From “Mods” to “Gaming 2.0”
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Air France, Latécoère and Ubisoft Unveil the “Lifi Power” Exhibition at the International Paris Air Show
AIR FRANCE, LATÉCOÈRE AND UBISOFT UNVEIL THE “LIFI POWER” EXHIBITION AT THE INTERNATIONAL PARIS AIR SHOW Paris, 4 June 2019 – At the International Paris Air Show in Le Bourget (Salon du Bourget), Air France, Latécoère and Ubisoft will be trialing their new LiFi (Light Fidelity) technology using light to transmit data and will run an in-flight video game tournament showcasing this technology. LiFi, the next standard for in-flight data transmission, to be showcased at Le Bourget During the International Paris Air Show, Latécoère’s stand (Hall 2a – B254) will feature a full-scale, medium- range Air France cabin mock-up featuring LiFi technology. Visitors at the show will be able to put the speed and reliability of this innovative new technology through its paces in a live demo. Latécoère, a tier 1 partner to major international aircraft manufacturers, has designed a LiFi infrastructure solution enabling entertainment and communication system providers to deliver the best possible in-flight connectivity. This technology offers multiple benefits: • Very high-speed multimedia data throughput (a speed currently 100 times faster than existing WiFi systems); • Less on-board cabling (eliminating copper cables and replacing them with optical systems), leading to overall weight savings for the aircraft and making it more fuel-efficient. It is thanks to the pioneering mindset of Air France Industries KLM Engineering & Maintenance, a major international player in aircraft maintenance, that it is possible to deploy this solution within an Air France Cabin for the first time. LiFi was spotted at an early stage by its cabin modification experts, who then began to think about how to implement this innovative technology on board an aircraft. -
Nintendo 3Ds Software Quick Guide Scribblenauts™ Unlimited
MAA-CTR-ASLP-UKV NINTENDO 3DS SOFTWARE QUICK GUIDE SCRIBBLENAUTS™ UNLIMITED CTR_Scribblenauts_QG_UKV.indd 4-1 19.12.12 10:15 Controls U Use or to move Maxwell. U Press to jump. U Tap an object near Maxwell with or press to interact with it. Electronic Manual Select the icon for this software on the HOME Menu and touch U Use to move the camera. MANUAL to view the electronic manual. Please read this manual thoroughly to ensure maximum enjoyment of your new software. U Press or to open the menu. Use this to enter Write mode. This software title includes an electronic manual to reduce the amount of paper used in its packaging. For support, please consult the electronic manual, the Operations Manual for your system or the Nintendo website. The electronic manual is available in Use this to access the World Map (becomes PDF format on the Nintendo website. available once new areas are unlocked). IMPORTANT: Please read the separate Important Information Leafl et. Note: You can restrict StreetPass™ functionality via Parental Controls. For more information, refer to the Operations Manual for your system. Use this to see with Starite Vision. Use this to open the Magic Backpack. SCRIBBLENAUTS UNLIMITED software © 2013 Warner Bros. Entertainment Inc. Developed by 5th Cell Media LLC. Uses Miles Sound System. Copyright © 1991–2013 RAD Game Tools, Inc. Uses Bink Video. Copyright © 2007–2013 by RAD Game Tools, Inc. All other trademarks and copyrights are the property of their respective owners. All rights reserved. SCRIBBLENAUTS and all related characters and elements are trademarks of and © Warner Bros. -
Add Second Life to Your Training Without Having Users Log Into Second Life
708 Add Second Life to your Training without Having Users Log into Second Life David Miller, Newmarket International www.eLearningGuild.com DevLearn08 Session 708 Reference This session follows a case study in which a text-based lesson is converted into a more immersive learning experience. Starting with a “text and image” lesson written by a subject matter expert, we will write an easy-to-follow script that will help us create inexpensive video footage using Second Life. This video footage will then be integrated with the lesson to create a richer learning experience. All materials will be available online at http://subquark.com and access to a DevLearn08 dedicated sim will be provided to all attendees. To access that land, join the ELearning Guild in Second Life group “in-world”. Principles and Tools: Two underlying principles guide the approach presented in this session: rapid development and low cost. Filming in Second Life, and within any computer-generated imagery (CGI), is known as machinima. This session introduces several tools specific to filming in Second Life in case you are interested in experimenting with them before attending the session. These tools include Filming Path, Fraps, and Sizer. The Second Life viewer is needed to access the virtual world that we will be using as a film studio for creating footage to incorporate into our eLearning. Filming Path is an “in-world” filming system that helps to create smooth camera pans and camera dolly shots. Fraps is a real-time video-capturing application for Windows. Other Mac-based programs accomplish similar results (see the Fraps section). -
How to Buy DVD PC Games : 6 Ribu/DVD Nama
www.GamePCmurah.tk How To Buy DVD PC Games : 6 ribu/DVD Nama. DVD Genre Type Daftar Game Baru di urutkan berdasarkan tanggal masuk daftar ke list ini Assassins Creed : Brotherhood 2 Action Setup Battle Los Angeles 1 FPS Setup Call of Cthulhu: Dark Corners of the Earth 1 Adventure Setup Call Of Duty American Rush 2 1 FPS Setup Call Of Duty Special Edition 1 FPS Setup Car and Bike Racing Compilation 1 Racing Simulation Setup Cars Mater-National Championship 1 Racing Simulation Setup Cars Toon: Mater's Tall Tales 1 Racing Simulation Setup Cars: Radiator Springs Adventure 1 Racing Simulation Setup Casebook Episode 1: Kidnapped 1 Adventure Setup Casebook Episode 3: Snake in the Grass 1 Adventure Setup Crysis: Maximum Edition 5 FPS Setup Dragon Age II: Signature Edition 2 RPG Setup Edna & Harvey: The Breakout 1 Adventure Setup Football Manager 2011 versi 11.3.0 1 Soccer Strategy Setup Heroes of Might and Magic IV with Complete Expansion 1 RPG Setup Hotel Giant 1 Simulation Setup Metal Slug Anthology 1 Adventure Setup Microsoft Flight Simulator 2004: A Century of Flight 1 Flight Simulation Setup Night at the Museum: Battle of the Smithsonian 1 Action Setup Naruto Ultimate Battles Collection 1 Compilation Setup Pac-Man World 3 1 Adventure Setup Patrician IV Rise of a Dynasty (Ekspansion) 1 Real Time Strategy Setup Ragnarok Offline: Canopus 1 RPG Setup Serious Sam HD The Second Encounter Fusion (Ekspansion) 1 FPS Setup Sexy Beach 3 1 Eroge Setup Sid Meier's Railroads! 1 Simulation Setup SiN Episode 1: Emergence 1 FPS Setup Slingo Quest 1 Puzzle -
En Première Mondiale, Air France Expérimente La Technologie Du Lifi En Vol, En Partenariat Avec Latécoère Et Ubisoft
Roissy, le 31 octobre 2019 En première mondiale, Air France expérimente la technologie du LiFi en vol, en partenariat avec Latécoère et Ubisoft Air France a testé, ce mercredi 30 octobre 2019, le tout premier vol équipé du LiFi (Light Fidelity), développé par Latécoère à bord du vol commercial AF6114 effectué en Airbus A321 au départ de Paris-Orly et à destination de Toulouse. Engagée dans une recherche de nouveaux cas d'usage en vol pour ses clients, Air France a également accueilli des gamers, finalistes du « Air France Trackmania Cup » développé par Ubisoft qui se sont affrontés en plein vol. Le LiFi, le prochain standard de transmission des données en vol Air France et Latécoère expérimentent aujourd'hui la simplicité d'intégration et de certification de cette technologie pour des vols commerciaux. L'infrastructure LiFi Latécoère installée sur 12 sièges de l'Airbus A321 d'Air France présente de nombreux avantages. Elle permet : un échange de données multimédias parfaitement stable à très haut débit et très faible latence ; une réduction du poids de l'avion et donc de sa consommation carburant, grâce à l'élimination de câbles en cuivre au profit de la fibre optique. Une finale en plein vol Avec la collaboration de leur partenaire Ubisoft, la compagnie nationale et l'équipementier toulousain a organisé la finale du tournoi « Air France Trackmania Cup », lancé lors du salon du Bourget en juin 2019(1). Les gamers finalistes se sont affrontés sur cette version personnalisée du jeu vidéo toutpublic Trackmania² Stadium. Le vainqueur du tournoi a reçu deux billets aller/retour Paris-Montréal pour une visite privée des studios Ubisoft ainsi qu' une sélection de produits Razer (qui a équipé la compétition de ses casques Bluetooth Hammerhead). -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Download Sonic
Download sonic click here to download How far can the world's fastest hedgehog run? Play as Sonic the Hedgehog as you dash, jump and spin your way across stunning 3D environments. Swipe your way over and under challenging obstacles in this fast and frenzied endless running game. SONIC The world famous Sonic the Hedgehog stars in his first. The Sonic game that started it all is now free-to-play and optimized for mobile devices! Race at lightning speeds across seven classic zones as Sonic the Hedgehog. Run and spin through loop-de-loops as you collect rings and defeat enemies on your mission to save the world from the evil Dr. Eggman. Sonic the Hedgehog. Download Sonic Dash Go. An endless runner featuring Sonic. Sonic Dash is a platform game starring Sonic. It uses similar gameplay to the now classic 'Temple Run' to produce an exciting experience that demands that you have good reflexes if you want to succeed. Everything you'd expect from a Sonic. Sonic Games, free and safe download. Sonic Games latest version: Remember Sonic? Relive the old days with this game collection. Sonic Games is a set of classic arcade games with the famous blue hedgehog as protagonist. Play as Sonic the Hedgehog as you dash, jump and spin your way across stunning 3D environments. Swipe your way over and under challenging obstacles in this fast and frenzied endless running game for iPad, iPad mini, iPhone & iPod touch. SONIC The world famous Sonic the Hedgehog stars in his first endless. Download Sonic. Free and safe download. -
Art. Music. Games. Life. 16 09
ART. MUSIC. GAMES. LIFE. 16 09 03 Editor’s Letter 27 04 Disposed Media Gaming 06 Wishlist 07 BigLime 08 Freeware 09 Sonic Retrospective 10 Alexander Brandon 12 Deus Ex: Invisible War 20 14 Game Reviews Music 16 Kylie Showgirl Tour 18 Kylie Retrospective 20 Varsity Drag 22 Good/Bad: Radio 1 23 Doormat 25 Music Reviews Film & TV 32 27 Dexter 29 Film Reviews Comics 31 Death Of Captain Marvel 32 Blankets 34 Comic Reviews Gallery 36 Andrew Campbell 37 Matthew Plater 38 Laura Copeland 39 Next Issue… Publisher/Production Editor Tim Cheesman Editor Dan Thornton Deputy Editor Ian Moreno-Melgar Art Editor Andrew Campbell Sub Editor/Designer Rachel Wild Contributors Keith Andrew/Dan Gassis/Adam Parker/James Hamilton/Paul Blakeley/Andrew Revell Illustrators James Downing/Laura Copeland Cover Art Matthew Plater [© Disposable Media 2007. // All images and characters are retained by original company holding.] dm6/editor’s letter as some bloke once mumbled. “The times, they are You may have spotted a new name at the bottom of this a-changing” column, as I’ve stepped into the hefty shoes and legacy of former Editor Andrew Revell. But luckily, fans of ‘Rev’ will be happy to know he’s still contributing his prosaic genius, and now he actually gets time to sleep in between issues. If my undeserved promotion wasn’t enough, we’re also happy to announce a new bi-monthly schedule for DM. Natural disasters and Acts of God not withstanding. And if that isn’t enough to rock you to the very foundations of your soul, we’re also putting the finishing touches to a newDisposable Media website. -
Lizengland Resume
Liz England Toronto, ON Systems Designer [email protected] SKILLS Almost 15 years of professional design experience in the game industry, and in a large variety of roles. I work best when wrangling huge complex game systems at the high level, and then also implementing and tuning the detail work needed to support that system at the low level. Some more specific skills and areas of design I am looking to explore on my next project(s): ● systems driven games ● procedural generation ● high player agency & expression ● emergent narrative systems ● simulations ● new/experimental tech (i.e. machine ● AI (non-combat) learning) EXPERIENCE TEAM LEAD GAME DESIGNER, Ubisoft Toronto 2016-2021 Watch Dogs Legion / 2020 / PC & Consoles Design lead on procedural generation and simulation systems involved in the "Play as Anyone" pillar, including: narrative tools and technology development (writing, audio, cinematic, and localization support for procgen characters and dynamic dialogue) and procedurally generated AI (assembling assets/data to generate coherent characters, narrative backstories, relationships, persistent schedules, recruitment systems, and more). DESIGNER, Insomniac Games 2010 - 2016 The Edge of Nowhere and Feral Rites / 2016/ PC & Oculus Rift VR General design tasks (scripting, level design, story development, puzzle design). Created development guidelines (level design, camera, UI, fx, art) to mitigate simulation sickness. Left prior to shipping. Sunset Overdrive / 2014 / Xbox One Focused mainly on integrating many large and small systems together to make a smooth open world experience, such as downtime between missions, shared spaces (quest/mission hubs), roll out of content, abilities, and rewards (macro progression), and miscellaneous open world systems such as collectibles, vendors , fast travel, maps, checkpoints/respawn, and player vanity. -
Art Worlds for Art Games Edited
Loading… The Journal of the Canadian Game Studies Association Vol 7(11): 41-60 http://loading.gamestudies.ca An Art World for Artgames Felan Parker York University [email protected] Abstract Drawing together the insights of game studies, aesthetics, and the sociology of art, this article examines the legitimation of ‘artgames’ as a category of indie games with particularly high cultural and artistic status. Passage (PC, Mac, Linux, iOS, 2007) serves as a case study, demonstrating how a diverse range of factors and processes, including a conducive ‘opportunity space’, changes in independent game production, distribution, and reception, and the emergence of a critical discourse, collectively produce an assemblage or ‘art world’ (Baumann, 2007a; 2007b) that constitutes artgames as legitimate art. Author Keywords Artgames; legitimation; art world; indie games; critical discourse; authorship; Passage; Rohrer Introduction The seemingly meteoric rise to widespread recognition of ‘indie’ digital games in recent years is the product of a much longer process made up of many diverse elements. It is generally accepted as a given that indie games now play an important role in the industry and culture of digital games, but just over a decade ago there was no such category in popular discourse – independent game production went by other names (freeware, shareware, amateur, bedroom) and took place in insular, autonomous communities of practice focused on particular game-creation tools or genres, with their own distribution networks, audiences, and systems of evaluation, only occasionally connected with a larger marketplace. Even five years ago, the idea of indie games was still burgeoning and becoming stable, and it is the historical moment around 2007 that I will address in this article. -
09062299296 Omnislashv5
09062299296 omnislashv5 1,800php all in DVDs 1,000php HD to HD 500php 100 titles PSP GAMES Title Region Size (MB) 1 Ace Combat X: Skies of Deception USA 1121 2 Aces of War EUR 488 3 Activision Hits Remixed USA 278 4 Aedis Eclipse Generation of Chaos USA 622 5 After Burner Black Falcon USA 427 6 Alien Syndrome USA 453 7 Ape Academy 2 EUR 1032 8 Ape Escape Academy USA 389 9 Ape Escape on the Loose USA 749 10 Armored Core: Formula Front – Extreme Battle USA 815 11 Arthur and the Minimoys EUR 1796 12 Asphalt Urban GT2 EUR 884 13 Asterix And Obelix XXL 2 EUR 1112 14 Astonishia Story USA 116 15 ATV Offroad Fury USA 882 16 ATV Offroad Fury Pro USA 550 17 Avatar The Last Airbender USA 135 18 Battlezone USA 906 19 B-Boy EUR 1776 20 Bigs, The USA 499 21 Blade Dancer Lineage of Light USA 389 22 Bleach: Heat the Soul JAP 301 23 Bleach: Heat the Soul 2 JAP 651 24 Bleach: Heat the Soul 3 JAP 799 25 Bleach: Heat the Soul 4 JAP 825 26 Bliss Island USA 193 27 Blitz Overtime USA 1379 28 Bomberman USA 110 29 Bomberman: Panic Bomber JAP 61 30 Bounty Hounds USA 1147 31 Brave Story: New Traveler USA 193 32 Breath of Fire III EUR 403 33 Brooktown High USA 1292 34 Brothers in Arms D-Day USA 1455 35 Brunswick Bowling USA 120 36 Bubble Bobble Evolution USA 625 37 Burnout Dominator USA 691 38 Burnout Legends USA 489 39 Bust a Move DeLuxe USA 70 40 Cabela's African Safari USA 905 41 Cabela's Dangerous Hunts USA 426 42 Call of Duty Roads to Victory USA 641 43 Capcom Classics Collection Remixed USA 572 44 Capcom Classics Collection Reloaded USA 633 45 Capcom Puzzle -
Retaliation Lawsuit Hits SJSU, CSU
Tuesday, Volume 156 April 27, 2021 No. 35 SERVING SAN JOSE STATE UNIVERSITY SINCE 1934 WWW.SJSUNEWS.COM/SPARTAN_DAILY Retaliation lawsuit hits SJSU, CSU By Christina Casillas & Stephanie Lam email that stated the external investigation concluded ILL USTR STAFF WRITER & ASSISTANT NEWS EDITOR the recent and previous misconduct cases ATI ON BY are substantiated. “To the affected student-athletes and NICK YB A lawsuit filed against San Jose State and California State their families, I apologize for this breach ARR University officials was brought to light just after SJSU released of trust,” Papazian stated in the email. A its first public statement admitting wrongdoing for not “I am determined that we will learn thoroughly investigating sexual misconduct allegations against from the past and never repeat it.” the university’s former sports medicine director. Mashinchi said for a Swimming and diving head coach Sage Hopkins filed suit in “better understanding of the March 2021 to the Santa Clara County Superior Court against situation,” a frequently asked administrators including current Athletic Director Marie Tuite questions (FAQ) document for retaliating against him after ignoring his claims against Scott will be posted on the SJSU Shaw, according to the 93-page court documents obtained by For Your Information the Spartan Daily. webpage this week that Hopkins wrote a letter to SJSU President Mary Papazian details the December 2019 two months ago stating the administration has been trying to investigation. silence him, according to a Sunday Mercury News article. Mashinchi said the “Your administration attempted to bully and silence me in FAQ page will also explain a revolting and abusive attempt to silence the victims of Scott why a Title IX Procedural Shaw and protect those administrators’ roles in the cover-up Response Investigation is and enabling of this abuse,” Hopkins wrote in the letter.