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Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
Factotum Class
FACTOTUM CLASS DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2016 by Jeremy Wadsworth of Bear Incorporated Sample file and published under the Community Content Agreement for Dungeon Masters Guild. Forward This is my Homebrewed conversion of the Factotum class from the D&D 3.5 Book Dungeonscape: An Essential Guide to Dungeon Adventuring (2007) by Jason Bulmahn and Rich Burlew. In the spirit of this wonderful class and D&D 5e, I have also combined it with two Prestige classes that go with this class very well as Archetypes. These “Archetypes” are the Chameleon and Master of Masks Prestige Classes. The Chameleon Prestige Class is from the D&D 3.5 Book Races of Destiny (2004) by David Noonan, Eric Cagle, and Aaron Rosenberg. The Master of Masks Prestige Class is from the D&D 3.5 Book Complete Scoundrel: A Player’s Guide to Trickery and Ingenuity (2007) by Mike McArtor and F. Wesley Schneider. I would recommend these books to anybody, and hope that every D&D Player has the privilege of reading these fine books. I am sorry if anything I do is in anyway problematic with Copyright issues, but it seems fine according to what the DM Guild information page at www.dmsguild.com/whatisdmsguild.php says under the section “What Can I Publish?”, which says “you can convert magic items, monsters, character classes, spells, etc. -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
The Quaglands
PER8-03 Return to the Quaglands A One-Round Dungeons & Dragons® Living Greyhawk™ Perrenland Regional Adventure Version 1.0 by Gary Johnson Reviewed by: Bruce Paris and Britt Frey Playtesters: John Anderson, Ben Flanagan, Bronwyn Johnson, Gary Johnson (DM), Andrew Manners, Rochelle Manners, Brad Snape (player & DM), Michael Szabo, Peter Williams, Tim Woodhams A sudden crisis leaves Schwartzenbruin at risk of a devastating attack by the forces of evil. Heroes are needed to travel to the Quaglands in search of a stop-gap solution – but can they find what they're looking for in time? A one-round Perrenland Regional adventure starting in Schwartzenbruin for APLs 6-12 that may be of particular interest to those familiar with the events of The Voormann’s Daughter regional plot arc. Animal companions may have difficulty participating in parts of this scenario. Resources for this adventure [and the authors of those works] include Complete Divine [David Noonan], D&D v3.5 Accessory Update [Andy Collins, David Noonan, James Wyatt], Manual of the Planes [Bruce Cordell, Jeff Grubb, David Noonan], Monster Manual II [Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter], Monster Manual III [Rich Burlew, Eric Cagle, Jesse Decker, Andrew Finch, Gwendolyn Kestrel, Rich Redman, Mathew Sernett, Chris Thomasson, Nathan Toomey], PER 4-05 Regicide [James Dempsey, Mark Somers, Bruce Paris, Patrick Williamson, with thanks to Adam Cowan]. ® Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
DIVINITY Tige Classes to Use in Your D&D Campaign
Complete Divine is packed full of material useful to cler- ics, druids, and other divine spellcasters, including feats, prestige classes, spells, and magic items. Some of this material is freshly updated for D&D v.3.5, and the rest is brand-new. But there’s only so much room in any book, and some of the new prestige classes couldn’t be included. So without further ado, here are four new divine pres- MORE DIVINITY tige classes to use in your D&D campaign. A Web Enhancement DWEOMERKEEPER for Complete Divine Dweomerkeepers are the shepherds of arcana—priests whose faith grants them an intuitive grasp of the very fabric of magic. Skilled practitioners of both arcane and CREDITS divine magic, they seek to explore magical theory and Design: David Noonan and Skip Williams create new spells and magic items. As the devoted Editing: Penny Williams agents of the deities of magic, dweomerkeepers defend Typesetting: Nancy Walker against those who seek to warp, twist, or hoard spells, magic items, and arcane lore. Design Manager: Christopher Perkins Most dweomerkeepers are cleric/wizards or Web Production Julia Martin cleric/sorcerers, although other class combinations— Web Development: Mark A. Jindra particularly those that include specialist wizard, bard, Graphic Design: Sean Glenn, Cynthia Fliege and ranger—are not unknown. Dweomerkeepers can be found throughout the ® Based on the original DUNGEONS & DRAGONS game by E. land. Some dwell in lonely, isolated towers and are Gary Gygax and Dave Arneson and on the new edition of the wholly consumed with their magical studies. Others DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. -
Oriental Adventures James Wyatt
620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K. -
1365798587786.Pdf
ISSUE 176 | MARCH 2010 A Dungeons & Dragons® Roleplaying Game Supplement CONTENTS 4 CROSS CITY RACE 47 THE KEEP ON THE CHAOS SCAR 79 EYE ON THE REALMS By James “GRIM” Desborough By Mike Mearls By Ed Greenwood Adventurers—noble and otherwise—from all across The Keep on the Borderlands is a classic adventure Tarmel Drouth was outcast from the Ilance family the land have gathered to participate in the annual site from both 1st and 2nd Edition. Updated for in Suzail, but he has not taken his banishment Cross City Race. Can you be the first across the the first time in over ten years, this iteration of lightly and seeks revenge against those who have finish line? A Dungeons & Dragons adventure for the keep is intended to be placed near the Chaos ostracized him. characters of any level. Scar as a new base of operations for heroes seeking their fortunes in the valley. 82 DUNGEONCRAFT 25 CHAOS SCAR: DEAD BY DAWN By James Wyatt 57 CODEX OF BETRAYAL: GERYON James discusses the latest changes to his fledgling By Aeryn “Blackdirge” Rudel By Ari Marmell campaign. If even the monsters of the Chaos Scar have left The Broken Beast was ruled Stygia, but was cast a place abandoned, it’s probably for good reason. down by Asmodeus despite his loyalty. Exiled from 85 RULING SKILL CHALLENGES But when night falls and the dead stir, a lost, the Pit, he now seeks a return to his former glory. mysterious temple of death might be the only By Mike Mearls hope the characters have for surviving ‘til dawn. -
Fiendish Aspects Full
INTRODUCTION Got demons? Well, you will if you pick up a copy of Fiendish Codex I: Hordes of the Abyss, which is packed full of information on demons and demon lords and how to use all this nastiness in your campaign. The chapter on demon lords mentions aspects of the demon lords as more common foes than the demon lords themselves, FIENDISH but few aspects are presented in the book since the ASPECTS designers put so many other useful things in that tome. Well, that is where this little guide comes in. In A Web Enhancement for Fiendish this combined edition of Fiendish Aspects, you’ll meet eleven aspects of demon lords, all suitable for mid- Codex I: Hordes of the Abyss level campaigns. Several of the demon lords could have aspects that are different than the ones you see here, because an aspect is one facet of a demon lord CREDITS rather than a lesser version of the whole package. If Design: Robert Wiese you don’t like the aspect presented here for your Editing: Miranda Horner demon lord of choice, choose a different “view” of the Typesetting: Nancy Walker demon lord and make your own. For example, Juiblex Web Production Bart Carroll has a few combat tricks, plus a few spell-like and ooze- Web Development: Mark A. Jindra related powers. If you want a more oozy aspect of Graphic Design: Sean Glenn, Cynthia Fliege Juiblex, take away the grappling and constriction & Jen Page powers and give it the create slime and summon ooze Special T h a n k s : Michael Donais, Skaff Elias, Rob abilities. -
Warlock Invocations
Dungeons & Dragons 3.5 Edition Index – Warlock Invocation Summaries http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) Report Suggestions or Errors at http://www.crystalkeep.com/forums/index.php May 17, 2006 Warlock Invocation List...............................2 Glossary........................................................6 Types of Magic Item.........................................7 Least..................................................................2 Auras .................................................................6 Areas of Effect – Fill ........................................8 Lesser ................................................................3 Ranges...............................................................7 Casting Times ...................................................8 Greater...............................................................4 Levels of Concealment .....................................7 Other Definitions ..............................................8 Dark...................................................................5 Levels of Cover.................................................7 Appendix ....................................................10 Level of Exhaustion..........................................7 Revision History ............................................ 10 Areas of Effect – Shape ....................................7 Key to Sourcebooks....................................... 10 Levels of Fear ...................................................7 -
Dungeons & Dragons 3.5 Edition Index – Deities
Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ................................................................................................................................................................................................................................... -
Character Sheets The.Original.Files.From.The.Open.Source.Repository
CONTENTS Dragon Magic Dragonfire.Adept. .58 Introduction. .3 Dungeonscape CORE PAGES Factotum .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ... .. .. .. .59 Basic. .13 Eberron Campaign Setting Extended. .15 Artificer. .60 Psionic . 19 Heroes of Horror Generic. 22 Archivist. .61 CLASSES Dread.Necromancer. 62 Player’s Handbook Magic of Incarnum Barbarian . 23 Incarnate . .63 Bard. .25 Soulborn. ..64 Cleric. 26 Totemist. .65 Druid . .27 Psionics Handbook Monk. 29 Psion. .66 Paladin. 30 Psychic.Warrior. .67 Ranger. .31 Soulknife. ..68 Sorcerer. 32 Wilder. ..69 Wizard. 34 Tome of Battle Player’s Handbook 2 Crusader. .70 Beguiler. 36 Swordsage. 71 Dragon.Shaman. .37 Warblade . 72 Duskblade .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ...38 Blank.Tome.of.Battle. .73 Complete Adventurer Tome of Magic Ninja. 39 Binder. .74 Spellthief . .40 Shadowcaster. .76 Complete Arcane Truenamer. .77 Warlock . .41 Generic Warmage . 42 Extended.Classes. 78 Wu.Jen . .43 Blank.Spellcasters . ..80 Complete Divine SUPPORT PAGES Favoured.Soul. ..44 Character.Background. 83 Shugenja. .45 Party.Funds. ..84 Spirit.Shaman. ..46 Spell.Book. .85 Complete Psionic Familiar./.Animal.Companion./. Ardent. .47 Summoned.Creature. ..88 Divine.Mind. .48 Psicrystal . .89 Lurk .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ...49 DUNGEON MASTER Complete Warrior NPC. ..90 Hexblade. .50 Party.Summary. 91 Dragon Compendium NPC.Group. .92 Battle.Dancer. .51 Timelines . .93 Death.Master. .52 Maps. 97 Jester. 53 Mountebank. 54 Savant. .55 Sha’ir. 56 Urban.Druid. 57 2 oleplaying.games.are.all.about.your. character ..Whatever.your.game,.race. and.class,.you.spend.a.lot.of.time.using. your.character.sheet.so.it’s.worth.having. a.good.one . When.I.started.playing.D&D,.I.wasn’t. Dyslexic Studeos present quite.satisfied.with.the.default.sheets ..In. a surprisingly complete set of investigating.the.other.options,.I.found.many. -
Dragon Magazine #217
Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S.