Intellagile Mobile +1 214 914 7593 [email protected]

Total Page:16

File Type:pdf, Size:1020Kb

Intellagile Mobile +1 214 914 7593 Craig@Craiglarman.Com IntellAgile www.craiglarman.com www.craiglarman.com mobile +1 214 914 7593 [email protected] Keynotes and Executive or Short Seminars by Craig Larman Quotes from Industry Thought Leaders “(Craig is) a great teacher, a brilliant methodologist, and an ‘OO guru’.” —Dr. Philippe Kruchten, architect of the Rational Unified Process; Rational Fellow. “Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both.” —Dr. John Vlissides, author, Design Patterns and Pattern Hatching. “Craig is articulate, moves people, is caring, is visionary and very perceptive about what works and what does not.” —Peter Coad, former CEO, TogetherSoft; creator of the (early) Coad-Yourdon OOA/D method; author of many influential books on OO and modeling. “People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice.” —Martin Fowler, Chief Scientist, ThoughtWorks, and author, UML Distilled. Introduction Reflecting nearly 20 years experience developing and coaching OO and iterative methods, Craig Larman is the author of the world’s best-selling OOA/D text, Applying UML and Patterns—An Introduction to OOA/D and the Unified Process, the most popular book on agile methods, Agile and Iterative Development: A Manager’s Guide, and the Java 2 Performance and Idiom Guide. In addition to serving as chief scientist (and previously, director of process) for Valtech, an international consulting group of over 1,400 in eight countries, Craig is known throughout the international software community as an expert and coach in OOA/D and design patterns, agile project management, the UML, agile modeling, an agile approach to the Unified Process (UP), blending the UP with XP and Scrum practices, and iterative methods. Craig is also a certified Scrum Master (Scrum is the most popular agile PM method) and trainer of new Scrum Masters. He travels worldwide, from Italy to India, to fulfill his passion to serve project managers and OO developers through coaching, speaking, and education, helping software organizations succeed with high-impact best practices such as iterative and agile methods, agile modeling with the UML, advanced object design with patterns, and much more. Keynotes and Executive or Short Seminars There are a range of keynotes, executive seminars, and other short seminars it is my pleasure to present, either in conferences or within an organization. Some of the short versions can be expanded into related full-day courses, such as “Agile and Iterative Development: A Manager’s Guide.” See my course brochure for related longer versions. In general, “1/2 day” seminars means 3 contact hours, and “full day” means 6 contact hours. IntellAgile IntellAgile www.craiglarman.com Agile and Iterative Development: A Manager’s Guide Length: ½ day or full day Description This practical, information-packed seminar summarizes the key research, ideas, and practices of iterative development, aimed at executive and project leadership. Applying modern process ideas has high impact on the success and experience of software development. What are the key practices in iterative and agile methods, and their motivation? What does software engineering research indicate are the key factors in success and failure for software projects, and how does this relate to modern methods, such as the Unified Process (UP), Scrum, Evo, and Extreme Programming (XP)? How to adopt these within your organization? This is a definitive guide for managers and students to agile and iterative development methods: what they are, how they work, how to implement them - and why you should. Using statistically significant research and case studies, noted methods expert Craig Larman presents the most convincing case ever made for iterative development. Larman offers a concise, information-packed summary of the key ideas that drive all agile and iterative processes, with the details of four noteworthy iterative methods: Scrum, XP, RUP, and Evo. Topics include: – Agile project management practices – Compelling evidence that iterative methods reduce project risk – Frequently asked questions – Agile and iterative values and practices – Dozens of useful iterative and agile practice tips – New management skills for agile/iterative project leaders – Key practices of Scrum, XP, and the UP Whether you’re an IT executive, project manager, student of software engineering, or developer, Craig will help you understand the promise of agile/iterative development, sell it throughout your organization - and transform the promise into reality. IntellAgile IntellAgile www.craiglarman.com Agile and Iterative Estimation and Tracking: A Manager’s Toolkit Length: ½ day Description This practical seminar summarizes agile project management and developer practices to estimate and track iterative or agile-method projects. Topics include: – planning and estimating an iteration: the iteration plan – planning and estimating a project: the release plan – burn-down charts and tracking – Product Backlog and Iteration Backlog management – tracking an iteration – project velocity – agile earned-value tracking – agile tools for tracking – use case points – story points – use-case or feature-driven bottom-up architecture-oriented estimating – iterative wide-band delphi estimation – improving accuracy – estimating velocity – ideal engineering time IntellAgile IntellAgile www.craiglarman.com The History and Evidence for Iterative Development, and the Historical Accident of the Waterfall Length: 90 minutes Description Although iterative, incremental, and evolutionary “agile” development in software is in the ascendance as the “modern” or agile approach to replace ad hoc or waterfall (sequential lifecycle) development, its practiced and published roots go back surprisingly far. At least as far back as the early 1960s, as a contemporary alternative to the nascent waterfall model. In this presentation, I share the fascinating history of iterative development for software projects. It has in fact been successfully applied since the 1960s on some of the largest and most risky projects, including the primary flight control software for the USA Space Shuttle, among countless other projects, some of which will be highlighted. I will also demonstrate that the software engineering thoughtleaders of the past four decades have consistently promoted iterative development in their work and writings, and vigorously advocated avoiding the waterfall model. I’ll also share the research and standards-body evidence promoting iterative development, and demoting waterfall development. And finally, in light of this, I’ll explore the interesting reasons and historical accidents of why the sequential document-driven waterfall model was promoted in academic texts and among various project management groups, in contradiction to the research, history, and expert advice. IntellAgile IntellAgile www.craiglarman.com Scrum: The Most Popular Agile Project Management Method? Length: ½ day Description Scrum is arguably the oldest and most widely applied agile and iterative method, with an emphasis on iterative and adaptive PM practices. It has been applied in thousands of organizations and domains since the early 1990s, on projects large and small, from Yahoo to Medtronics to Primavera, with great results when leadership commits to the deep required changes moving away from command-control and wishful- thinking-predictive management, and with poor results when leadership can’t or won’t make those changes. Scrum can be easily integrated with practices from other iterative methods, such as practices from the Unified Process and Extreme Programming, include test-driven development, agile modeling, use cases, user stories, and so forth. On the surface Scrum appears to be simple, but its emphasis on continuing inspect-adapt improvement cycles and self-organizing systems has subtle implications. Topics include: – iterative and evolutionary development – agile and adaptive methods – Scrum principles and practices – Scrum Master – Product Owner – Scrum Team – creating and managing the Product Backlog – Sprint Backlog – tracking progress in Scrum – the iterative Release Planning meeting – the Sprint Planning meeting – the Sprint Retrospective – the Sprint Demo – the daily Scrum meeting – adaptive versus predictive planning – engineering practices to support Scrum: continuous integration, test-driven development, agile inspection – Q&A IntellAgile IntellAgile www.craiglarman.com Craig’s Process Tips Length: 2 hours Description A summary of the many concrete process tips—from timeboxed iterations to walls of wonder—that I coach when working with a team for an iteration. It may be considered teaching a “development case” in Unified Process terms. Topics include: – timeboxed iterations – planning an iteration – Scrum practices; the Scrum meeting and questions; extra questions and secondary meetings – tracking iteration tasks and progress – continuous integration – continuous re-configuration for J2EE applications – tools and physical environment for agile visual modeling – walls of wonder – creativity and group collaboration or facilitation tips: from brain writing to affinity clustering – test first development; unit testing samples; acceptance/system testing samples – high-value UP workproducts to create on most projects – writing a useful software architecture document – the per-iteration demo – “essential” and agile
Recommended publications
  • Writing and Reviewing Use-Case Descriptions
    Bittner/Spence_06.fm Page 145 Tuesday, July 30, 2002 12:04 PM PART II WRITING AND REVIEWING USE-CASE DESCRIPTIONS Part I, Getting Started with Use-Case Modeling, introduced the basic con- cepts of use-case modeling, including defining the basic concepts and understanding how to use these concepts to define the vision, find actors and use cases, and to define the basic concepts the system will use. If we go no further, we have an overview of what the system will do, an under- standing of the stakeholders of the system, and an understanding of the ways the system provides value to those stakeholders. What we do not have, if we stop at this point, is an understanding of exactly what the system does. In short, we lack the details needed to actually develop and test the system. Some people, having only come this far, wonder what use-case model- ing is all about and question its value. If one only comes this far with use- case modeling, we are forced to agree; the real value of use-case modeling comes from the descriptions of the interactions of the actors and the system, and from the descriptions of what the system does in response to the actions of the actors. Surprisingly, and disappointingly, many teams stop after developing little more than simple outlines for their use cases and consider themselves done. These same teams encounter problems because their use cases are vague and lack detail, so they blame the use-case approach for having let them down. The failing in these cases is not with the approach, but with its application.
    [Show full text]
  • Agile Software Development: the Cooperative Game Free
    FREE AGILE SOFTWARE DEVELOPMENT: THE COOPERATIVE GAME PDF Alistair Cockburn | 504 pages | 19 Oct 2006 | Pearson Education (US) | 9780321482754 | English | New Jersey, United States Cockburn, Agile Software Development: The Cooperative Game, 2nd Edition | Pearson View larger. Preview this title online. Request a copy. Additional order info. Buy this product. The author has a deep background and gives us a tour de force of the emerging agile methods. The agile model of software development has taken the world by storm. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development. Next, he systematically illuminates the agile model, shows how it has evolved, and answers the Agile Software Development: The Cooperative Game developers and project managers ask most often, including. Cockburn takes on crucial misconceptions that cause agile projects to fail. Cockburn turns to the practical Agile Software Development: The Cooperative Game of constructing agile methodologies for your own teams. This edition contains important new contributions on these and other topics:. This product is part of the following series. Click on a series title to see the full list of products in the series. Chapter 1. Chapter 5. Chapter 6. Appendix A. Pearson offers special pricing when you package your text with other student resources. If you're interested in creating a cost-saving package for your students, contact your Pearson rep. Alistair Cockburn is an internationally renowned expert on all aspects of software development, from object-oriented modeling and architecture, to methodology design, to project management and organizational alignment. Sincehe has led projects and taught in places from Oslo to Cape Town, from Vancouver to Beijing.
    [Show full text]
  • GRASP Patterns
    GRASP Patterns David Duncan November 16, 2012 Introduction • GRASP (General Responsibility Assignment Software Patterns) is an acronym created by Craig Larman to encompass nine object‐oriented design principles related to creating responsibilities for classes • These principles can also be viewed as design patterns and offer benefits similar to the classic “Gang of Four” patterns • GRASP is an attempt to document what expert designers probably know intuitively • All nine GRASP patterns will be presented and briefly discussed What is GRASP? • GRASP = General Responsibility Assignment Software Patterns (or Principles) • A collection of general objected‐oriented design patterns related to assigning defining objects • Originally described as a collection by Craig Larman in Applying UML and Patterns: An Introduction to Object‐Oriented Analysis and Design, 1st edition, in 1997. Context (1 of 2) • The third edition of Applying UML and Patterns is the most current edition, published in 2005, and is by far the source most drawn upon for this material • Larman assumes the development of some type of analysis artifacts prior to the use of GRASP – Of particular note, a domain model is used • A domain model describes the subject domain without describing the software implementation • It may look similar to a UML class diagram, but there is a major difference between domain objects and software objects Context (2 of 2) • Otherwise, assumptions are broad: primarily, the practitioner is using some type of sensible and iterative process – Larman chooses
    [Show full text]
  • Model-Driven Development of Complex Software: a Research Roadmap Robert France, Bernhard Rumpe
    Model-driven Development of Complex Software: A Research Roadmap Robert France, Bernhard Rumpe Robert France is a Professor in the Department of Computer Science at Colorado State University. His research focuses on the problems associated with the development of complex software systems. He is involved in research on rigorous software modeling, on providing rigorous support for using design patterns, and on separating concerns using aspect-oriented modeling techniques. He was involved in the Revision Task Forces for UML 1.3 and UML 1.4. He is currently a Co-Editor-In-Chief for the Springer international journal on Software and System Modeling, a Software Area Editor for IEEE Computer and an Associate Editor for the Journal on Software Testing, Verification and Reliability. Bernhard Rumpe is chair of the Institute for Software Systems Engineering at the Braunschweig University of Technology, Germany. His main interests are software development methods and techniques that benefit form both rigorous and practical approaches. This includes the impact of new technologies such as model-engineering based on UML-like notations and domain specific languages and evolutionary, test-based methods, software architecture as well as the methodical and technical implications of their use in industry. He has furthermore contributed to the communities of formal methods and UML. He is author and editor of eight books and Co-Editor-in-Chief of the Springer International Journal on Software and Systems Modeling (www.sosym.org). Future of Software Engineering(FOSE'07)
    [Show full text]
  • Agile and Iterative Development : a Managers Guide Pdf, Epub, Ebook
    AGILE AND ITERATIVE DEVELOPMENT : A MANAGERS GUIDE PDF, EPUB, EBOOK Craig Larman | 368 pages | 11 Aug 2003 | Pearson Education (US) | 9780131111554 | English | Boston, United States Agile and Iterative Development : A Managers Guide PDF Book Rum Haunt. The Agile Manifesto and Principles. Download pdf. Investors poured billions into unproven concepts. Problems with the Waterfall. Agile is the ability to create and respond to change. Distinct preferred subjects that distribute on our catalog are trending books, solution key, test test question and answer, manual example, exercise guideline, test sample, customer handbook, owner's guideline, assistance instructions, restoration guide, and so forth. It is a way of dealing with, and ultimately succeeding in, an uncertain and turbulent environment. Evolutionary and Adaptive Development. We will identify the effective date of the revision in the posting. Each sprint has a fixed length, typically weeks, and the team has a predefined list of work items to work through in each sprint. Learn more. Timeboxed Iterative Development. The added benefit of having the definitions and practices of the individual methods in one book is also great. The Facts of Change on Software Projects. Agile Software Development Series. A lot of people peg the start of Agile software development, and to some extent Agile in general, to a meeting that occurred in when the term Agile software development was coined. They then determine how to pursue that strategy and its related goals and objectives by prioritizing different initiatives, many of which they identify by using quantitative and qualitative research tactics. Orders delivered to U. New Paperback Quantity available: 1.
    [Show full text]
  • Iterative, Evolutionary, and Agile
    UML and Patterns.book Page 17 Thursday, September 16, 2004 9:48 PM Chapter 2 2 ITERATIVE, EVOLUTIONARY, AND AGILE You should use iterative development only on projects that you want to succeed. —Martin Fowler Objectives G Provide motivation for the content and order of the book. G Define an iterative and agile process. G Define fundamental concepts in the Unified Process. Introduction Iterative development lies at the heart of how OOA/D is best practiced and is presented in this book. Agile practices such as Agile Modeling are key to apply- ing the UML in an effective way. This chapter introduces these subjects, and the Unified Process as a relatively popular sample iterative method. What’s Next? Having introduced OOA/D, this chapter explores iterative development. The next introduces the case studies that are evolved throughout the book, across three iterations. Iterative, OOA/D Case Evolutionary Inception Introduction & Agile Studies 17 UML and Patterns.book Page 18 Thursday, September 16, 2004 9:48 PM 2 – ITERATIVE, EVOLUTIONARY, AND AGILE Iterative and evolutionary development—contrasted with a sequential or “waterfall” lifecycle—involves early programming and testing of a partial sys- tem, in repeating cycles. It also normally assumes development starts before all the requirements are defined in detail; feedback is used to clarify and improve the evolving specifications. We rely on short quick development steps, feedback, and adaptation to clarify the requirements and design. To contrast, waterfall values promoted big up- front speculative requirements and design steps before programming. Consis- tently, success/failure studies show that the waterfall is strongly associated with the highest failure rates for software projects and was historically promoted due to belief or hearsay rather than statistically significant evidence.
    [Show full text]
  • Protected Variation: the Importance of Being Closed Craig Larman
    design Editor: Martin Fowler, Thought Works ■ [email protected] Protected Variation: The Importance of Being Closed Craig Larman he Pattern Almanac 2000 (Addison- OCP and PV formalize and generalize a Wesley, 2000) lists around 500 soft- common and fundamental design principle ware-related patterns—and given this described in many guises. OCP and PV are reading list, the curious developer has two expressions of the same principle— Tno time to program! Of course, there protection against change to the existing are underlying, simplifying themes and code and design at variation and evolution principles to this pattern plethora that de- points—with minor differences in emphasis. velopers have long considered and dis- I am nominating the term protected varia- cussed. One example is Larry Constantine’s tion for general use, as it is short and clear. coupling and cohesion guidelines In OCP, the term module includes all dis- (see “Structured Design,” IBM crete software elements, including methods, Systems J., vol. 13, no. 2, 1974). classes, subsystems, applications, and so forth. Yet, these principles must contin- Also, the phrase “closed with respect to X” ually resurface to help each new means that clients are not affected if X generation of developers and ar- changes. For example, “The class is closed chitects cut through the apparent with respect to instance field definitions.” PV disparity in myriad design ideas uses the term interface in the broad sense of an and help them see the underlying access view—not exactly a Java or COM in- and unifying forces. terface, for example. One such principle, which Bertrand Meyer describes in Ob- Information hiding is PV, ject-Oriented Software Construction (IEEE not data encapsulation Press, 1988), is the Open–Closed Principle: “On the Criteria To Be Used in Decom- Modules should be both open (for extension posing Systems Into Modules” is a classic and adaptation) and closed (to avoid modifi- that is often cited but seldom read.
    [Show full text]
  • Object-Oriented Analysis and Design (OOA/D)
    Chapter 1 OBJECT-ORIENTED ANALYSIS AND DESIGN The shift of focus (to patterns) will have a profound and enduring effect on the way we write programs. —Ward Cunningham and Ralph Johnson Objectives • Compare and contrast analysis and design. • Define object-oriented analysis and design (OOA/D). • Illustrate a brief example. 1.1 Applying UML and Patterns in OOA/D What does it mean to have a good object design? This book is a tool to help devel- opers and students learn core skills in object-oriented analysis and design (OOA/D). These skills are essential for the creation of well-designed, robust, and maintainable software using object technologies and languages such as Java, C++, Smalltalk, and C#. The proverb "owning a hammer doesn't make one an architect" is especially true with respect to object technology. Knowing an object-oriented language (such as Java) is a necessary but insufficient first step to create object systems. Knowing how to "think in objects" is also critical. This is an This is an introduction to OOA/D while applying the Unified Modeling Lan- introduction guage (UML), patterns, and the Unified Process. It is not meant as an advanced text; it emphasizes mastery of the fundamentals, such as how to assign respon- sibilities to objects, frequently used UML notation, and common design pat- 1 - OBJECT-ORIENTED ANALYSIS AND DESIGN terns. At the same time, primarily in later chapters, the material progresses to a few intermediate-level topics, such as framework design. Applying UML The book is not just about the UML. The UML is a standard diagramming nota- tion.
    [Show full text]
  • Business Modelling: UML Vs. IDEF
    Griffith University School of Computing and Information Technology Domain: Advanced Object Oriented Concepts Business Modelling: UML vs. IDEF available electronically at: http://www.cit.gu.edu.au/~noran © Ovidiu S. Noran Table of Contents. 1 Introduction....................................................................................................1 1.1 The objectives of this paper..............................................................................1 1.2 Motivation.........................................................................................................1 1.3 Some Important Terms.....................................................................................2 1.3.1 Models. .............................................................................................................. 2 1.3.2 Business Process Models.................................................................................. 2 1.3.3 Information Systems Support. ........................................................................... 3 1.3.3.1 The Business Model as a Base for Information Systems.......................... 3 1.3.3.2 'Legacy' Systems....................................................................................... 4 1.3.4 Business Improvement vs. Innovation............................................................... 4 1.4 Business Concepts...........................................................................................4 1.4.1 Business Architecture. ......................................................................................
    [Show full text]
  • Complexity & Verification: the History of Programming As Problem Solving
    COMPLEXITY & VERIFICATION: THE HISTORY OF PROGRAMMING AS PROBLEM SOLVING A DISSERTATION SUBMITTED TO THE FACULTY OF THE GRADUATE SCHOOL OF THE UNIVERSITY OF MINNESOTA BY Joline Zepcevski IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY Arthur L. Norberg February 2012 © Copyright by Joline Zepcevski 2012 All Rights Reserved Acknowledgments It takes the work of so many people to help a student finish a dissertation. I wish to thank Professor Arthur L. Norberg for postponing his retirement to be my advisor and my friend over the course of this project. Thank you to my committee, Professor Jennifer Alexander, Professor Susan Jones, Dr. Jeffery Yost, and Professor Michel Janssen, all of whom individually guided this dissertation at different times and in specific ways. Thank you also to Professor Thomas Misa for his guidance and assistance over many years. I had a great faculty and a great cohort of graduate students without whom this dissertation would never have been completed. I particularly want to thank Sara Cammeresi, whose unending support and friendship were invaluable to the completion of this project. I wish to thank my family, Jovan Zepcevski, Geraldine French, Nicole Zepcevski, and Brian Poff, who supported me and loved me throughout it all. I also want to thank my friends: Tara Jenson, Holly and Aaron Adkins, Liz Brophey, Jennifer Nunnelee, Jen Parkos, Vonny and Justin Kleinman, Zsuzsi Bork, AJ Letournou, Jamie Stallman, Pete Daniels, and Megan Longo who kept me sane. I need to thank Lisa Needham for all her assistance. Without your help, I wouldn’t sound nearly as smart.
    [Show full text]
  • For Managing Large U.S. Gov't Cloud Computing Projects
    Lean & Agile Enterprise Frameworks For Managing Large U.S. Gov’t Cloud Computing Projects Dr. David F. Rico, PMP, CSEP, ACP, CSM, SAFe Twitter: @dr_david_f_rico Website: http://www.davidfrico.com LinkedIn: http://www.linkedin.com/in/davidfrico Facebook: http://www.facebook.com/david.f.rico.9 Agile Capabilities: http://davidfrico.com/rico-capability-agile.pdf Agile Resources: http://www.davidfrico.com/daves-agile-resources.htm Agile Cheat Sheet: http://davidfrico.com/key-agile-theories-ideas-and-principles.pdf Author Background Gov’t contractor with 32+ years of IT experience B.S. Comp. Sci., M.S. Soft. Eng., & D.M. Info. Sys. Large gov’t projects in U.S., Far/Mid-East, & Europe Career systems & software engineering methodologist Lean-Agile, Six Sigma, CMMI, ISO 9001, DoD 5000 NASA, USAF, Navy, Army, DISA, & DARPA projects Published seven books & numerous journal articles Intn’l keynote speaker, 100+ talks to 11,000 people Adjunct at GWU, UMBC, UMUC, Argosy, & NDMU Specializes in metrics, models, & cost engineering Cloud Computing, SOA, Web Services, FOSS, etc. 2 Today’s Whirlwind Environment Global Reduced Competition IT Budgets Work Life Obsolete Imbalance Technology & Skills Demanding 81 Month Customers Cycle Times Overruns Inefficiency Vague Attrition High O&M Overburdening Requirements Escalation Lower DoQ Legacy Systems Runaways Vulnerable Cancellation N-M Breach Organization Redundant Downsizing Data Centers Technology Poor Change System Lack of IT Security Complexity Interoperability Pine, B. J. (1993). Mass customization: The new frontier in business competition. Boston, MA: Harvard Business School Press. Pontius, R. W. (2012). Acquisition of IT: Improving efficiency and effectiveness in IT acquisition in the DoD.
    [Show full text]
  • Download Presentation Slides
    Lean & Agile Enterprise Frameworks For Managing Large U.S. Gov’t Cloud Computing Projects Dr. David F. Rico, PMP, CSEP, ACP, CSM, SAFe Twitter: @dr_david_f_rico Website: http://www.davidfrico.com LinkedIn: http://www.linkedin.com/in/davidfrico Agile Capabilities: http://davidfrico.com/rico-capability-agile.pdf Agile Resources: http://www.davidfrico.com/daves-agile-resources.htm Agile Cheat Sheet: http://davidfrico.com/key-agile-theories-ideas-and-principles.pdf Author BACKGROUND Gov’t contractor with 32+ years of IT experience B.S. Comp. Sci., M.S. Soft. Eng., & D.M. Info. Sys. Large gov’t projects in U.S., Far/Mid-East, & Europe Career systems & software engineering methodologist Lean-Agile, Six Sigma, CMMI, ISO 9001, DoD 5000 NASA, USAF, Navy, Army, DISA, & DARPA projects Published seven books & numerous journal articles Intn’l keynote speaker, 125+ talks to 12,000 people Specializes in metrics, models, & cost engineering Cloud Computing, SOA, Web Services, FOSS, etc. Adjunct at five Washington, DC-area universities 2 Lean & Agile FRAMEWORK? Frame-work (frām'wûrk') A support structure, skeletal enclosure, or scaffolding platform; Hypothetical model A multi-tiered framework for using lean & agile methods at the enterprise, portfolio, program, & project levels An approach embracing values and principles of lean thinking, product development flow, & agile methods Adaptable framework for collaboration, prioritizing work, iterative development, & responding to change Tools for agile scaling, rigorous and disciplined planning & architecture, and a sharp focus on product quality Maximizes BUSINESS VALUE of organizations, programs, & projects with lean-agile values, principles, & practices Leffingwell, D. (2011). Agile software requirements: Lean requirements practices for teams, programs, and the enterprise.
    [Show full text]