Hulk Villains
Abomination PL12
Abilities Strength 16, Stamina 16, Agility 0, Dexterity 0, Fighting 8, Intellect 1, Awareness 2, Presence 1
Powers Gamma Healing Factor: Enhanced Advantage (Die Hard); Regeneration 10, Persistent • 12 points Gamma Leap: Leaping 20 (1,000 miles) • 20 points Gamma Strength!: Alternate Effects of Strength Damage (16 points) • Gamma Breath: Cone Area Move Object 12, Close, Limited Direction (towards or away) • 1 point • Gamma Clap: Cone Area Affliction 12 (Resisted by Fortitude; Dazed, Stunned), Limited to Two Degrees • 1 point • Gamma Strike: Burst Area Affliction 12 (Resisted by Fortitude; Dazed and Hindered, Stunned and Prone, Incapacitated), Extra Condition, Instant Recovery, Limited to targets in contact with the same surface • 1 point Invulnerability: Immunity 3 (Disease, Environmental Cold and Heat), Impervious Toughness 12 • 15 points Suspended Animation: Immunity 10 (Life Support), Reaction (When Unconscious or Dying), Uncontrolled • 10 points
Advantages All-Out Attack, Chokehold, Fast Grab, Languages 2 (English, Russian, base: Yugoslavian), Power Attack, Startle, Track
Skills Expertise: Science 4 (+5), Expertise: Streetwise 8 (+9), Expertise: Survival 4 (+6), Expertise: Tactics 4 (+5), Deception 8 (+9), Insight 8 (+10), Intimidation 14 (+15), Investigation 8 (+9), Perception 8 (+10), Stealth 6 (+6), Technology 8 (+9), Vehicles 8 (+8)
Offense Initiative +0 Gamma Breath, Close, Cone Area, Move Object, Grab or Trip 12 Gamma Clap, Close, Cone Area, Affliction 12, Resisted by Fortitude (DC 22) Gamma Strike, Close, Burst Area, Affliction 12, Resisted by Fortitude (DC 22) Unarmed +8, Close, Damage 16
Defense Dodge 8, Parry 8 Toughness 16 (Impervious 12), Fortitude 16, Will 6
Power Points Abilities 88 + Powers 60 + Advantages 8 + Skills 44 + Defenses 12 = Total 212
Complications Hatred: The Hulk. Temper: Gamma Rage.
Real Name: Emil Blonsky
Doc Samson PL9
Abilities Strength 12, Stamina 12, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 3, Presence 3
Powers Gamma Leap: Leaping 6 (500 ft) • 6 points Healing Factor: Regeneration 5 • 5 points Invulnerability: Immunity (Environmental Radiation); Impervious Toughness 8 • 9 points
Advantages Combat Diplomacy (Use Persuasion during a conflict), Chokehold, Fast Grab
Skills Expertise: Civics 4 (+7), Expertise: Psychiatrist 12 (+15), Expertise: Psychology 10 (+13), Persuasion 10 (+13), Technology 8 (+11), Treatment 8 (+11)
Offense Initiative +3 Unarmed +6, Close, Damage 12
Defense Dodge 6, Parry 6 Toughness 12 (Impervious 8), Fortitude 12, Will 6
Power Points Abilities 90 + Powers 20 + Advantages 3 + Skills 26 + Defenses 6 = Total 145
Complications Power Loss: Strength becomes 1 and loses Leaping if hair is cut.
Real Name: Leonard Samson
Leader, The PL9
Abilities Strength 1, Stamina 1, Agility 0, Dexterity 2, Fighting 4, Intellect 8, Awareness 3, Presence 0
Powers High-Tech Arsenal: Array (24 points), Easily Removable (-10) • 16 points
Force Rifle: Ranged Damage 12 • 24 points Snare Gun: Cumulative Ranged Affliction 8 (Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenceless and Immobilized), Extra Condition, Limited Degree • 1 point Stun Pistol: Ranged Affliction 12 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) • 1 point
Mind Control: Cumulative Affliction 12 (Resisted by Will; Dazed, Compelled, Controlled) • 24 points Supreme Intellect: Enhanced Advantages 4 (Eidetic Memory, Improved Intiative 2, Uncanny Dodge [Mental]); Senses 5 (Danger Sense [Mental], Precognition); Senses 4 (Postcognition), Limited to own memories • 11 points
Equipment Body Armor: Protection 5 • 5 points Headquarters: Space Station • 52 points Colossal; Tou 20, Features: Combat Simulator, Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Power System, Security System, Workshop; Powers: Teleport 8, Affects Others
Advantages Eidetic Memory, Equipment 12, Improved Initiative 2, Inventor, Minions 2 (Multiple Minions 8: 250 Robots • 18 points), Uncanny Dodge
Skills Expertise: Science 7 (+15), Expertise: Streetwise 4 (+12), Perception 4 (+7), Ranged Combat: High- Tech Arsenal 4 (+6), Technology 11 (+19), Treatment 8 (+12)
Offense Initiative +8 Force Rifle +6, Ranged, Damage 12 Mind Control +4, Close, Affliction, Resisted by Will (DC 22) Snare Gun +6, Ranged, Affliction, Resisted by Dodge (DC 22) Stun Pistol +6, Ranged, Affliction, Resisted by Fortitude (DC 22) Unarmed +4, Close, Damage 1
Defense Dodge 8, Parry 8 Toughness 6 / 1*, Fortitude 5, Will 11 *Without Body Armor bonus.
Power Points Abilities 36 + Powers 51 + Advantages 31 + Skills 19 + Defenses 24 = Total 161
Complications Enemy: The Hulk. Obsession: Gamma mutation, Megalomania.
Real Name: Samuel Sterns
Red Hulk PL14
Abilities Strength 18, Stamina 18, Agility 1, Dexterity 1, Fighting 10, Intellect 3, Awareness 1, Presence 2
Powers Gamma Emission: Reaction Damage 14, Side Effect (always occurs), Fades (charged by Energy Drain) • 14 points Gamma Healing Factor: Regeneration 10, Persistent • 11 points Gamma Leap: Leaping 20 (1,000 miles) • 20 points Gamma Strength: Enhanced Strength 5, Limited to Lifting (lifting Str 23; 200,000 tons) • 5 points Invulnerability: Immunity 10 (Life Support), Impervious Toughness 18 • 28 points Red Hulk Smash!: Alternate Effects of Strength Damage (18 points) • Energy Drain: Nullify Energy 18, Broad, Close Range • 1 point • Gamma Wave: Burst Area Damage 14, Limited: Both Hulk and his targets must be on same surface • 1 point
Advantages Accurate Attack, All-Out Attack, Chokehold, Fast Grab, Improved Grab, Power Attack, Startle, Takedown
Skills Deception 8 (+10), Expertise: Military 12 (+15), Intimidation 12 (+14), Perception 4 (+5), Ranged Combat: Throwing 8 (+9), Technology 6 (+9), Vehicles 4 (+5)
Offense Initiative +1 Gamma Emission +10, Close, Damage 14 Gamma Wave, Burst Area, Damage 14 Unarmed +10, Close, Damage 18
Defense Dodge 10, Parry 10 Toughness 18 (Impervious), Fortitude 18, Will 10
Power Points Abilities 108 + Powers 80 + Advantages 8 + Skills 27 + Defenses 18 = Total 241
Complications Hatred: General Ross has hunted the Hulk for years in various attempts to destroy him. Normal Identity: The Red Hulk is General Ross, who in his human form has STR 1, STA 1, and none of the Red Hulk’s powers. Relationship: His daughter, Betty.
Real Name: Thaddeus Ross
Zzzax! PL11
Abilities Strength 16, Stamina --, Agility 0, Dexterity 0, Fighting 6, Intellect 2, Awareness 0, Presence 0
Powers Electrical Absorption: Immunity 10 (Electrical Effects) • 10 points Electrical Sense: Senses 7 (Accurate, Acute, Extended, Radius, Ranged Detect Electricity) • 7 points Electro-Magnetic Form: Immunity 30 (Fortitude Effects); Insubstantial 3 (Electricity), Permanent, Innate • 46 points Electro-Magnetic Strength: Strength Affects Corporeal 18 • 18 points Electro-Magnetic Force Field: Impervious Protection 12 • 24 points Electro-Magnetic Levitation: Flight 3 (16 mph) • 6 points Lightning Bolts: Ranged Multiattack Damage 15 • 45 points Reconstitute Self: Immortality 4 • 8 points
Advantages All-Out Attack, Beginner’s Luck
Skills Intimidation 10 (+10), Perception 6 (+6), Ranged Combat: Lightning Bolts 6 (+6)
Offense Initiative +0 Lightning Bolts +6, Ranged, Damage 15, Multiattack Unarmed +6, Close, Damage 16
Defense Dodge 6, Parry 6 Toughness 12 (Impervious), Fortitude --, Will 8
Power Points Abilities 38 + Powers 164 + Advantages 2 + Skills 11 + Defenses 14 = Total 229
Complications Identity: Zzzax gains limited personality traits of those whose dying electro-psionic fields it absorbs. Obsession: Absorbing electro-magnetic energy. Weakness: Must absorb electro-psionic fields from his victims. After 1 day without absorbing a fresh electro-psionic field, Zzax loses the Beginner’s Luck Advantage. After 2 days, Zzzax’s Intellect becomes Impaired (and Disabled after 1 week).
Iron Man Villains
The Controller PL12
Abilities Strength 8, Stamina 0, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness -1, Presence 1
Powers Armor: Protection 12 • 12 points Psionic Augmentation: Enhanced Strength 4, Limited to number of slaves (Use Volume rank, ie. 1 = 2 slaves, 2 = 4 slaves, 3 = 8 slaves, 4 = 15 slaves) • 4 points Psionic Mimicry: Variable 6 (30 points for mimicking target’s psionic powers), Move Action, Limited to Slaves in perception range • 42 points Psionic Powers: Array (36 points)
Telepathy: Mind Reading 12, Cumulative, Sensory Link, Medium: Slave Discs • 36 points • Mind Control: Perception ranged Cumulative Affliction 12 (Resisted by Will; Dazed, Compelled, Controlled), Medium: Slave Discs • 1 point
Slave Discs: Weaken Awareness 8, Resisted by Will, Progressive, Grab based, Easily Removable (-6) • 10 points
Advantages Inventor
Skills Deception 8 (+9), Expertise: Psychology 8 (+10), Technology 12 (+14)
Offense Initiative +2 Mind Control, Perception ranged, Affliction 12, Resisted by Will (DC 22) Slave Discs +8, Close, Weaken Awareness 8, Resisted by Will (DC 18), Grab based Unarmed +8, Close, Damage 8 (12)
Defense Dodge 8, Parry 8 Toughness 12, Fortitude 6, Will 8
Power Points Abilities 44 + Powers 105 + Advantages 1 + Skills 14 + Defenses 21 = Total 185
Complications Hatred: Iron Man. Temper: Quick to anger.
Real Name: Basil Sandhurst
Crimson Dynamo PL10
Abilities Strength 1 [12], Stamina 1, Agility 1, Dexterity 3, Fighting 4, Intellect 4, Awareness 2, Presence 1
Powers Crimson Dynamo Armor: 114 points, Removable (-22) • 92 points total Armor: Protection 11, Impervious • 22 points Boot Jets: Flight 8 (500 MPH) • 16 points Electronic Circuitry: Array (22 points)
Electrical Blasts: Ranged Damage 11 • 22 points • Disruptor Field: Burst Area Nullify Technology 5, Broad (Technological), Simultaneous • 1 point • Electrical Override: Perception ranged Cumulative Affliction 10 (Resisted by Will, Overcome by Skill or Will; Controlled), Limited to third Degree, Affects Objects only, Limited to Technology • 1 point • Enhanced Strength 11 • 1 point
Onboard Computer: Enhanced Defenses 8 (Dodge 4, Parry 4), Enhanced Skills 10 (Close Combat: Unarmed 4 (+8), Ranged Combat: Weapons Systems 6 (+9)) • 13 points Self-Contained Environment: Immunity 10 (Life Support) • 10 points Sensors: Senses 10 (Accurate Radio, Extended Vision, Infravision, Radius Vision, Ultra- Hearing) • 8 points Surface Shock: Affliction 5 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Reaction (to being touched) • 20 points
Advantages Languages (Russian; base: English), Inventor
Skills Close Combat: Unarmed 4 (+8), Expertise: Science 8 (+12), Ranged Combat: Weapons Systems 6 (+9), Technology 8 (+12), Vehicles 6 (+9)
Offense Initiative +1 Electrical Blasts +9, Ranged, Damage 11 Surface Shock, Reaction, Close, Affliction, Resisted by Fortitude (DC 15) Unarmed +8, Close, Damage 12
Defense Dodge 4 [8], Parry 4 [8] Toughness 12 (Impervious 11) / 1*, Fortitude 5, Will 8 *Without Armor bonus.
Power Points Abilities 34 + Powers 92 + Advantages 2 + Skills 11 + Defenses 13 = Total 152
Complications Identity: Several operatives have piloted the Crimson Dynamo Armor over the years. Patriot: Russia.
Real Name: Various
Ezekiel Stane PL10
Abilities Strength 11, Stamina 7, Agility 3, Dexterity 3, Fighting 5, Intellect 6, Awareness 2, Presence 3
Powers Bio-Repulsor Rays: Array (26 points)
Repulsor Blast: Ranged Damage 13 • 26 points • Repulsor Bolts: Multiattack Ranged Damage 13, Tiring • 1 point
Healing Factor: Immunity 2 (Disease, Poison), Regeneration 7 • 7 points
Advantages Accurate Attack, Benefit 4 (Multi-Millionaire), Inventor
Skills Expertise: Business 10 (+16), Expertise: Science 8 (+14), Expertise: Streetwise 4 (+10), Ranged Combat: Repulsor Rays 4 (+7), Technology 10 (+16), Treatment 8 (+14), Vehicles 4 (+6)
Offense Initiative +3 Repulsor Blast +7, Ranged, Damage 13 Repulsor Bolts +7, Ranged, Damage 13, Multiattack Unarmed +5, Close, Damage 11
Defense Dodge 10, Parry 13 Toughness 7, Fortitude 10, Will 8
Power Points Abilities 80 + Powers 34 + Advantages 6 + Skills 24 + Defenses 24 = Total 186
Complications Hatred: Iron Man. Power Loss: Bio-Repulsor Rays, if does not consume 20,000 calories daily. Weakness: Without costume Ezekiel suffers a rank 4 Fire Damage effect each round he uses his Bio- Repulsor Rays.
Fin Fang Foom PL13
Abilities Strength 3 [15], Stamina 6 [18], Agility 4, Dexterity 4, Fighting 10, Intellect 1, Awareness 2, Presence 1
Powers Draconic Form: Linked to Growth • 72 points
Claws: Strength-based Damage 1, Improved Critical, Reach 11 (60 ft) • 13 points Draconic Powers: Array (24 points)
Fire Breath: Line Area Damage 12 • 24 points • Acidic Mist: Cloud Area Weaken Toughness 8, Resisted by Fortitude, Affects Objects • 1 point • Mesmerism: Perception ranged Cumulative Affliction 8 (Resisted by Will: Dazed, Compelled, Controlled), Sense Dependent (Visual) • 1 point • Telepathy: Communication (Mental); Mind Reading 10 • 1 point
Invulnerability: Immunity 5 (All Environmental Effects); Impervious Toughness 12 • 17 points Tail: Extra Limb • 1 point Wings: Flight 7 (250 mph) • 14 points
Gargantuan Growth: Growth 12 • 24 points Shapeshifting: Morph 3 (Any Humanoid) • 15 points
Advantages Move-By Action, Startle, Takedown
Skills Close Combat: Unarmed 4 (+14), Insight 8 (+10), Intimidation 12 (+19), Perception 8 (+10)
Offense Initiative +4 Acidic Mist, Cloud Area, Close, Weaken Toughness, Resisted by Fortitude (DC 18) Claws +10, Close, Damage 16, Threat 19-20, Reach 11 (60 ft) Fire Breath, Line Area, Close, Damage 12 Mesmerism, Perception, Affliction, Resisted by Will (DC 18) Unarmed +14, Close, Damage 3
Defense Dodge 14 [8], Parry 14 [8] Toughness 6 [18] [Impervious 12], Fortitude 6 [18], Will 8
Power Points Abilities 110 + Powers 111 + Advantages 3 + Skills 16 + Defenses 20 = Total 260
Complications Weakness: An ancient Chinese Herb puts Fin Fang Foom into a state of suspended animation.
Iron Monger PL11
Abilities Strength 0 [14], Stamina 0, Agility 0, Dexterity 2, Fighting 4, Intellect 6, Awareness 3, Presence 3
Powers Iron Monger Armor: 93 points, Removable (-18) • 75 points total Armor: Protection 14, Impervious • 28 points Boot Jets: Flight 8 (500 MPH) • 16 points Weapon Systems: Array (28 points)
Repulsor Rays: Ranged Damage 14 • 28 points • Chest Laser: Line Area Damage 9, Penetrating • 1 point • Enhanced Strength 14 • 1 point • Explosive Shells: Ranged Burst Area Damage 9 • 1 point
Self-Contained Environment: Immunity 10 (Life Support) • 10 points Sensors: Senses 10 (Accurate Radio, Extended Vision, Infravision, Radius Vision, Ultra- Hearing) • 8 points Remote Computer: Enhanced Defenses 8 (Dodge 4, Parry 4), Enhanced Skills 10 (Close Combat: Unarmed 4 (+8), Ranged Combat: Weapons Systems 6 (+8)); Feature (Remote): Easily Removable (- 4) • 10 points
Advantages Benefit 4 (Multi-Millionaire), Connected, Contacts, Leadership
Skills Close Combat: Unarmed 4 (+8), Expertise: Business 12 (+18), Expertise: Tactics 8 (+14), Intimidation 8 (+11), Investigation 6 (+10), Persuasion 6 (+9), Ranged Combat: Weapons Systems 6 (+8), Technology 4 (+10)
Offense Initiative +0 Chest Laser, Line Area, Close, Damage 9, Penetrating Explosive Shells, Burst Area, Ranged, Damage 9 Repulsor Rays +8, Ranged, Damage 14 Unarmed +8, Close, Damage 14
Defense Dodge 4 [8], Parry 4 [8] Toughness 14 (Impervious) / 0*, Fortitude 4, Will 10 *Without Armor bonus.
Power Points Abilities 36 + Powers 85 + Advantages 7 + Skills 22 + Defenses 15 = Total 165
Complications Obsession: Owning Stark Industries. Vulnerability: Paralyzed for 1 round when Remote Computer is deactivated.
Real Name: Obadiah Stane
Mandarin PL12
Abilities Strength 5, Stamina 5, Agility 2, Dexterity 2, Fighting 10, Intellect 7, Awareness 1, Presence 2
Powers Claws: Strength-based Damage 2, Improved Critical, Penetrating 7 • 10 points Makluan Power Rings: Removable (-14) • 60 points
Power Rings Left Hand: Array (26 points)
Elemental Blast: Ranged Damage 12, Variable Descriptor 2 (any Elemental) • 26 points • Deafening Blast: Ranged Affliction 12 (Resisted by Dodge, Overcome by Fortitude: Hearing Impaired, Hearing Disabled, Hearing Unaware) • 1 point • Disintegration Beam: Ranged Weaken Toughness 12, Affects Objects only • 1 point • Mind Control: Perception-ranged Cumulative Affliction 6 (Resisted by Will: Dazed, Compelled, Controlled) • 1 point
Power Rings Right Hand: Array (24 points)
Matter Control: Transform 6 (any inanimate into any inanimate) • 24 points • Air Control: Move Object 12 • 1 point • Darkness Control: Concealment 4 (All Visual), Burst Area 4 (250 ft), Attack • 1 point • Light Control: Environment 12 (Visibility -5, 8 miles) • 1 point
Supersonic Flight: Flight 9 (1,000 mph) • 18 points
Makluan Scrying: Remote Sensing 9 (4 miles, Visual), Medium – Makluan Power Rings, Quirk-loses one Makluan Power Rings power • 8 points
Advantages Improved Initiative, Improved Smash, Inventor, Languages (English, base: Mandarin), Power Attack, Ritualist
Skills Expertise: Business 8 (+15), Expertise: History 8 (+15), Expertise: Magic 5 (+12), Expertise: Science 8 (+15), Expertise: Tactics 8 (+15), Ranged Combat: Makluan Power Rings 10 (+12), Technology 15 (+22), Vehicles 4 (+6)
Offense Initiative +6 Air Control +12, Ranged, Move Object, Grab or Trip 12 Claws +10, Close, Damage 7, Penetrating, Threat 19-20 Deafening Blast +12, Ranged, Affliction, Resisted by Dodge (DC 22) Disintegration Beam +12, Ranged, Weaken Toughness, Object only Elemental Blast +12, Ranged, Damage 12 Mind Control, Perception, Affliction, Resisted by Will (DC 16)
Defense Dodge 10, Parry 10 Toughness 5, Fortitude 10, Will 10
Power Points Abilities 68 + Powers 78 + Advantages 6 + Skills 33 + Defenses 22 = Total 207
Complications Hatred: Iron Man.
Real Name: Unknown
Titanium Man PL12
Abilities Strength 6 [15], Stamina 6, Agility 3, Dexterity 3, Fighting 9, Intellect 2, Awareness 2, Presence 2
Powers Titanium Man Armor: 115 points, Removable (-23) • 92 points total Armor: Protection 9, Impervious 15• 24 points Boot Jets: Flight 9 (1000 MPH) • 18 points Cloaking System: Morph (Civilian Clothes) • 5 points • Camouflage: Concealment 2 (Normal Sight), Blending • 1 point
Gauntlet Blasters: Array (28 points)
Concussive Blasts: Ranged Damage 14 • 28 points • Magnetic Flux Rings: Ranged Affliction 14 (Resisted by Dodge, Overcome by Strength; Hindered & Vulnerable, Defenseless & Immobilized), Extra Condition, Limited Degree • 1 point • Magnetic Flux Emitter: Burst Area Nullify Flight 7, Sustained • 1 point • Tractor Beam: Move Object 14 • 1 point
Self-Contained Environment: Immunity 10 (Life Support) • 10 points Sensors: Senses 10 (Accurate Radio, Extended Vision, Infravision, Radius Vision, Ultra- Hearing) • 8 points Servo-Motors: Enhanced Strength 9 • 18 points
Advantages Languages (Russian; base: English), Power Attack, Ranged Attack 5, Takedown
Skills Deception 8 (+10), Expertise: Tactics 6 (+8), Intimidation 8 (+10), Ranged Combat: Gauntlet Blasters 2 (+10), Stealth 4 (+7), Technology 6 (+8), Vehicles 6 (+9)
Offense Initiative +3 Concussive Blasts +10, Ranged, Damage 14 Magnetic Flux Rings +10, Ranged, Affliction, Resisted by Dodge (DC 24) Unarmed +9, Close, Damage 15
Defense Dodge 9, Parry 9 Toughness 15 (Impervious) / 6*, Fortitude 10, Will 8 *Without Armor bonus.
Power Points Abilities 66 + Powers 92 + Advantages 8 + Skills 20 + Defenses 16 = Total 202
Complications Hatred: USA.
Real Name: Boris Bullski