TUTORIAL e-learning patterns

Design patterns and a language Communicate expertise to others The ideas of design patterns and pattern Present strategies regarding common recurring languages were originally introduced by instructional decisions architect and colleagues, Collaborate with others in designing learning in two books, and The activities Timeless Way of Building. Even though it Alexander and his colleagues recorded 253 comes from from the domains within architecture Alexander's theory of design design patterns into a patterns language. A pattern language is envisaged to guide a Patterns constituing a patterns has been use and adapted recently in complete pattern language. domain such as object-oriented software designer by providing workable solutions to all of the problems known to arise in the course system engineering, user interface design, and pedagogical educational design. As a concept of design. is is seen to be useful in others domains as well. The key elements of Alexander's patterns are:

Name: A name to identify the pattern. What is a pattern ? Context: The situation(s) where the pattern is relevant. Accordig to Alexander a "pattern describes a Forces: The forces present which may problem which occurs over and over again in constrain or suggest alternative solutions. our environment, and then describes the core When these forces are in tension with one of the solution to that problem, in such a way another, the problem is harder to solve and a that you can use this solution a million times compromise may be necessary. over, without ever doing it the same way twice Solution: A solution which resolves, as far as (Alexander et al., 1977). possible, the various forces.

Further patterns are meant to:

Help us tell a relevant example of a learning activity with a formalism Capture expert experience