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Take-Two Interactive Software, Inc. Equity Analyst Report
Merrimack College Merrimack ScholarWorks Honors Senior Capstone Projects Honors Program Spring 2016 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College, [email protected] Follow this and additional works at: https://scholarworks.merrimack.edu/honors_capstones Part of the Finance and Financial Management Commons Recommended Citation Goncalves, Brian Nelson, "Take-Two Interactive Software, Inc. Equity Analyst Report" (2016). Honors Senior Capstone Projects. 7. https://scholarworks.merrimack.edu/honors_capstones/7 This Capstone - Open Access is brought to you for free and open access by the Honors Program at Merrimack ScholarWorks. It has been accepted for inclusion in Honors Senior Capstone Projects by an authorized administrator of Merrimack ScholarWorks. For more information, please contact [email protected]. Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 1 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College Honors Department May 5, 2016 Author Notes Brian Nelson Goncalves, Finance Department and Honors Program, at Merrimack Collegei. Brian Nelson Goncalves is a Senior Honors student at Merrimack College. This report was created with the intent to educate investors while also serving as the students Senior Honors Capstone. Full disclosure, Brian is a long time share holder of Take-Two Interactive Software, Inc. 1 Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 2 Table of Contents -
2K and Bethesda Softworks Release Legendary Bundles February 11
2K and Bethesda Softworks Release Legendary Bundles February 11, 2014 8:00 AM ET The Elder Scrolls® V: Skyrim and BioShock® Infinite; Borderlands® 2 and Dishonored™ bundles deliver supreme quality at an unprecedented price NEW YORK--(BUSINESS WIRE)--Feb. 11, 2014-- 2K and Bethesda Softworks® today announced that four of the most critically-acclaimed video games of their generation – The Elder Scrolls® V: Skyrim, BioShock® Infinite, Borderlands® 2, and Dishonored™ – are now available in two all-new bundles* for $29.99 each in North America on the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC. ● The Elder Scrolls V: Skyrim & BioShock Infinite Bundle combines two blockbusters from world-renowned developers Bethesda Game Studios and Irrational Games. ● The Borderlands 2 & Dishonored Bundle combines Gearbox Software’s fan favorite shooter-looter with Arkane Studio’s first- person action breakout hit. Critics agree that Skyrim, BioShock Infinite, Borderlands 2, and Dishonored are four of the most celebrated and influential games of all time. 2K and Bethesda Softworks(R) today announced that four of the most critically- ● Skyrim garnered more than 50 perfect review acclaimed video games of their generation - The Elder Scrolls(R) V: Skyrim, scores and more than 200 awards on its way BioShock(R) Infinite, Borderlands(R) 2, and Dishonored(TM) - are now available to a 94 overall rating**, earning praise from in two all-new bundles* for $29.99 each in North America on the Xbox 360 some of the industry’s most influential and games and entertainment system from Microsoft, PlayStation(R)3 computer respected critics. -
Embracer Group Acquires Easy Trigger
Press release Karlstad, Sweden, 5 August 2021 Embracer Group acquires Easy Trigger Embracer Group AB (“Embracer”) through its wholly owned subsidiary Coffee Stain Studios AB ("Coffee Stain"), have entered into an agreement to acquire 100 percent of the shares in Easy Trigger AB ("Easy Trigger"), the studio behind the critically acclaimed title Huntdown. “We have worked with Easy Trigger for a couple of years already on the Huntdown game and are impressed with talent within the studio. We will continue to work closely with the team and are excited welcome them into the Embracer family”, says Anton Westbergh, Co-founder and CEO Coffee Stain. Background and rationale Easy Trigger is a development studio founded in 2016, with headquarters located in Trollhättan, Sweden. The studio consists of 5 employees that have collaborated with Coffee Stain on the development and release of the critically acclaimed indie title Huntdown. Easy Trigger is led by co-founder and CEO Tommy Gustafsson, and co- founder and lead programmer Andreas Renberg. The company was wholly owned by the two co-founders who will remain in their current roles post-transaction. Through the acquisition, Coffee Stain onboards a talented team that will boost the development of 1st party IP within the group. Going forward, Easy Trigger will collaborate with Coffee Stain to continue working on the Huntdown IP as well as creating new original indie titles. “We look forward to continuing our partnership with Coffee Stain and further leverage the knowledge and experience within the entire Embracer Group, to accelerate growth within Easy Trigger and continue to make great games” says Tommy Gustafsson, Co-founder and CEO Easy Trigger. -
Exploiting Steam Lobbies and Matchmaking by Luigi Auriemma
Revision 1 EXPLOITING STEAM LOBBIES AND MATCHMAKING BY LUIGI AURIEMMA Description of the security vulnerabilities that affected the Steam lobbies and all the games using the Steam Matchmaking functionalities. TABLE OF CONTENTS Contents Introduction ______________________________________________________________________________________________ 1 Steam lobbies and security risks _______________________________________________________________________ 2 Description of the issues ________________________________________________________________________________ 4 The proof-of-concept ____________________________________________________________________________________ 7 FAQ ________________________________________________________________________________________________________ 8 History ____________________________________________________________________________________________________ 9 Company Information __________________________________________________________________________________ 10 INTRODUCTION Introduction STEAM "Steam1 is an internet-based digital distribution, digital rights management, multiplayer, and communications platform developed by Valve Corporation. It is used to distribute games and related media from small, independent developers and larger software houses online."2 It's not easy to define Steam because it's not just a platform for buying games but also a social network, a market for game items, a framework3 for integrating various functionalities in games, an anti-cheat, a cloud and more. But the most important and attractive -
A FUTURISTIC PORTABLE DIY LAPTOP What We Stand For
The Android APK • SEGA Gaming on your ODROID • Linux Gaming Year One Issue #9 Sep 2014 ODROIDMagazineMagazine BUILD YOUR OWN WALL-E THE LOVABLE PIXAR ROBOT COMES TO LIFE WITH AN ODROID-U3 • BASH BASICS • FREEDOMOTIC 3D PRINT AN • WEATHER FORECAST ODROID-POWERED • 10-NODE U3 CLUSTER • ODROID-SHOW GARDENING SYSTEM 3DPONICS PLUS: A FUTURISTIC PORTABLE DIY LAPTOP What we stand for. We strive to symbolize the edge technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID U3 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone : +49 (0) 8403 / 920-920 email : [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL With the introduction of the ODROID-W and ODROID Weath- er Board, there have been several projects posted recently on the ODROID forums involving home automation, ambient lighting, and cool robotics. This month, we feature several of those projects, including predicting whether to go fishing this weekend, building a custom laptop case, taking care of your garden remotely, and building a faithful reproduction of everyone’s favorite robot, Wall-E! Hardkernel will be demonstrat- ing the new XU3 at ARM Techcon on Oc- tober 1st - 3rd, 2014 in San Jose, Califor- nia. -
Regent Assay's View of the Month
FEBRUARY 2021 TMT M&A MONTHLY BRIEFING After entering the Dutch market last month, Spanish Regent Assay’s View of the Month Cellnex announced on 3 February that it had reached The M&A market in the European TMT sector seems to have an agreement with Altice and Starlight Holdco to gained in momentum this month. The total number of acquire Hivory, a French telecommunications tower operator which manages 10,500 sites and mainly transactions increased from 194 in January to 216 in February, serves mobile operator SFR as anchor tenant. The its highest figure since July 2020, while the announced deal agreement represents an investment of $6.2 billion by value, which had dropped to a record low of $14bn in January, Cellnex, to be accompanied by a further $1 billion for bounced back to $30bn. The P/S ratio declined slightly to 2.3x the roll-out of up to 2,500 new sites. Cellnex Telecom but remained above 2x for the fourth month in a row, while the expects its backlog of contracted sales to increase by P/EBITDA figure jumped to 11.5x, which is above its 12-month about $16 billion to about $120billion following the deal. average. Cross-border activity accounted for a large number of transactions once again, particularly in the upper-end of the Sweden-based games developer, Embracer Group, market (see below). acquired Gearbox Entertainment, on 2 February, for $1.3bn. Following the acquisition, Gearbox, which is based in Texas (USA), will become Embracer’s seventh operating group and its second in North Number of TMT Transactions in Europe Deal value deals ($b) America alongside Saber Interactive. -
Playing with Puppets: Foucauldian Power Relations in Bioshock and Borderlands 2
| Izabela Tomczak PLAYING WITH PUPPETS: FOUCAULDIAN POWER RELATIONS IN BIOSHOCK AND BORDERLANDS 2 Abstract The article investigates whether power/knowledge relations observed by Foucault in real life could be possibly applicable in the video game context. Two blockbuster titles, BioShock (2007) and Borderlands 2 (2009), are analysed to discuss the following aspects of Foucauldian theory: the existence of docile bodies, the creation of a dominant discourse of truth, and the maintenance of the created system. With regard to the creation of docile bod- ies, the perspective of two antagonists (Andrew Ryan and Handsome Jack) is centralised, and their role in creating a hierarchical system is presented. The Foucauldian rules of enclo- sure and rank, being crucial to the concept of docility, can be seen in the representation of the city of Rapture and the planet of Pandora. To develop the argument further, the rules connected to establishing and upholding the regime of truth, such as dissemination of knowledge, laws, monitoring and distribution of good, are analysed. Key words : Michel Foucault, power/knowledge, video games, Bioshock , Borderlands 2 Introduction Faced with rapid development, analyses of cultural products are bound to constantly expand to include new emergent genres. TV series, YouTube videos and blogs are reshaping and re-evaluating the state of the contemporary society, which in turn leads to greater confusion in their interpretation. One of the flour- ishing genres that challenges traditional modes of analysis are videogames. This 206 Playing with Puppets... unique mix of interactive and immersive features with pre-written narratives, at a glance, will seem to require separate critical tools; however, videogames still derive richly from literary theory and philosophy, and as such can be interpreted in those terms. -
Finishing Move Inc
FINISHING MOVE INC. VIDEO GAMES & INTERACTIVE MEDIA MICROSOFT FLIGHT Microsoft Studios/Asobo SIMULATOR 2020 *Composer BORDERLANDS 3: PSYCHO KRIEG Gearbox/2K AND THE FANTASTIC FUSTERCLUCK *Composer BORDERLANDS 3: REVENGE OF Gearbox/2K THE CARTELS *Composer BORDERLANDS 3: TAKEDOWN AT Gearbox/2K THE MALIWAN BLACKSITE *Composer BORDERLANDS 3 Gearbox/2K *Composer CRACKDOWN 3 Microsoft Studios *Composer + Interactive Implementation + Sound Design FRACTURED LANDS Pound Sand *Composer HALO WARS 2: AWAKING THE 343i/Microsoft NIGHTMARE *Composer/Producer/Score-Supervisor HALO WARS 2 343i/Microsoft *Composer/Producer/Score-Supervisor XBOX HALO CHANNEL 343/Microsoft Studios *Composer MASSIVE CHALICE Double Fine *Composer HALO 2: ANNIVERSARY 343/Microsoft Studios *Re-Adapted Score + Producer/Score Supervisor The Gorfaine/Schwartz Agency, Inc. (818) 260-8500 1 FINISHING MOVE INC. OVERDRIVE Anki *Composer + Interactive Implementationb OVERDRIVE: SUPERTRUCKS Anki *Composer + Interactive Implementation OVERDRIVE: FAST AND FURIOUS Anki EDITION *Composer COZMO Anki *Producer/Score Supervisor + Interactive Implementation TILT BRUSH Google *Composer DROPCHORD Double Fine *Composer CALLING Hudson Soft *Composer MICROSOFT FLIGHT Microsoft Studios *Additional music GHOST RECON FUTURE SOLDIER *Synth programming HALO COMBAT EVOLVED 343/Microsoft Studios ANNIVERSARY *Re-Adapted Score + Programming BORDERLANDS 2 *Guitars + Synth Programming ASSASSIN'S CREED BROTHERHOOD Ubisoft *Guitars BORDERLANDS *Guitars + Synth Programming ASSASSIN'S CREED REVELATIONS Ubisoft *Guitars + Synth Programming The Gorfaine/Schwartz Agency, Inc. (818) 260-8500 2 FINISHING MOVE INC. NEED FOR SPEED SHIFT *Additional Music ASSASSIN'S CREED II Ubisoft *Guitars TIGER WOODS 2004 *Additional Music The Gorfaine/Schwartz Agency, Inc. (818) 260-8500 3 . -
Game Developer Index 2012 Swedish Games Industry’S Reports 2013 Table of Contents
GAME DEVELOPER INDEX 2012 SWEDISH GAMES INDUSTRY’S REPORTS 2013 TABLE OF CONTENTS EXECUTIVE SUMMARY 2 WORDLIST 3 PREFACE 4 TURNOVER AND PROFIT 5 NUMBER OF COMPANIES 7 NUMBER OF EMPLOYEES 7 GENDER DISTRIBUTION 7 TURNOVER PER COMPANY 7 EMPLOYEES PER COMPANY 8 BIGGEST PLAYERS 8 DISTRIBUTION PLATFORMS 8 OUTSOURCING/CONSULTING 9 SPECIALISED SUBCONTRACTORS 9 DLC 10 GAME DEVELOPER MAP 11 LOCATION OF COMPANIES 12 YEAR OF REGISTRY 12 GAME SALES 13 AVERAGE REVIEW SCORES 14 REVENUES OF FREE-TO-PLAY 15 EXAMPLE 15 CPM 16 eCPM 16 NEW SERVICES, NEW PIRACY TARGETS 16 VALUE CHAIN 17 DIGITAL MIDDLEMEN 18 OUTLOOK 18 SWEDISH AAA IN TOP SHAPE 19 CONSOLES 20 PUBISHERS 20 GLOBAL 20 CONCLUSION 22 METHODOLOGY 22 Cover: Mad Max (in development), Avalanche Studios 1 | Game Developer Index 2012 EXECUTIVE SUMMARY The Game Developer Index maps, reports and analyzes the Swedish game devel- opers’ annual operations and international trends by consolidating their respective annual company accounts. Swedish game development is an export industry and operates in a highly globalized market. In just a few decades the Swedish gaming industry has grown from a hobby for enthusiasts into a global industry with cultural and economic importance. The Game Developer Index 2012 compiles Swedish company accounts for the most recently reported fiscal year. The report highlights: • Swedish game developers’ turnover grew by 60 percent to 414 million euro in 2012. A 215% increase from 2010 to 2012. • Most game developer companies (~60 percent) are profitable and the industry reported a combined profit for the fourth consecutive year. • Job creation and employment is up by 30 percent. -
2KGMKT BL 3PACK Manual P
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness • eye or muscle twitches • disorientation • any involuntary movement • altered vision • loss of awareness • seizures or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. ______________________________________________________________________________ Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. Use the smallest television screen available. • Avoid prolonged use of the PlayStation®3 system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep. ______________________________________________________________________________ Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. NOTICE: Use caution when using the DUALSHOCK®3 wireless controller. -
Duke Nukem Forever Pre Order Receipt
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The Role of Audio for Immersion in Computer Games
CAPTIVATING SOUND THE ROLE OF AUDIO FOR IMMERSION IN COMPUTER GAMES by Sander Huiberts Thesis submitted in fulfilment of the requirements for the degree of PhD at the Utrecht School of the Arts (HKU) Utrecht, The Netherlands and the University of Portsmouth Portsmouth, United Kingdom November 2010 Captivating Sound The role of audio for immersion in computer games © 2002‐2010 S.C. Huiberts Supervisor: Jan IJzermans Director of Studies: Tony Kalus Examiners: Dick Rijken, Dan Pinchbeck 2 Whilst registered as a candidate for the above degree, I have not been registered for any other research award. The results and conclusions embodied in this thesis are the work of the named candidate and have not been submitted for any other academic award. 3 Contents Abstract__________________________________________________________________________________________ 6 Preface___________________________________________________________________________________________ 7 1. Introduction __________________________________________________________________________________ 8 1.1 Motivation and background_____________________________________________________________ 8 1.2 Definition of research area and methodology _______________________________________ 11 Approach_________________________________________________________________________________ 11 Survey methods _________________________________________________________________________ 12 2. Game audio: the IEZA model ______________________________________________________________ 14 2.1 Understanding the structure