Evolve E-Gaming Index ETF MACROECONOMIC HIGHLIGHTS

Total Page:16

File Type:pdf, Size:1020Kb

Load more

MONTHLY COMMENTARY Evolve E-Gaming Index ETF HERO invests in equity securities of companies listed domestically and globally with business activities in the electronic gaming industry. As at February 26, 2021 TICKER: HERO (Hedged) MACROECONOMIC HIGHLIGHTS: President Joe Biden signed an executive order in February ordering a 100-day review of supply chains for four critical products, including semiconductor chips. The ongoing pandemic-induced shortage of semiconductor chips has affected various industries reliant on the components, including the electronic gaming industry. The newest generation of game consoles from Playstation and Xbox, and high-end graphics cards used in PCs, are suffering in light of the shortage. Supply constraints with semiconductor chips have held back sales of both new PlayStation and Xbox consoles. As a result, neither is outpacing sales of the previous iterations of the consoles. Microsoft’s chief financial officer Amy Hood said the company expects Xbox sales to “still be constrained by supply” during the first quarter of 2021. Nintendo announced in February that the Nintendo Switch had passed the lifetime sales of the 3DS in less than four years. 79.87 million Switch devices have shipped worldwide, making the Switch Nintendo’s fifth best-selling machine of all time (behind the Nintendo DS, Nintendo Wii, the Game Boy, and the Game Boy Advance. The figures were released as part of the company’s latest financials for the nine months ending Dec. 31, 2020. These figures indicated that Nintendo has already hit its annual net sales target of $13.4 billion, representing a 37% increase over the year before. As a result, Nintendo raised its full-year revenue forecast to $15.3 billion and profit projections to $5.34 billion. Electronic Arts, held by the Fund, had a busy February with two significant acquisitions. On Feb. 8, EA announced the $2.4 billion acquisition of Glu Mobile, the mobile games-focused studio behind hits like MLB Tap Sports Baseball and Design Home. With this addition, EA gains access to Glu Mobile’s 500 mobile-first developers and 15+ live services. EA’s global licensing expertise for sports content will allow them to bring MLB Tap Baseball to new geographies (most of Glu’s current sales are in North America). They can also leverage the development template of Tap Baseball to build premium mobile titles for EA’s own highly successful sports franchises, including FIFA and Madden NFL. The deal is expected to grow EA’s underlying profitability beginning in its first year. Likewise, on Feb. 18, EA announced the acquisition of Codemasters, publisher of critically acclaimed racing franchises Formula 1®, DIRT, DiRT Rally, GRID and Project CARS. Combined with Electronic Arts’ own global Need for Speed franchise, Real Racing mobile game, and its EA SPORTS brands (including FIFA, NFL, MLB, NHL, and others), the combination of EA and Codemasters will represent a new industry powerhouse for racing videogames and entertainment. The deal is valued at $1.2 billion US. In its February earnings call, Ubisoft said that while it has three or four AAA games slated for release for fiscal 2022 (April 2021 through March 2022), its plan going forward is to rely less on AAA game releases to drive revenue. Instead, Ubisoft plans to combine more select AAA releases with greater reliance on Evolve ETFs The world is evolving. Scotia Plaza, 40 King Street West, Suite 3404, Toronto ON M5H3Y2 Your investments should too. 416.214.4884 | 1.844.370.4884 | www.evolveetfs.com Evolve E-Gaming Index ETF free-to-play games, premium experiences, and Ubisoft’s back catalogue to make money. One such example is Ubisoft’s previously announced Assassin’s Creed mobile game for the Chinese market, planned with the help of Ubisoft investor Tencent. Mobile currently makes up about 9% of Ubisoft’s total business. As for reliance on back catalogue, Ubisoft cited as an example their six-year-old Rainbow Six Siege, which added 15 million new players in the last 12 months. With 70 million total players since launch, the game remains a major revenue driver for the publisher. PERFORMANCE ATTRIBUTION: For the month, Sea Ltd made the biggest contribution to the Fund, followed by Bilibili Inc., and Nintendo. By weight, the Fund’s largest exposure was to Sea Ltd, followed by NetEase, Inc., and Activision Blizzard Inc. SOURCES: https://www.gamesindustry.biz/articles/2021-02-25-president-biden-orders-review-of-semiconductor-shortage-amid-ps5-xbox-stock-problems https://www.gamesindustry.biz/articles/2021-02-01-nintendo-switch-overtakes-3ds-as-nintendo-raises-forecasts-again https://www.fool.com/investing/2021/02/19/was-it-smart-for-electronic-arts-to-buy-glu-mobile/ https://news.ea.com/press-releases/press-releases-details/2021/Electronic-Arts-and-Codemasters-Establish-a-New-Global-Powerhouse-for-Racing- Videogames--Entertainment/default.aspx https://www.ign.com/articles/ubisoft-moving-away-from-reliance-on-aaa-releases Commissions, trailing commissions, management fees and expenses all may be associated with exchange traded mutual funds (ETFs) and mutual funds. Please read the prospectus before investing. ETFs and mutual funds are not guaranteed, their values change frequently and past performance may not be repeated. There are risks involved with investing in ETFs and mutual funds. Please read the prospectus for a complete description of risks relevant to the ETF and mutual fund. Investors may incur customary brokerage commissions in buying or selling ETF and mutual fund units. This communication is intended for informational purposes only and is not, and should not be construed as, investment and/or tax advice to any individual. Certain statements contained in this documentation constitute forward-looking information within the meaning of Canadian securities laws. Forward-looking information may relate to a future outlook and anticipated distributions, events or results and may include statements regarding future financial performance. In some cases, forward-looking information can be identified by terms such as “may”, “will”, “should”, “expect”, “anticipate”, “believe”, “intend” or other similar expressions concerning matters that are not historical facts. Actual results may vary from such forward-looking information. Evolve undertakes no obligation to update publicly or otherwise revise any forward-looking statement whether as a result of new information, future events or other such factors which affect this information, except as required by law. Evolve ETFs Scotia Plaza, 40 King Street West, Suite 3404, Toronto ON M5H3Y2 The world is evolving. 416.214.4884 | 1.844.370.4884 | www.evolveetfs.com Your investments should too..
Recommended publications
  • Take-Two Interactive Software, Inc. Equity Analyst Report

    Take-Two Interactive Software, Inc. Equity Analyst Report

    Merrimack College Merrimack ScholarWorks Honors Senior Capstone Projects Honors Program Spring 2016 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College, [email protected] Follow this and additional works at: https://scholarworks.merrimack.edu/honors_capstones Part of the Finance and Financial Management Commons Recommended Citation Goncalves, Brian Nelson, "Take-Two Interactive Software, Inc. Equity Analyst Report" (2016). Honors Senior Capstone Projects. 7. https://scholarworks.merrimack.edu/honors_capstones/7 This Capstone - Open Access is brought to you for free and open access by the Honors Program at Merrimack ScholarWorks. It has been accepted for inclusion in Honors Senior Capstone Projects by an authorized administrator of Merrimack ScholarWorks. For more information, please contact [email protected]. Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 1 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College Honors Department May 5, 2016 Author Notes Brian Nelson Goncalves, Finance Department and Honors Program, at Merrimack Collegei. Brian Nelson Goncalves is a Senior Honors student at Merrimack College. This report was created with the intent to educate investors while also serving as the students Senior Honors Capstone. Full disclosure, Brian is a long time share holder of Take-Two Interactive Software, Inc. 1 Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 2 Table of Contents
  • EA SPORTS™ MADDEN NFL™ FOOTBALL Cabinet Settings

    EA SPORTS™ MADDEN NFL™ FOOTBALL Cabinet Settings

    EA SPORTS™ MADDEN NFL SEASON 2 Cabinet Settings Worksheet Write your cabinet settings on this sheet for easy reference. Print more copies from the EA SPORTS™ MADDEN NFL™ FOOTBALL page of our Website at http://service.globalvr.com. Cabinet Serial Number: ______________________ Operator Menu Item Setting Screen Game Settings Credits / Free play Credit Free play Attract Credit Display Money Credits Coin Audit Credit Display OFF ON Credits per Money Credits per Exhibition Quarter Credits per Training Game Credits per Tournament Game Credits per Career Game Credits per Competition Player Credits per Smart Card 1 Player Quarter Length 2 Player Quarter Length 3 Player Quarter Length 4 Player Quarter Length Audio Settings Master Volume Attract Volume Game Volume Registration Cabinet ID Serial # Version Notes: 040-0128-01 Rev. A 9/28/2006 Page 1 of 1 © 2006 Electronic Arts Inc. Electronic Arts, EA, EA SPORTS and the EA SPORTS logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. The mark “John Madden” and the name, likeness and other attributes of John Madden reproduced on this product are trademarks or other intellectual property of Red Bear, Inc. or John Madden, are subject to license to Electronic Arts Inc., and may not be otherwise used in whole or in part without the prior written consent of Red Bear or John Madden. © 2006 NFL Properties LLC. Team names/logos are trademarks of the teams indicated. All other NFL-related trademarks are trademarks of the National Football League. Officially licensed product of PLAYERS INC.
  • Video Game Archive: Nintendo 64

    Video Game Archive: Nintendo 64

    Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 ​ Table of Contents…………………………………………………………………………………………. 3 ​ Table of Figures……………………………………………………………………………………………5 ​ Acknowledgements……………………………………………………………………………………….. 7 ​ Executive Summary………………………………………………………………………………………. 8 ​ 1-Introduction…………………………………………………………………………………………….. 9 ​ 2-Background………………………………………………………………………………………… . 11 ​ ​ ​ 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 ​ 2.2 - The Console and its Competitors:………………………………………………………………. 16 ​ ​ Development of the Console……………………………………………………………………...16
  • Electronic Arts Reports Q4 and FY21 Financial Results

    Electronic Arts Reports Q4 and FY21 Financial Results

    Electronic Arts Reports Q4 and FY21 Financial Results Results Above Expectations, Record Annual Operating Cash Flow Driven by Successful New Games, Live Services Engagement, and Network Growth REDWOOD CITY, CA – May 11, 2021 – Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fiscal fourth quarter and full year ended March 31, 2021. “Our teams have done incredible work over the last year to deliver amazing experiences during a very challenging time for everyone around the world,” said Andrew Wilson, CEO of Electronic Arts. “With tremendous engagement across our portfolio, we delivered a record year for Electronic Arts. We’re now accelerating in FY22, powered by expansion of our blockbuster franchises to more platforms and geographies, a deep pipeline of new content, and recent acquisitions that will be catalysts for further growth.” “EA delivered a strong quarter, driven by live services and Apex Legends’ extraordinary performance. Apex steadily grew through the last year, driven by the games team and the content they are delivering,” said COO and CFO Blake Jorgensen. “Looking forward, the momentum in our existing live services provides a solid foundation for FY22. Combined with a new Battlefield and our recent acquisitions, we expect net bookings growth in the high teens.” Selected Operating Highlights and Metrics • Net bookings1 for fiscal 2021 was $6.190 billion, up 15% year-over-year, and over $600 million above original expectations. • Delivered 13 new games and had more than 42 million new players join our network during the fiscal year. • FIFA 21, life to date, has more than 25 million console/PC players.
  • Second Grade Teacher Reading Academy

    Second Grade Teacher Reading Academy

    Phonics and Spelling Second Grade Teacher Reading Academy These materials are copyrighted © by and are the property of the University of Texas System and the Texas Education Agency. ©2009 2TRA: Phonics and Spelling Handout 1 (1 of 1) Learning to Read and Spell Alphabet Pattern Meaning The alphabetic principl e Knowledge of spelling or Structural units or groups matches letters, singly or syllable patterns and their of letters, such as prefixes, in combinations, to common pronunciations suffixes, and Greek or sounds in a left-to-right can help students read Latin roots or base words sequence to read and spell and spell words. focus on meaning and the words. morphological characteristics that represent consistent spellings and/or pronunciations (words with similar meanings are often spelled the same and/or pronounced the same). Examples: Examples: Examples: blending together the /ade/ in made, fade, define and definition sounds /s/ /a/ /t/ to read shade, trade or write the word, sat Adapted from Bear, D. R., Invernizzi, M., Templeton, S., & Johnston, F. (2000). Words their way: Word study for phonics, vocabulary and spelling instruction. (2nd ed.). Upper Saddle River, NJ: Merrill. ©2009 University of Texas/Texas Education Agency 2TRA: Phonics and Spelling Handout 2 (1 of 1) Reading Processes in Spanish Los Procesos de Lectura en Español The four reading processes can be applied to both English and Spanish. Decoding - Decodificación In Spanish, it is essential for students to be able to segment, delete, and manipulate individual phonemes. Students learn to blend sounds at the phoneme level to read syllables and words. Example: /s/ /o/ /l/ = sol Sight - Reconocimiento automático de palabras Although the Spanish language has a regular phonetic system, there are certain syllables or spelling patterns that have to be learned so they can be recognized and read automatically.
  • Electronic Arts Inc

    Electronic Arts Inc

    ELECTRONIC ARTS INC FORM 10-K (Annual Report) Filed 5/30/2007 For Period Ending 3/31/2007 Address 209 REDWOOD SHORES PARKWAY REDWOOD CITY, California 94065 Telephone 650-628-1500 CIK 0000712515 Industry Software & Programming Sector Technology Fiscal Year 03/31 Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2007 OR TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 0-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered Common Stock, $0.01 par value The NASDAQ Stock Market LLC Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes No Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes No Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.
  • NIBC First Round Case NIBC Ele Ctro N Ic Arts Contents

    NIBC First Round Case NIBC Ele Ctro N Ic Arts Contents

    NIBC First Round Case NIBC Ele ctro n ic Arts Contents 1. The Scenario 2. Background Information 3. Tasks & Deliverables A. Discounted Cash Flow Analysis B. Trading Comparables Analysis C. Precedent Transactions Analysis D. LBO Analysis E. Presentation 4. Valuation & Technical Guidance A. Discounted Cash Flow Analysis B. Trading Comparables Analysis C. Precedent Transactions Analysis D. LBO Analysis 5. Rules & Regulations 6. Appendix A: Industry Overview 7. Appendix B: Precedent Transactions Legal Disclaimer: The Case and all relevant materials such as spreadsheets and presentations are a copyright of the members of the NIBC Case Committee of the National Investment Banking Competition & Conference (NIBC), and intended only to be used by competitors or signed up members of the NIBC Competitor Portal. No one may copy, republish, reproduce or redistribute in any form, including electronic reproduction by “uploading” or “downloading”, without the prior written consent of the NIBC Case Committee. Any such use or violation of copyright will be prosecuted to the full extent of the law. Need for Speed Madden NFL Electronic Arts Electronic Arts Welcome Letter Dear Competitors, Thank you for choosing to compete in the National Investment Banking Competition. This year NIBC has continued to expand globally, attracting top talent from 100 leading universities across North America, Asia, and Europe. The scale of the Competition creates a unique opportunity for students to receive recognition and measure their skills against peers on an international level. To offer a realistic investment banking experience, NIBC has gained support from a growing number of former organizing team members now on the NIBC Board, who have pursued investment banking careers in New York, Hong Kong, Toronto, and Vancouver.
  • A Walk Through MGM National Harbor

    A Walk Through MGM National Harbor

    A Walk Through MGM National Harbor Timeless design, impeccable service and spectacular amenities combine to create a new generation of resort experiences: MGM National Harbor, the first luxury gaming destination in the Capital Region. Guests will be drawn into the bold, forward-looking design and breathtaking spaces as they discover excitement at every turn: restaurants by some of the region’s most celebrated chefs, an intimate theater showcasing the hottest acts in entertainment, an immersive spa escape, luxurious rooms and suites and much more. MGM National Harbor will be the ultimate destination, whether for an evening of entertainment or an indulgent weekend getaway. Architecture Situated on a hill overlooking the Potomac River, MGM National Harbor serves as a landmark to the community and gateway into Maryland. The overarching vision of the resort draws inspiration from Washington D.C.’s monumental architecture while also incorporating the natural beauty of the surrounding area, including vistas of the Potomac River and annual cherry tree bloom. While respecting the District’s historic sense of place highlighted by classical structures, MGM National Harbor embodies a modern and bold design that complements the sense of timelessness created by the Nation’s Capital buildings. Designed by architecture visionaries HKS Hospitality Group, MGM National Harbor’s architectural unfolds as guests explore the space, from the series of grand steps leading up to the lobby to its glistening knife-like tower rising vertically toward the sky. In designing the resort, it was important to not only pay homage to surrounding architectural marvels, but also to include MGM Resort’s legacy by incorporating trademark elements from Las Vegas resorts such as Bellagio, ARIA and MGM Grand.
  • Annual Report & Accounts 2020

    Annual Report & Accounts 2020

    DRIVEN BY AMBITION ANNUAL REPORT & ACCOUNTS 2020 w FOR OVER 30 YEARS CODEMASTERS HAS BEEN PUSHING BOUNDARIES 2020 WAS NO DIFFERENT. WE’VE ONLY JUST STARTED. STRATEGIC REPORT Our Highlights 02 Company Overview 02 Chairman’s Statement 04 Market Overview 06 Chief Executive’s Review 10 Our Strategy 14 Strategy in Action 16 12 Months at Codemasters 18 DiRT Rally 2.0 24 F1 2019 26 F1 Mobile Racing 28 GRID 29 Financial Review 30 Principal Risks and Mitigations 34 GOVERNANCE Board of Directors 36 Corporate Governance Statement 38 Audit Committee Report 42 Remuneration Committee Report 44 Directors’ Report 47 Statement of Directors Responsibilities 48 Independent Auditor’s Report to the Members of Codemasters Group Holdings plc 49 Codemasters produces FINANCIAL STATEMENTS iconic games and is a world leader in the Consolidated Income Statement 56 Consolidated Statement of Comprehensive Income 57 development and Statement of Changes in Equity 58 publishing of racing titles. Consolidated Statement of Financial Position 59 Consolidated Cash Flow Statement 60 Notes to the Consolidated Financial Statements 61 Company Statement of Financial Position 96 Company Statement of Changes in Equity 97 Notes to the Company Financial Statements 98 Company Information 102 S trategic R eport G IN POLE POSITION overnance Codemasters is a world-leader in the F inancial development and publishing of racing games across console, PC, streaming, S and mobile. It is the home of revered tatements franchises including DiRT, GRID and the F1® series of videogames. In November 2019, the Group acquired Slightly Mad Studios and added the award-winning Project CARS franchise to its portfolio alongside Fast & Furious Crossroads.
  • V2.21 Patch Notes |

    V2.21 Patch Notes |

    IMAGE: WALL STREET JOURNAL STREET WALL IMAGE: V2.21 PATCH NOTES | NOTES V2.21 PATCH FEBRUARY 2021 REPORT REDDIT, TIKTOK AND MORE BIG TAKEAWAYS PAGE 3 A quick summary of what stood out to us TABLE OF TRENDING PAGE 4 Trends we saw in the past month and the impact we expect them to have BRAND ACTIVATIONS PAGE 9 Interesting activations from some nonendemic brands OTHER IMPORTANTS PAGE 12 A hodgepodge of information from data to missteps PAGE 2 BIG TAKEAWAYS GameStop fans show up in unprecedented ways during Wall Street showdown. TikTok content creators are giving games tremendous exposure and, as a result, new users. Gaming brands are finding new ways to help gamers beyond the worlds of gaming. FEB 2021 Large companies continue to gobble up smaller game FEB 2021 creators in search of exclusive content. IMAGE: WALL STREET JOURNAL FEB 2021 FEB 2021 PAGE 3 TRENDING NO.001 SECTION WHAT’S INCLUDED A collection of new and interesting things that caught our attention last month. IMAGE: MAX-O-MATIC GAMESTOP GOES TO THE MOON IMAGE: CNBC WHAT HAPPENED The subreddit r/WallStreetBets started a rollercoaster of retail WHY IT MATTERS investing in GameStop stock. The initial excitement behind GameStop The rise of GameStop's stock dominated the conversation on social media started with a small group of investors who viewed the stock as for well over 48 hours. Reports are suggesting that 9% of Americans bought undervalued, citing many of the moves GameStop was making like shares of GameStop during the surge. In a matter of days we saw 001 the Tulsa test stores, a new focus on omnichannel offerings and new celebrities commenting on the situation, congresspeople discussing it on NO.
  • Electronic Arts Inc. Fiscal Year 2009 Proxy Statement and Annual Report

    Electronic Arts Inc. Fiscal Year 2009 Proxy Statement and Annual Report

    Electronic Arts Inc. Fiscal Year 2009 Proxy Statement and Annual Report Proxy Statement Notice of 2009 Annual Meeting and Proxy Statement [THIS PAGE INTENTIONALLY LEFT BLANK] June 12, 2009 DEAR FELLOW STOCKHOLDERS: You are cordially invited to join us at our 2009 Annual Meeting of Stockholders on July 29, 2009 at 2:00 p.m. The meeting will be held at the headquarters campus of Electronic Arts in Building 250 (please note that the street address for Building 250 is 250 Shoreline Drive, Redwood City, California). For your convenience, we are also pleased to offer a live webcast of our Annual Meeting on the Investor Relations section of our web site at http://investor.ea.com. At this meeting, we are asking the stockholders to: Proxy Statement • Elect Leonard S. Coleman, Jeffrey T. Huber, Gary M. Kusin, Geraldine B. Laybourne, Gregory B. Maffei, Vivek Paul, Lawrence F. Probst III, John S. Riccitiello, Richard A. Simonson and Linda J. Srere to the Board of Directors to hold office for a one-year term; • Approve our Employee Stock Option Exchange Program; • Approve amendments to our 2000 Equity Incentive Plan and 2000 Employee Stock Purchase Plan; and • Ratify the appointment of KPMG LLP as our independent registered public accounting firm for fiscal 2010. After the meeting, we will report on our recent performance and answer your questions. Details regarding admission to the meeting and the business to be conducted are described in the Notice of Internet Availability of Proxy Materials you received in the mail and in this proxy statement. We have also made available a copy of our Annual Report for the fiscal year ended March 31, 2009 with this proxy statement.
  • Chapter 14 Recap

    Chapter 14 Recap

    1 Media Today , 6th Edition Chapter Recaps & Study Guide Chapter 14: The Video Game Industry Video games are immensely popular among a variety of audiences, including older adults and women, and like other media discussed in this book, they are appearing across devices and platforms. Chapter Objectives: 1. Sketch the development of video games. 2. Describe video game genres. 3. Review the production, distribution, and exhibition of video games. 4. Chart major social controversies surrounding video games. The Video Game Industry and Convergence Video game production, distribution, and exhibition have become an important part of media in society, and video games fit within the patterns of convergence developed in other chapters. The Rise of the Video Game Industry Three themes emerge within the historical development of the video game industry. Though a chapter entirely dedicated video games might seem unusual, as an industry they fit within the patterns seen in previous chapters, especially convergence. (397) • 1. The video game did not arrive in a flash as a result of one inventor’s grand change. (397) o The pinball machine was the first step, and could be found at entertainment arcades. (397, 400) • 2. The video game as a medium of communication developed as a result of social and legal responses to technology during different historical periods. (400) o The Internet brought bulletin boards, multiuser dungeons (MUDs), and massively multiplayer online role-playing games (MMORPGs) such as World of Warcraft . (400) • 3. The video game industry developed and changed as a result of struggles to control its channels to audiences. (401) o The industry has seen concentration and growth in software companies and in console manufacturers, particularly Sony, Microsoft, and Nintendo.