Franchise-Defining EA SPORTS NHL 13 in Stores Now
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
009NAG – September 2012
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 6 BORDERLANDS 2 COMPETITION Stuff you can’t buy anywhere! PC / PLAYSTATION / XBOX / NINTENDO PREVIEWS Sleeping Dogs Beyond: Two Souls Pikmin 3 Injustice: Gods among Us ENEMY UNKNOWN Is that a plasma rifl e in your pocket, or are you just happy to see me? ULTIMATE GAMING LOUNGE What your lounge should look like Contents Editor Michael “RedTide“ James Regulars [email protected] 10 Ed’s Note Assistant editor 12 Inbox Geoff “GeometriX“ Burrows 16 Bytes Staff writer Dane “Barkskin “ Remendes Opinion 16 I, Gamer Contributing editor Lauren “Guardi3n “ Das Neves 18 The Game Stalkerer 20 The Indie Investigatorgator Technical writer 22 Miktar’s Meanderingsrings Neo “ShockG“ Sibeko 83 Hardwired 98 Game Over Features International correspondent Miktar “Miktar” Dracon 30 TOPTOP 8 HOLYHOLY SH*TSH*T MOMENTS IN GAMING Contributors Previews Throughout gaming’s relatively short history, we’ve Rodain “Nandrew” Joubert 44 Sleeping Dogs been treated to a number of moments that very nearly Walt “Ramjet” Pretorius 46 Injustice: Gods Among Us made our minds explode out the back of our heads. Miklós “Mikit0707 “ Szecsei Find out what those are. Pippa “UnexpectedGirl” Tshabalala 48 Beyond: Two Souls Tarryn “Azimuth “ Van Der Byl 50 Pikmin 3 Adam “Madman” Liebman 52 The Cave 32 THE ULTIMATE GAMING LOUNGE Tired of your boring, traditional lounge fi lled with Art director boring, traditional lounge stuff ? Then read this! Chris “SAVAGE“ Savides Reviews Photography 60 Reviews: Introduction 36 READER U Chris “SAVAGE“ Savides The results of our recent reader survey have been 61 Short Reviews: Dreamstime.com tallied and weighed by humans better at mathematics Fotolia.com Death Rally / Deadlight and number-y stuff than we pretend to be! We’d like 62 The Secret World to share some of the less top-secret results with you. -
By Vince Shuley Born in a Burnaby Basement Three Decades Ago, British Columbia's Joystick Grip on the Global Video-Game Indust
BORN IN A BURNABY BASEMENT THREE DECADES AGO, BRITISH COLUMBIA’S JOYSTICK GRIP ON THE GLOBAL VIDEO-GAME INDUSTRY SEEMED UNTOUCHABLE. BUT FIERCE COMPETITION, BRAIN DRAINS AND THE FREEMIUM-FUELLED REALITIES OF THE NEW NETSCAPE HAVE BUMPED BC INTO THE BACKSEAT. FROM EA TO INDIE, WE CHRONICLE THE PROVINCE’S REMARKABLE ROLE IN THIS MAMMOTH DIGITAL BUSINESS AND FIND THAT THE GAME IS IN FACT, NOT OVER. Sember and Mattrick BY VINCE SHULEY when the subject of Canada’s greatest cultural but the foundations were laid by ambitious young Vancouverites. exports arises, video games are probably not the first thought that Two Burnaby schoolboys had the smarts and business sense comes to mind. However, more than music, television or film, to hatch Vancouver’s vibrant game industry 30 years ago. Don Canadian video games are bought and played by more people, in Mattrick and Jeff Sember began designing and selling digital com- more places, all over the world. Since the beginning of this medium, puter games out of their living rooms in the early 80s, and their Vancouver has sat at the center of video-game development and first published title, Evolution, was the first commercially successful innovation in the electronic world. From lone-ranger independents game ever made in Canada. After selling 400,000 copies, which paid (indies) to army-sized studios, video-game development companies for both their university tuitions, as well as a couple of shiny sports in Vancouver employ some of the most talented folks in the digital- cars, the teenagers formed Distinctive Software Incorporated (DSI) media industry. -
Sett Rec Counter at No Charge
FREE GAMES The following games are available at the Sett Rec counter at no charge. You must leave a UW ID while game is in use. Sett Rec board games video games: wii Apples to Apples Bash Party Backgammon Big Brain Academy Bananagrams Degree Buzzword Carnival Games Carnival Games - MiniGolf Cards Against Humanity Mario Kart Catchphrase MX vs ATV Untamed Checkers Ninja Reflex Chess Rock Band 2 Cineplexity Super Mario Bros. Crazy Snake Game Super Smash Bros. Brawl Wii Fit Dominoes Wii Music Eurorails Wii Sports Exploding Kittens Wii Sports Resort Finish Lines Go Headbanz Imperium video games: Jenga Malarky Mastermind Xbox 360 Call of Duty: World at War Monopoly Dance Central 2* Monopoly Deal (card game) Dance Central 3* Pictionary FIFA 15* Po-Ke-No FIFA 16* Scrabble FIFA 17* Scramble Squares - Parrots FIFA Street Forza 2 Motorsport Settlers of Catan Gears of War 2 Sorry Halo 4 Super Jumbo Cards Kinect Adventures* Superfection Kinect Sports* Swap Kung Fu Panda Taboo Lego Indiana Jones Toss Up Lego Marvel Super Heroes Madden NFL 09 Uno Madden NFL 17* What Do You Meme NBA 2K13 Win, Lose or Draw NBA 2K16* Yahtzee NCAA Football 09 NCAA March Madness 07 Need for Speed - Rivals Portal 2 Ruse the Art of Deception trivial pursuit SSX 90's, Genus, Genus 5 Tony Hawk Proving Ground Winter Stars* trivial pursuit * = Works With XBox Connect cards Harry Potter Young Players Edition Upcoming Events in The Sett Program your own event at The Sett union.wisc.edu/sett-events.aspx union.wisc.edu/eventservices.htm. -
Tion Thomas EA Graphics Lunch Presentation
Tion Thomas EA Graphics Lunch Presentation Software Engineering Intern Central Technology Group – Apt Purdue University – MS ‘09 Mentor: Anand Kelkar Manager: Fazeel Gareeboo EA Company Overview Founded in 1982 Largest 3rd party game publisher in the world Net revenue of $3.67 billion in FY 2008 #1 mobile game publisher (acquired JAMDAT) Multi-Platform philosophy Has/owns development studios all over the globe: Bioware/Pandemic (Bioshock, Mercenaries) Criterion (Burnout, Black) Digital Illusions (Battlefield series) Tiburon (Madden) Valve (Half-Life) Crytek (Crysis) EA Company Overview cont… 4 Major Brands/Divisions: EA Sports (FIFA, Madden, NBA, NFL, Tiger Woods, NASCAR) EA Sports Freestyle (NBA Street, NFL Street, FIFA Street, SSX) EA (Medal of Honor, C&C, Need For Speed, SIMS, Spore, Dead Space) POGO (Casual web based games) Currently has 4 entries on the top selling franchises of all time list: #3 - Sims (100 million) #5 - Need For Speed (80 million) #7 – Madden (70 million) #9 - FIFA (65 million) EA Is Unique Sheer size breaks the traditional game developer paradigm Bound by multi-platform technology Long history with titles on almost every console that ever existed Most studios have annual cycles that cannot be broken Both developer and publisher with ownership in many huge studios Origin Of Tiburon Founded by 3 programmers in Longwood, FL First title was MechWarrior for SNES First Madden title was Madden 96 for Genesis, SNES Acquired by EA in 1998 How Tiburon Got Madden Originally, EA contracted Visual -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
[Catalog PDF] Manual Line Changes Nhl 14
Manual Line Changes Nhl 14 Ps3 Download Manual Line Changes Nhl 14 Ps3 NHL 14 [PS3] - PS3. Trainers, astuces, triches et solutions pour Jeux PC, consoles et smartphones. Unlock the highest level of hockey aggression, speed and skill. NHL 14 brings together the best technology from EA SPORTS to deliver the most authentic hockey experience ever. Deliver hits with the cutting-edge NHL Collision Physics, built from FIFA's. NHL 14 for the Sony Playstation 3. Used game in great condition with a 90-day guarantee. DailyFaceoff line combinations - team lineups including power play lines and injuries are updated before and after game days based on real news delivered by team sources and beat reporters. Automated line changes based on calculations do not give you the team’s current lines – and that’s what you need for your fantasy lineups. EA Sports has announced that details of NHL 14 will be unveiled. Seeing as I have NHL 13 I can't imagine wanting to buy NHL 14 - but it'll be. In North America and on Wednesday in Europe (both XBox and PS3). It doesn't help that there's nothing in the manual to explain how to carry out faceoffs. Auto line changes and the idiot assistant coach. This problem seems to date back to time immemorial. Let’s say you have a bona fide top line center, rated at 87. Your second line center is an 82. Your third line center is an 80, and your fourth is a 75. NHL 14 PS3 Cheats. Gamerevolution Monday, September 16, 2013. -
NPC Skateboarder AI in EA's Skate
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference Navigating Detailed Worlds with a Complex, Physically Driven Locomotion: NPC Skateboarder AI in EA’s skate Mark Wesley EA Black Box 19th Floor, 250 Howe Street Vancouver, BC, Canada V6C 3R8 [email protected] The Author • Mark Wesley is a veteran video game programmer with 8 Races years experience developing commercial games across a • Point Scoring (by performing tricks) variety of platforms. He’s worked for major developers such • Follow-Me (skate a pre-determined route whilst as Criterion, Rockstar and EA Black Box, shipping the player follows) numerous titles including Burnout, Battalion Wars, Max • S.K.A.T.E. (setting and copying specific tricks or Payne 2, Manhunt 2 and skate. Although a generalist who trick sequences) has worked in almost every area of game programming from systems to rendering, his current focus is on gameplay and AI. Most recently, he was the skater AI lead on skate Technical Design Considerations and is currently the gameplay lead on skate 2. 1. Complex, exacting, physically-driven locomotion 2. No off-board locomotion (i.e. no ability to walk) Introduction 3. Detailed, high-fidelity collision environment 4. Static world combined with dynamic entities to This talk describes the motivation, design and avoid (pedestrians, vehicles and other skaters) implementation behind the AI for the NPC Skateboarders 5. Short timeframe to implement the entire system in skate. 6. Experiences from the SSX team on their somewhat related solution The complexity of the physically driven locomotion used in skate means that, at any given point, there is an The combination of (1), (2) and (3) add a significant extremely large number of degrees of freedom in potential amount of complexity to even just the basics of motion. -
NHL 13 Delivers Major Innovations That Will Change the Way You Play the Game
May 18, 2012 NHL 13 Delivers Major Innovations That Will Change the Way You Play the Game True Performance Skating and Hockey I.Q. Create Innovative New Gameplay Experience GM Connected and NHL Moments Live Provide All-New Experiences that Connect Hockey Fans to Their Friends and the Real- World of the NHL REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ:EA) announced today the key features for EA SPORTSTM NHL®13, promising the biggest change to the franchise since the introduction of the Skill Stick in NHL® 07. Headlined by all-new True Performance Skating, and supported by an innovative new A.I. system dubbed EA SPORTS Hockey I.Q., NHL 13 will deliver a revamped gameplay experience that accurately captures the speed, creativity and strategy of NHL hockey. In addition, NHL 13 will also deliver new experiences that connect hockey fans to their friends and the real world of hockey with the all-new GM Connected and NHL Moments Live modes. NHL 13 will be available on September 11, 2012 in North America and September 14, 2012 in Europe. "The NHL team has been a leader when it comes to innovation in the sports videogame category on this console generation by redefining player control with the introduction of the Skill Stick, creating connected experiences such as the EA SPORTS Hockey League and introducing real world physics to the team sports category," says Dean Richards, General Manager, NHL, EA SPORTS. "With our feature set in NHL 13, hockey fans and sports gamers have a lot to be excited about as we are again going to deliver major innovations that will change the way you play the game." NHL 13 delivers an innovative new gameplay experience, accurately capturing the speed, creativity and strategy of today's NHL through: NHL 13 - True Performance Skating (Photo: Business Wire) ● True Performance Skating — A game-changing innovation for the franchise that adds physics-driven skating and over 1000 new animations. -
Crossing the Streams: Game Audio Rule Breakers of the Last Decade
Crossing the Streams: Game Audio Rule Breakers of the Last Decade Scott Selfon Development Lead | Xbox Advanced Technology Group, Microsoft Event Sound Event Sound Parameter(s) Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Parameter(s) The Unexpected Pivot Event Sound Parameter You Don’t Know Jack (Jellyvision/Berkeley Systems, 1995) Braid (Number None, 2008) The Non-Event Event Sound SSX Tricky (Electronic Arts, 2001) SSX (Electronic Arts, 2012) VOLUME Eternal Darkness: Sanity’s Requiem (Silicon Knights, 2002) Dead Space (Electronic Arts, 2008) The Displaced Sound Event Sound The Chronicles of Riddick: Escape from Butcher Bay (Starbreeze/Tigon, 2004) Independence Event Sound Grim Fandango (LucasArts, 1998) Grim Fandango (LucasArts, 1998) The Reversal Event Sound Ghost Recon: Advanced Warfighter 2 (Red Storm Entertainment/Ubisoft, 2007) Halo 3 (Bungie, 2007) 4 6 5 4 5 3 4 The Audience is Listening Sound Player Silent Hill 2 (Konami, 2001) Portal 2 (Valve, 2011) Portal 2 (Valve, 2011) Portal 2 (Valve, 2011) The Game is Listening Player Event Sound Tom Clancy’s Splinter Cell (Ubisoft, 2002) The Audience is Speaking Player Event Voice Mass Effect 3 (BioWare, 2012) The Elder Scrolls V: Skyrim (Bethesda, 2012) The Feedback Loop Event Sound Gears of War (Epic Games, 2006) Gears of War 2 (Epic Games, 2008) BioShock (2K Games, 2007) Event Sound Questions? [email protected] Xbox LIVE Gamertag: Timmmmmay. -
A Certain Level of Abstraction
A Certain Level of Abstraction Jesper Juul A version of this paper with illustrations can be Copenhagen, Denmark found at www.jesperjuul.net/text/acertainlevel www.jesperjuul.net ABSTRACT of cooking. This paper explores levels of abstraction: Representational games present a fictional world, but within that world, Cooking Mama, like other representational games, has a players are only allowed to perform certain actions; the level of abstraction - the player can only act on a certain fictional world of the game is only implemented to a certain level, outside which the world is either crudely detail. implemented as in the case of the ingredients, simply represented as in the case of the table cloth, or simply The paper distinguishes between abstraction as a core absent, as in the case of the world outside the kitchen. element of video game design, abstraction as something that the player decodes while playing a game, and abstraction as If we assume the perspective that games have two a type of optimization that the player builds over time. complementary elements of rules and fiction [5], all content in a game can either be purely fictional and not Finally, the paper argues that abstraction is a related to the implemented in the rules (such as in the case of a game's magic circle of games and to rules as such. back story), purely rules and unexplained by the fiction (such as the multiple lives of a player), or in the zone in Author Keywords between, where the rules of the game are motivated by the Abstraction, simulation, representation, fiction, player game's fiction (cars that can drive, birds that can fly, etc.). -
[Cloud-PDF] Game Manual Nhl 14 Review
Game Manual Nhl 14 Review Download Game Manual Nhl 14 Review At the moment, that game seems to be NHL 14, and if you're not a hockey diehard, you certainly won't need this year's game. But if you want a hockey video game, you can't go wrong here. NOTE: All shooting controls are based on players moving toward the top of the game screen. To change your shooting controls, select SETTINGS in the Customize. NHL 15 isn't a bad game, but at $60 (or $70 if you're Canadian), it's a bad value, considering how little the core mechanics and suite of modes have improved from NHL 14, or even since NHL 13. Unless last year's broken Be A GM progression system and goofy dump-in puck physics were game-killers for you, NHL 15's few minor fixes won't justify the.NHL 14 looks amazing. Its like your watching a real NHL game in HD! Its a really realistic game in other aspects too, like puck control, player skating, and goalie saves. GM mode and season mode are my favorite modes to play but the training mode and practice drills are also fun to play and learn. 4.5 out of 5 stars from 7014 reviews 7,014. NHL®14 Facebook Like Button Game Rating: E10 (Everyone 10. Download the manual for this game by going to 2J Electronic Arts Vancouver, Electronic Arts, Inc, NuFX, Inc. , Park Place Productions, Hitmen Productions and Distinctive Software, Inc.. This does not imply employment by these companies.