The Research of 3D Modeling Between Visual & Creativity
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The Evolution of Malaysian Cartoon Animation
THE EVOLUTION OF MALAYSIAN CARTOON ANIMATION Faryna Mohd Khalis Normah Mustaffa Mohd Nor Shahizan Ali Neesa Ameera Mohamed Salim [email protected], [email protected], [email protected], [email protected] ABSTRACT A cartoon can be defined as an unrealistic style of sketching and or funny figures that can make people laugh. Aside from entertainment purposes, cartoons are also used to send messages without a serious tone and indirectly telling something sarcastically. In April 2019, Malaysia was shocked by the headline that ‘Doraemon’ had been selected to represent the Japanese themed cartoon exhibition in conjunction with Visit Malaysia 2020. Malaysian art activists, specifically those who has a cartoon animation background, were very upset and expressed their dissatisfaction with the news. Local legendary cartoonist Datuk Lat also showed his disappointment and made a stand that a local cartoon character should have been chosen to represent Malaysia. Therefore, this research aims to illustrate the development of Malaysian cartoons from when they first started in newspapers, until their existence today in the form of animation on digital platforms. In sequence, Malaysia produced cartoons in newspapers, magazines, blogs, television and cinema, whereby this is in parallel with the development of technology. From hand- drawn art for ‘Usop Sontorian’ to digital animation for the film ‘Upin dan Ipin’, Malaysians should be more appreciative and proud of our local cartoons rather than those from other countries. Keywords: Local identity, Characteristic, Animation, Comic, Character design. Introduction Cartoons are fundamentally known as entertainment for kids. But due to cultural values, technological development and education, our cliché perception has changed to that cartoons are actually a source of effective communication for all ages (Muliyadi, 2001, 2010, 2015). -
1 SUNDAY, 1 DECEMBER 2013 TIME PROGRAM 6.30 Am
SUNDAY, 1 DECEMBER 2013 TIME PROGRAM 6.30 am RAUDHAH MUQADDIMAH 7.00 am RAUDHAH TANYALAH USTAZ 2013 (LIVE) 8.00 am NASI LEMAK KOPI O (LIVE) A morning talk show discussing current issues. Nasi Lemak Kopi O is now more interactive and fresh with young presenter line is, AG HotFM, Lokman, Fizo Omar. 10.00 am LULUHNYA SEBUAH IKRAR Interesting drama starring Sara Ali, Ryzal Jaafar, Zul Ariffin, born Ruzana and Fandi Ibrahim Hisham Che 11.00 am SAFIYYA 12.00 noon BERITA TV9 12.30 noon HIP TV 1.00 pm TING TONG Papa Power segment requires the father to plant seedlings in pots. Alamak segment requires the mother to watch a DVD. Bertuah Punya Budak segments require the child to make a sandwich and water. Host: Bell Ngasri 2.00 pm TOTALLY OUTRAGEOUS BEHAVIOR 2.27 pm BANANANA! SQUAD 2.29 pm MILA & BIGGIE 2.30 pm NICK DI 9 1 TEAM UMIZOOMI 3.00 pm NICK DI 9 DORA THE EXPLORER 3.30 pm NICK DI 9 ADVENTURES OF JIMMY NEUTRONS 4.00 pm NICK DI 9 PLANET SHEEN 4.30 pm NICK DI 9 AVATAR THE LEGEND OF AANG 5.00 pm NICK DI 9 SPONGEBOB SQUAREPANTS 5.28 pm BANANANA! SQUAD 5.30 pm BOLA KAMPUNG THE MOVIE Amanda is a princess who comes from the virtual world of a game called "Kingdom Hill '. She was sent to the village to find Pewira Suria, the savior who can end the current crisis. Cast: Harris Alif, Aizat Amdan, Harun Salim Bachik, Steve Bone, Ezlynn 7.30 pm SWITCH OFF 2 The Award Winning game show returns with a new twist! Hosted by Rockstar, Radhi OAG, and the game challenges bands with a mission to save their band members from the Mysterious House in the Woods. -
Autodesk Entertainment Creation Suite
Autodesk Entertainment Creation Suite Top Reasons to Buy and Upgrade Access the power of the industry’s top 3D modeling and animation technology in one unbeatable software suite. Autodesk® Entertainment Creation Suite Options: Autodesk® Maya® Autodesk® 3ds Max® Entertainment Creation Suite 2010 includes: Entertainment Creation Suite 2010 includes: • Autodesk® Maya® 2010 software • Autodesk® 3ds Max® 2010 • Autodesk® MotionBuilder® 2010 software • Autodesk® MotionBuilder® 2010 software • Autodesk® Mudbox™ 2010 software • Autodesk® Mudbox™ 2010 software Comprehensive Creative Toolsets The Autodesk Entertainment Creation Suite offers an expansive range of artist-driven tools designed to handle tough production challenges. With a choice of either Autodesk Maya 2010 software or Autodesk 3ds Max 2010 software, you have access to award-winning, 3D software for modeling, animation, rendering, and effects. The Suite also includes Autodesk Mudbox 2010 software, allowing you to quickly and intuitively sculpt highly detailed models; and Autodesk MotionBuilder 2010 software, to quickly and efficiently create, manipulate and process massive amounts of animation data. The complementary toolsets of the Suite help you to achieve higher quality results more efficiently and more cost-effectively. Real-Time Performance with MotionBuilder The addition of MotionBuilder to a Maya or 3ds Max pipeline helps increase production efficiency, and produce higher quality results when developing projects requiring high-volume character animation. With its real-time 3D engine and dedicated toolsets for character rigging, nonlinear animation editing, motion-capture data manipulation, and interactive dynamics, MotionBuilder is an ideal, complementary toolset to Maya or 3ds Max, forming a unified Image courtesy of Wang Xiaoyu. end-to-end animation solution. Digital Sculpting and Texture Painting with Mudbox Designed by professional artists in the film, games and design industries, Mudbox software gives 3D modelers and texture artists the freedom to create without worrying about technical details. -
Making a Game Character Move
Piia Brusi MAKING A GAME CHARACTER MOVE Animation and motion capture for video games Bachelor’s thesis Degree programme in Game Design 2021 Author (authors) Degree title Time Piia Brusi Bachelor of Culture May 2021 and Arts Thesis title 69 pages Making a game character move Animation and motion capture for video games Commissioned by South Eastern Finland University of Applied Sciences Supervisor Marko Siitonen Abstract The purpose of this thesis was to serve as an introduction and overview of video game animation; how the interactive nature of games differentiates game animation from cinematic animation, what the process of producing game animations is like, what goes into making good game animations and what animation methods and tools are available. The thesis briefly covered other game design principles most relevant to game animators: game design, character design, modelling and rigging and how they relate to game animation. The text mainly focused on animation theory and practices based on commentary and viewpoints provided by industry professionals. Additionally, the thesis described various 3D animation and motion capture systems and software in detail, including how motion capture footage is shot and processed for games. The thesis ended on a step-by-step description of the author’s motion capture cleanup project, where a jog loop was created out of raw motion capture data. As the topic of game animation is vast, the thesis could not cover topics such as facial motion capture and procedural animation in detail. Technologies such as motion matching, machine learning and range imaging were also suggested as topics worth covering in the future. -
Luna Moth: Supporting Creativity in the Cloud
Pedro Alfaiate Instituto Superior Técnico / Luna Moth INESC-ID Inês Caetano Instituto Superior Técnico / INESC-ID Supporting Creativity in the Cloud António Leitão Instituto Superior Técnico / INESC-ID 1 ABSTRACT Algorithmic design allows architects to design using a programming-based approach. Current algo- 1 Migration from desktop application rithmic design environments are based on existing computer-aided design applications or building to the cloud. information modeling applications, such as AutoCAD, Rhinoceros 3D, or Revit, which, due to their complexity, fail to give architects the immediate feedback they need to explore algorithmic design. In addition, they do not address the current trend of moving applications to the cloud to improve their availability. To address these problems, we propose a software architecture for an algorithmic design inte- grated development environment (IDE), based on web technologies, that is more interactive than competing algorithmic design IDEs. Besides providing an intuitive editing interface which facilitates programming tasks for architects, its performance can be an order of magnitude faster than current aalgorithmic design IDEs, thus supporting real-time feedback with more complex algorithmic design programs. Moreover, our solution also allows architects to export the generated model to their preferred computer-aided design applications. This results in an algorithmic design environment that is accessible from any computer, while offering an interactive editing environment that inte- grates into the architect’s workflow. 72 INTRODUCTION programming languages that also support traceability between Throughout the years, computers have been gaining more ground the program and the model: when the user selects a component in the field of architecture. In the beginning, they were only used in the program, the corresponding 3D model components are for creating technical drawings using computer-aided design highlighted. -
1 SATURDAY, SEPTEMBER 1, 2012 TIME PROGRAM 6.30 Am
SATURDAY, SEPTEMBER 1, 2012 TIME PROGRAM 6.30 am MUQADDIMAH 7.00 am TANYALAH USTAZ Each episode features an Ustaz to answer all the questions via email or phone call based on the verses of Quran. 8.00 am NASI LEMAK KOPI O A morning talk show programme discussing current and interesting issues. Hosts: Aziz Desa, Abu Talib Husin, Syarifah Nur Syed Ali, Farrah Adeeba, Sharifah Shahirah, Ashraf Muslim, AG Hotfm and Farah Anuar. 10.00 am DENDAM ORANG MINYAK A terrific drama series for the whole family. Casts: Azhan Rani, Latiff Borgiba, Kuza, Aqasha dan Melissa Mauren 11.00 am SUKU (R) 11.30 am REMAJA 2011 (R) 12.00 pm BERITA TV9 12.30 pm SKRIN HUJUNG MINGGU BAKAR BACKHOE 2.30 pm NICK DI 9 WONDERPETS Linny the guinea pig, Tuck the turtle, and Ming-Ming the duckling are class pets in a schoolhouse. When they are left alone in the classroom after each school day ends, they wait for a special phone. 3.00 pm NICK DI 9 GO, DIEGO, GO!. 3.30 pm NICK DI 9 DORA, THE EXPLORER 4.00 pm NICK DI 9 HEY ARNOLD 1 4.30 pm NICK DI 9 THE ADVENTURES OF JIMMY NEUTRON 5.00 pm NICK DI 9 SPONGEBOB SQUAREPANTS 5.28 pm BERITA ADIK Berita Adik is a new program for children on TV9. It will provide the latest information and useful info to the child and family about what is happening and being talked. Hosted by Dayana (Small Idol second season winner), Fimie (Best Child Actor) and Afiq (Actor role in Mahathir's Che Det The Musical). -
Komposisi Muzik We Were Here Dalam Animasi Iban's Migration
KOMPOSISI MUZIK WE WERE HERE DALAM ANIMASI IBAN'S MIGRATION. Wendy James Jengan Sarjana Muda Seni Gunaan dengan Kepujian (Muzik) 201~ KOMPOSISI MUZIK WE WERE HERE DALAM ANIMASI IBAN'S MIGRA TION. WENDY JAMES JENGAN Projek ini merupakan salah satu keperluan untuk Ijazah Sarjana Muda Seni Gunaan dengan Kepujian (Muzik) Fakulti Seni Gunaan dan Kreatif UNIVERSITI MALAYSIA SARAW AK 2013 UNIVERSITI MALAYSIA SARAW AK BORANG PENGESAHAN STATUS TESIS ruDUL KOMPOSISI MUZIK WE WERE HERE DALAM ANIMASI IBAN'S MIGRATION. SESI PENGAJIAN :2009-2013 Saya WENDY JAMES JENGAN mengaku membenarkan tesis * ini disimpan di Pusat Khidmat Maklumat Akademik, Universiti Malaysia Sarawak dengan syarat-syarat kegunaan seperti berikut: 1. Tesis adalah hak milik Universiti Malaysia Sarawak. 2. Pusat Khidmat Maklumat Akademik, Universiti Malaysia Sarawak dibenarkan membuat salinan untuk tujuan pengajian sahaja. 3. Pusat Khidmat Maklumat Akademik, Universiti Malaysia Sarawak dibenarkan membuat pendigitan untuk membangunkan Pangkalan Data Kandungan Tempatan. 4. Pusat Khidmat Maklumat Akademik, Universiti Malaysia Sarawak dibenarkan membuat salinan tesis ini sebagai bahan pertukaran antara institusi pengajian tinggi. 5. *S ila tandakan ("" ) SULIT (Mengandungi maklumat yang berda~ah keselamatan D atau kepentingan seperti termaktub di dalam AKTA RAHS IA RASMI 1972) (Mengandungi maklumat Terhad yang telah ditentukan TERHAD D oleh organisasiibadan di mana penyelidikan G TIDAK TERHAD II TANDATANGAN PENULIS TANDATANGAN PENYELIA Tarikh : )..tl01- {I ~ Tarikh: P4-. or· .;to (;:, Alamat Tetap: 305, lorong 4f4,Tabuan Desa , 93350, Kuching, Sarawak. Catatan: * Tesis dimaksudkan sebagai tesis bagi Ijazah Doktor Falsafah, Sarjana dan Sarjana Muda * lika tesis ini SULIT atau TERHAD, sila lampirkan surat daripada pihak berkuasaJorganisasi berkenaan dengan menyatakan sekali sebab dan tempoh tesis ini perlu dikelaskan sebagai TERHAD. -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
3D Modeling: Surfaces
CS 430/536 Computer Graphics I Overview • 3D model representations 3D Modeling: • Mesh formats Surfaces • Bicubic surfaces • Bezier surfaces Week 8, Lecture 16 • Normals to surfaces David Breen, William Regli and Maxim Peysakhov • Direct surface rendering Geometric and Intelligent Computing Laboratory Department of Computer Science Drexel University 1 2 http://gicl.cs.drexel.edu 1994 Foley/VanDam/Finer/Huges/Phillips ICG 3D Modeling Representing 3D Objects • 3D Representations • Exact • Approximate – Wireframe models – Surface Models – Wireframe – Facet / Mesh – Solid Models – Parametric • Just surfaces – Meshes and Polygon soups – Voxel/Volume models Surface – Voxel – Decomposition-based – Solid Model • Volume info • Octrees, voxels • CSG • Modeling in 3D – Constructive Solid Geometry (CSG), • BRep Breps and feature-based • Implicit Solid Modeling 3 4 Negatives when Representing 3D Objects Representing 3D Objects • Exact • Approximate • Exact • Approximate – Complex data structures – Lossy – Precise model of – A discretization of – Expensive algorithms – Data structure sizes can object topology the 3D object – Wide variety of formats, get HUGE, if you want each with subtle nuances good fidelity – Mathematically – Use simple – Hard to acquire data – Easy to break (i.e. cracks represent all primitives to – Translation required for can appear) rendering – Not good for certain geometry model topology applications • Lots of interpolation and and geometry guess work 5 6 1 Positives when Exact Representations Representing 3D Objects • Exact -
A Procedural Interface Wrapper for Houdini Engine in Autodesk Maya
A PROCEDURAL INTERFACE WRAPPER FOR HOUDINI ENGINE IN AUTODESK MAYA A Thesis by BENJAMIN ROBERT HOUSE Submitted to the Office of Graduate and Professional Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Chair of Committee, André Thomas Committee Members, John Keyser Ergun Akleman Head of Department, Tim McLaughlin May 2019 Major Subject: Visualization Copyright 2019 Benjamin Robert House ABSTRACT Game development studios are facing an ever-growing pressure to deliver quality content in greater quantities, making the automation of as many tasks as possible an important aspect of modern video game development. This has led to the growing popularity of integrating procedural workflows such as those offered by SideFX Software’s Houdini FX into the already established de- velopment pipelines. However, the current limitations of the Houdini Engine plugin for Autodesk Maya often require developers to take extra steps when creating tools to speed up development using Houdini. This hinders the workflow for developers, who have to design their Houdini Digi- tal Asset (HDA) tools around the limitations of the Houdini Engine plugin. Furthermore, because of the implementation of the HDA’s parameter display in Maya’s Attribute Editor when using the Houdini Engine Plugin, artists can easily be overloaded with too much information which can in turn hinder the workflow of any artists who are using the HDA. The limitations of an HDA used in the Houdini Engine Plugin in Maya as a tool that is intended to improve workflow can actually frustrate and confuse the user, ultimately causing more harm than good. -
MMU Creative Arts
Diecut line CREATIVE MULTIMEDIA & CINEMATIC ARTS Global. Entrepreneurial. Trendsetter. #GoForIt with MMU Diecut line PROSPECTUS www.mmu.edu.my Where Your Future Begins 4 Global. Entrepreneurial. Trendsetter. Diecut line PROFESSOR DATUK DR. AHMAD RAFI MOHAMED ESHAQ CEO/President, Multimedia University Diecut line “Education is the most powerful weapon used to change the world. Our greatest responsibility as educators is to teach our students to think both intensely and critically. By equipping our students with the right tools, knowledge and skills, they can go out into the world and shape their future. As a Premier Digital Tech University and being a trendsetter of the private higher learning provider in Malaysia, we are steadfast in preparing our graduates for leadership roles in their respective disciplines and professions.” — PROFESSOR DATUK DR. AHMAD RAFI MOHAMED ESHAQ CEO/President, Multimedia University Creative Multimedia & Cinematic Arts 3 CREATIVE MULTIMEDIA & CINEMATIC ARTS AT MMU If you have your heart set on a career in Creative Multimedia & Cinematic Arts, MMU is the university for you. MMU offers award-winning, practical and industry-ready degrees that will allow you to make a real and lasting impact in the creative field. We seek to empower our students with expertise and knowledge, and we are committed to an active and dynamic learning environment that will enhance your depth and perception as well as employability. Both our Faculties of Creative Multimedia and Cinematic Arts incorporate constantly updated syllabi originating from reputable institutions across the world as well as our own R&D experts to properly reflect new knowledge and discoveries. Half of our full-time academic staff are international lecturers, along with guest lecturers from Thailand, Indonesia, the Philippines, and Singapore who will be able to impart real-life experience to your learning. -
Mi Army Maya Download Crack
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