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Aardman in Archive Exploring Digital Archival Research Through a History of Aardman Animations
Aardman in Archive Exploring Digital Archival Research through a History of Aardman Animations Rebecca Adrian Aardman in Archive | Exploring Digital Archival Research through a History of Aardman Animations Rebecca Adrian Aardman in Archive: Exploring Digital Archival Research through a History of Aardman Animations Copyright © 2018 by Rebecca Adrian All rights reserved. Cover image: BTS19_rgb - TM &2005 DreamWorks Animation SKG and TM Aardman Animations Ltd. A thesis submitted in partial fulfilment of the requirements for the degree of Master of Arts in Media and Performance Studies at Utrecht University. Author Rebecca A. E. E. Adrian Student number 4117379 Thesis supervisor Judith Keilbach Second reader Frank Kessler Date 17 August 2018 Contents Acknowledgements vi Abstract vii Introduction 1 1 // Stop-Motion Animation and Aardman 4 1.1 | Lack of Histories of Stop-Motion Animation and Aardman 4 1.2 | Marketing, Glocalisation and the Success of Aardman 7 1.3 | The Influence of the British Television Landscape 10 2 // Digital Archival Research 12 2.1 | Digital Surrogates in Archival Research 12 2.2 | Authenticity versus Accessibility 13 2.3 | Expanded Excavation and Search Limitations 14 2.4 | Prestige of Substance or Form 14 2.5 | Critical Engagement 15 3 // A History of Aardman in the British Television Landscape 18 3.1 | Aardman’s Origins and Children’s TV in the 1970s 18 3.1.1 | A Changing Attitude towards Television 19 3.2 | Animated Shorts and Channel 4 in the 1980s 20 3.2.1 | Broadcasting Act 1980 20 3.2.2 | Aardman and Channel -
2 a Quotation of Normality – the Family Myth 3 'C'mon Mum, Monday
Notes 2 A Quotation of Normality – The Family Myth 1 . A less obvious antecedent that The Simpsons benefitted directly and indirectly from was Hanna-Barbera’s Wait ‘til Your Father Gets Home (NBC 1972–1974). This was an attempt to exploit the ratings successes of Norman Lear’s stable of grittier 1970s’ US sitcoms, but as a stepping stone it is entirely noteworthy through its prioritisation of the suburban narrative over the fantastical (i.e., shows like The Flintstones , The Jetsons et al.). 2 . Nelvana was renowned for producing well-regarded production-line chil- dren’s animation throughout the 1980s. It was extended from the 1960s studio Laff-Arts, and formed in 1971 by Michael Hirsh, Patrick Loubert and Clive Smith. Its success was built on a portfolio of highly commercial TV animated work that did not conform to a ‘house-style’ and allowed for more creative practice in television and feature projects (Mazurkewich, 1999, pp. 104–115). 3 . The NBC US version recast Feeble with the voice of The Simpsons regular Hank Azaria, and the emphasis shifted to an American living in England. The show was pulled off the schedules after only three episodes for failing to connect with audiences (Bermam, 1999, para 3). 4 . Aardman’s Lab Animals (2002), planned originally for ITV, sought to make an ironic juxtaposition between the mistreatment of animals as material for scientific experiment and the direct commentary from the animals them- selves, which defines the show. It was quickly assessed as unsuitable for the family slot that it was intended for (Lane, 2003 p. -
Creative Nation: Advancing Britain’S Creative Industries
creative nation: advancing Britain’s creative industries The Smith Institute The Smith Institute is an independent think tank that has been set up to look at issues which flow from the changing relationship between social values and economic imperatives. If you would like to know more about the Smith Institute please write to: creative nation creative Edited by Cathy Koester The Director The Smith Institute 3rd Floor 52 Grosvenor Gardens London SW1W 0AW Telephone +44 (0)20 7823 4240 Fax +44 (0)20 7823 4823 Email [email protected] Website www.smith-institute.org.uk Designed and produced by Owen & Owen 2006 Creativity_Txt_V2.qxd 10/11/06 11:03 am Page 1 THE SMITH INSTITUTE creative nation: advancing Britain’s creative industries Edited by Cathy Koester Published by the Smith Institute ISBN 1 905370 12 1 © The Smith Institute 2006 Creativity_Txt_V2.qxd 10/11/06 11:03 am Page 2 THE SMITH INSTITUTE Contents Preface By Wilf Stevenson, Director, Smith Institute 3 Foreword Rt Hon Tessa Jowell MP, Secretary of State for Culture, Media and Sport 4 Biographies of contributors 5 Introduction Dr Michael Harris 16 Part I: Understanding creative individuals Why do you do what you do? 22 The freelancing nature of the creative industries 26 Creative expression is the driver of enterprising activity 28 Translating creative enterprise into commercial success 30 Part II: Understanding creative enterprises The EMI story by Eric Nicoli CBE 36 The assets of the creative industries 39 Risky business? Innovation and risk in the UK’s creative industries -
A Filmmakers' Guide to Distribution and Exhibition
A Filmmakers’ Guide to Distribution and Exhibition A Filmmakers’ Guide to Distribution and Exhibition Written by Jane Giles ABOUT THIS GUIDE 2 Jane Giles is a film programmer and writer INTRODUCTION 3 Edited by Pippa Eldridge and Julia Voss SALES AGENTS 10 Exhibition Development Unit, bfi FESTIVALS 13 THEATRIC RELEASING: SHORTS 18 We would like to thank the following people for their THEATRIC RELEASING: FEATURES 27 contribution to this guide: PLANNING A CINEMA RELEASE 32 NON-THEATRIC RELEASING 40 Newton Aduaka, Karen Alexander/bfi, Clare Binns/Zoo VIDEO Cinemas, Marc Boothe/Nubian Tales, Paul Brett/bfi, 42 Stephen Brown/Steam, Pamela Casey/Atom Films, Chris TELEVISION 44 Chandler/Film Council, Ben Cook/Lux Distribution, INTERNET 47 Emma Davie, Douglas Davis/Atom Films, CASE STUDIES 52 Jim Dempster/bfi, Catharine Des Forges/bfi, Alnoor GLOSSARY 60 Dewshi, Simon Duffy/bfi, Gavin Emerson, Alexandra FESTIVAL & EVENTS CALENDAR 62 Finlay/Channel 4, John Flahive/bfi, Nicki Foster/ CONTACTS 64 McDonald & Rutter, Satwant Gill/British Council, INDEX 76 Gwydion Griffiths/S4C, Liz Harkman/Film Council, Tony Jones/City Screen, Tinge Krishnan/Disruptive Element Films, Luned Moredis/Sgrîn, Méabh O’Donovan/Short CONTENTS Circuit, Kate Ogborn, Nicola Pierson/Edinburgh BOXED INFORMATION: HOW TO APPROACH THE INDUSTRY 4 International Film Festival, Lisa Marie Russo, Erich BEST ADVICE FROM INDUSTRY PROFESSIONALS 5 Sargeant/bfi, Cary Sawney/bfi, Rita Smith, Heather MATERIAL REQUIREMENTS 5 Stewart/bfi, John Stewart/Oil Factory, Gary DEALS & CONTRACTS 8 Thomas/Arts Council of England, Peter Todd/bfi, Zoë SHORT FILM BUREAU 11 Walton, Laurel Warbrick-Keay/bfi, Sheila Whitaker/ LONDON & EDINBURGH 16 article27, Christine Whitehouse/bfi BLACK & ASIAN FILMS 17 SHORT CIRCUIT 19 Z00 CINEMAS 20 The editors have made every endeavour to ensure the BRITISH BOARD OF FILM CLASSIFICATION 21 information in this guide is correct at the time of GOOD FILMS GOOD PROGRAMMING 22 going to press. -
Animation 1 Animation
Animation 1 Animation The bouncing ball animation (below) consists of these six frames. This animation moves at 10 frames per second. Animation is the rapid display of a sequence of static images and/or objects to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g., puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25, or 30 frames per second. Etymology From Latin animātiō, "the act of bringing to life"; from animō ("to animate" or "give life to") and -ātiō ("the act of").[citation needed] History Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting Five images sequence from a vase found in Iran to convey the perception of motion. A 5,000 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides. -
Pre Visit Activity 2
Animation Pre Visit Activity 2. Types of Animation. Basic Types of Animation: 1. • Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a rostrum camera. 2. • Stop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the type of media used to create the animation. • Puppet animation typically involves stop-motion puppet figures interacting with each other in a constructed environment, in contrast to the real-world interaction in model animation. The puppets generally have an armature inside of them to keep them still and steady as well as constraining them to move at particular joints • Clay animation, or Plasticine animation often abbreviated as claymation, uses figures made of clay or a similar malleable material to create stop-motion animation. The figures may have armature or wire frame inside of them, similar to the related puppet animation (below), that can be manipulated in order to pose the figures. -
IMAGE Film and Video Collection 1
IMAGE Film and Video Collection 1 A B C D E F G 1 Box # Item # Title Producer Format Date Length 2 1 12 "The Afterlife of Grandpa" P.J. Pesce 3/4" 1988 23:34 3 1 1 "Travelin' Trains" Eric Mofford 3/4" 2/10/88 30 min Best of the Festival Part II: 6th Atlanta 4 1 6 Independant [sic] Film and Video Festival Meridith Monk 3/4" 60 min Alene Richards & Beverly 5 1 13 Brady Boomers, The Ginsburg 3/4" 1990 16:00 6 1 8 Dream #2 William J. Oates 3/4" 30 min 7 1 2 Fanny Kemble's Journal Gary Moss, Robin Reidy 3/4" 1981 30 min 8 1 5 Four Episodes from 1984 Marshall Peterson 3/4" 1985 30 min 9 1 3 Haute Culture II: Muntadas Santa Monica Place 3/4" 60 min 10 1 3A Haute Culture II: Muntadas Boston Museum of Fine Art 3/4" 60 min 11 1 3B Haute Culture II: Muntadas Boston Museum of Fine Art 3/4" 60 min 12 1 10 Physical Phenomena Steven O' Connor 3/4" 26:10:00 13 1 11 Shoes Required Joe Murphy 3/4" 1991 27:50:00 14 1 7 Small Miracles Toni Pezone 3/4" 15 1 9 Songs in Minto Life Curt Madison 3/4" 28:36:00 16 1 4 South of the Border: A Documentary Lisa Napoli 3/4" 1991 30 min 17 2 25 "Art of Memory" Woody Vasulka 3/4" 11/5/87 36:00:00 18 2 15 1. -
Shaun the Sheep's Creator
PRODUCTION NOTES STUDIOCANAL RELEASE DATES: UK – OCTOBER 18th 2019 SOCIAL MEDIA: Facebook - https://www.facebook.com/shaunthesheep Twitter - https://twitter.com/shaunthesheep Instagram - https://www.instagram.com/shaunthesheep/ YouTube - https://www.youtube.com/user/aardmanshaunthesheep For further information please contact STUDIOCANAL: UK ENQUIRIES [email protected] [email protected] 1 Synopsis Strange lights over the quiet town of Mossingham herald the arrival of a mystery visitor from far across the galaxy… For Shaun the Sheep’s second feature-length movie, the follow-up to 2015’s smash hit SHAUN THE SHEEP MOVIE, A SHAUN THE SHEEP MOVIE: FARMAGEDDON takes the world’s favourite woolly hero and plunges him into an hilarious intergalactic adventure he will need to use all of his cheekiness and heart to work his way out of. When a visitor from beyond the stars – an impish and adorable alien called LU-LA – crash-lands near Mossy Bottom Farm, Shaun soon sees an opportunity for alien-powered fun and adventure, and sets off on a mission to shepherd LU-LA back to her home. Her magical alien powers, irrepressible mischief and galactic sized burps soon have the flock enchanted and Shaun takes his new extra-terrestrial friend on a road-trip to Mossingham Forest to find her lost spaceship. Little do the pair know, though, that they are being pursued at every turn by a mysterious alien- hunting government agency, spearheaded by the formidable Agent Red and her bunch of hapless, hazmat-suited goons. With Agent Red driven by a deep-seated drive to prove the existence of aliens and Bitzer unwittingly dragged into the haphazard chase, can Shaun and the flock avert Farmageddon on Mossy Bottom Farm before it’s too late? 2 Star Power The creative team behind the world’s favourite woolly wonder explain how, in Farmageddon, they’ve boldly gone where no sheep has gone before.. -
Managing Creativity in a Successful Company – Aardman Animations
<CN>Chapter 14:</CN> <CT>‘It’s Our Property and Our Passion’: Managing Creativity in a Successful Company – Aardman Animations <AU>Andrew Spicer <NP>It has become a cultural and commercial necessity for media firms to promote themselves as dynamic and innovative ‘creative companies’ and therefore attractive to potential employees, associated companies or funders. Although the concept of creativity has been extensively discussed, as Philip Schlesinger argued a decade ago in his critique of the ‘doctrine’ of creativity, the central question for critical empirical research is ‘in what form ideas about creativity and innovation become organizationally embedded and to what extent they shape the actual management of creative practice […] how ideas about creativity are actually interpreted in the practice of production’ (2007: 387, original emphasis). A central problem, which Mark Banks argues ‘is the distinctive feature of cultural production’, is the tension between the rational, accumulative and standardising logic of capitalist production and the irrational, unruly, unpredictable and potentially disruptive demands of the creative worker who values her autonomy (2007: 30, original emphasis). Although creativity and commerce are often polarized, in modern media firms they are always ‘intermingled and interfused’ in an unstable and shifting interplay that evolves over time (Negus and Pickering 2004: 46–67). <TEXT>This chapter develops an extended analysis of the management of creative practice in one of the most successful UK film and television companies, Aardman Animations, which has evolved from a hand-to-mouth two-person operation in 1976 to a medium-sized firm with a £22.3 million turnover in 2014 and over 150 employees, a number that rises to more than 600 when two films are being produced simultaneously (Baker 2014). -
AWNMAG5.05 Cover
Table of Contents AUGUST 2000 VOL.5 NO.5 5 Editor’s Notebook Go Web Young (Wo)Man, Go Web 7 Letters: [email protected] InternetCOMIC BOOKS Animation 8 Your Move… Jacquie Kubin looks at how and why packaged gaming companies are adding on-line elements to their business plans. 12 Alter-Net-ive Worlds How would the world of animation be different if instead of being a new tool the Web was an old one? Get ready for some pretty wild “classics.” Martin “Dr. Toon” Goodman takes us theorizing… 16 The Aesthetics of Internet Animation Think Web tools are restrictive creatively? Think again! Chris Lanier, creator of Wildbrain’s Romanov, explains why, in the vein of comics, they are actually a source of freedom. 2000 20 Is There Life Beyond Flash? Flash is the leading tool for Internet animation, but there are a few other options for production and augmentation. Here industry leaders reveal their secrets from high tech 3D software to good, old-fashioned talent. 23 Getting Started On-Line So you want to get into this Internet game? Two of AtomStudios’ animators, Kwesi Ako Kennedy and James Dalby, not only tell you how, but offer tips for success. ComputerADULT ANIMATION Animation 25 Vancouver’s Mainframe Entertainment Since their first 3D CGI television show, the groundbreaking Reboot, Mainframe Entertainment has been producing quality children’s television. Don Perro goes for a tour and finds they are working on more than television now. 29 Writing for CGI:A Talk With Ian Boothby UGUST Ian Boothby, co-writer of Casper’s Haunted Christmas, gives us some insight on the pitfalls and joys of writing for CGI. -
Animac 2019 Que, Sens Dubte, Referma L’Aposta De Lleida Per L’Art Animat I Més
CAT MOSTRA INTERNACIONAL DE CINEMA D’ANIMACIÓ DE CATALUNYA / LLEIDA DEL 21 AL 24 DE FEBRER SALUTACIÓ PROGRAMA PER DIES DIJOUS 21 18 h 00 h La Llotja, Sala 2 La Casa de la Bomba 12 h El diari de Bita i Cora. Produir Animac de nit. Animac és la La Llotja, Sala 2 una sèrie en stop motion bomba Incubator i Vermut TV On Producciones, amb Vicente Mentre el cos aguanti. Networking Mallols i Paloma Mora, presenten Entrada gratuïta. el procés de treball d’aquesta nova MÚSICA. +18 Presentació de projectes en fase sèrie infantil. de producció davant d’un panell de CONFERÈNCIA. TOTS ELS PÚBLICS professionals de la indústria del cinema animat. DIVENDRES 22 PROFESSIONALS. TOTS ELS PÚBLICS 19 h La Llotja, Sala 1 10 h De 17 h a 20 h Curts 1 La Llotja, Davall La Llotja, Sala Martina Castells Desferma la teva imaginació! Trobada stop motion Animacrea CURTS. TOTS ELS PÚBLICS Conversa oberta entre els Tallers amb les millors escoles convidats especials d’Animac i el d’animació, Espai Kids, parades 19.30 h públic. animades i més. La Llotja, Sala 2 Entrada gratuïta. Entrada gratuïta Animac Cartoon. Noves sèries TOTS ELS PÚBLICS Lleida és, un any més, el centre de l’animació internacional. Animac, la Mostra Internacional de MULTIDISCIPLINARI. TOTS ELS PÚBLICS Estrena de sèries internacionals Cinema d’Animació de Catalunya, organitzada per l’Ajuntament de Lleida i que se celebra del 21 de TV. 11 h al 24 de febrer, arriba a la 23a edició, la qual cosa ens converteix en el festival especialitzat més De 17 h a 20 h SÈRIES. -
Animayo 2008 Mike Booth – Animayo 2008
INTRODUCCIÓN La Muestra Internacional de Cine de Animación ANIMAYO, que el pasado año 2008 celebró su tercera edición, es un punto de encuentro e intercambio para los profesionales de la animación y para todos los que disfrutamos de ella. Un lugar donde las ideas, la creatividad y el arte de animar, se muestra al público a través de una depurada selección de trabajos, escuelas y artistas. Organizada por el Cabildo de Gran Canaria a través de Gran Canaria Espacio Digital, con la colaboración de Canarias Cultura en Red y bajo la dirección y producción del director de cine de animación Damián Perea, Animayo permite establecer un diálogo entre la producción más actual e innovadora y la obra de los creadores de animación tradicional, no estando sujeto a los condicionantes de la procedencia o de la técnica y con el único criterio que lo rige, que es el de la calidad. Animayo es una muestra abierta al público en general, que pretende servir de instrumento para la difusión del cine de animación más novedoso, comprometido y apasionado de todos los tiempos, destacando de manera especial aquellas producciones que han sabido enriquecer y potenciar las capacidades expresivas de la animación. Precedida del éxito rotundo que ha ido acumulando a lo largo de estas tres ediciones y que nos ha permitido triplicar la participación ciudadana en la última convocatoria (aspectos que analizaremos con detenimiento en el apartado “valoraciones”), la Muestra ha demostrado la madurez y estabilidad necesarias para que pongamos sobre la mesa el firme planteamiento, de cara a 2009, de hacerla crecer.