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Cryogen // Credits
CRYOGEN // CREDITS SOFTWARE DEVELOPMENT: Thomas Hennebert : www.ineardisplay.com Ivo Ivanov : www.ivanovsound.com SOUND DESIGN & BETA TESTING: (II) Ivo Ivanov : www.ivanovsound.com (TH) Thomas Hennebert : www.ineardisplay.com (NY) Nicholas Yochum : https://soundcloud.com/nicholasyochumsounddesign (IL) Daed : www.soundcloud.com/daed (AR) Alex Retsis : www.alexretsis.com AUDIO DEMOS AND TUTORIAL VIDEOS: Ivo Ivanov : www.ivanovsound.com PRODUCT GRAPHICS: Nicholas Yochum : https://www.behance.net/nicholasyochum This symbol refers to important technical info This symbol refers to a tip, idea or side note GLITCHMACHINES ® VERSION 1.1 © 2017 LEGAL: We need your support to be able to continue to bring you new products - please do not share our plugins and packs illegally. Piracy directly affects all of the creative people whom work hard to bring you new tools to work with! For full Terms & Conditions, please refer to the EULA (End User License Agreement) located in the DOCS folder with this product or visit the Legal page on our website. Glitchmachines ® www.glitchmachines.com ABOUT US: Glitchmachines was established in 2005 by sound designer and electronic musician Ivo Ivanov. For the first 5 years of our brand’s existence, we were focused on building handcrafted circuit-bent hardware instruments. We sold a limited number of units through boutique synthesizer retailers Analogue Haven and Robotspeak in California and we custom made instruments for numerous high-profile artists and sound designers. In 2010, we shifted our focus toward creative software plugins and sound effects packs. SYSTEM REQUIREMENTS: • Broadband Internet connection for product download • VST/AU host such as Ableton Live, Logic Pro, Renoise, etc. -
Garageband Iphone Manual Pdf
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Wing Daw-Control
WING DAW-CONTROL V 1.0 2 WING DAW-CONTROL Table of Contents DAW-Setup ...................................................................... 3 Settings WING .............................................................................. 3 Settings DAW ............................................................................... 3 CUBASE/NUENDO .................................................................... 4 ABLETON LIVE ........................................................................... 5 LOGIC ........................................................................................... 5 STUDIO ONE .............................................................................. 6 REAPER ......................................................................................... 7 PRO TOOLS ................................................................................. 8 Custom Control Section ................................................. 9 Overview........................................................................................ 9 Assign Function to CC-Section............................................... 9 Store Preset ................................................................................ 10 Share Preset ................................................................................ 10 MCU – Implementation ................................................ 11 Layer Buttons ............................................................................. 11 Upper CC-Section .................................................................... -
Issue No. 39 September/October 2016 3 Videogames Have Become Bonafide EYE Entertainment Franchises
Press Play LÉON Lewis Del Mar Luna Aura Marshmello NAO and more THE STORM ISSUE NO. 39 REPORT SEPTEMBER/OCTOBER 2016 TABLE OF CONTENTS 4 EYE OF THE STORM Press Play: How videogames could save the music industry 5 STORM TRACKER Roadies Roll Call, Kiira Is Killing It, The Best and the Brightest 6 STORM FORECAST What to look forward to this month. Award Shows, Concert Tours, Album Releases, and more 7 STORM WARNING Our signature countdown of 20 buzzworthy bands and artists on our radar. 19 SOURCES & FOOTNOTES On the Cover: Martin Garrix. Photo provided by management ABOUT A LETTER THE STORM FROM THE REPORT EDITOR STORM = STRATEGIC TRACKING OF RELEVANT MEDIA Hello STORM Readers! The STORM Report is a compilation of up-and-coming bands and Videogames have become a lucrative channel artists who are worth watching. Only those showing the most for musicians seeking incremental revenue promising potential for future commercial success make it onto our as well as exposure to a captive and highly monthly list. engaged audience. Soundtracks for games include a varied combination of original How do we know? music scores, sound effects and licensed tracks. Artists from Journey (yes, Journey) Through correspondence with industry insiders and our own ravenous to Linkin Park have created gamified music media consumption, we spend our month gathering names of artists experiences to bring their songs to visual who are “bubbling under”. We then extensively vet this information, life. In the wake of Spotify announcing an analyzing an artist’s print & digital media coverage, social media entire section of its streaming platform growth, sales chart statistics, and various other checks and balances to dedicated to videogame music, we’ve used ensure that our list represents the cream of the crop. -
Pro Audio for Print Layout 1 9/14/11 12:04 AM Page 356
356-443 Pro Audio for Print_Layout 1 9/14/11 12:04 AM Page 356 PRO AUDIO 356 Large Diaphragm Microphones www.BandH.com C414 XLS C214 C414 XLII Accurate, beautifully detailed pickup of any acoustic Cost-effective alternative to the dual-diaphragm Unrivaled up-front sound is well-known for classic instrument. Nine pickup patterns. Controls can be C414, delivers the pristine sound reproduction of music recording or drum ambience miking. Nine disabled for trouble-free use in live-sound applications the classic condenser mic, in a single-pattern pickup patterns enable the perfect setting for every and permanent installations. Three switchable cardioid design. Features low-cut filter switch, application. Three switchable bass cut filters and different bass cut filters and three pre-attenuation 20dB pad switch and dynamic range of 152 dB. three pre-attenuation levels. All controls can be levels. Peak Hold LED displays even shortest overload Includes case, pop filter, windscreen, and easily disabled, Dynamic range of 152 dB. Includes peaks. Dynamic range of 152 dB. Includes case, pop shockmount. case, pop filter, windscreen, and shockmount. filter, windscreen, and shockmount. #AKC214 ..................................................399.00 #AKC414XLII .............................................999.00 #AKC414XLS..................................................949.99 #AKC214MP (Matched Stereo Pair)...............899.00 #AKC414XLIIST (Matched Stereo Pair).........2099.00 Perception Series C2000B AT2020 High quality recording mic with elegantly styled True condenser mics, they deliver clear sound with Effectively isolates source signals while providing die-cast metal housing and silver-gray finish, the accurate sonic detail. Switchable 20dB and switchable a fast transient response and high 144dB SPL C2000B has an almost ruler-flat response that bass cut filter. -
Bass House Sample Pack Free
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Performing with Gestural Interfaces
Proceedings of the International Conference on New Interfaces for Musical Expression Body as Instrument – Performing with Gestural Interfaces Mary Mainsbridge Dr. Kirsty Beilharz University of Technology Sydney HammondCare PO Box 123 Pallister House, 97-115 River Road Broadway NSW 2007 Greenwich Hospital NSW 2065 [email protected] [email protected] ABSTRACT maintaining sole responsibility over vocal signal processing, a role This paper explores the challenge of achieving nuanced control and usually relegated to a sound engineer, attracts vocalists who prefer physical engagement with gestural interfaces in performance. independent control over their overall sound. The ever-shifting Performances with a prototype gestural performance system, Gestate, dynamics of body movement provide a rich source of control provide the basis for insights into the application of gestural systems in information, fuelling exploration by bypassing conscious approaches live contexts. These reflections stem from a performer's perspective, to creative decision-making and any form of artificiality. This added summarising the experience of prototyping and performing with physical engagement could deliver potentially varied and augmented instruments that extend vocal or instrumental technique unpredictable sonic outcomes, transcending the influence of the mind through gestural control. and ego on live music-making. The innate movement styles of Successful implementation of rapidly evolving gestural technologies individual performers can also colour sound in unexpected ways. in real-time performance calls for new approaches to performing and The creative potential of gestural control will be explored through musicianship, centred on a growing understanding of the body's reflections on prototyping and performance experiences that stem physical and creative potential. -
Sonivox VOCALIZER™ Quick Start Guide
SONiVOX VOCALIZER Quick Start Guide SONiVOX Vocalizer Quick Start Guide Copyright © 2010 Sonic Network, Inc. Page 1 License and Copyrights Copyright © 2010 Sonic Network, Inc. Internationally Secure All rights reserved SONiVOX 561 Windsor Street, Suite A402 Somerville, MA 02143 617-718-0202 www.sonivoxmi.com This SONiVOX product and all its individual components referred to from this point on as Vocalizer are protected under United States and International copyright laws, with all rights reserved. Vocalizer is provided as a license to you, the customer. Ownership of Vocalizer is maintained solely by Sonic Network, Inc. All terms of the Vocalizer license are documented in detail in Vocalizer End-User License Agreement on the installer that came with this manual. If you have any questions regarding this license please contact Sonic Network at [email protected]. Trademarks SONiVOX is a registered trademark of Sonic Network Inc. Other names used in this publication may be trademarks and are acknowledged. Publication This publication, including all photographs and illustrations, is protected under international copyright laws, with all rights reserved. Nothing herein can be copied or duplicated without express written permission from Sonic Network, Inc. The information contained herein is subject to change without notice. Sonic Network makes no direct or implied warranties or representations with respect to the contents hereof. Sonic Network reserves the right to revise this publication and make changes as necessary from time to time -
GAME CAREER GUIDE July 2016 Breaking in the Easy(Ish) Way!
TOP FREE GAME TOOLS JULY 2016 GAME FROM GAME EXPO TO GAME JOB Indie intro to VR Brought to you by GRADUATE #2 PROGRAM JULY 2016 CONTENTS DEPARTMENTS 4 EDITOR’S NOTE IT'S ALL ABOUT TASTE! 96 FREE TOOLS FREE DEVELOPMENT TOOLS 2016 53 GAME SCHOOL DIRECTORY 104 ARRESTED DEVELOPMENT There are tons of options out there in terms INDIE DREAMIN' of viable game schools, and this list is just the starting point to get you acquainted with the schools near you (or far from you, if that’s what STUDENT POSTMORTEM you prefer!). 32 BEGLITCHED 72 VIRTUALLY DESIGNED NYU Game Center students Alec Thomson and Jennu Jiao Hsia discuss their IGF Award- VR has quickly moved from buzzword, to proto- winning match three game about insecurity type, to viable business. This guide will help you within computers, and within ourselves. get started in VR development, avoiding some common pitfalls. FEATURES 78 SOUNDS GOOD TO ME! 8 BREAKING IN THE EASY(ISH) WAY! Advice for making audio (with or without) How attending expos can land you a job. an audio specialist. 18 ZERO TO HERO Hey! You want to learn low poly modeling but 84 A SELLER’S MARKET don’t know where to start? Look no further! Marketing fundamentals for your first game. With this guide, we hope to provide a good introduction to not only the software, but 90 INTRO TO GAME ENGINES also the concepts and theory at play. A brief discussion of some of the newest and most popular DO YOU NEED A PUBLISHER? 34 game engines. -
Dive Covenant Ah Cama-Sotz Revolting Cocks
edition April - June 2017 free of charge, not for sale 25 quarterly published music magazine DIVE COVENANT AH CAMA-SOTZ REVOLTING COCKS ARSENIC OF JABIR | FROZEN NATION | ALVAR CAUSENATION | DOLLS OF PAIN | VUDUVOX BESTIAL MOUTHS | 31ST TILE | ALPHAMAY X-MOUTH SYNDROME | LLUMEN | ELM - 1 - www.peek-a-boo-magazine.be - 2 - contents 04 CD reviews 22 Interview REVOLTING COCKS 06 Interview ALPHAMAY 24 Interview VUDUVOX 08 Interview DOLLS OF PAIN 26 CD reviews 10 Interview LLUMEN 28 Interview COVENANT 12 Interview ELM 30 CD reviews 14 Interview X-MOUTH SYNDROME 32 Interview AH CAMA-SOTZ 16 Interview ALVAR 18 Interview DIVE 34 Interview ARSENIC OF JABIR 20 Interview BESTIAL MOUTHS 35 Calendar Peek-A-Boo Magazine • BodyBeats Productions • Tabaksvest 40 • 2000 Antwerpen • contact@ and [email protected] colophon ORGANISATION EDITORS WRITERS (continued) BODYBEATS Productions Gea STAPELVOORT Paul PLEDGER www.bodybeats.be Leanne AITKEN Ron SCHOONWATER Dimitri CAUVEREN Sara VANNACCI Stef COLDHEART Wool-E Shop Tine SWAENEPOEL Ward DE PRINS Dries HAESELDONCKX Wim LENAERTS Bunkerleute WRITERS Xavier KRUTH Frédéric COTTON Charles “Chuck” MOORHOUSE Le Fantastique Fred GADGET PHOTOGRAPHERS PARTNERS Gustavo A. ROSELINSKY Benny SERNEELS Dark Entries team Jurgen BRAECKEVELT Marquis(pi)X www.darkentries.be Manu L DASH Gothville team Mark VAN MULLEM MAGAZINE & WEBSITE www.gothville.com Masha KASHA Ward DE PRINS - 3 - www.peek-a-boo-magazine.be ONCEHUMAN - Evolution (CD) (Ear Music) Sometimes you have to take a leap of faith when choosing a CD for your listening pleasure and experience. However, mostly, you take a diligent peek at the visual aspects (artwork, layout, photography...). -
The Underrepresentation of Female Personalities in EDM
The Underrepresentation of Female Personalities in EDM A Closer Look into the “Boys Only”-Genre DANIEL LUND HANSEN SUPERVISOR Daniel Nordgård University of Agder, 2017 Faculty of Fine Art Department of Popular Music There’s no language for us to describe women’s experiences in electronic music because there’s so little experience to base it on. - Frankie Hutchinson, 2016. ABSTRACT EDM, or Electronic Dance Music for short, has become a big and lucrative genre. The once nerdy and uncool phenomenon has become quite the profitable business. Superstars along the lines of Calvin Harris, David Guetta, Avicii, and Tiësto have become the rock stars of today, and for many, the role models for tomorrow. This is though not the case for females. The British magazine DJ Mag has an annual contest, where listeners and fans of EDM can vote for their favorite DJs. In 2016, the top 100-list only featured three women; Australian twin duo NERVO and Ukrainian hardcore DJ Miss K8. Nor is it easy to find female DJs and acts on the big electronic festival-lineups like EDC, Tomorrowland, and the Ultra Music Festival, thus being heavily outnumbered by the go-go dancers on stage. Furthermore, the commercial music released are almost always by the male demographic, creating the myth of EDM being an industry by, and for, men. Also, controversies on the new phenomenon of ghost production are heavily rumored among female EDM producers. It has become quite clear that the EDM industry has a big problem with the gender imbalance. Based on past and current events and in-depth interviews with several DJs, both female and male, this paper discusses the ongoing problems women in EDM face. -
Text-Based Description of Music for Indexing, Retrieval, and Browsing
JOHANNES KEPLER UNIVERSITAT¨ LINZ JKU Technisch-Naturwissenschaftliche Fakult¨at Text-Based Description of Music for Indexing, Retrieval, and Browsing DISSERTATION zur Erlangung des akademischen Grades Doktor im Doktoratsstudium der Technischen Wissenschaften Eingereicht von: Dipl.-Ing. Peter Knees Angefertigt am: Institut f¨ur Computational Perception Beurteilung: Univ.Prof. Dipl.-Ing. Dr. Gerhard Widmer (Betreuung) Ao.Univ.Prof. Dipl.-Ing. Dr. Andreas Rauber Linz, November 2010 ii Eidesstattliche Erkl¨arung Ich erkl¨are an Eides statt, dass ich die vorliegende Dissertation selbstst¨andig und ohne fremde Hilfe verfasst, andere als die angegebenen Quellen und Hilfsmittel nicht benutzt bzw. die w¨ortlich oder sinngem¨aß entnommenen Stellen als solche kenntlich gemacht habe. iii iv Kurzfassung Ziel der vorliegenden Dissertation ist die Entwicklung automatischer Methoden zur Extraktion von Deskriptoren aus dem Web, die mit Musikst¨ucken assoziiert wer- den k¨onnen. Die so gewonnenen Musikdeskriptoren erlauben die Indizierung um- fassender Musiksammlungen mithilfe vielf¨altiger Bezeichnungen und erm¨oglichen es, Musikst¨ucke auffindbar zu machen und Sammlungen zu explorieren. Die vorgestell- ten Techniken bedienen sich g¨angiger Web-Suchmaschinen um Texte zu finden, die in Beziehung zu den St¨ucken stehen. Aus diesen Texten werden Deskriptoren gewon- nen, die zum Einsatz kommen k¨onnen zur Beschriftung, um die Orientierung innerhalb von Musikinterfaces zu ver- • einfachen (speziell in einem ebenfalls vorgestellten dreidimensionalen Musik- interface), als Indizierungsschlagworte, die in Folge als Features in Retrieval-Systemen f¨ur • Musik dienen, die Abfragen bestehend aus beliebigem, beschreibendem Text verarbeiten k¨onnen, oder als Features in adaptiven Retrieval-Systemen, die versuchen, zielgerichtete • Vorschl¨age basierend auf dem Suchverhalten des Benutzers zu machen.