Music, Space and Performance in Grid Music Systems
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Proceedings of the 20Th International Seminar of the ISME Commission on Music in Special Education, Music Therapy, and Music Medicine
Proceedings of the 20th International Seminar of the ISME Commission on Music in Special Education, Music Therapy, and Music Medicine Faculdade de Artes do Paraná – FAP CuritiBa, Brazil 17-18 July 2014 Editor Melita Belgrave ©International Society for Music Education 2014 www.isme.org All abstracts presented at the 2014 ISME World Conference in Porto Alegre, Brazil, were peer refereed before inclusion in the Conference program. In addition, completed papers were fully (blind) refereed by a panel of international authorities before inclusion in the Seminar Proceedings. Editorial Board Melita Belgrave, Editor Jessie Chen Helen Farrell Markku Kaikkonen Bo Nilsson Lyn Schraer-Joiner National Library of Australia Cataloguing-in-Publication Author: ISME Commission on Music in Special Education, Music Therapy, and Music Medicine International Seminar (20th: 2014: Curitba, Brazil) Title: Proceedings of the 20th International Seminar of the Commission on Music in Special Education, Music Therapy, and Music Medicine, Curitiba, Brazil [electronic resource] / ISBN: 978-0-9942055-3-7 (ebook) Notes: Includes bibliographical references. Subjects: Music--Congresses. Music in education--Congresses. ISME Commission on Music in Special Education, Music Therapy, and Music Medicine Dewey Number: 780.7 ii The Conference Organizing Committee and ISME are grateful to the following people who provided expert, independent advice and who acted as referees for selecting papers and workshops for presentation at the 2014 ISME World Conference: Commissioners 2012-2014 -
Space Rock, the Popular Music Inspired by the Stars Above Us
SPACE ROCK, THE POPULAR MUSIC INSPIRED BY THE STARS ABOVE US JARKKO MATIAS MERISALO 79222N ASTRONOMICAL VIEW OF THE WORLD PART B S-92.3299AALTO UNIVERSITY 0 TABLE OF CONTENTS Table of contents ................................................................................................................. 1 1. Introduction ................................................................................................................... 2 2. What is space rock and how it was born? ..................................................................... 3 3. The Golden era ............................................................................................................. 5 3.1. Significant artists and songs to remember ................................................................ 5 3.2. Masks and Glitter – Spacemen and rock characters ................................................. 7 4. Modern times .............................................................................................................. 10 5. Conclusions ................................................................................................................. 12 6. References .................................................................................................................. 13 7. Appendices ................................................................................................................. 14 1. INTRODUCTION When the Soviets managed to launch “Sputnik 1”, the first man-made object to the Earth’s orbit in November 1957, -
Educational Materials to Go with the Video & Extra Materials For
Educational Materials to go with the Video & extra materials for preparation and extension of the concert Prepared by Valerie Trollinger ([email protected], or [email protected] ) October 2012 Discovery Concert Series The Science of Sound Reading Symphony Orchestra Discovery Concert Series October, 2012 The Thrill of Resonance (Grades 4 , and above; Grade 3 with help) Teacher Quick-Start Guide The video is the second one in our sequence about the Science of Sound. There are three (3) ways to use this series at this point: 1) For students to get the full benefit of the science behind the sounds, then viewing the first video “The Science of Sound” is strongly recommended. a. Show the first video in the sequence (The Science of Sound) with the accompanying worksheet, go over the worksheet as needed. When the students are familiar with the meaning of the words Frequency, Amplitude, Time, Dynamics, and the rest of the terms on the worksheet, then go on to the second video (The Thrill of Resonance) with that accompanying worksheet. From there you can continue with activities that are relevant to your curriculum. There are a lot of other activities that go with both of these videos, addressing STEM technology ( adding the arts ) and building on creative thinking, problem solving, critical thinking, reading, writing, and even engineering. 2) If you don’t have time for the first video at this point and want to only show the second-- a) The students still need to be familiar with the terms Frequency, Amplitude, and Time. Definitions will follow in the teacher pack. -
The Futurism of Hip Hop: Space, Electro and Science Fiction in Rap
Open Cultural Studies 2018; 2: 122–135 Research Article Adam de Paor-Evans* The Futurism of Hip Hop: Space, Electro and Science Fiction in Rap https://doi.org/10.1515/culture-2018-0012 Received January 27, 2018; accepted June 2, 2018 Abstract: In the early 1980s, an important facet of hip hop culture developed a style of music known as electro-rap, much of which carries narratives linked to science fiction, fantasy and references to arcade games and comic books. The aim of this article is to build a critical inquiry into the cultural and socio- political presence of these ideas as drivers for the productions of electro-rap, and subsequently through artists from Newcleus to Strange U seeks to interrogate the value of science fiction from the 1980s to the 2000s, evaluating the validity of science fiction’s place in the future of hip hop. Theoretically underpinned by the emerging theories associated with Afrofuturism and Paul Virilio’s dromosphere and picnolepsy concepts, the article reconsiders time and spatial context as a palimpsest whereby the saturation of digitalisation becomes both accelerator and obstacle and proposes a thirdspace-dromology. In conclusion, the article repositions contemporary hip hop and unearths the realities of science fiction and closes by offering specific directions for both the future within and the future of hip hop culture and its potential impact on future society. Keywords: dromosphere, dromology, Afrofuturism, electro-rap, thirdspace, fantasy, Newcleus, Strange U Introduction During the mid-1970s, the language of New York City’s pioneering hip hop practitioners brought them fame amongst their peers, yet the methods of its musical production brought heavy criticism from established musicians. -
Drone Music from Wikipedia, the Free Encyclopedia
Drone music From Wikipedia, the free encyclopedia Drone music Stylistic origins Indian classical music Experimental music[1] Minimalist music[2] 1960s experimental rock[3] Typical instruments Electronic musical instruments,guitars, string instruments, electronic postproduction equipment Mainstream popularity Low, mainly in ambient, metaland electronic music fanbases Fusion genres Drone metal (alias Drone doom) Drone music is a minimalist musical style[2] that emphasizes the use of sustained or repeated sounds, notes, or tone-clusters – called drones. It is typically characterized by lengthy audio programs with relatively slight harmonic variations throughout each piece compared to other musics. La Monte Young, one of its 1960s originators, defined it in 2000 as "the sustained tone branch of minimalism".[4] Drone music[5][6] is also known as drone-based music,[7] drone ambient[8] or ambient drone,[9] dronescape[10] or the modern alias dronology,[11] and often simply as drone. Explorers of drone music since the 1960s have included Theater of Eternal Music (aka The Dream Syndicate: La Monte Young, Marian Zazeela, Tony Conrad, Angus Maclise, John Cale, et al.), Charlemagne Palestine, Eliane Radigue, Philip Glass, Kraftwerk, Klaus Schulze, Tangerine Dream, Sonic Youth,Band of Susans, The Velvet Underground, Robert Fripp & Brian Eno, Steven Wilson, Phill Niblock, Michael Waller, David First, Kyle Bobby Dunn, Robert Rich, Steve Roach, Earth, Rhys Chatham, Coil, If Thousands, John Cage, Labradford, Lawrence Chandler, Stars of the Lid, Lattice, -
Melodies in Space: Neural Processing of Musical Features A
Melodies in space: Neural processing of musical features A DISSERTATION SUBMITTED TO THE FACULTY OF THE GRADUATE SCHOOL OF THE UNIVERSITY OF MINNESOTA BY Roger Edward Dumas IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY Dr. Apostolos P. Georgopoulos, Adviser Dr. Scott D. Lipscomb, Co-adviser March 2013 © Roger Edward Dumas 2013 Table of Contents Table of Contents .......................................................................................................... i Abbreviations ........................................................................................................... xiv List of Tables ................................................................................................................. v List of Figures ............................................................................................................. vi List of Equations ...................................................................................................... xiii Chapter 1. Introduction ............................................................................................ 1 Melody & neuro-imaging .................................................................................................. 1 The MEG signal ................................................................................................................................. 3 Background ........................................................................................................................... 6 Melodic pitch -
The Thumper C Docx
Project Number: MQPWZM-RB08 MQPECC-B708 The Thumper Robotic Bass A Major Qualifying Project Report Submitted to the Faculty Of the Worcester Polytechnic Institute In partial fulfillment of the requirements for the Degree of Bachelor of Science By ______________________________________ Matt Brown, Electrical and Computer Engineering, Class of 2008 ______________________________________ Barry Kosherick, Electrical and Computer Engineering, Class of 2009 ______________________________________ Adam Teti, Mechanical Engineering, Class of 2008 April 18, 2008 ________________________________ Prof. William R. Michalson, Co-Advisor ________________________________ Prof. Eben C. Cobb, Co-Advisor Abstract The Thumper Robotic Bass MQP is an attempt at creating a self-playing bass guitar that responds to MIDI input as well as input from an electric guitar to provide accompaniment. By bringing together a team of electrical and mechanical engineers, the project was structured to emulate an engineering design as encountered in industry. Table of Contents Introduction .................................................................................................................................................. 1 Problem Statement ................................................................................................................................... 1 Background ............................................................................................................................................... 2 Economics and Target Market ................................................................................................................. -
Irregular Incurve Xiaoyang Feng Media Researcher, NYU ITP 721 Broadway, 4Th Floor New York, NY 10003 503 953 4862 [email protected]
Proceedings of the 2010 Conference on New Interfaces for Musical Expression (NIME 2010), Sydney, Australia Irregular Incurve Xiaoyang Feng Media Researcher, NYU ITP 721 Broadway, 4th floor New York, NY 10003 503 953 4862 [email protected] developed based on the prototype of traditional instruments only for people. Unlike traditional instruments, Irregular Incurve is designed as an acoustic instrument played by a robot. Twelve strings of same thickness but different lengths are laid out on a sound box. The robot operates twelve corresponding guitar picks to pluck each string. The musical scale of this instrument can be potentially expanded through connecting it with more robotic musical instruments of the same type. The design philosophy behind Irregular Incurve is to visualize and enhance the aesthetic expression of the music generating process. The designer believes that the enjoyment of music appreciation does not only happen at the moment when music reaches the Figure 1. First Prototype without control interface audience, but is also stimulated by watching the visual interactions between the musician and the instrument. Irregular Incurve attempts to enlarge this imagination about music by ABSTRACT visually expressing the beauty of mechanical movements. Irregular Incurve is a MIDI controllable robotic string instrument. The twelve independent string-units compose the complete musical scale of 12 units. Each string can be plucked by a motor control guitar pick. A MIDI keyboard is attached to the instrument and serves as an interface for real-time interactions between the instrument and the audience. Irregular Incurve can also play pre- programmed music by itself. This paper presents the design concept and the technical solutions to realizing the functionality of Irregular Incurve. -
Enhancing the Visualization of Percussion Gestures by Virtual Character Animation
Proceedings of the 2008 Conference on New Interfaces for Musical Expression (NIME08), Genova, Italy Enhancing the visualization of percussion gestures by virtual character animation Alexandre Bouenard¨ Sylvie Gibet∗ Marcelo M. Wanderley∗ Samsara / VALORIA Bunraku / IRISA IDMIL / CIRMMT Univ. Europeenne´ Bretagne Univ. Europeenne´ Bretagne McGill University Vannes, France Rennes, France Montreal, Qc, Canada [email protected] [email protected] [email protected] ABSTRACT is composed of different views of both the virtual character A new interface for visualizing and analyzing percussion ges- and the instrument. It is finally enhanced with interactions tures is presented, proposing enhancements of existing mo- between graphics modeling, physics synthesis of gesture and tion capture analysis tools. This is achieved by offering a sound replay. percussion gesture analysis protocol using motion capture. The paper is organized as follows. In section 2, previous A virtual character dynamic model is then designed in or- work and motivations are discussed. The analysis process der to take advantage of gesture characteristics, yielding to of percussion (timpani) gestures is detailed in section 3. Vi- improve gesture analysis with visualization and interaction sualization and interaction concerns are discussed in section cues of different types. 4. Finally, we conclude with further perspectives. Keywords 2. RELATED WORK Gesture and sound, interface, percussion gesture, virtual Previous works concern both percussion-related models character, interaction. and interfaces, and works combining virtual character ani- mation and music. Most of the work about percussion gesture and sound 1. INTRODUCTION deals with the design of new electronic percussion devices, Designing new musical interfaces is one of the most impor- thus creating either new interfaces (controllers) and/or new tant trends of the past decades. -
Nightlight: Tradition and Change in a Local Music Scene
NIGHTLIGHT: TRADITION AND CHANGE IN A LOCAL MUSIC SCENE Aaron Smithers A thesis submitted to the faculty of the University of North Carolina at Chapel Hill in partial fulfillment of the requirements for the degree of Master of Arts in the Curriculum of Folklore. Chapel Hill 2018 Approved by: Glenn Hinson Patricia Sawin Michael Palm ©2018 Aaron Smithers ALL RIGHTS RESERVED ii ABSTRACT Aaron Smithers: Nightlight: Tradition and Change in a Local Music Scene (Under the direction of Glenn Hinson) This thesis considers how tradition—as a dynamic process—is crucial to the development, maintenance, and dissolution of the complex networks of relations that make up local music communities. Using the concept of “scene” as a frame, this ethnographic project engages with participants in a contemporary music scene shaped by a tradition of experimentation that embraces discontinuity and celebrates change. This tradition is learned and communicated through performance and social interaction between participants connected through the Nightlight—a music venue in Chapel Hill, North Carolina. iii ACKNOWLEDGEMENTS Any merit of this ethnography reflects the commitment of a broad community of dedicated individuals who willingly contributed their time, thoughts, voices, and support to make this project complete. I am most grateful to my collaborators and consultants, Michele Arazano, Robert Biggers, Dave Cantwell, Grayson Currin, Lauren Ford, Anne Gomez, David Harper, Chuck Johnson, Kelly Kress, Ryan Martin, Alexis Mastromichalis, Heather McEntire, Mike Nutt, Katie O’Neil, “Crowmeat” Bob Pence, Charlie St. Clair, and Isaac Trogden, as well as all the other musicians, employees, artists, and compatriots of Nightlight whose combined efforts create the unique community that define a scene. -
Interactive Music System Based on Pitch Quantization and Tonal Navigation
Interactive music system based on pitch quantization and tonal navigation Leonardo Aldrey MASTER’S THESIS UPF / 2011 Master in Sound and Music Computing September 3, 2011 Sergi Jordà Puig - Supervisor Department of Information and Communication Technologies Universitat Pompeu Fabra, Barcelona 1 Abstract Recent developments in the field of human computer interaction have led to new ways of making music using digital instruments. The new set of sensors available in devices such as smartphones and touch tablets propose an interesting challenge in the field of music technology regarding how they can be used in a meaningful and musical way. One to one control over parameters such as pitch, timbre and amplitude is no longer required thus making possible to play music at a different level of abstraction. Lerdahl and Jackendoff presented in their publication “Generative theory of tonal music” a perspective that combines Heinrich Schenker’s theory of music and Noam Chomsky linguistics to eXplain how tonal music is organized and structured. This idea opens up the possibility of investigating ways to manipulate a “wider” aspect of music through an assisted interactive musical system that takes into account the “principles” or common knowledge used in music composition and performance. Numerous publications exist in the field of music theory regarding how the tonal aspect of music works. Due to aspects related to psychoacoustics and cultural inheritance, there is a certain common base on how to form and use chords and scales, and how they are organized in terms of hierarchies, movement tendencies and tonal functions. This project deals with the design of a graphical representation about the use of tonality in jazz and popular music, organizing chords and scales in a hierarchical, semanticall and practical way. -
Real Time Music Visualization: a Study in the Visual Extension of Music
REAL TIME MUSIC VISUALIZATION: A STUDY IN THE VISUAL EXTENSION OF MUSIC A Thesis Presented in Partial Fulfillment of the Requirements for the Degree Master of Fine Arts in the Graduate School of The Ohio State University By Matthew Neil Bain, B.F.A. The Ohio State University 2008 Master’s Examination Committee: Approved by Professor Alan Price, Advisor Professor Maria Palazzi ____________________________________ Dr. Gregory Proctor Advisor Graduate program in the department of Industrial, Interior, and Visual Communication Design Copyright by Matthew Neil Bain 2008 ABSTRACT This work documents a design-led process of discovery for artistic development of real time 3D animations functioning as a visual extension to a live music performance. Musical dynamics, patterns, and themes are transposed into a visual form that develops over time through a carefully orchestrated process driven by the artist and the computer. Historical animations by Fischinger, Whitney, and “light organ” projections by Wilfred inform the work’s conceptual development. Various systems automate camera controls, audio analysis, and layers of motion in addition to providing the artist with a unique set of controls that demonstrate the effectiveness of the computer as a visual instrument for the artist. The complete system balances artistic responses, live multi-channel audio input, and computer control systems to orchestrate a real time visualization of a live music performance. The artist’s sensibilities and the computer’s generative capabilities combine to create a visually-focused member in the performing music ensemble. ii Dedicated to my Grandad iii ACKNOWLEDGMENTS I would like to thank my advisor, Alan Price, for his guidance, thought provoking conversations, and lunches.