Créatures De Eberron.Sxw

Total Page:16

File Type:pdf, Size:1020Kb

Créatures De Eberron.Sxw Creatures de Eberron Créatures de Eberron par Région du monde A] Khorvaire Ragewalker (MM3, page 132) Troll, Cave (MM3, page 177) Troll, Crystalline (MM3, page 178) 1) Aundair Troll, Forest (MM3, page 179) Troll, War (MM3, 181) Battlebriar (MM3, page 14) Sorrowsworn Demon (MM3, page 37) 4) the Eldeen Reaches Goatfolk (MM3, page 63) Alchemical Golem (MM3, page 66) Horrid Animal (Eberron, page 287) Petal (MM3, page 120) Magebred Animal (Eberron, page 295) Thorn (MM3, page 172) Orque (MM1, page 210) Topiary Guardian (MM3, page 173) Feral Spirit (Sharn, page 178) Avalanchers (MM3, page 13) 2) Breland Battlebriar (MM3, page 14) Bearhound (MM3, page 16) Feral Spirit (Sharn, page 178) Night Twist (MM3, page 110) Forgewraith (Sharn, page 179) Runehound (MM3, page 145) Radiant Idol (Sharn, page 180) Thorn (MM3, page 172) Rancid Beetle Swarm (Sharn, page 182) Troll, Cave (MM3, page 177) Rancid Beetle Zombi (Sharn, page 183) Troll, Mountain (MM3, page 180) Roach Trall (Sharn, page 183) Wood Woad (MM3, page 196) Spiretop Dragon (Sharn, page 185) Woodling (MM3, page 197) Arcane Ooze (MM3, page 9) Sorrowsworn Demon (MM3, page 37) 5) Karrnath Glaistig (MM3, page 60) Goatfolk (MM3, page 63) Karrnathi Skeleton (Eberron, page 292) Kenku (MM3, page 86) Karrnathi Zombi (Eberron, page 292) Ogre, Skullcrusher (MM3, page 116) Rancid Beetle Swarm (Sharn, page 182) Plague Spewer (MM3, page 125) Rancid Beetle Zombi (Sharn, page 183) Seryulin (MM3, page 148) Roach Trall (Sharn, page 183) Topiary Guardian (MM3, page 173) Boneclaw (MM3, page 17) Troll, Forest (MM3, page 179) Arrow Demon (MM3, page 34) Vermin Lord (MM3, page 184) Sorrowsworn Demon (MM3, page 37) Snowflake Ooze (MM3, page 161) 3) Darguun Topiary Guardian (MM3, page 173) Troll, Forest (MM3, page 179) Gobelin (MM1, page 136) Gobelour (MM1, page 138) 6) the Lhazaar Principalities Hobgobelin (MM1, page XXX) Kobold (MM1, page XXX) Spiretop Dragon (Sharn, page 185) Bonedrinker (MM3, page 18) Geriviar (MM3, page 52) Ephemeral Swarms (MM3, page 50) Gulgar (MM3, page 78) Feral Yowlers (MM3, page 51) Rage Drake (MM3, page 130) Geriviar (MM3, page 52) Redcap (MM3, page 138) Harpoon Spider (MM3, page 80) Sea Tiger (MM3, page 147) Kenku (MM3, page 86) Snowflake Ooze (MM3, page 161) Knell Beetle (MM3, page 88) Otyug, Lifeleech (MM3, page 119) 7) the Mror Holds Plague Spewer (MM3, page 125) Page 1/6 Creatures de Eberron Drowned (MM3, page 46) Orque (MM1, page XXX) Storm Elemental (MM3, page 48) Avalanchers (MM3, page 13) Omnimental (MM3, page 118) Ephemeral Swarms (MM3, page 50) Seryulin (MM3, page 148) Geriviar (MM3, page 52) Troll, Cave (MM3, page 177) Glaistig (MM3, page 60) Troll, Crystalline (MM3, page 178) Gulgar (MM3, page 78) Troll, Forest (MM3, page 179) Redcap (MM3, page 138) Vermin Lord (MM3, page 184) Skindancer (MM3, page 158) Slaughterstone Behemoth (MM3, page 159) 13)Droaam Slaughterstone Eviscerator (MM3, page 160) Snowflake Ooze (MM3, page 161) Horrid Animal (Eberron, page 287) Troll, Cave (MM3, page 177) Gnoll (MM1, page XXX) Orque (MM1, page XXX) 8) Q'barra Gobelin (MM1, page XXX) Harpie (MM1, page XXX) Dinosaur (Eberron, page 279) Géant, des Collines (MM1, page XXX) Lizardfolk (MM1, page XXX) Minotaure (MM1, page XXX) Kobold (MM1, page XXX) Ogre (MM1, page XXX) Kenku (MM3, page 86) Troll (MM1, page XXX) Lizardfolk, Blackscale (MM3, page 95) Méduse (MM1, page 186) Lizardfolk, Poison Dusk (MM3, page 96) Tormante (MM1, page 244) Needletooth Swarms (MM3, page 109) Battlebriar (MM3, page 14) Troll, Forest (MM3, page 179) Boneclaw (MM3, page 17) Glaistig (MM3, page 60) 9) the Talenta Plains Gnoll, Flind (MM3, page 62) Kenku (MM3, page 86) Dinosaur (Eberron, page 279) Ogre, Skullcrusher (MM3, page 116) Harssaf (MM3, page 82) Otyug, Lifeleech (MM3, page 119) Rakshasa, Ak'Chazar (MM3, page 134) 10)Thrane Redcap (MM3, page 138) Swamp Strider Swarm (MM3, page 171) Roach Trall (Sharn, page 183) Troll, Cave (MM3, page 177) Sorrowsworn Demon (MM3, page 37) Troll, Mountain (MM3, page 180) Topiary Guardian (MM3, page 173) Troll, War (MM3, 181) Vermin Lord (MM3, page 184) 11)Valenar Hag, Dusk (MM3, page 284) Horse, Valenar Riding (Eberron, page 289) 14)the Shadow Marches Hobgobelin (MM1, page XXX) Drowned (MM3, page 46) Horrid Animal (Eberron, page 287) Glaistig (MM3, page 60) Orque (MM1, page 210) Kenku (MM3, page 86) Gobelin (MM1, page XXX) Troll, Forest (MM3, page 179) Dread Blossom Swarms (MM3, page 45) Woodling (MM3, page 197) Drowned (MM3, page 46) Glaistig (MM3, page 60) 12)Zilargo Kenku (MM3, page 86) Runehound (MM3, page 145) Swamp Strider Swarm (MM3, page 171) Roach Trall (Sharn, page 183) Kobold (MM1, page XXX) Cheliceras (MM3, page 27) 15)the Demon Wastes Page 2/6 Creatures de Eberron Horrid Animal (Eberron, page 287) Géant (MM1, page 121) Rakshasa, Zakya (Eberron, page 297) Lycanthropes (MM1, page 173) Couatl (MM1, page 40) Sahuagin (MM1, page 221) Démons (MM1, page XXX) Armand (MM3, page 10) Orques (MM1, page XXX) Dragon Eel (MM3, page 44) Flagelleur Mental (MM1, page 113) Dread Blossom Swarms (MM3, page 45) Rakshasa (MM1, page 217) Storm Elemental (MM3, page 48) Deathshriekers (MM3, page 33) Death Giant (MM3, page 54) Feral Yowlers (MM3, page 51) Sand Giant (MM3, page 58) Odopi (MM3, page 114) Web Golem (MM3, page 74) Rakshasa, Ak'Chazar (MM3, page 134) Mastodon (MM3, page 101) Rakshasa, Naztharune (MM3, page 136) Night Twist (MM3, page 110) Troll, Mountain (MM3, page 180) Omnimental (MM3, page 118) Plague Spewer (MM3, page 125) 16)the Mournland Quaraphons (MM3, page 128) Seryulin (MM3, page 148) Carcass Crab (Eberron, page 277) Siege Crab (MM3, page 157) Warforged Titan (Eberron, page 302) Spellwarped creatures (MM3, page 162) Cadaver Collector (MM3, page 22) Ssvaklor (MM3, page 166) Deathshriekers (MM3, page 33) Troll, Cave (MM3, page 177) Arrow Demon (MM3, page 34) Troll, Forest (MM3, page 179) Sorrowsworn Demon (MM3, page 37) Vermin Lord (MM3, page 184) Drowned (MM3, page 46) Woodling (MM3, page 197) Death Giant (MM3, page 54) Living Spells (MM3, page 91) E] Aerenal Necronaut (MM3, page 108) Plague Brushes (MM3, page 124) Ascendant Concilor (Eberron, page 276) Ragewalker (MM3, page 132) Undying Concilor (Eberron, page 301) Topiary Guardian (MM3, page 173) Undying Soldier (Eberron, page 302) Warforged (MM3, page XXX) Lycanthropes (MM1, page 173) Dread Blossom Swarms (MM3, page 45) B] Sarlona Needletooth Swarms (MM3, page 109) Troll, Forest (MM3, page 179) Inspired (Eberron, page 290) Woodling (MM3, page 197) Harssaf (MM3, page 82) Mastodon (MM3, page 101) F] Frosfell Snowflake Ooze (MM3, page 161) Ssvaklor (MM3, page 166) Rejkar (MM3, page 140) Witchknife (MM3, page 194) Snowflake Ooze (MM3, page 161) C] Argonnessen G] Khyber Dinosaur (Eberron, page 279) Daelkyr (Eberron, page 278) Dragon (MM1, page 71) Dolgaunt (Eberron, page 281) Rage Drake (MM3, page 130) Dolgrim (Eberron, page 282) Ssvaklor (MM3, page 166) Rakshasa, Zakya (Eberron, page 297) Symbiont, Living Breastplate (Eberron, page 299) D] Xendrik Symbiont, Tentacle Whip (Eberron, page 300) Tongueworm (Eberron, page 300) Dinosaur (Eberron, page 279) Tyrannoeil (MM1, page 249) Page 3/6 Creatures de Eberron Choker (MM1, page 107) Diable, Lemure (MM1, page 67) Lycanthropes (MM1, page 173) Inéluctable, Marut(MM1, page 160) Flagelleur Mental (MM1, page 113) Démon , Sorrowsworn (MM3, page XXX) Rakshasa, Rajah (MM1, page 217) Ephemeral Swarm (MM3, page XXX) Grisgol (MM3, page 76) Plague Brush (MM3, page XXX) Harpoon Spider (MM3, page 80) Knell Beetle (MM3, page 88) 7) Fernia, the Sea of Fire Lurking Strangler (MM3, page 100) Mindshredder (MM3, page 102) Azer (MM1, page 27) Mivilorn (MM3, page 106) Démon, Balor (MM1, page 48) Odopi (MM3, page 114) Diable , Diantrefosse (MM1, page 66) Roper, Prismatic (MM3, page 141) Élémentaire, Feu (MM1, page 96) Rotreaver (MM3, page 142) Génie, Efrit (MM1, page 127) Runehound (MM3, page 145) Molosse Satanique (MM1, page 193) Salt Mummy (MM3, page 146) Magmatique (MM1, page 182) Seryulin (MM3, page 148) Méphite, Enflammé (MM1, page 188) Shrieking Terror (MM3, page 154) Méphite, Magmatique (MM1, page 188) Ssvaklor (MM3, page 166) Méphite, Vaporeux (MM1, page 190) Voidmind Creature (MM3, page 187) Rhast (MM1, page 220) Salamandre(MM1, page 223) H] Autres plans Eladrin, Firre (Manual of the Planes, page XXX) Paraelemental, Magma (Manual of the Planes, page XXX) Cinder Swarm (MM3, page 29) 1) Ethereal Plane Conflagration Ooze (MM3, page XXX) Harssaf (MM3, page XXX) Phoelarch (MM3, page 121) Zezir (MM3, page 205) 2) Plane of Shadow 8) Irian, the Eternal Day Archon, Lumineux (MM1, page 22) 3) Astral Plane Ravid (MM1, page 219) Lumi (MM3, page XXX) Xag-ya (Manual of the Planes, page XXX) 4) Daanvi, the Perfect Order 9) Kythri, the Churning Chaos Formian (MM1, page 116) Chaosien (MM1, page 35) Inéluctable, Kolyarut (MM1, page 159) Githzerai (MM1, page 132) Inéluctable, Zelekhut (MM1, page 161) Hurleur (MM1, page 156) Axiomatic creatures (Manual of the Planes, page XXX) Slaad (MM1, page 226) Justicator (MM3, page 85) Titan (MM1, page 242) Visilight (MM3, page 186) Storm Elemental (MM3, page 48) Quaraphon (MM3, page XXX) 5) Dal Quor, the Region of Dreams 10)Lamannia, the Twilight Forest Quori, Tsucora (Eberron, page 296) Achaierai (MM1, page 9) 6) Dolurrh, the Realm of the Dead Animals (MM1, page 268) Arrawak (MM1, page 25) Démon, Nalfeshnie (MM1, page 53) Fumigon (MM1, page 119) Page 4/6 Creatures de Eberron Celestial animals (MM1, page XXX) Vasuthant (MM3, page 182) Démon, Bébilith (MM1, page 49) Yugoloth (MM3, page XXX) Diable, Chat d'Enfer (MM1, page 60) Élémentaire, Air (MM1, page 96) 12)Risia, the
Recommended publications
  • 309810-Sample.Pdf
    Sample file Slaad Timing An adventure for 4-6 5th level adventurers Special Thanks Jeff Borders Bradley Barger ProDnD Rosemary Callahan-Gray Editing Cartography Writer Layout Saga Mackenzie Jeff Ellis Insta - @sagamackenzie Robert Tarr Olobosk Contents Adventure Background 2 Chapter 2: Capital Building17 Overview 2 Stationary Rooms 18 Personalizing the Adventure 2 6a. Waiting Room 18 Factions3 6b. Guided Tour Starting Room 18 Cultists3 6c. Gallery of Great Slaadi 19 Fey Merchant3 6d. Smoking Room 19 Holy Warriors 4 6f. Kitchen 20 Heretics 4 6e. Mail Room 20 Slaadi 5 6g. Prison 21 Limbo Puddles 6 Random Rooms 21 Prologue 7 6h. Trapped Treasure Room 22 Chapter 1: City Square 8 6j. False Boss Room Entrance 23 1. Park 9 6i. Body Double Room 23 2. Church 10 6k. The Ritual Chamber 24 3. Library 11 AppendixA:Monsters 25 4. Crystal Mines 13 Appendix B: Magic Items 28 5. Curiositys Shack 15 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. ThisSample work contains material that is copyright Wizards of the Coast and/or other authors. Such material is usedfile with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Robert Tarr and published under the Community Content Agreement for Dungeon Masters Guild. 1 Adventure Background A local toad-worshipping cult recently learned of the slaadi and how these toad-like aliens can transform them into something similar to the creature they deify.Mortem Muerte,adeath slaad from the Ever- Changing Chaos of Limbo, sees the cult’s obsession with the slaadi as an opportunity to invade the Material Plane.
    [Show full text]
  • DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten
    Ancient Wurm Patron DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All othSampleer original material in this work is copyright [2019 ] by fileTyler Hayes and published under the Community Content Agreement for Dungeon Masters Guild. Dragons are jealous creatures, guarding their hoards and knowledge from all comers. Some few among the metallics are benevolent enough to aid those in need, but never at the expense of their own wealth. Scions of ancient wisdom and powers that near godhood in some worlds, dragons have been the centerpiece of any tale of glory or magic. Yet, there comes a time, even for dragons, when it is beneficial to split their power. Perhaps to empower a minion to act on their behalf, sowing discord among their enemies. Perhaps to protect their own lineage among the mortals, when a line fails to produce a sorcerer. Maybe they are willing to give a fraction of themselves for reasons beyond mortal ken, as they approach their twilight years and begun to understand the motivations of gods. None can truly know the motivations of a dragon, but there are a few individuals out there that benefit from their power, forming binding pacts with their scaled patrons.
    [Show full text]
  • Session Zero 8: on the Conversion and Creation of Adventures for Dungeon World
    Session Zero 8: On the conversion and creation of adventures for Dungeon World Sample file Brian Holland – January 2019 Everything in Session Zero is designed to be used with Dungeon World by Sage LaTorra and Adam Koebel. Session Zero by Brian Holland Session Zero is possible thanks to my patrons, and especially my contributing patrons: Marius Salsbury, Bryen Alperin, David LaFreniere and Stefan Albrecht Art Credits: Cover Template: Dean Spencer Interior and Cover Art: From OldBookIllustrations.com Session Zero inspired by: The Discern Realities Podcast by Jason Cordova and David LaFreniere Plundergrounds zine by Ray Otus Sword Breaker zine by Logan Howard This issue inspired by: 20 Dungeon Starters & The Perilous Wilds: Lampblack and Brimstone Logan Howard, when using the words “Essential Elements” which started me down this rabbit hole “Because 2 Method” by Johnn Four of Role Playing Tips 7-3-1 Technique by Jason Cordova On the Cover: Arrival at Sharn Originally painted by Harry Clark and titled The Prince Inquires, I like this piece for a version of Sharn from the Eberron Setting. As you'll see mentioned throughout, the method I use doesn't care about the fine details of a published setting or adventure, only the broadSample strokes, allowing you to make them your own! file NOTE: Wizards of the Coast owns the Copyright on Eberron, Greyhawk and Ravenloft and all aspects of them, and Disney owns the Copyright on Star Wars. They are used herein only as examples of my conversion method. I claim no ownership of them! Introduction: 4 Essential Elements: 6 Eberron Essential Elements: 7 Adventure Backstory: 8 The Secret Forge Backstory: 9 Establishing Questions: 10 The Secret Forge Establishing Questions: 11 Sprites: 12 The Secret Forge Sprites: 14 Thoughts on the SZ8 Method: 16 Adventures The Slaughterings: 18 The Mad Plan: 22 SampleA Plea For Help: 26 file Links: 30 Summary: 32 (Back) Introduction How much information do you need to run an adventure in Dungeon World? I have all 15 of the D&D 3.5 Eberron Books.
    [Show full text]
  • Iss U E 2 1 3 | a P R IL 2 0
    ISSUE 213 | APRIL 2013 A Dungeons & Dragons® Roleplaying Game Supplement CONTENTS 1 TEH TOMB OF 29 TE H DREAD PIRATE OWLBEAR PIRATES! BraXIS By Christopher Perkins By Jeffrey Ludwig I hope you like owlbears, pirates, and Avast, ye hearties! Storm the island deathtraps, ’cause this issue’s full of them! stronghold of the dread pirate Braxis and the sunken caves of his sea devil allies. A D&D adventure for characters of levels 4–6. 2 OWL BEAR RUN By Christopher Perkins and Steve Townshend 68 TOMB OF HORRORS Every year, two wizards in neighboring By Gary Gygax towns host a competition. This year, it’s an Welcome to the dungeon that has killed owlbear race over the mountain. Will your more adventurers than all other dungeons owlbear be the first to cross the finish line? combined. Let’s see if your D&D Next An off-the-beaten-path D&D® adventure characters fare any better! This adventure for characters of levels 4–6. is designed for D&D Next characters of levels 10–14 and includes 4th Edition conversion guidelines for characters of levels 14–16. ABOUT THE COVER: Map? Check. Wagon? Check. Supplies? Check. Owlbear? Check. LET THE RACE BEGIN! Jason Juta depicts intrepid heroes racing over the mountain in true medieval fashion in this month’s feature illustration for “Owlbear Run.” EDITORIAL 213 DUNGEON April 2013 The Tomb of Senior Producer Christopher Perkins Producers Greg Bilsland, Steve Winter Managing Editors Miranda Horner, Kim Mohan Owlbear Pirates! Development and Editing Lead Jeremy Crawford By Christopher Perkins Developer Chris Sims Senior Creative Director Jon Schindehette This issue was a lot of fun to cobble together, mostly Last but not least, we have something special for because I’m a sucker for owlbears, pirates, and killer D&D® Insider subscribers this month: a faithful adap- Art Director Kate Irwin dungeons, and this month we have all three.
    [Show full text]
  • Exploring Eberron
    Sample file CREDITS Lead Designer: Keith Baker Producer: Wayne Chang Additional Designers: Will Brolley, Laura Hirsbrunner, Wayne Chang Playtesters: Alex D’Amico, Andrew Bishkinskyi, Anne Goblin Language Consultants: Don Bassingthwaite, Gregersen, Colin Marriott, Dorius Alyre ir’Korran, Jarrod Taylor Imogen Gingell, Jarrod Taylor, Joseph Meehan, Kristian Serrano, Patrick Dunning, Sadie Lowry, Steve Fidler, Editor: Laura Hirsbrunner Tim Hirsbrunner Sensitivity Readers: Gabriel Hicks, Anne Gregersen, Special Thanks from Keith: Thanks to Jennifer Ellis for her Imogen Gingell endless inspiration, and to Jeremy Crawford, Christopher Perkins, Bill Slavicsek, James Wyatt, and the many others Art Director: Wayne Chang who made Eberron the world it is today. Layout Designer: Laura Hirsbrunner Graphic Designers: Cody Faulk, Darrin Scott Special Thanks from Wayne: Thanks to all the friends and fans, your enthusiasm along this journey was Cover Illustrator: Thomas Bourdon scintillating! Thank you, most of all, to Abigail, Gabriel, Cartographer: Marco “MA4PS” Bernardini and Joanne, patiently waiting for their father and Interior Illustrators: Benjamin Hubel, Carolina Cesario, husband to return from the depths of Eberron. Dante Ezio Cifaldi, David Auden Nash, Ekaterina Yastrubetskaya, James Austin, Juho Huttunen, Júlio Disclaimer: Linear time is an illusion. This book, published in the Unseen Azevedo, Katerina Poliakova, Kelly Brown, Kristóf Citadel of Xoriat, contains secrets that weren’t meant to be revealed for centuries. By reading it now, you are
    [Show full text]
  • Races of Eberron
    UNEARTHED ARCANA Races of Eberron This document presents versions of several races from the D&D world of Eberron: Hidden People changelings, kalashtar, shifters, and warforged. Changelings are spread across Khorvaire. For more information about that world, see Wherever humans can be found, there are Wayfinder’s Guide to Eberron, available on the changelings; the question is whether their Dungeon Masters Guild (dmsguild.com). presence is known. Changelings are born to one of three paths. A This Is Playtest Content few are born and raised in stable communities, The material here is presented for playtesting and to where changelings are true to their nature and spark your imagination. These game mechanics are in deal openly with the people around them. Some draft form, usable in your campaign but not refined by are orphans, raised by other races, who find final game design and editing. They aren’t officially part their way in the world without ever knowing of the game and aren’t permitted in D&D Adventurers another like themselves. Still others are part of League events. the nomadic changeling clans spread across the If we decide to make this material official, it will be Five Nations who keep their true nature hidden refined based on your feedback, and then it will appear from the single-skins. Some of these clans in a D&D book. maintain safe havens in major cities and communities, but most prefer to wander, Changelings following the unpredictable path of the Traveler. Long ago there was a woman named Jes, and she In creating a changeling adventurer, consider had one hundred children.
    [Show full text]
  • Warforged Are Tireless Physically, They Are Still Subject to Mental Fatigue, Just As Other Races Are
    IT IS IMPORTANT TO NOTE THAT although warforged are tireless physically, they are still subject to mental fatigue, just as other races are. Too much time spent concentrating on the same mental task is wearying to them, and this is one of the primary motivations behind their wish to change tasks every few hours — to keep their minds occupied. — Doctor, A Guide to Warforged Physiology Born to Fight The Warforged were made to ight in The War, and they continue to fulill their purpose with distinction. They ight iercely and usually without remorse, displaying adaptability impossible for mindless constructs. Now that the war has ended, the Warforged seek to adapt to life in this era of relative peace. Some have settled easily into new roles as artisans or laborers, while others wander as adventurers or even continue ighting in The War despite the return of peace. Built as mindless machines to ight in The War, the Warforged developed sentience as a side effect of the arcane Warforged experiments that sought to make them the ultimate weapons of destruction. With each successive model that emerged The technology used to create warforged began with the from the creation forges, the warforged evolved until they methods used to create mindless constructs. Although true became a new kind of creature — living constructs. sentience was a goal, there was little thought given to what Warforged are renowned for their combat prowess, their the effects of sentience would be or how to best prepare size, and their single-minded focus. They make steadfast those minds for their new existence.
    [Show full text]
  • Campaign Standards Version 4.0 February 13, 2008
    Campaign Standards Version 4.0 February 13, 2008 Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. This WIZARD OF THE COAST® game product contains no Open Game Content. This work may be reproduced for personal use or in its entirety for use at RPGA-sanctioned events. To learn more about the Open Gaming License and the d20 SYSTEM® License, please visit www.wizards.com/d20. This product use material from the v.3.5 revision. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.wizards.com/rpga. DUNGEONS & DRAGONS, D&D, D&D REWARDS, D&D CAMPAIGNS, DUNGEON MASTER, EBERRON, DM’S MARK, XEN’DRIK EXPEDITIONS, COVENANT OF LIGHT, HERALD-LEVEL, RPGA, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual and their respective logos are trademarks owned by Wizards of the Coast, Inc., in the US and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
    [Show full text]
  • Waterdeep: Dragon Heist™ to the Eberron Campaign Setting for DUNGEON & DRAGONS 5Th Edition Version 1.8 Sample File
    A Conversion Guide for Waterdeep: Dragon Heist™ to the Eberron Campaign Setting for DUNGEON & DRAGONS 5th edition Version 1.8 Sample file i Table of Contents Introduction 1 App. A. Districts of Sharn……24 Main Adversaries…………………..…….2 App. B. Organizations and Factions in Sharn………………………27 Organizations and Factions...3 App. C. Character Conversion Introduction and Chapter One Examples…………………………………………28 Characters and NPCs………………………………………4 App. D. Non-Player Locations……………………………………………………….5 Characters………………………….………38 Chapter Two App. E. DM Tips for the Characters and NPCs………………………………………6 Alexandrian Remix……………….…… Locations……………………………………………………….8 40 Version 1.8 Chapter Three Created by Characters and NPCs………………………………………9 Collin D. Freeman Locations……………………………………………………..10 Special thanks to Justin Alexander Chapter Four Interior Art Characters and NPCs……………………………………11 All artwork presented in this conversion guide is provided by Location Spring…………………………………………...13 Wizards of the Coast from the DMs Guild Creator Resource. Most illustrations are from the Eberron Guild Creation Location Summer………………………………………...13 Resources. Location Autumn…………………………………………14 Location Winter…………………………………………..14 Chapters Five, Six, Seven, and Eight Characters and NPCs……………………………………15 Locations…………………………………………………….16 Characters, Monsters, and Races by Alphabetical Order, First Name…………………………………….17 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express writtenSample permission of Wizards of the Coast.
    [Show full text]
  • Monster Manual III
    Greater Siege Crab . 157 Siege Crab . 156 Greater Ssvaklor . 166 Skindancer . 158 Contents Grimweird . .75 Slaughterstone Behemoth . 159 Introduction . .4 Grisgol . .76 Slaughterstone Eviscerator . 160 Reading the Entries . .4 Gulgar . .78 Snowfl ake Ooze . .161 Statistics Block . .4 Hangman Golem . .69 Spellwarped Creature . .162 Monsters A to Z . .8 Harpoon Spider . .80 Spellwarped Ettin . .162 Alchemical Golem . .66 Harssaf . .82 Splinterwaif . 164 Ambush Drake . .8 Horrifi c Vasuthant . 183 Ssvaklor . 166 Ancient Night Twist . .111 Infernal Confl agration Ooze . .31 Stonesinger . 168 Ironclad Mauler . .84 Summoning Ooze . .169 Arcane Ooze . .9 CONTENTS Armand . .10 Justicator . .85 Susurrus . 170 OF TABLE Astral Stalker . .12 Kenku . .86 Swamp Strider Swarm . 171 Avalancher . .13 Knell Beetle . .88 Ten-Headed Terror . 155 Battlebriar . .14 Lesser Bonedrinker . .19 Thorn . 172 Bearhound . .16 Lesser Knell Beetle . .89 Topiary Guardian . 173 Boar Topiary Guardian . .174 Lhosk . .90 Alternative Topiary Guardians . .175 Boneclaw . .17 Lion Topiary Guardian . .174 Triceratops Topiary Guardian . .174 Bonedrinker . .18 Living Blasphemy . .93 Trilloch . .176 Brood Keeper . .20 Living Spell . .91 Troll, Cave . 177 Brood Keeper Larva Swarm . .21 Lizardfolk, Blackscale . .95 Troll, Crystalline . 178 Cadaver Collector . .22 Lizardfolk, Poison Dusk . .96 Troll, Forest . 179 Changeling . .24 Lumi . .98 Troll, Mountain . 180 Charnel Hound . .26 Lurking Strangler . 100 Troll, War . 181 Chelicera . .27 Mastodon . 101 Vasuthant . 182 Chilling Fog . .92 Mindshredder . 102 Vermin Lord . 184 Chraal . .28 Mindshredder Larva . 102 Visilight . 186 Chrysalis . 122 Mindshredder Warrior . 103 Voidmind Creature . 187 Cinder Swarm . .29 Mindshredder Zenthal . 104 Voidmind Grimlock . 187 Confl agration Ooze . .30 Mivilorn . 106 Warbound Impaler (Lesser Battlebriar) . .15 Deathshrieker . .32 Mud Golem .
    [Show full text]
  • Eberron: the Second Mourning
    Eberron: The Second Mourning e begin a journey into a world of draconic prophecies, a land of harnessed magic, a city of Your Character in the W towers stretching into the sky, and people World ravaged by war. Begin your journey by reading the introduction to Eberron: Rising from the Last War. Your character is a brave adventurer willing to The more you read from chapters 1, 2, and 3 of this explore the heights and depths of Sharn before book, the more you will enjoy our campaign. making your way into the Mournland. You seek to In this campaign we will use character options from travel with your band of companions, in the D&D Player’s Handbook, Eberron: Rising from the cooperation, to prevent the second Mourning. Last War, and Xanathar’s Guide to Everything. Tier 1: The City of Towers Campaign Summary The first part of our adventure begins in Sharn, the It’s been four years since the Mourning, the day Cyre City of Towers. It’s a place of magic, with skycoaches was wiped clean from the map leaving a gray haunted circling mile-high towers and mystic forges toiling hellscape in the center of Khorvaire. No one knows endlessly in the bowels. It’s a place of adventure and what caused the Mourning or whether it can be used intrigue. See Chapter 3 of Eberron: Rising of the Last again. While many seek the answer to these War for details of Sharn. questions, for both good and ill, our group of brave adventurers seek to uncover the threat and prevent the Second Mourning.
    [Show full text]
  • DUNGEONS & DRAGONS, D&D, Wizards
    DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. ASamplell other original material in this work is copyright 2019 by Braeden Mills and published u nder tfilehe Community Content Agreement for Dungeon Masters Guild. Circle of the Deep ruids who are members of the Circle of the Deep are aware that the observable world Abyssal Understanding contains only a fraction of all life in the world. Starting at 6th level, you begin to develop a connection to the The rest lie in wait, deep below the surface of creatures of the depths. You may cast Speak With Animals the ocean where the light does not penetrate. without expending a spell slot or having the spell prepared, These druids devote their life to uncovering provided that the creature you speak to has a swim speed. In Dthese subterranean secrets. They seek to addition, you have advantage on Persuasion checks made uncover the vast secrets that this realm holds, training their against these creatures in an effort to make them follow your bodies and abilities to eventually go beyond any known orders. You may use this feature a number of times equal to domain into the depths below. your Wisdom modifier (minimum of 1 use), after which you can’t use it again until you finish a short or long rest.
    [Show full text]