Eberron Guide to Tomb of Annihilation
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EBERRON GUIDE TO TOMB OF ANNIHILATION by BRIAN HAMILTON DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other WizardsSample of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctivefile likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print or photocopy this document for personal use only. 2 Obsidian City .................................................................... 12 Introduction ................................................................................... 5 Ring of Storms ................................................................. 12 Story Overview ........................................................................ 5 Zantashk ............................................................................. 12 Syndra Silvane.................................................................... 5 The Mausoleum of Ssra-Tauroch ....................................... 14 Ras Nsi ................................................................................... 5 Approach ................................................................................. 14 Omu......................................................................................... 5 Keyed Areas ............................................................................ 14 Nine Trickster Gods ......................................................... 5 1. Plateau ........................................................................... 14 Fall of Omu ........................................................................... 6 2.Tribute Hall ................................................................... 14 Fane of the Night Serpent ............................................. 6 4. Hallway .......................................................................... 14 The Soulmonger ................................................................ 6 5. Priests’ chambers ...................................................... 14 Welcome to Xen’drik .................................................................. 7 6. Book Shrine .................................................................. 14 Getting to Xen’drik ................................................................. 7 7. Hall of Statues ............................................................. 14 New NPC: Thaddeus Nimblemind ................................... 7 8. Sarcophagi .................................................................... 14 Stormreach ..................................................................................... 9 9. Obervation Floor ....................................................... 15 The Storm Lords ..................................................................... 9 10. Guard Room .............................................................. 15 Factions in Stormreach ........................................................ 9 11. Sacrificial Pit ............................................................. 15 The Aurum ........................................................................... 9 12. False Tomb ................................................................ 15 Blood of Vol ......................................................................... 9 13. Cavern passages ...................................................... 15 Church of the Silver Flame ........................................... 9 14. Petroglyphs ............................................................... 15 Dragonmarked Houses ................................................... 9 15. Ssra-Tauroch’s Tomb ............................................ 15 House Deneith ................................................................. 10 Quori Observatory .................................................................... 16 Morgrave University .................................................... 10 Approach ................................................................................. 16 Order of the Emerald Claw ........................................ 10 Keyed Areas ............................................................................ 16 The Gatekeepers ............................................................ 10 1. Hillside ........................................................................... 16 The Land of Xen’drik ............................................................... 10 2. Resonating Chamber ................................................ 17 The Traveler’s Curse .......................................................... 11 3. Orrery ............................................................................. 17 Locations in Xen’drik ......................................................... 11 4. Control Room .............................................................. 17 Camp Righteous ............................................................. 11 Appendix: New Monsters ...................................................... 18 Camp Vengeance ............................................................ 11 Animated Objects ........................................................... 18 Dar Qat................................................................................ 11 Giant Mummy .................................................................. 18 Forsaken City ................................................................... 11 Inspired .............................................................................. 19 Heart of Banor the Bloody Spear ............................ 12 Kalashtar ............................................................................ 20 3. Antechamber .............................................................. 14 Quorcraft Warforged .................................................... 21 Last Chance....................................................................... 12 Sample file Not for resale. Permission granted to print or photocopy this document for personal use only. 3 “We’ve found it Krunk! The lost city of Omu!” And it’s completely abandoned! “Don’t be so certain, Varius.” “The inhabitants of places like this have a habit of turning up when you Sampleleast expect it.” file Not for resale. Permission granted to print or photocopy this document for personal use only. 4 ritual transformation, becoming a yuan-ti malison. As a yuan-ti, Ras Nsi imposed his terrible will on the evil Introduction snake people and became their leader. Welcome to Xen’drik, a land of cyclopean ruins, forgotten magic, and untamed dangers. This document contains advice and information on how Omu you can adapt the Tomb of Annihilation adventure to fit into the world of Eberron. Omu is an ancient city built by the elves after the This document assumes that you are familiar with Age of Giants had passed. Built in the Valley of at least the introduction, chapter 1, and chapter 2 of Shadows near the southern shores of Xen’drik, the Tomb of Annihilation. If you have not read these city gathered wealth in abundance from the Siberys sections of the adventure yet, you may want to do so and Khyber dragonshards found in the valley and before reading this document. surrounding mountains. To enter Omu, it was said, was to enter the gates of paradise itself. No one is certain what happened to the ancient city Story Overview of Omu. Some say it was greed on the part of the Much of the story overview as presented in the Omuan rulers. They enslaved the lesser elves who Tomb of Annihilation adventure remains the same, eventually organized an uprising against them. Some with the following changes. say it was the Du’rashka Tul, “the madness of crowds,” a Xen’drik legend that says any civilization that rises to a certain size falls to homicidal madness. Syndra Silvane Whatever the case, the Omuan civilization eventually fell into depravity. Syndra Silvane is a retired adventurer and professor at Morgrave University. As in the Tomb of Annihilation adventure, Syndra is wasting away as a Nine Trickster Gods result of the death curse. Her contacts within Morgrave University have learned that the death According to the Tairnadal elves, when the giants curse is the result of an ancient eldritch machine, enslaved the elven race, a few wise and stealthy elves known as the Soulmonger. These contacts received managed to escape. Forging alliances with the forces their information from a lich who says that the of nature, these elves formed a druidic sect known as Soulmonger was constructed long ago by the the Gyrderi, which enabled them to transform into Qabalrin, a reclusive sect of elves who pioneered powerful creatures of the wild. many of the necromantic techniques of the modern When the elf uprising against the giants began, the era. Though the Qabalrin civilization was destroyed Gyderi came to the elves’ aid and were instrumental by a massive Siberys dragonshard that plummeted