A Programmable Programming Language
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Chapter 12 Calc Macros Automating Repetitive Tasks Copyright
Calc Guide Chapter 12 Calc Macros Automating repetitive tasks Copyright This document is Copyright © 2019 by the LibreOffice Documentation Team. Contributors are listed below. You may distribute it and/or modify it under the terms of either the GNU General Public License (http://www.gnu.org/licenses/gpl.html), version 3 or later, or the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), version 4.0 or later. All trademarks within this guide belong to their legitimate owners. Contributors This book is adapted and updated from the LibreOffice 4.1 Calc Guide. To this edition Steve Fanning Jean Hollis Weber To previous editions Andrew Pitonyak Barbara Duprey Jean Hollis Weber Simon Brydon Feedback Please direct any comments or suggestions about this document to the Documentation Team’s mailing list: [email protected]. Note Everything you send to a mailing list, including your email address and any other personal information that is written in the message, is publicly archived and cannot be deleted. Publication date and software version Published December 2019. Based on LibreOffice 6.2. Using LibreOffice on macOS Some keystrokes and menu items are different on macOS from those used in Windows and Linux. The table below gives some common substitutions for the instructions in this chapter. For a more detailed list, see the application Help. Windows or Linux macOS equivalent Effect Tools > Options menu LibreOffice > Preferences Access setup options Right-click Control + click or right-click -
Rexx Programmer's Reference
01_579967 ffirs.qxd 2/3/05 9:00 PM Page i Rexx Programmer’s Reference Howard Fosdick 01_579967 ffirs.qxd 2/3/05 9:00 PM Page iv 01_579967 ffirs.qxd 2/3/05 9:00 PM Page i Rexx Programmer’s Reference Howard Fosdick 01_579967 ffirs.qxd 2/3/05 9:00 PM Page ii Rexx Programmer’s Reference Published by Wiley Publishing, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2005 by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN: 0-7645-7996-7 Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 1MA/ST/QS/QV/IN No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4355, e-mail: [email protected]. LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COM- PLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WAR- RANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. -
An Array-Oriented Language with Static Rank Polymorphism
An array-oriented language with static rank polymorphism Justin Slepak, Olin Shivers, and Panagiotis Manolios Northeastern University fjrslepak,shivers,[email protected] Abstract. The array-computational model pioneered by Iverson's lan- guages APL and J offers a simple and expressive solution to the \von Neumann bottleneck." It includes a form of rank, or dimensional, poly- morphism, which renders much of a program's control structure im- plicit by lifting base operators to higher-dimensional array structures. We present the first formal semantics for this model, along with the first static type system that captures the full power of the core language. The formal dynamic semantics of our core language, Remora, illuminates several of the murkier corners of the model. This allows us to resolve some of the model's ad hoc elements in more general, regular ways. Among these, we can generalise the model from SIMD to MIMD computations, by extending the semantics to permit functions to be lifted to higher- dimensional arrays in the same way as their arguments. Our static semantics, a dependent type system of carefully restricted power, is capable of describing array computations whose dimensions cannot be determined statically. The type-checking problem is decidable and the type system is accompanied by the usual soundness theorems. Our type system's principal contribution is that it serves to extract the implicit control structure that provides so much of the language's expres- sive power, making this structure explicitly apparent at compile time. 1 The Promise of Rank Polymorphism Behind every interesting programming language is an interesting model of com- putation. -
Smart Battery Charging Programmer Software User Manual Smart Battery Charging Programmer Software User Manual
Smart Battery Charging Programmer Software User Manual Smart Battery Charging Programmer Software User Manual 1. Introduction ............................................................................................................... 1 ................................................................................................... 2. Prerequisites 1 .................................................................................................. 2.1 System requirements 1 .................................................................................................. 2.2 Hardware installation 1 ................................................................................................... 2.3 Software installation 2 3. User Interface ............................................................................................................ 2 .............................................................................................................. 3.1 Basic layout 2 CURVE PROFILE ......................................................................................................... 3.2 2 SETTING ...................................................................................... ............. 3.3 ................ 3 . ...................................................................................................... 4 General Operation 4 ...................................................................................................... 4.1 Connection 4 4.2 ......................................................................... -
Compiler Error Messages Considered Unhelpful: the Landscape of Text-Based Programming Error Message Research
Working Group Report ITiCSE-WGR ’19, July 15–17, 2019, Aberdeen, Scotland Uk Compiler Error Messages Considered Unhelpful: The Landscape of Text-Based Programming Error Message Research Brett A. Becker∗ Paul Denny∗ Raymond Pettit∗ University College Dublin University of Auckland University of Virginia Dublin, Ireland Auckland, New Zealand Charlottesville, Virginia, USA [email protected] [email protected] [email protected] Durell Bouchard Dennis J. Bouvier Brian Harrington Roanoke College Southern Illinois University Edwardsville University of Toronto Scarborough Roanoke, Virgina, USA Edwardsville, Illinois, USA Scarborough, Ontario, Canada [email protected] [email protected] [email protected] Amir Kamil Amey Karkare Chris McDonald University of Michigan Indian Institute of Technology Kanpur University of Western Australia Ann Arbor, Michigan, USA Kanpur, India Perth, Australia [email protected] [email protected] [email protected] Peter-Michael Osera Janice L. Pearce James Prather Grinnell College Berea College Abilene Christian University Grinnell, Iowa, USA Berea, Kentucky, USA Abilene, Texas, USA [email protected] [email protected] [email protected] ABSTRACT of evidence supporting each one (historical, anecdotal, and empiri- Diagnostic messages generated by compilers and interpreters such cal). This work can serve as a starting point for those who wish to as syntax error messages have been researched for over half of a conduct research on compiler error messages, runtime errors, and century. Unfortunately, these messages which include error, warn- warnings. We also make the bibtex file of our 300+ reference corpus ing, and run-time messages, present substantial difficulty and could publicly available. -
Typescript Language Specification
TypeScript Language Specification Version 1.8 January, 2016 Microsoft is making this Specification available under the Open Web Foundation Final Specification Agreement Version 1.0 ("OWF 1.0") as of October 1, 2012. The OWF 1.0 is available at http://www.openwebfoundation.org/legal/the-owf-1-0-agreements/owfa-1-0. TypeScript is a trademark of Microsoft Corporation. Table of Contents 1 Introduction ................................................................................................................................................................................... 1 1.1 Ambient Declarations ..................................................................................................................................................... 3 1.2 Function Types .................................................................................................................................................................. 3 1.3 Object Types ...................................................................................................................................................................... 4 1.4 Structural Subtyping ....................................................................................................................................................... 6 1.5 Contextual Typing ............................................................................................................................................................ 7 1.6 Classes ................................................................................................................................................................................. -
How to Design Co-Programs
JFP, 15 pages, 2021. c Cambridge University Press 2021 1 doi:10.1017/xxxxx EDUCATIONMATTERS How to Design Co-Programs JEREMY GIBBONS Department of Computer Science, University of Oxford e-mail: [email protected] Abstract The observation that program structure follows data structure is a key lesson in introductory pro- gramming: good hints for possible program designs can be found by considering the structure of the data concerned. In particular, this lesson is a core message of the influential textbook “How to Design Programs” by Felleisen, Findler, Flatt, and Krishnamurthi. However, that book discusses using only the structure of input data for guiding program design, typically leading towards structurally recur- sive programs. We argue that novice programmers should also be taught to consider the structure of output data, leading them also towards structurally corecursive programs. 1 Introduction Where do programs come from? This mystery can be an obstacle to novice programmers, who can become overwhelmed by the design choices presented by a blank sheet of paper, or an empty editor window— where does one start? A good place to start, we tell them, is by analyzing the structure of the data that the program is to consume. For example, if the program h is to process a list of values, one may start by analyzing the structure of that list. Either the list is empty ([]), or it is non-empty (a : x) with a head (a) and a tail (x). This provides a candidate program structure: h [ ] = ::: h (a : x) = ::: a ::: x ::: where for the empty list some result must simply be chosen, and for a non-empty list the result depends on the head a and tail x. -
Panel: NSF-Sponsored Innovative Approaches to Undergraduate Computer Science
Panel: NSF-Sponsored Innovative Approaches to Undergraduate Computer Science Stephen Bloch (Adelphi University) Amruth Kumar (Ramapo College) Stanislav Kurkovsky (Central CT State University) Clif Kussmaul (Muhlenberg College) Matt Dickerson (Middlebury College), moderator Project Web site(s) Intervention Delivery Supervision Program http://programbydesign.org curriculum with supporting in class; software normally active, but can be by Design http://picturingprograms.org IDE, libraries, & texts and textbook are done other ways Stephen Bloch http://www.ccs.neu.edu/home/ free downloads matthias/HtDP2e/ or web-based NSF awards 0010064 http://racket-lang.org & 0618543 http://wescheme.org Problets http://www.problets.org in- or after-class problem- applet in none - teacher not needed, Amruth Kumar solving exercises on a browser although some adopters use programming concepts it in active mode too NSF award 0817187 Mobile Game http://www.mgdcs.com/ in-class or take-home PC passive - teacher as Development programming projects facilitator to answer Qs Stan Kurkovsky NSF award DUE-0941348 POGIL http://pogil.org in-class activity paper or web passive - teacher as Clif Kussmaul http://cspogil.org facilitator to answer Qs NSF award TUES 1044679 Project Course(s) Language(s) Focus Program Middle school, Usually Scheme-like teaching problem-solving process, by pre-AP CS in HS, languages leading into Java; particularly test-driven DesignStephen CS0, CS1, CS2 has also been done in Python, development and use of data Bloch in college ML, Java, Scala, ... types to guide coding & testing Problets AP-CS, CS I, CS 2. C, C++, Java, C# code tracing, debugging, Amruth Kumar also as refresher or expression evaluation, to switch languages predicting program state in other courses Mobile Game AP-CS, CS1, CS2 Java core OO programming; DevelopmentSt intro to advanced subjects an Kurkovsky such as AI, networks, security POGILClif CS1, CS2, SE, etc. -
Acme: a User Interface for Programmers Rob Pike [email protected]−Labs.Com
Acme: A User Interface for Programmers Rob Pike [email protected]−labs.com ABSTRACT A hybrid of window system, shell, and editor, Acme gives text-oriented applications a clean, expressive, and consistent style of interaction. Tradi tional window systems support interactive client programs and offer libraries of pre-defined operations such as pop-up menus and buttons to promote a consistent user interface among the clients. Acme instead pro vides its clients with a fixed user interface and simple conventions to encourage its uniform use. Clients access the facilities of Acme through a file system interface; Acme is in part a file server that exports device-like files that may be manipulated to access and control the contents of its win dows. Written in a concurrent programming language, Acme is structured as a set of communicating processes that neatly subdivide the various aspects of its tasks: display management, input, file server, and so on. Acme attaches distinct functions to the three mouse buttons: the left selects text; the middle executes textual commands; and the right com bines context search and file opening functions to integrate the various applications and files in the system. Acme works well enough to have developed a community that uses it exclusively. Although Acme discourages the traditional style of interaction based on typescript windowsߞteletypesߞits users find Acmeߣs other ser vices render typescripts obsolete. History and motivation The usual typescript style of interaction with Unix and its relatives is an old one. The typescriptߞan intermingling of textual commands and their outputߞoriginates with the scrolls of paper on teletypes. -
Tiny Tools Gerard J
Tiny Tools Gerard J. Holzmann Jet Propulsion Laboratory, California Institute of Technology Many programmers like the convenience of integrated development environments (IDEs) when developing code. The best examples are Microsoft’s Visual Studio for Windows and Eclipse for Unix-like systems, which have both been around for many years. You get all the features you need to build and debug software, and lots of other things that you will probably never realize are also there. You can use all these features without having to know very much about what goes on behind the screen. And there’s the rub. If you’re like me, you want to know precisely what goes on behind the screen, and you want to be able to control every bit of it. The IDEs can sometimes feel as if they are taking over every last corner of your computer, leaving you wondering how much bigger your machine would have to be to make things run a little more smoothly. So what follows is for those of us who don’t use IDEs. It’s for the bare metal programmers, who prefer to write code using their own screen editor, and who do everything else with command-line tools. There are no real conveniences that you need to give up to work this way, but what you gain is a better understanding your development environment, and the control to change, extend, or improve it whenever you find better ways to do things. Bare Metal Programming Many developers who write embedded software work in precisely this way. -
Typescript-Handbook.Pdf
This copy of the TypeScript handbook was created on Monday, September 27, 2021 against commit 519269 with TypeScript 4.4. Table of Contents The TypeScript Handbook Your first step to learn TypeScript The Basics Step one in learning TypeScript: The basic types. Everyday Types The language primitives. Understand how TypeScript uses JavaScript knowledge Narrowing to reduce the amount of type syntax in your projects. More on Functions Learn about how Functions work in TypeScript. How TypeScript describes the shapes of JavaScript Object Types objects. An overview of the ways in which you can create more Creating Types from Types types from existing types. Generics Types which take parameters Keyof Type Operator Using the keyof operator in type contexts. Typeof Type Operator Using the typeof operator in type contexts. Indexed Access Types Using Type['a'] syntax to access a subset of a type. Create types which act like if statements in the type Conditional Types system. Mapped Types Generating types by re-using an existing type. Generating mapping types which change properties via Template Literal Types template literal strings. Classes How classes work in TypeScript How JavaScript handles communicating across file Modules boundaries. The TypeScript Handbook About this Handbook Over 20 years after its introduction to the programming community, JavaScript is now one of the most widespread cross-platform languages ever created. Starting as a small scripting language for adding trivial interactivity to webpages, JavaScript has grown to be a language of choice for both frontend and backend applications of every size. While the size, scope, and complexity of programs written in JavaScript has grown exponentially, the ability of the JavaScript language to express the relationships between different units of code has not. -
Improving Learning of Programming Through E-Learning by Using Asynchronous Virtual Pair Programming
Improving Learning of Programming Through E-Learning by Using Asynchronous Virtual Pair Programming Abdullah Mohd ZIN Department of Industrial Computing Faculty of Information Science and Technology National University of Malaysia Bangi, MALAYSIA Sufian IDRIS Department of Computer Science Faculty of Information Science and Technology National University of Malaysia Bangi, MALAYSIA Nantha Kumar SUBRAMANIAM Open University Malaysia (OUM) Faculty of Information Technology and Multimedia Communication Kuala Lumpur, MALAYSIA ABSTRACT The problem of learning programming subjects, especially through distance learning and E-Learning, has been widely reported in literatures. Many attempts have been made to solve these problems. This has led to many new approaches in the techniques of learning of programming. One of the approaches that have been proposed is the use of virtual pair programming (VPP). Most of the studies about VPP in distance learning or e-learning environment focus on the use of the synchronous mode of collaboration between learners. Not much research have been done about asynchronous VPP. This paper describes how we have implemented VPP and a research that has been carried out to study the effectiveness of asynchronous VPP for learning of programming. In particular, this research study the effectiveness of asynchronous VPP in the learning of object-oriented programming among students at Open University Malaysia (OUM). The result of the research has shown that most of the learners have given positive feedback, indicating that they are happy with the use of asynchronous VPP. At the same time, learners did recommend some extra features that could be added in making asynchronous VPP more enjoyable. Keywords: Pair-programming; Virtual Pair-programming; Object Oriented Programming INTRODUCTION Delivering program of Information Technology through distance learning or E- Learning is indeed a very challenging task.