Read Ebook {PDF EPUB} Baldur's Gate II Shadows of Amn by Philip Athans Baldur's Gate II Shadows of Amn by the author Philip Athans. We have Baldur's Gate II Shadows of Amn available now to read in the superior epub and mobi formats! Simply click any of the direct download buttons below for instant access. If you prefer to read online this book by Philip Athans, then press the ebook reader icon instead. Baldur's Gate II Shadows of Amn Authors: Philip Athans Genre: Fantasy , Science Fiction Series: Book 2.0 in the Baldur's Gate series Ratings: ★★★☆☆ Pub Year: 2000 ISBN: 9780786915699 List Price: 0.00 Download: EPUB MOBI. Summary. Catalog generated on: May 11, 2021. Thank You For Helping! Darknet Proxy, a subsidary of Invisible-Internet, LLC relies on donations from visitors like you to provide this service. Darknet Proxy is a conduit providing connections to digital information that can be difficult to access otherwise. We do not select, alter or save any of the material you choose to view. For more information please visit our About page. 10 Things You Didn't Know About Baldur's Gate. Baldur's Gate is an entertaining and well-loved game series. Here are some things you might not know about it. With Baldur's Gate III right around the corner, coming from none other than Divinity: Original Sin II developers, Larian Studios, it seems like the perfect time to get knee-deep in the cult classic RPGs that spawned in the 90s. They're available on Steam in the form of enhanced versions that were released in 2013, but there's plenty of details that you may not have known about this series. With that mind, here are ten interesting tidbits of trivia. 10 There Are Three Baldur's Gate Novelizations. The Baldur's Gate series became a cult classic, netting itself an enhanced remaster nearly a decade ago in 2013 to further critical acclaim. It is no surprise then that the series managed to garner three novelizations. First, there was the simply titled Baldur's Gate, releasing in 1999, followed by Baldur's Gate II: Shadows of Amn in 2000, both of which were written by Philip Athans. Then, in 2001, Drew Karpyshyn helmed Baldur's Gate II: Throne of Bhaal However, fans of the game aren't too fond of these adaptations. 9 Baldur's Gate Is Set In The Dungeons & Dragons Campaign, The . Dungeons and Dragons has its own fair share of computer games and Baldur's Gate is amongst this expansive roster, with the series being set in the Forgotten Realms which is a high fantasy campaign. The two games were based on a variant of the Advanced Dungeons & Dragons 2nd edition, with publisher Interplay Entertainment having the license to do so. This can be seen on the box art, with Forgotten Realms usually finding itself in smaller print near the main title. 8 Baldur's Gate Was Developed By Mass Effect And Dragon Age Team, BioWare. It may come as a surprise that the developers behind Baldur's Gate were the famous, now-EA-owned company, BioWare, who made Dragon Age: Origins, Mass Effect, and the beloved Star Wars: Knights of the Old Republic. As such, their Star Wars venture wasn't their first licensed work, and their roots in the RPG scene date back to an incredibly beloved cult classic that has often acted as an inspiration for many entries into the genre to this day. 7 Baldur's Gate Was Originally Going To Be Ported To The PlayStation. The first Baldur's Gate was released in 1998 for PC and in 2000 for Mac OS, never seeing the light of day on consoles. 15 years later, in 2013, an enhanced edition of both games was brought to fruition by the ex-BioWare alumni-helmed studio, Beamdog. However, whilst this classic RPG was a PC exclusive, that wasn't the intention, as originally, the game was slated to be ported over to the original PlayStation. 6 The Series Received A Comic-Book Spin-Off. Not long after release, Baldur's Gate and its sequel, as well as its expansions, were adapted in the form of novels and met to a lukewarm reception, but that wasn't the end of the run for this video-game series, as a comic run was issued, dubbed Legends of Baldur's Gate. These came not long after the enhanced edition of the original two games, in 2014, running through to early 2015. The original game, at launch in 1998, was also promoted with a comic of its own, aptly titled Baldur's Gate. 5 Imoen Was Added Extremely Late In Development. In your travels in the world of Baldur's Gate, you likely came across a woman known as Imoen, and there might be something that seems particularly off about her, and if you caught it, you'd be right. She wasn't added until far later in the game's development when the developers noticed that, had players not accepted the aid of Xzar or Montaron, they'd be left stranded on their lonesome, so Iomen was implemented as a solution, but they did not have time to add voice over, so they pulled from demo recordings. 4 Atari Wanted Obsidian To Make Baldur's Gate III. Obsidian Entertainment, the team behind Fallout: New Vegas, who recently released The Outer Worlds, were asked by Atari to make a follow-up to Baldur's Gate II. The studio is made up primarily of ex-Black-Isle-Studios developers, who worked on the original Fallout. They too, at the time of the isometric, turn-based Fallout games, were asked to work on a sequel, and they undertook this, calling their continuation The Black Hound, whilst also working on Fallout: Van Buren. Neither games released, however. 3 In The First Game, You Can Kill Morentherene In A Singular Shot. Given that Baldur's Gate is a Dungeons & Dragons game, it's only fitting that the series features dragons, and in the first game, there's an optional foe in the Siege of Dragonspear expansion called Morentherene. The reason you'd kill this foe, rather than sneaking past them, is to nab the Dragon Scales, but rather than indulging in a long-winded battle, you can actually one-shot them by using a throwing dagger whilst they sleep. 2 Beamdog Contacted The Developers Behind The Famous BG1 NPC Mod For Its Inclusion In The Enhanced Edition. Beamdog, the aforementioned studio made up of ex-Bioware developers, were the ones who brought Baldur's Gate to the modern-day with the enhanced edition, and a lot changed in this transition. However, they intended to draw from the community even more by means of including the beloved and famous BG1 NPC Mod as a standard component of the game, intending to ask permission from the developers behind it, but they were never able to get in contact. 1 Baldur Gate III's Trailer Featured . As mentioned prior, Baldur's Gate III is being developed by the team who worked on Divinity: Original Sin II, Larian Studios. In the trailer that dropped, we got a glimpse of various Lovecraftian, tentacle-infested beings, with one floating around in the sky. This was confirmed to be a Nautiloid, which is a spaceship helmed by the mind flayers in the Dungeons & Dragons campaign, Spelljammer. This was a campaign that merged both sci-fi and fantasy, and so Baldur's Gate III could see elements of both genres bleed into its development and narrative. Baldur's Gate II: Shadows of Amn. Some time after the events described in Baldur's Gate, the protagonist and his friends Imoen, and Jaheira have been captured by an elven mage called Jon Irenicus. His intentions and connection to the heroes unknown, Irenicus conducts experiments on them, holding them in cages somewhere in his vast underground complex. During his absence, the heroes manage to escape, and soon find themselves in the city of Athkatla in the country of Amn, where they confront Irenicus. However, at that moment several wizards arrive and arrest both Irenicus and Imoen for unlicensed use of magic. The first task at hand is to raise the money needed to rescue Imoen, before facing Irenicus again and unraveling his true goals. Baldur's Gate II: Shadows of Amn is a party-based role-playing game using the AD&D rules. The basic gameplay is similar to that of its predecessor: the player navigates a party of up to six active combatants over isometric environments, conversing with non-playable characters using branching dialogue, and fighting enemies in real-time, free-movement combat that can be paused to issue specific orders to the characters. World traveling now occurs by selecting locations on a map rather than exploring wilderness areas to reach the destination. However, the game world is larger than in the previous game, with more individual locations to visit and side quests to perform. Being a direct sequel to Baldur's Gate , the game lets the player control stronger, higher-level characters from the onset. The main character can also be imported from the previous installment. Three new classes (sorcerer, monk, and barbarian) are available along with those that were present in the original game. Characters can also acquire specializations within most of the classes: a paladin, for instance, can become a dragon slayer or an inquisitor. Weapon proficiencies are more specific: for example, instead of just specializing in blades, the player can choose between proficiencies in long swords, two-handed swords, bastard swords, katanas and scimitars. There are many new types of weapons, armor, and magic spells in the sequel. Sixteen characters may join the party during the course of the story. Each of them has his or her own motivations, sometimes conflicting with those of other characters. Scripted events and interaction with playable as well as non-playable characters have been noticeably increased in the sequel. The main character can also romance some of the companions by choosing appropriate behavior and dialogue lines. The game allows the player to make many moral decisions and pursue character-specific side quests unrelated to the main story. Many of the companions bring their own quests, and unique tasks are available for the main character depending on his or her class. Shadows of Amn by Philip Athans. Baldur's Gate II: Shadows of Amn (Forgotten Realms: Computer Tie-In Novels) Athans, Philip. Published by , 2000. Used - Softcover Condition: Good. Mass Market Paperback. Condition: Good. Connecting readers with great books since 1972. Used books may not include companion materials, some shelf wear, may contain highlighting/notes, may not include cdrom or access codes. Customer service is our top priority!. Baldur's Gate II: Shadows of Amn (Forgotten Realms: Computer Tie-In Novels) Athans, Philip. Published by Wizards of the Coast, 2000. Used - Softcover Condition: Good. Mass Market Paperback. Condition: Good. Connecting readers with great books since 1972. Used books may not include companion materials, some shelf wear, may contain highlighting/notes, may not include cdrom or access codes. Customer service is our top priority!. Baldur's Gate Two : Shadows of Amn. Philip Athans. Published by Wizards of the Coast, 2000. Used - Softcover Condition: Good. Mass Market Paperback. Condition: Good. No Jacket. Missing dust jacket; Pages can have notes/highlighting. Spine may show signs of wear. ThriftBooks: Read More, Spend Less. Baldur's Gate Two : Shadows of Amn. Philip Athans. Published by Wizards of the Coast, 2000. Used - Softcover Condition: Very Good. Mass Market Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ThriftBooks: Read More, Spend Less. Baldurs Gate II: Shadows of Amn (Forgotten Realms: Computer Tie-In Novels) Athans, Philip. Published by Wizards of the Coast, 2000. Used - Softcover Condition: Good. Condition: Good. Condition Good: Comment: Book is used and in good condition with some wear from use. This may include stickers on cover, wear to dustcover/missing dustcover, inside cover, spine, some highlighting or writing in book, slight curled corners, stains, and wear to the fore edge. All orders ship via UPS Mail Innovations. Thank you for shopping with Goodwill Industries of the Inland Northwest - changing lives through the cycle for good. Baldur's Gate II: Shadows of Amn (Forgotten Realms: Computer Tie-In Novels) Athans, Philip. Published by Wizards of the Coast, 2000. Used - Softcover Condition: Good. Condition: Good. A+ Customer service! Satisfaction Guaranteed! Book is in Used-Good condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain limited notes and highlighting. Baldur's Gate II: Shadows of Amn (Forgotten Realms: Computer Tie-In Novels) Athans, Philip. Published by Wizards of the Coast, 2000. Used - Softcover Condition: Fair. Condition: Fair. Independent family-run bookstore for over 50 years! Buy with confidence! Book is in acceptable condition with wear to the pages, binding, and some marks within. Baldur's Gate II: Shadows of Amn (Forgotten Realms: Computer Tie-In Novels) Athans, Philip. Published by Wizards of the Coast, 2000. Used - Softcover Condition: Good. Mass Market Paperback. Condition: Good. No writing or highlighting. Pictures available. Book. Shadows of Amn (Forgotten Realms : Baldur's Gate II) Athans, Philip. Published by Wizards of the Coast, Renton, WA, U.S.A., 2000. Used - Softcover Condition: Good. Mass Market Paperback. Condition: Good. First Paperback Printing. Brief summary of content available upon request by e-mail. Baldur's Gate II: Shadows of Amn (Forgotten Realms: Computer Tie-In Novels) Philip Athans. Published by Wizards of the Coast September 2000, 2000. Used - Softcover Condition: Used Very Good. Mass Market Paperback. Condition: Used Very Good. Very Good books: Generally have minor surface flaws, such as store stickers and light soiling, to covers and/or jackets if so issued. Some bumping and shelf wear to be expected. Light spine creasing possible. May have prev. owner name, remainder mark, or occasional dog-earred page. Tight binding and unmarked interior. Will have any accessory materials present. Forgotten Realms (Baldur's Gate, Bladur's Gate II: Shadows of Amn. Athans, Philip. Published by Wizards of the Coast, Inc., 1970. Used - Softcover Condition: Good. Mass Market Paperback. Condition: Good. B01HSRD01I Both books. NO BOX. Good condition. Baldur's Gate II: Shadows of Amn (Forgotten Realms: Computer Tie-In Novels) Athans, Philip. Published by Wizards of the Coast, 2000. Used - Softcover Condition: UsedAcceptable. Condition: UsedAcceptable. book. Baldur's Gate II - Shadows of Amn (Forgotten Realms - Novels - Pre-Spellplague Novels) Philip Athans. Published by Wizards of the Coast, 1999. Used - Softcover Condition: Fair. Novel - Softcover. Condition: Fair. Wizards of the Coast Forgotten Realms - Novels - Pre-Spellplague Novels Baldur's Gate II - Shadows of Amn (Fair) Manufacturer: Wizards of the Coast Product Line: Forgotten Realms - Novels - Pre-Spellplague Novels Type: Novel - Softcover Code: WOC21569 Copyright Date: 2000 Author: Philip Athans Page Count: 246 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is Fair. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The follow-up novel to the bestselling computer game, Baldur's Gate. The heroes of Baldur's Gate set off on another action-packed adventure in this follow-up novel, based on Baldur's Gate II, the sequel to the record-setting computer RPG from Black Isle and Interplay. As the disciples of Bhaal, the god of murder, grow in numbers and in strength. Abdel and his allies must stop the fanatical horde from resurrecting their fallen deity, or the shores of the Sword Coast will be bathed in blood. D&D General I'm reading the Forgotten Realms Novels- #126 The Floodgate by (Counselors & Kings 2) Book 2- and more of the same, and I have three observations to make- one bad, one good, and one. I'm just plain confused about. So, to begin with the bad- here's the deal, we're post-Wulfgar (although I'm still not convinced- the Barbar's body has not yet been recovered, although his mighty magical hammer has) and our heroes are mostly down in the dumps (or worse). They're also of the opinion (or at least Drizzt is) that the are coming! Which, as it turns out, is spot on- Lolth (via Matron Baenre et al) has a hard-on (if you'll excuse the term) from Drizzt, and also a desire to conquer Mithril Hall. So, bad things are coming- so what does Drizzt do, basically slopes off back to home sweet home (Menzoberranzan) to 'solve' the problem. Hubris, a Messiah-complex, or just plain idiocy- you decide what brought Drizzt to this decision; the Dark archetype thinks he's either going to 'solve' the problem (kill Matron Baenre/every Drow in Menzo/Lolth?) or die trying. Like they're the only possible options. Drizzt, better than anyone else, knows what the Drow are like- it took me four seconds to work out that the most risky thing he could do was walk in to Menzoberranzan (with his head rammed full of useful knowledge about Mithrill Hall etc.) and in to the reach of his enemies. Actually about page 200 of the novel Drizzt (at last) reaches the same conclusion. Then Catti finds out Drizzt is gone and repeats the formula- she's off to Menzo to save him. By the way, remember those "Love is. " stickers/cartoons. Well, "Love is. heading to Menzoberranzan to rescue your not-boyfriend from the Evilest Underlords." True dat! Also, what has he learned so far on the surface? Drizzt tells us (again and again) he likes long walks and nice sunsets, and trust (and friendship) and platonic love. but not enough of any of these last three to actually, y'know, talk with his friends. Friends that will do anything to help Drizzt, including risk their own lives- but no, I am Drizzt- Drow-wonderful, twin-scimitar-sword-wielding-deity, and I am an army of one. Hear me roar! So, that's the bad- and there's a little more than that- why does he leave all the magic stuff that could help him with Regis, if only so that there's a way for Catti to go after him. Not only is he plunging in to terror but he's hamstringing himself before he departs- gah! But, and this is my second point, it's great- fantastic in places, the Menzoberranzan Tourist Board have really got their work cut out, what a city it is- and the more time I spend there, and witness to the evil machinations of the unfriendly neighbourhood Drow, then the happier I am. Same with all of the good guys and the bad guys, special mention goes to Jarlaxle who just gets cooler and cooler as the novels/series develops. Entreri is also back in action- after surviving (miraculously, natch) from the last book- no body = not dead, I'm certain. The assassin even teams up with the good guys (Drizzt, Catti & Guen) for the final break-out and flee to the surface. There's a ton of good stuff in here, a bit too much sword vs sword in places, but y'know- more of the same, well written, and a great story- some nice complications and twists, and. we're back at the beginning. Here's point three- and this one made me scratch my head every time I picked up the book, who the hell are the pair on the front cover? Is Andre Rieu, a Drow? The female Drow (or maybe not-Drow) is that Vendes? Catti as a Drow? Catti as Catti? Don't you dare tell me that's Drizzt on the cover, don't you bloody dare.