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February/March 1995
February/march 1995 GAME DEVELOPER MAGAZINE GAME PLAN GGAMEAEM The No Editor Larry O’Brien [email protected] Go Logo Senior Editor Nicole Freeman [email protected] Production Editors Barbara Hanscome [email protected] here may never be a game with a over your home’s Ethernet backbone (that Nicole Claro “Windows ’95 Compatible” logo, is, is it mail-enabled)? Second, can you [email protected] not even from Microsoft. embed an Excel spreadsheet of your Editorial Assistant Diane Anderson Microsoft, by arrogant fiat, has inventory in the middle of your character [email protected] decided that the seemingly literal sheet (that is, does it support OLE 2.0)? Contributing Editors Alex Dunne phrase, with it’s seemingly Do you have a tabbed dialog that walks [email protected] straightforward purpose, should you through the game (that is, do you Chris Hecker [email protected] be held hostage to the whims of have Wizards)? Finally, does it work on a David Sieks Tsome Redmondian marketing genius. different operating system, with a different [email protected] Windows ’95, the new operating system base architecture including a different Wayne Sikes from Microsoft, will roll out later this year tasking model (that is, Windows NT)? [email protected] and, largely due to the bundling agree- In other words, to be “compatible” Editor-at-Large Alexander Antoniades ments Microsoft has with clone makers, with Windows ’95, your game has to be a [email protected] will quickly gain its greatest marketshare mail-enabled, en-Wizarded OLE Server Cover Photography Charles Ingram Photography in the home computer market. -
The Hickston Hog®
Page 6 THE HICKSTON HOG® TM THE HICKSTON HOG® Page 7 PART 1 The Adult Redneck Daily Tuesday, April 1, 1999 WE’RE NOT ALONE! HICKSTON INVADED! A Paranormal Interview With Leonard hick. Ventura: Clones? Are We Being Invaded? You Be The Judge. Leonard: That’s the name.Clones.First clue we got was when a whole pack of Ventura: So, tell us what exactly ‘em tried t’run us down on the happened that day, Mister...uh... roundabout; ya cain’t be none too Leonard: Leonard. Jes’ Leonard. careful ‘bout steppin’ out inta the Ventura: Yeah, okay, Leonard. middle’a the road ‘round these parts, Leonard: It all started when them not even on a good day.Billy Ray warn’t aliens took our pig Bessie. There was the only one they snagged, neither. this light, y’see, an’ then she was gone. Them aliens got aholda the skinny ol’ She was the best hog in the county,too coot from up the hill,‘n’ Sheriff Hobbes — jes’ won $250 at the fair. Me an’ — other folks too, but those were the Bubba, we was on our way home at the worst. Dozens of ‘em all over the place, time.We was pretty well liquored up at armed an’ mean an’ lookin’ around with that point, celebratin’ y’know, an’ then beady lil’ alien eyes.Took a good couple they busted our pickup an’ took her dead-on shots to take ‘em down. away. [pantomimes aiming and firing, with great relish] I tell ya, after the first few Ventura: They...? it was almost fun. -
Multi-User Game Development
California State University, San Bernardino CSUSB ScholarWorks Theses Digitization Project John M. Pfau Library 2007 Multi-user game development Cheng-Yu Hung Follow this and additional works at: https://scholarworks.lib.csusb.edu/etd-project Part of the Software Engineering Commons Recommended Citation Hung, Cheng-Yu, "Multi-user game development" (2007). Theses Digitization Project. 3122. https://scholarworks.lib.csusb.edu/etd-project/3122 This Project is brought to you for free and open access by the John M. Pfau Library at CSUSB ScholarWorks. It has been accepted for inclusion in Theses Digitization Project by an authorized administrator of CSUSB ScholarWorks. For more information, please contact [email protected]. ' MULTI ;,..USER iGAME DEVELOPMENT '.,A,.'rr:OJ~c-;t.··. PJ:es·~nted ·t•o '.the·· Fa.8lllty· of. Calif0rr1i~ :Siat~:, lJniiV~r~s'ity; .•, '!' San. Bernardinti . - ' .Th P~rt±al Fu1fillrnent: 6f the ~~q11l~~fuents' for the ;pe'gree ···•.:,·.',,_ .. ·... ··., Master. o.f.·_s:tience•· . ' . ¢ornput~r •· ~6i~n¢e by ,•, ' ' .- /ch~ng~Yu Hung' ' ' Jutie .2001. MULTI-USER GAME DEVELOPMENT A Project Presented to the Faculty of California State University, San Bernardino by Cheng-Yu Hung June 2007 Approved by: {/4~2 Dr. David Turner, Chair, Computer Science ate ABSTRACT In the Current game market; the 3D multi-user game is the most popular game. To develop a successful .3D multi-llger game, we need 2D artists, 3D artists and programme.rs to work together and use tools to author the game artd a: game engine to perform \ the game. Most of this.project; is about the 3D model developmept using too.ls such as Blender, and integration of the 3D models with a .level editor arid game engine. -
Abcors Abchronicle No 37
Trademarks Ban on name change to TOM Volume 12 • ISSUE 37 • OCT 2019 2016 2013 Kreativn Dogadaji vs Hasbro: bad faith repeated filing MONOPOLY Iron Maiden Holdings vs 3D Realms: Game renamed to Ion Fury A Dutch chain of petrol stations has slogan "TOM HELPS YOU DISCOVER Brazil: cheaper trademark application been using a fictional character NEW ROADS" is used. This use is in via the International Registration named “Tom de Ridder” in its radio conflict with the agreement, so commercials since 2009, in order to TomTom protests. Parties end up in Constantin Film: Fack Ju Göthe public promote its payment card and court. By provisional ruling the use of policy and principles of morality parking services. In 2015, the the name is prohibited. In appeal the company decides to change the name court comes to the same conclusion. Petsbelle vs EBI: novelty and to TOM. To prevent problems, the The agreement has been rightfully promotional video on Facebook company discusses the plans with dissolved by TomTom. Since an TomTom (the well known car agreement no longer exists, any use of navigation brand). The TOM logo is the logo or word mark constitutes an MVSA vs Invert: Shoebaloo shoe modified and a coexistence infringement. TomTom is a well-known wall is a creation agreement signed. In this agreement brand and TOM is similar. Navigation it is stated that only the logo shall be and (travel) information equipment La Paririe vs Lidl: misleading used and not the word TOM. No are complementary or at least similar advertising and own press release provisions are made for the use of to mobility services and travel TOM as a trading name. -
ARKANSAS FARMWIFE GIVES BIRTH to ALIEN COW BABY! “He Looks Jes’ Like His Real Momma,” Says the Mother by E
Inside THE GAME THAT’S INVADING HICKSTON ® The Adult Redneck Daily Tuesday, April 1, 1997 25 cents ARKANSAS FARMWIFE GIVES BIRTH TO ALIEN COW BABY! “He looks jes’ like his real momma,” says the mother By E. Price For the Hickston Hog HICKSTON, ARKANSAS — Fact or fiction? A rural sheriff’s wife claims that her infant son is actually the result of alien experi- ments conducted upon herself and her family’s livestock. “Them aliens ‘napped our best cow right before Ah dropped this-here young’un,” claims Bertha-Sue Hobbes of the small Southern town of Hickston. “Ah had dreams ‘bout it at the time,lahke they was checkin’ out mah brain. Ah reckon they was lookin’ fur smarts or somepin’, which explains why they left me ‘n’Lester alone. Ah mean, that Suzie was a damn smart cow. “As for baby Earl here, well, mebbe they sorta beamed cow genny-etic stuff COULD YOUR CHILD BE NEXT? — Scientists say that little Earl Hobbes (above) is "genetically part into me from outer space or somethin’. bovine," but we here at the Hog say hogwash! He's half cow and we all know it! See COW BABY,page 12 cials are unable to explain the mass disap- WE’RE NOT ALONE! DISASTER pearance, which also claimed all livestock larger than poultry. “There are signs of some sort of battle STRIKES SMALL all over town —discarded weapons, ammo shells, small craters, smears of SOUTHERN TOWN blood —but there are no bodies and no signs that any bodies were dragged away,” Local community deserted said Sheriff Parmer of nearby Rabbit under mysterious circustances Ridge. -
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics: The Game Engine and Art Modifications (Under the direction of Dr. Andrew Johnston). This dissertation examines episodes in the history of video game modding between 1995 and 2010, situated around the introduction of the game engine as a software framework for developing three-dimensional gamespaces. These modifications made to existing software and hardware were an aesthetic practice used by programmers and artists to explore the relationship between abstraction, the materiality of game systems, and our phenomenal engagement with digital media. The contemporary artists that I highlight—JODI, Cory Arcangel, Orhan Kipcak, Julian Oliver, and Tom Betts—gravitated toward modding because it allowed them to unveil the technical processes of the engine underneath layers of the game’s familiar interface, in turn, recalibrating conventional play into sensual experiences of difference, uncertainty, and the new. From an engagement with abstract forms, they employed modding techniques to articulate new modes of aesthetic participation through an affective encounter with altered game systems. Furthermore, they used abstraction, the very strangeness of the mod’s formal elements, to reveal our habitual interactions with video games by destabilizing conventional gamespaces through sensory modalities of apperception and proprioception. In considering the imbrication of technics and aesthetics in game engines, this work aims to resituate modding practices within a dynamic and more inclusive understanding -
Omer Avital Ed Palermo René Urtreger Michael Brecker
JANUARY 2015—ISSUE 153 YOUR FREE GUIDE TO THE NYC JAZZ SCENE NYCJAZZRECORD.COM special feature BEST 2014OF ICP ORCHESTRA not clowning around OMER ED RENÉ MICHAEL AVITAL PALERMO URTREGER BRECKER Managing Editor: Laurence Donohue-Greene Editorial Director & Production Manager: Andrey Henkin To Contact: The New York City Jazz Record 116 Pinehurst Avenue, Ste. J41 JANUARY 2015—ISSUE 153 New York, NY 10033 United States New York@Night 4 Laurence Donohue-Greene: [email protected] Interview : Omer Avital by brian charette Andrey Henkin: 6 [email protected] General Inquiries: Artist Feature : Ed Palermo 7 by ken dryden [email protected] Advertising: On The Cover : ICP Orchestra 8 by clifford allen [email protected] Editorial: [email protected] Encore : René Urtreger 10 by ken waxman Calendar: [email protected] Lest We Forget : Michael Brecker 10 by alex henderson VOXNews: [email protected] Letters to the Editor: LAbel Spotlight : Smoke Sessions 11 by marcia hillman [email protected] VOXNEWS 11 by katie bull US Subscription rates: 12 issues, $35 International Subscription rates: 12 issues, $45 For subscription assistance, send check, cash or money order to the address above In Memoriam 12 by andrey henkin or email [email protected] Festival Report Staff Writers 13 David R. Adler, Clifford Allen, Fred Bouchard, Stuart Broomer, CD Reviews 14 Katie Bull, Tom Conrad, Ken Dryden, Donald Elfman, Brad Farberman, Sean Fitzell, Special Feature: Best Of 2014 28 Kurt Gottschalk, Tom Greenland, Alex Henderson, Marcia Hillman, Miscellany Terrell Holmes, Robert Iannapollo, 43 Suzanne Lorge, Marc Medwin, Robert Milburn, Russ Musto, Event Calendar 44 Sean J. O’Connell, Joel Roberts, John Sharpe, Elliott Simon, Andrew Vélez, Ken Waxman As a society, we are obsessed with the notion of “Best”. -
WOKSEL Istnieje Inne Podejście Do Grafiki Komputerowej, Jaką Jest Grafika Złożona Z Trójwymiarowych Pikseli, Czyli Wokseli
WOKSEL Istnieje inne podejście do grafiki komputerowej, jaką jest grafika złożona z trójwymiarowych pikseli, czyli wokseli. Ostatnimi laty przeżywała ona renesans dzięki grom takim jak Minecraft, które korzystały z kanciastej stylistyki, upraszczając ją. Czym jest woksel? Woksel (czyli wolumetryczny element obrazu) to trójwymiarowy piksel, który istnieje w odniesieniu do innych i który może mieć reprezentację zarówno w postaci sześcianów jak i również zmienioną na wielokąty. • Voxel to trójwymiarowy piksel • Model objętościowy wiernie oddający strukturę wewnętrzną i kształt zewnętrzny • Wielkie ilości danych • Najdokładniejsze modele Model wykonany z wokseli i wyrenderowany za pomocą sześcianów w programie MagicaVoxel Zaletami tego podejścia do danych graficznych jest między innymi pełna możliwość edycji otoczenia, dokładne odwzorowanie map wysokości oraz brak pewnych problemów, które posiadają obiekty zbudowane na podstawie polygonów (obiekty zbudowane z polygonów są puste w środku). Wadami tego systemu graficznego jest specyficzny wygląd, problematyczna animacja (często wymagająca konwersji modeli złożonych z wokseli na obiekty polygonowe) oraz wysokie zapotrzebowanie na pamięć i moc obliczeniową (przy dużej szczegółowości). Historia wokseli. Jednymi z pierwszymi gier, które używały modeli złożonych z trójwymiarowych pikseli były gry oparte na silniku Kena Silvermana, czyli Build Engine. Np. takie tytuły jak Shadow Warrior oraz Blood. Blood, Monolith Productions – 1997. Build Engine jednak nie był stricte silnikiem wokselowym (był to silnik używający metody ray castingu). Używał jedynie modeli opartych na wokselach. Jednak kolejne aplikacje, które stworzył Ken Silverman, za pośrednictwem swoich kolejnych silników graficznych, były już w pełni złożone z wokseli. Np.: Voxelstein, która pozwała na ograniczoną (przez twórcę gry), dokładną destrukcję otoczenia (woksel po wokselu) z ograniczonym silnikiem fizycznym, oraz o Ace of Spades, która wykorzystywała destrukcję otoczenia w mechanice rozgrywki wieloosobowej. -
Blood Engines Free Ebook
FREEBLOOD ENGINES EBOOK T.A Pratt | 338 pages | 25 Sep 2007 | Random House USA Inc | 9780553589986 | English | New York, United States Daemon Engine | Warhammer 40k Wiki | Fandom While urban fantasy isn't Blood Engines usual thing, I'd previously read The Strange Adventures of Rangergirl and liked it, so I figured why not dive into another series by the same author? Blood Engines I definitely enjoyed Blood Enginesthere were parts I could have done without, and what really bothered me the most is that for all Mason's purported and often spoken of ability to kick butt, she never really does. Blood Engines begins in San Francisco Pratt makes his home in Oakland, just on the other side of the bay; I grew up in the Bay Area, so I'm more than a little familiar with the lay of the land where Marla Mason has come in search of a Cornerstone, an ancient magical device whose power Blood Engines to enhance and make permanent the effects of any spell. Mason hopes to work some magic to defeat a rival back in her own city of Felport. A wrench is Blood Engines into her plans when the contact she'd come to connect with, and who also knew the location of the Cornerstone, is murdered. Blood Engines obligated to seek out the murderer, and because that path also intersects with her own immediate goal, Mason sets out to bring the perpetrator to her sort of justice. Pratt is a deft storyteller. The writing is crisp and doesn't waste the reader's time with loads of info dumps. -
HACK-Run-Learn Share-Love-Play Code-Create-Draw Make-Design-BE Think-Write-Break Participate-Retry Modify-Dream-Try
CONTENTS 3 A Brief History of PICO-8 10 Squashy 22 Let’s Make Some Music 30 Toy Train 38 Geodezik 39 Smoke Particle 43HACK-run-learn Welcome to PICO-8! share-love-play code-create-draw make-design-B E think-write-break participate-retry modify-dream-try- PICO-8 is a fanzine made by and for PICO-8 users. The title is used with permission from Lexaloffle Games LLP. For more information: www.pico-8.com Contact: @arnaud_debock Cover Illustration by @dotsukiHARA 2 A Brief History of PICO-8 Greetings, zine readers. My name is zep, or Joseph White in real life. I’m the author of PICO-8, and was naturally very pleased to find out about this publication! As this is issue #1, I thought it might be fitting to give you a look into how PICO-8 came about in the first place. Early Influences It might not come as much of a surprise that I grew up with classic home computers like the Apple IIe,C64 and BBC Micro. Although my family didn’t own one, I spent plenty of time crashing friends’ houses and camping out in my father’s psychology lab, where he used Beebs to control hardware for conducting memory experiments on pigeons. This is how I learned to program -- typing in snippets of code from the BBC manual and trying to construct anything evenly remotely resembling a playable video game. The feeling of creating programs for those machines is a visceral childhood memory ranking right up there with the smell of the macrocarpa tree I climbed with my first girlfriend, or the metallic taste of blood after crashing my bike on a gravel path when I was 8. -
John Carmack Archive - Interviews
John Carmack Archive - Interviews http://www.team5150.com/~andrew/carmack August 2, 2008 Contents 1 John Carmack Interview5 2 John Carmack - The Boot Interview 12 2.1 Page 1............................... 13 2.2 Page 2............................... 14 2.3 Page 3............................... 16 2.4 Page 4............................... 18 2.5 Page 5............................... 21 2.6 Page 6............................... 22 2.7 Page 7............................... 24 2.8 Page 8............................... 25 3 John Carmack - The Boot Interview (Outtakes) 28 4 John Carmack (of id Software) interview 48 5 Interview with John Carmack 59 6 Carmack Q&A on Q3A changes 67 1 John Carmack Archive 2 Interviews 7 Carmack responds to FS Suggestions 70 8 Slashdot asks, John Carmack Answers 74 9 John Carmack Interview 86 9.1 The Man Behind the Phenomenon.............. 87 9.2 Carmack on Money....................... 89 9.3 Focus and Inspiration...................... 90 9.4 Epiphanies............................ 92 9.5 On Open Source......................... 94 9.6 More on Linux.......................... 95 9.7 Carmack the Student...................... 97 9.8 Quake and Simplicity...................... 98 9.9 The Next id Game........................ 100 9.10 On the Gaming Industry.................... 101 9.11 id is not a publisher....................... 103 9.12 The Trinity Thing........................ 105 9.13 Voxels and Curves........................ 106 9.14 Looking at the Competition.................. 108 9.15 Carmack’s Research...................... -
Fury Unleashed Full Crack Addonsl
Fury Unleashed Full Crack [addons]l Fury Unleashed Full Crack [addons]l 1 / 4 2 / 4 Mods, Addons & Total Conversions ... CENTCOM | Demon Rage | Frostbite | Heroes Unleashed | Year of the Monkey ... Babylon 5 Star Fury Pilot | The Earth Brakiri War ... With the SimCopterX patcher, you can patch your game to work natively on ... In this mod featuring full HDR, you play the role of Jamil Lee who is a young .... of Ekrund are united in slow, cold fury and the rock itself rang from their ... To fight more efficiently there are two basic Addons EVERY Dwarf must use. ... http://www.ror.builders/career/ironbreaker/s?l=40&r=60&tl=4&mp= ... Situational: Grudge Unleashed, Furious Reprisal, Away with Ye, ... skulls to crack.. Click the link below to read the full Patch Notes ... Maître de l'évasion's cooldown has been reduced to 1 minute (down from 1.5 minutes). ... and the skill ceiling is so high that few can reach it without the use of specialized add- ons. ... Using Unleashed Fury with Windfury Weapon imbue active now increases .... The map show correctly all world quests on Broken Isles now & rewards are now displayed with an addon like WorldQuestList. Battle for Azeroth Pathfinder, Part .... And All Would Cry Beware! And Yet It Moves Angel of Innocence Angelica Weaver: Catch Me When You Can Angels with Scaly Wings Angry Arrows Angry Birds. Doom 64 Consolation Prize patch - Adds some fancy DRLA stuff to Doom 64. This was seperated into an addon due to conflicts with other mapsets. ... THE YOLEWAVE HAS BEEN UNLEASHED ..