Sriders Pc Manual.Pdf
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Thank you for purchasing SONIC RIDERS™. Please be sure to read this SEGA PC DISC – NOTES ON USE instruction manual thoroughly before you start playing. HEALTH ISSUES Use this software in a well-lit room, staying a good distance away from the monitor or TV screen to not overtax your eyes. Take breaks of 10 to 20 minutes every hour, and do not play when you are tired or short on sleep. Prolonged use or playing too close to the monitor or television screen may cause a decline in visual acuity. In rare instances, stimulation from strong light or flashing when staring at a monitor or television screen can cause temporary mus- cular convulsions or loss of consciousness for some people. If you experience any of these symptoms, consult a doctor before playing this game. If you experience any dizziness, nausea, or motion-sick- ness while playing this game, stop the game immediately. Consult a doctor when any discomfort continues. PRODUCT CARE Handle the game discs with care to prevent scratches or dirt on either side of the discs. Do not bend the discs or enlarge their center holes. CONTENTS Clean the discs with a soft cloth, such as a lens cleaning cloth. Wipe Getting Started................................. 2 lightly, moving in a radial pattern outward from the center hole towards the edge. Never clean the discs with paint thinner, benzene, or other Controls ...................................... 3 harsh chemicals. Story ......................................... 4 Do not write or attach labels to either side of the discs. Characters..................................... 5 Store the discs in their original case after playing. Do not store the discs in a hot or humid location. Starting the Game .............................. 8 Game Modes .................................. 10 Playing the Game............................... 13 The Sonic Riders game discs contain software for use on a per- ❚ Viewing the Game Screens ............................... 13 sonal computer. Please do not play the discs on an ordinary CD ❚ Extreme Gear Air System................................. 15 player, as this may damage the headphones or speakers. ❚ Controls .............................................. 15 ❚ Gimmicks............................................. 17 ❚ Developing Your Racing Skills............................. 19 ❚ Special Rule Modes ..................................... 22 * Also read the manual of your personal computer. ❚ Finishing the Game..................................... 23 * The game discs may not be used for rental business. Credits ....................................... 24 * Unauthorized copying of this manual is prohibited. * Unauthorized copying and reverse engineering of this software is prohibited. 1 GETTING STARTED CONTROLS SETTING UP you must ensure that you have the original Sonic Riders disc in the CD drive KEYBOARD CONTROLS MINIMUM REQUIREMENTS each time you wish to play this game, MENU CONTROLS otherwise the game will not load. An Microsoft Windows® 98SE, ME, 2000 Arrow keys Open highlighted selection onscreen prompt will remind you in case or XP you forget to insert the disc. [X] Key Enter selection Intel Pentium® 3 or AMD equivalent [Z] Key Cancel/Return to previous screen running at 1.0 Ghz or higher LAUNCHER MENU 256 MB System RAM To launch the game, insert the game disc into your computer and double-click the GAME CONTROLS PLAYER 1 12x CD ROM Drive shortcut on your desktop, or select Sonic Arrow key C Move character/Perform Trick Action 3.0 GB Free Hard Disk Space Riders from your program list via the Start Menu. The Launcher Menu will be Arrow key V Move forward/Front flip (during Trick Action) 640 X 480 - 16 bit (High Color) display displayed with the following options. Arrow key Z Move backward/Back flip (during Trick Action) DirectX® 9.0c Play Game: Open the Title Screen of Arrow key X Move sideways/Steer/Sideways spin (during Trick Action) Sonic Riders to start the game. Direct3D compatible video card with 64 [X] key Jump/Grind MB VRAM or higher Uninstall Game: Prompt to uninstall this [Z] key Air Boost/Attack rival Direct Sound compatible sound card program from your computer. [A] and [S] keys Brake/Air Slide (with Arrow keys Z and X) Windows compatible keyboard and Options: Change the language, number mouse of players, control device, button assign- [A] and [S] keys Exit Turbulence/Tornado ments, graphics, and sound options for (together) ✪ Must be a TFT LCD if your PC moni- this software. tor is LCD [F] key Pause Game/Skip Event Read Me: Please check for last minute ✪ CPU must support SSE to play in- implementation and additional informa- ✪ When riding on Extreme Gear, Arrow key C does not need to be held game movie scenes. tion on this software. down to move forward. RECOMMENDED Exit: Close the Launcher Menu. GAME CONTROLS PLAYER 2 Intel Pentium® 4 running at 2.0 Ghz OPTIONS [8] key Mov e character/Perform Trick Action 512 MB System RAM Select Options from the Launcher Menu [2] Key Move forward/Front flip (during Trick Action) 640 X 480 24/32 bit (True Color) display to open the Options window. Change the type of option by clicking the tab [4] Key Move backward/Back flip (during Trick Action) ✪ Refer to Minimum Requirements section (top) of the interface, then adjust [6] Key Move sideways/Steer/Sideways spin (during Trick Action) above for unlisted items the available options by clicking the items in the interface. [END] key Jump/Grind INSTALLATION [HOME] key Air Boost/Attack rival To install the game, insert the Sonic [DELETE] and Brake/Air Slide (with Arrow keys Z and X) Riders ™ disc into your computer’s CD [PAGE DOWN] keys drive. If you have auto-run enabled on your computer, the installation program [DELETE] Exit Turbulence/Tornado will automatically open and install Sonic [PAGE DOWN] keys Riders to your hard drive. If auto-run (together) is not enabled, browse the content of the CD via My Computer and double- [F] key Pause Game/Skip Event click the “setup.exe” icon. Follow the ✪ When riding on Extreme Gear, [8] key does not need to be held onscreen prompts to install the game and its components to your computer. down to move forward. NOTE: For copy protection reasons, 2 3 STORY CHARACTERS Sonic The Hedgehog Sonic hates evil as much as he loves freedom. Sonic can be At Midnight one evening in Metal City, Sonic and friends short tempered at times but uncovered a valuable Chaos Emerald. As they stood admir- will always show a gentle ing it, a mysterious trio on floating Extreme Gear airboards side to those in trouble. He’s normally carefree and easy appeared out of nowhere and snatched the precious gem. going, even when the going gets rough; but when it comes As they raced away, one of the three dropped their airboard to a showdown he’s aggressive and Sonic jumped aboard to pursue the thieves. But unaccus- and focused like a hedgehog tomed to riding, he lost his footing and they got away. possessed! Later, as Sonic and friends gathered in Metal City Plaza, they Sonic has always been known as were interrupted by Dr. Eggman speaking from a giant build- the world’s fastest, but since he is inexperienced with Extreme ing monitor. Gear, he will have to fight to hold onto this reputation. “I’ve put together a little extra something to spice things up! I call it the ‘EX World Grand Prix!’ A tournament to see who’s the best of the best with Extreme Gear!” Sonic groaned with disdain. Jet the Hawk “Eggman again! Just what is he up to this time?” Known as the “Legendary Wind Master,” Jet leads the Babylon At that moment, the three mysterious Chaos Emerald thieves Rogues, a talented group of thieves. Jet’s Extreme Gear skills are revered far appeared as top ranking entrants on the monitor and Sonic’s and wide, earning him an impressive attitude changed. reputation. “The EX World Grand Prix, huh? Let’s do this!” He carries a mysterious “control box” said to have been passed Sonic’s mind was made up. But just what is Eggman really down from the ancient Babylonians. planning? And who are the three mysterious characters? 4 5 CHARACTERS CHARACTERS Miles “Tails” Knuckles the Prower Echidna His real name is “Miles Born on Angel Island, Prower,” but his friends Knuckles spends his just call him “Tails.” days guarding a pre- He’s a little kid fox cious stone called with two tails and the Master Emerald. a heart of gold. His hard headed He loves tinkering demeanor makes him with machinery and has gullible, and he has made various devices to help been tricked by Eggman Sonic. This time he’s pitching in on more than one occa- as the team mechanic, fixing up sion. Bringing his inherent the Extreme Gear. aggression to the race, he plans to show Eggman that this time he means business! Wave the Swallow Storm the Albatross A superb mechanic, Wave takes Storm is the muscle behind the care of all of the Babylon Rogues’ Babylon Rogues’ nefarious schemes Extreme Gear. While she's capable and Jet’s right-hand man. What of fixing many things, Extreme he lacks in smarts, he makes up Gear is her specialty, and her for in raw power. He has a quick knowledge and experience surpass temper, but is slow in move- both Tails and Eggman in this area. ment. He tends to stutter when excited or flustered. 6 7 STARTING THE GAME STARTING THE GAME RECORDS Press the [F] key at the Title screen to access the Main Menu. The first time of each start-up, you Use the Arrow keys and the [X] key to browse will be prompted to load or create Game Data. the race and lap records for each track. Use the See “Managing Game Data” on p.9 for details. [A] and [S] keys to move through the game modes.