessible at the 10-and-
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2 o’clock hand positions. The design intent was that the user would depress the paddles with their thumb and retain unrestricted access to the shifter paddles as well as the controls on the wheel face. Suspending the potentiometers from the top of the wheel ring reduced the bulkiness of the design and also introduced the possibility of making the paddle set compatible with multiple wheel sizes and styles.
Figure 8: Hand Paddles in Front of Wheel
2.1.5 Weighted Decision Matrix
Two different weighted decision matrices were used by the team to help guide the decision making process throughout the conceptual design process. The first matrix, outlined in Figure 9, covered the four initial concepts outlined in section 2.1.4. As the initial concept sketches for the project, the matrix focused on the general goals and thoughts that the team wanted to achieve. The scoring criteria, a total of nine unique categories, are outlined in the top of the matrix. These criteria were brainstormed based on what the team felt would fit the goal of a DIY, inexpensive, plug and play system. Using the matrix scores, the team decided to pursue the sketch outlined in Figure 7.
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Figure 9: Weighted Decision Matrix Assessment of Four Design Concepts
The result from the first weighted decision matrix became the team’s underlying design directive. Taking this into account, the team split up into pairs and created their own simplified 3D models of how to accomplish this directive. From these 3D models, the second weighted matrix, seen below in Figure 10, was created. This was done as both models were unique and offered different benefits to the team’s overall objective. The criteria for this matrix focused more on the manufacturing process rather than the team’s general goals. This decision was made as the team felt the 3D models followed the design directive based on the team’s original matrix (Figure 9). Thus, if the directive was followed then the resulting design would accomplish everything outlined in both matrices. By using this newly created criteria, the team came to a near deadlock. From a scoring viewpoint Dimensional Concept 1 was the victor, but it was decided to morph the two designs into one due to their close scores. The final result was the design that entered the embodiment design phase.
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Figure 10: Weighted Decision Matrix between dimensional concepts
2.1.6 Design Screening Criteria
Both Dimensional Concept 1 and 2 refined the design of placing the gas and brake paddles around the existing shifter paddles. The intent of the design was that as the gas and brake paddles were engaged through their range of motion, the respective upshift and downshift paddles would be exposed. Since shifting up is typically done while applying the throttle and shifting down is typically done while applying the brake, both renderings of the design sought to model a comfortable, intuitive control system that integrated seamlessly with the steering wheel.
Although Dimensional Concept 1 was the optimal design according to the weighted decision matrix shown in Figure 10, several aspects of Dimensional Concept 2 were integrated to improve the overall functionality of the design. From Dimensional Concept 1, the axis of rotation on each paddle was tilted inward at 22.5° from vertical to match the rotational axes of the shifter paddles. This angle, along with the wraparound geometry, allows the movement of the throttle and brake paddles to closely match the shifter paddle movement. This design choice is helpful to users because it helps provide awareness of paddle location without looking away from the virtual track. The second feature retained from Dimensional Concept 1 was the addition of a second attachment point for each paddle. This design choice added rigidity to the paddle so that the spring and hand forces produced less elastic deflection under load, and it also insured greater precision in the alignment of the paddle. The third element of Dimensional Concept 1 included in the embodiment design was the position of the potentiometers near the top of the
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wheel rim. This allows for easy installation of the potentiometers in a location that does not require any wires to be lengthened.
For Dimensional Concept 2, the paddle axes of rotation were placed as far apart as possible to reduce the paddle radii. This was done to reduce the distance between the outermost part of the paddle as it rotates the 45° range required to fully engage each potentiometer. The space between the steering wheel and the wheel base naturally restricts this distance, and Dimensional Concept 2 optimizes the paddle radii to fit this space. This optimization improves the user experience by allowing the paddle path to be as linear as possible. For the embodiment design, Dimensional Concept 1 was modified to maximize the paddle radii using the methodology implemented in Dimensional Concept 2.
2.1.7 Gathering Resources
During the conceptual design phase, the team gathered resources needed to complete the project. First, it was determined that the working area would be a combination of the University of Akron's Mechanical Engineering Computer Lab and Weston Davis's home. The computer labs allowed for a comfortable space for the four members during the Covid-19 pandemic, as well as enough computers equipped with SolidWorks for the team, as this was the program used to design the parts. Additionally, the team used Davis's home, as he had a simulation racing set-up of his own that the team could use for testing.
Next, the team needed tools for their on-going verification testing. The team approached Dr. Kannan for a force gauge to complete the pedal force testing in October. The university did not have one already on hand, so Dr. Kannan ordered one. The team deemed a gauge with at least 200 N would be sufficient. The order gauge was a Shimpo FGE-100XY Digital Force Gauge with a measuring range of 100 lb/50 kg/500 N, a 4-Digit LCD Display and 0.2% Accuracy.
After beginning the initial 3D model concepts, there was a need to recreate the Thrustmaster steering wheel in SolidWorks. Since the team was unable to replicate the complex wheel with accuracy, they sought out resources to 3D scan the steering wheel to ensure the best accuracy of the hand paddle design. 3D scanning allows for a physical, 3 dimensional object to be scanned and turned into a 3D model with real-life dimensions in SolidWorks. In early November, the team reached far and wide to understand the resources available for the team. Several people were contacted to understand the resources at UA: ASEC Printing Lab's Sr. Engineering Technician Aaron Trexler, UA MakerStudio's Sean Kennedy, 3D printing and modeling researcher Dr. Choi, Senior Design Advisor Dr. Sawyer, Senior Design Project coordinator Dr. Nadkarni, the Think[box] at Case Western Reserve University and a local engineering consultant, Jim Parish, who spoke to the team's Senior Seminar course. Though the team had several networking opportunities through making these connections, most leads did not result in securing a 3D scanner resource.
Since the university was not scheduled to have their own 3D scanner until the Spring 2021 semester, the team set the goal of seeking local companies who would donate their time and 3D scanner resources. In early November, the team connected with Pam Szmara, the CEO of Pamton 3D in Youngstown, Ohio. This company specializes in 3D scanning, printing, modeling and other similar fabrication needs. The company committed to working with the team on a volunteer basis. The team dropped off the wheel on November 13, but after a month of trying to get a scan, the process was
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unsuccessful. Because the wheel is large for Pamton 3D's scanning mechanism, the scan of the entire wheel was not possible. Also, the shiny plastic of the shifter paddles, the mat plastic of the front surface and the rubber wheel grip led to an inconsistent scan: their scanner had trouble with a variety of materials. This 3D scanning was the biggest challenge the team faced throughout the design process.
The team stayed in touch with Dr. Farahad and Aaron Trexler since they planned to implement 3D scanning in their lab sometime in the Spring. Fortunately for the team, the scanner was larger and more detailed than the machine at Pampton 3D, so scanning the wheel was not an issue. The machine was up and running at the beginning of January, so the team was able to complete the scanning at this point.
Lastly, the team sought out 3D printing services. The team met with Aaron Trexler and assistant Blake Bowser to understand the 3D printing capabilities and best material for the process. The lab has capabilities for high resolution prints using vat photopolymerization and Stratsys 3D printers which use nylon or polycarbonate. The team considered the objective of the project is to create a product that can be printed by anyone in the world. It was decided that the print will be made out of ABS or PLA on the smaller printers. Throughout February and March, Aaron Trexler completed the three prototype prints and the fourth print for the final design.
2.2 Embodiment Design Phase
With the 3D scan obtained and a solid design concept generated from the team’s two weighted decision matrices, the team entered the embodiment design phase. In this phase, the design concept was evaluated in order to define the specific features and functions of each component, and the team continued advancing and improving the 3D model with these functions in mind. The 3D scan of the steering wheel was crucial to this stage of modeling for two reasons. Firstly, it allowed the team to create a virtual working area for the project to fit inside of which prevented unnecessary interference between the components and their surroundings. Secondly, it allowed the design to flow around the wheel and integrate as seamlessly as possible with the existing controls. This phase of the design process significantly advanced the initial concept from the conceptual design phase and prepared it for the final detailed design phase.
2.2.1 Design Challenges
The project offered several challenges that had to be overcome by the team. While some were related to the specific objectives set-out by the team, others were inherent to the system being used. The challenges that were created from the team’s objectives related to keeping the cost to produce down. For example, a goal was to carry over as many parts from the original pedal set to the new design. This included components such as torsional springs, screws, gears and dowel pins. While originally planning to use the torsional springs to add resistance to the paddles, the springs turned out to be too strong to also achieve the goal of reducing the force required to operate them. At first, the team tried to design around this by increasing the moment arm of the paddle. However, it was determined the force required would break the 3D printed parts. Thus, the team had to decide a spring type that would work with the system.
Another big challenge the team had to face was inherent to the small size of the system. With the wheel attached there was only 1.5” of clearance between the motor base and wheel, with this value
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increasing with further distance away from the center of the wheel. However, the complex structure of the wheel made it difficult to determine how much exact clearance existed at different positions. By using the precise scan of the wheel, the team was able to accurately determine what clearances needed to be kept at specific positions for the system to function properly. While the clearance issue was solved with the 3D scanned wheel, the tight workspace caused many more design challenges all revolving around the limited space. The team wanted to have paddles big enough that would be comfortable for a variety of people without being so large to interfere with operation. Another concern for the tight space was how to safely mount the springs away from the user’s hand to avoid any pinching issues.
Perhaps the biggest challenge of all was a culmination of all the space constraint challenges in one. The team had to design the paddles to achieve proper rotation of the potentiometers while fighting all of these concerns just mentioned. The regular pedal set is a separate system without any of these constraints. However, the team had to fit an equivalent system that was previously designed in a 12” x 8 ” x 6” box into the 6” x 6” x 1.5” workspace. All wiring, hardware and structure elements were fit in this new workspace to achieve the team’s original objectives.
2.2.2 Product Architecture
To begin the embodiment design phase, the team determined the product architecture of the hand controls by separating the confirmed initial concept into six components organized within two subsystems. The first subsystem, composed of the mechanical elements of the design, includes the top and bottom brackets, the paddles, the extension springs mounted between the paddles and the bottom bracket, and the hardware required to install the hand control assembly. The second subsystem, created for the electrical elements of the design, contained the potentiometers extracted from the pedal set.
Next, the team determined a list of functions considered necessary for the success of the design. In order to satisfy these functions, the team decided to use a hybrid product architecture approach utilizing modular-integrated components. A standard modular component approach prioritizes the independence of each design element from the next, and it allows designs to be broken down into their base pieces. The team valued both the ability to replace components and the freedom of shape that modular architecture allows. The team also wanted to maximize the simplicity of the design by minimizing the part count and achieved this by drawing elements from integrated product architecture. This methodology shares each design function among several components and allows all of the pieces to more seamlessly connect into the final product. For instance, the top and bottom bracket serve collectively to hold the potentiometers, paddles, and extension springs as well as mount the entire assembly to the steering wheel base. The components, subsystems, and required features are all detailed below in Figure 11.
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Figure 11: Product component subsystems and function diagram
2.2.3 Component Interfaces
As part of the modular-integrated product architecture, the team devoted a considerable amount of time and thought towards the mechanical connections between all of the components. The design required unique connections for three areas: holding the top and bottom brackets together, mounting the paddles onto the potentiometers, and supporting the paddles at a secondary axis point. Each interface came with its own challenges, but the team successfully developed each one during the embodiment design phase to be as effective and advantageous to the design as possible.
The first interface addressed by the team was the joining of the top and bottom bracket. This connection method needed to provide rigidity to both bracket pieces since this subassembly acted as the base upon which all other components were brought together, and it also needed to fit securely onto the steering wheel base. Since the surrounding geometry of each bracket consisted of two half-circles clamping down on a circular section of the wheel base, two mirrored flanges were modeled on each bracket to provide eligible geometry offset from the half-circle profiles. In the desire to keep all joining hardware as inexpensive and accessible as possible, the team decided to implement two ¼-20 cross-recess (Philips-head) bolts and corresponding ¼-20 hex nuts to hold the top and bottom bracket together. On the top bracket, clearance-fit through-holes were modeled into the flanges to allow bolts to pass through, and hexagonal blind holes were modeled into the bottom bracket flanges to improve ease of installation and prevent the hex nuts from spinning in place. Each flange was extruded at an appropriate thickness so that even a partial-infill 3D print of the brackets would not collapse under mild compression between the bolt
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head and hex nut faces when tightened. An exploded view of these flanges can be seen below in Figure 12.
Figure 12: Exploded view of top and bottom bracket flanges
The second interface dealt with was the attachment of the throttle and brake paddles to the potentiometer shafts. The team decided that a tight fit between each potentiometer and its respective paddle was necessary in order to prevent any error between an input in the form of a paddle rotation and an output in the form of a voltage from the potentiometer. In addition, the team decided to use the potentiometer shafts as primary supports for the paddles. This design decision required both that the potentiometers be rigidly attached to the top bracket and that they locate and hold the paddles at their intended angle and orientation. On the bracket side, a similar clearance-fit through hole was modeled for each potentiometer, allowing the use of a hex nut and washer included in the pedal set for mounting. On the paddle sides, an extruded profile was cut out of each paddle end to match that of the round potentiometer shaft with a locating flat. The original foot pedal design implemented injection-molded plastic gears that press-fit onto each potentiometer shaft, and the team determined that these gears would be useful in capturing each paddle onto its respective potentiometer. In the 3D model, the assembly was ordered such that the paddles were pushed onto the potentiometer shafts and then the press-fit gears were pushed onto the exposed remainder, essentially sandwiching the printed paddles between the preexisting pedal components. See Figure 13 for a cutaway view of this subassembly.
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Figure 13: Potentiometer, bracket and paddle subassembly
The third interface addressed by the team was a secondary axial support for each paddle. The team deemed this feature necessary to the design for two reasons. Firstly, the forces exerted from the driver’s hands were estimated as a point load at the middle of each paddle, and a support at the bottom of the paddle opposite to the potentiometer greatly reduced the elastic deflection of the paddle. The goal of maximizing the rigidity of the paddles served both to reduce stress and extend the life of the 3D printed components and to improve the end user experience by striving to attain the stiffness properties of higher- quality materials. The second reason the team included the bottom paddle joint was to prevent the paddles from falling off of the potentiometers. Specifically, the required orientation of the potentiometers forced the entire weight of the left paddle onto the press-fit gear keeping the paddle mounted to the potentiometer, and the team determined that this connection was insufficient for long-term use. By including the bottom paddle joints, the majority of the paddle weight was transferred to the bottom bracket and off of the potentiometers. This joint was designed so that the paddle side could elastically flex open enough to seat into the bracket side, where the conical profile centered the joint while allowing easy rotation with little friction. Figure 14 below shows an exploded view of this hinge design and Figure 15 shows an assembled view. During lap testing of the design, discussed in Section 3.3.2, the team determined that the introduction of this joint removed the necessity of the press-fit gear on the potentiometer shafts. In the vein of simplicity, the press-fit gears were eliminated from the assembly before the model entered the next phase of design.
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Figure 14: Exploded view of hinge design
Figure 15: Assembled view of hinge design
2.2.4 Selections of Materials and Manufacturing Processes
The design of the SWHC kit was optimized for 3D printing which is an additive manufacturing process that is growing in accessibility and affordability for the public. Parts are created via application of successive thin layers of melted material that cool and harden at room temperature. 3D printing enables both internal and external features and geometries to be manufactured due to its iterative approach to shape-forming; other processes are not able to achieve this. This aspect of additive manufacturing gave the design team unique opportunity and freedom to design the kit components without traditional limitations found in injection molding or machining processes.
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The material selection for the manufacturing process needed to be easily accessible for individuals making this DIY project. The team discovered that Polylactic Acid - PLA - was strong, inexpensive and widely available which suited the needs for this project. PLA has a low printing temperature which reduces the likelihood of part warpage as the layers of plastic cool and, and it allows for accurate printing of complex geometric shapes. The tensile strength is 37 MPa, elongation is 6%, and the density is 1.3 g/cm^3 [5]. PLA has a low stiffness when compared to other materials and even a low stiffness for 3D-printable materials, so the team’s design relied heavily on shape and overall geometry for rigidity and reinforcement. If a community member were to only have the access to Acrylonitrile Butadiene Styrene - ABS - this would also be an acceptable option. ABS is strong and ductile.
When 3D printing the four pieces, there were a few required settings for optimal prints, including a layer height of 0.25 mm and an infill density of 20%. Support material was used on all of the parts since the portions not directly contacting the build plate needed support material to build upon. In Figure 16, Figure 17 and Figure 18, the support material contacts the red highlighted surface on the part. These figures also show the optimal orientation of the part on the build plate. The support material density was set to 8% to minimize waste. These specifications were discovered with the help of Aaron Trexler from the UA ASEC 3D printing labs.
Figure 16: Top Bracket's orientation on build plate
Figure 17: Brake and acceleration paddles' orientation on build plate
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Figure 18: Bottom Bracket's orientation on build plate
The entire printing process took about 9 hours. The top bracket took about 3 hours, both paddles on one build plate took about 2.5 hours, and the bottom bracket took about 3 hours. These times were found by using the 8" x 8" x 8" Ultimaker2 machines in the UA printing lab. The top bracket and the bottom bracket were printed separately, while the paddles were printed together on a single machine. This Ultimaker2 machine is the average size for a 3D printer, but if one is to print on a bigger machine, like a Ultimater 5s, then all prints could be done on the same build plate.
2.2.5 Mathematical Model
While the main goal of the SWHC design was to develop a set of hand controls for disabled sim- racers, the team recognized that a well thought-out design should be competitive or even marginally better against traditional foot pedals when it comes to comfort, performance and ease of use. Rather than designing the hand pedal assembly blindly, the team developed a mathematical model to mathematically iterate the dimensions of the design and experiment with different springs. The ability to mathematically represent the design allowed the team to find possible design options and understand how they behave without taking the time to fully design it using CAD. The mathematical model was used as a tool to guide the design process and allowed the team to find suitable springs and dimensions to make an optimized assembly.
In order to develop a mathematical model, a basic idealized diagram with assigned length and force vectors had to be created. The idealized diagram required the team to decide on the basic orientation of the paddle, potentiometer, frame, and spring of the assembly so an accurate diagram could be developed. From the initial design concept, the design includes a potentiometer that rotates at the anchoring base of a paddle, and a frame that connects both the end of the extension spring and the potentiometer and paddle pivot. Figure 19 shows the idealized paddle assembly at rest, which incorporates a top-down view of one side of the assembly. The yellow axis represents the axis of the potentiometer and the axis that the paddle rotates on. The black L-shape represents the frame. While the shape of the frame is not important in the mathematical model, the perpendicular and parallel distances relative to the axle are important in determining the spring’s behavior and stretch. The green bar represents the paddle. While the paddle’s shape does not need to be a flat plate with one point of attachment, the cross-sectional points that the user grabs the paddle and the spring attachment point relative to the axis of rotation are important. There can be multiple axes of rotation for the paddle, as long as the axes align from a top-down view.
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Figure 19: The idealized top-down view of the paddle assembly at rest
Along with representing the assembly from rest, an idealized diagram of the assembly in a stretched position allows for representation of lengths in their proper orientation through operation of the assembly. Figure 20 displays the idealized top-down view in a stretched position.
Figure 20: The idealized top-down view of the paddle assembly stretched
After creating the idealized diagram of the paddle assembly, the team assigned lengths and angles of importance to be able to create a dynamic model of the assembly. The lengths and angles were assigned based on the variables the team thought important to be solved in the mathematical model. The team also assigned lengths and angles to the model if the parameters were able to be measured in the 3D model easily, or are part of the design’s assumptions for operation. Figure 21 and Figure 22 show the assigned lengths and angles for the design from both an at-rest view and stretched view. 23
The angles assigned to the assembly include P, S, and A. Angle P is the angle of the paddle relative to the position of the frame and was assigned as part of the design’s assumptions. The potentiometer shafts must rotate 45 degrees for full throttle and braking, and this necessary rotation became the iterative driving variable of motion in the mathematical model. Since the potentiometers are mounted inline with the base of the paddle, the paddle’s rotation is equivalent to the rotation of the potentiometer shafts. The idealized diagram displays P as 90 degrees at rest, but the final model has the paddles slightly less than 90 degrees at rest. The initial angle of P is not the driving iteration of the motion of the design and does not change the equations, the iteration of P over 45 degrees from rest is the driving iteration of motion of the SWHC mathematical model. Angle S is the angle of the extension spring relative to the paddle. Angle S is important to the design because it is used to project the extension force of the spring perpendicular to the face of the paddle and provide a resistive torque about the paddle’s axis. Figure 22 shows that S decreases through the rotation of the paddle from rest. Angle