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Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
Game Developer Index 2010 Foreword
SWEDISH GAME INDUSTRY’S REPORTS 2011 Game Developer Index 2010 Foreword It’s hard to imagine an industry where change is so rapid as in the games industry. Just a few years ago massive online games like World of Warcraft dominated, then came the breakthrough for party games like Singstar and Guitar Hero. Three years ago, Nintendo turned the gaming world upside-down with the Wii and motion controls, and shortly thereafter came the Facebook games and Farmville which garnered over 100 million users. Today, apps for both the iPhone and Android dominate the evolution. Technology, business models, game design and marketing changing almost every year, and above all the public seem to quickly embrace and follow all these trends. Where will tomorrow’s earnings come from? How can one make even better games for the new platforms? How will the relationship between creator and audience change? These and many other issues are discussed intensively at conferences, forums and in specialist press. Swedish success isn’t lacking in the new channels, with Minecraft’s unprecedented success or Battlefield Heroes to name two examples. Independent Games Festival in San Francisco has had Swedish winners for four consecutive years and most recently we won eight out of 22 prizes. It has been touted for two decades that digital distribution would outsell traditional box sales and it looks like that shift is finally happening. Although approximately 85% of sales still goes through physical channels, there is now a decline for the first time since one began tracking data. The transformation of games as a product to games as a service seems to be here. -
Download Ps4 Steam How to Use a PS4 Controller on Steam
download ps4 steam How to Use a PS4 Controller on Steam. This article explains how to connect and configure a PS4 controller with Steam and navigate Steam with the controller. How to Use a PS4 Controller on Steam. Playing games on Steam with a PS4 controller is remarkably easy: Plug the controller into your PC, and you're good to go. With a little extra work, you can even play wirelessly and change the button mapping to your liking. Let's learn how to configure your PS4 controller with Steam properly. This article specifically focuses on using the PS4 controller with the Steam platform. For more general advice about using a PS4 controller with computer games, see How to Use a PS4 Controller on Your PC or Mac. How to Connect PS4 Controller to Steam. Before you start using your PS4 controller with Steam, there are some preliminary actions you should take, including making sure you have the latest version of the Steam client. Follow these steps: Make sure any nearby PlayStation 4 consoles are unplugged. Otherwise, the controller might try to sync with the console instead of your computer. Launch Steam on your PC. Select Steam in the top-left corner of the window to open a dropdown menu, then select Check for Steam Client Updates . Download and install any available updates. Once finished, Steam will restart. When Steam relaunches, plug your PS4 controller into a USB port on your PC. In the Steam client window, select View > Settings > Controller > General Controller Settings . You should see your controller under Detected Controllers . -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Dedehayir Makinen Determining Reverse Salient Types
Tampere University of Technology Author(s) Dedehayir, Ozgur; Mäkinen, Saku Title Determining reverse salient types and evolutionary dynamics of technology systems with performance disparities Citation Dedehayir, Ozgur; Mäkinen, Saku 2011. Determining reverse salient types and evolutionary dynamics of technology systems with performance disparities. Technology Analysis & Strategic Management vol. 23, num. 10, 1095-1114. Year 2011 DOI http://dx.doi.org/10.1080/09537325.2011.621308 Version Post-print URN http://URN.fi/URN:NBN:fi:tty-201311271475 Copyright This is an Author's Accepted Manuscript of an article published in Technology Analysis & Strategic Management, volume 23, issue 10, 01 Nov 2011. Copyright Taylor & Francis, available online at: http://www.tandfonline.com/10.1080/09537325.2011.621308. All material supplied via TUT DPub is protected by copyright and other intellectual property rights, and duplication or sale of all or part of any of the repository collections is not permitted, except that material may be duplicated by you for your research use or educational purposes in electronic or print form. You must obtain permission for any other use. Electronic or print copies may not be offered, whether for sale or otherwise to anyone who is not an authorized user. Determining reverse salient types and evolutionary dynamics of technology systems with performance disparities Ozgur Dedehayir∗ and Saku J. Mäkinen Department of Industrial Management, Tampere University of Technology, Tampere, Finland ∗ Corresponding author. Email: [email protected] ABSTRACT Technological system evolution is marked by the uneven evolution of constituent sub‐systems. Subsequently, system evolution is hampered by the resulting state of unevenness, or reverse salience, which results from the presence of the sub‐system that delivers the lowest level of performance with respect to other sub‐systems, namely, the reverse salient. -
Journey Leads the 16Th D.I.C.E. Awards with 11 Nominations; Chris Hardwick Tapped to Host Video Game Award Show
FOR IMMEDIATE RELEASE JOURNEY LEADS THE 16TH D.I.C.E. AWARDS WITH 11 NOMINATIONS; CHRIS HARDWICK TAPPED TO HOST VIDEO GAME AWARD SHOW Nerdist Founder, Talking Dead Host, and Video Gamer Joins as New Host of Preeminent Annual Event CALABASAS, Calif. – January 14, 2013 – The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce nominations for the 16th Annual D.I.C.E. Awards (#DICEAwards), the industry’s premier peer- based Awards show. The Academy also revealed self-proclaimed nerd and video game enthusiast Chris Hardwick, founder of Nerdist.com and host of his own Comedy Central stand-up special, AMC’s Talking Dead, and newly announced BBC America’s The Nerdist, will serve as this year’s host. Showcasing the breadth and depth of an incredible year of games, 63 games representing console to web-based to mobile, received D.I.C.E. Award nominations. Leading the nominations is Journey with 11 nominations, including Game of the Year. Rounding out the Game of the Year nominations are: Borderlands 2, Far Cry 3, The Walking Dead, and XCOM: Enemy Unknown. Several titles earned multiple nods, including The Walking Dead with eight nominations, Far Cry 3 with seven, Halo 4 with six, and Borderlands 2 and Dishonored both receiving five each. The awards ceremony will take place on Thursday, February 7th at the Hard Rock Hotel & Casino Las Vegas during the 2013 D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit (#DICE2013). The AIAS, in collaboration with media partner Variety, will live stream the Awards on Machinima in its entirety at 7:30pm PT / 10:30pm ET. -
Nitro Games Vuosikertomus ENG FINAL
ANNUAL REPORT 2019 NITRO GAMES OYJ Contents • Highlights 4 • Facts and Key Figures 5 • Revenue 5 • 2 Studios in Finland 5 • New Game portfolio 5 • Share price development 5 • A word from the CEO 6 • NITRO GAMES IN SHORT 9 • STRATEGY AND BUSINESS MODEL 10 • Market 11 • Strategy and Goals 11 • Market position and customers 11 • Business model 12 • Technology and processes 13 • Games and Portfolio 14 • Lootland 15 • New Game Projects 15 • New Serice Projects 15 • Old Projects 15 • Team 15 • CORPORATE GOVERNANCE 16 • General Information on the Administration of the Company 16 • Annual General meeting 16 • General information on the Board of Directors of the Company 17 • Presentation of the members of the Board of Directors 18 • Committees 20 • Auditor 22 • Related Party Transactions 22 • Insiders 22 • REMUNERATION REPORTS 23 • Compensation of the Board 23 • Options 23 • Shareholders 23 • FINANCIAL STATEMENTS 24 • Report by the Board of Directions for 2019 26 • Nitro Games PLc Income Statement 37 • Nitro Games PLc Balance Sheet 38 • Nitro Games PLc Cashflow Statement 40 • Accointing Policies 41 • List of Accounting Books and Document Types 45 • Signatures to the Financial Statements 45 • Auditors Report 46 3 Highlights • Company focused on the category of shooter games on mobile • Expanded game portfolio with new games • Heroes of Warland development continued with a complete remake of the game • Lootland, a new game announced for soft-launch in 2020 • Started co-operation with Avalanche Studios on a mobile game production • Continued business -
Game Developer Index 2019
Game Developer Index 2019 Second edition October 2019 Published by the Swedish Games Industry Research: Nayomi Arvell Layout: Kim Persson Illustration, cover: Pontus Ullbors Text & analysis: Johanna Nylander The Swedish Games Industry is a collaboration between trade organizations ANGI and Spelplan-ASGD. ANGI represents publishers and distributors and Spelplan-ASGD represents developers and producers. Dataspelsbranschen Swedish Games Industry Magnus Ladulåsgatan 3, SE-116 35 Stockholm www.swedishgamesindustry.com Contact: [email protected] Key Figures KEY FIGURES 2018 2017 2016 2015 2014 2013 Number of companies 384 (+12%) 343 (+22%) 282 (+19%) 236 (+11%) 213 (25+%) 170 (+17%) Revenue EUR M 1 872 (+33%) 1 403 (+6%) 1 325 (+6%) 1 248 (+21%) 1 028 (+36%) 757 (+77%) Profit EUR M 335 (-25%) 446 (-49%) 872 (+65%) 525 (+43%) 369 (29+%) 287 (+639%) Employees 7 924 (+48%) 5 338 (+24%) 4 291 (+16%) 3 709 (+19%) 3 117 (+23%) 2 534 (+29%) Employees based in 5 320 (+14%) 4 670 (+25%) 3 750 No data No data No data Sweden Men 6 224 (79%) 4 297 (80%) 3 491 (81%) 3 060 (82%) 2 601 (83%) 2 128 (84%) Women 1 699 (21%) 1 041 (20%) 800 (19%) 651 (18%) 516 (17%) 405 (16%) Tom Clancy’s The Division 2, Ubisoft Massive Entertainment Index Preface Art and social impact – the next level for Swedish digital games 4 Preface 6 Summary The game developers just keep breaking records. What once was a sensation making news headlines 8 Revenue – “Swedish video games succeed internationally” 9 Revenue & Profit – is now the established order and every year new records are expected from the Game Developer 12 Employees Index. -
2020 Annual Report
TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT 3 Generated significant cash flow and ended the year with $2.00 BILLION in cash and short-term investments Delivered record Net Bookings of Net Bookings from recurrent $2.99 BILLION consumer spending grew exceeded original FY20 outlook by nearly 20% 34% to a new record and accounted for units sold-in 51% 10 MILLION to date of total Net Bookings Up over 50% over Borderlands 2 in the same period One of the most critically-acclaimed and commercially successful video games of all time with over units sold-in 130 MILLION to date Digitally-delivered Net Bookings grew Developers working in game development and 35% 4,300 23 studios around the world to a new record and accounted for Sold-in over 12 million units and expect lifetime units, recurrent consumer spending and Net Bookings to be 82% the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2020 was another extraordinary year for Take-Two, during which we achieved numerous milestones, including record Net Bookings of nearly $3 billion, as well as record digitally-delivered Net Bookings, Net Bookings from recurrent consumer spending and earnings. Our stellar results were driven by the outstanding performance of NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, WWE 2K20, WWE SuperCard and WWE 2K19, Social Point’s mobile games and Sid Meier’s Civilization VI. -
Game Pc 2014 Free Download
Game pc 2014 free download Download Games for PC, We have more then + latest and greatest popular Full Version games. Find your game and download it for FREE.Jurassic Park: The Game · God of War 2 (II) · GTA 4 (Official) · GTA: San Andreas. Pro Evolution Soccer PC Game is an abbreviated as PES and also known in Asia as World Soccer: Winning Eleven in and also World Soccer: Winning Eleven – Aoki Samurai no Chousen 14 in japan only. You may also download PRO EVOLUTION SOCCER PES , free and safe download. PES latest No rain; Pace of the game sometimes too slow; Certain movements a bit cumbersome. Download Safe. Download free games for PC now! No payments, no registration required, get % free full version downloadable games. Trusted and safe download. Grab Full Version PC Games Free Download and Action, Adventure, Fighting Developed It. File Size Is only GB And It Was Released April 29, Airport Simulator is a management-theme simulation game developed by Ikaron and published by United Airport Simulator (Free) – Full Version Game Download. May 13 Airport Simulator Free PC Game. PLAZA – DIRECT LINK – FREE DOWNLOAD – CRACKED Bloody Glimpse is an a Strategy video game Title: Bloody Glimpse Genre: Action, Indie, Simulation. Full Version PC Games Free Download: F1 Download Free PC Game. Full Version PC Games Free Download: Pro Evolution Soccer (PES) Full PC Game Free Need for Speed: Most Wanted is very well known multiplatform. Download Game PC Gratis untuk Windows 7, XP dan 8 - Kumpulan daftar ini saya susun dengan Updated on February 20, by Hienzo 59 Comments. -
John Carmack Archive - Interviews
John Carmack Archive - Interviews http://www.team5150.com/~andrew/carmack August 2, 2008 Contents 1 John Carmack Interview5 2 John Carmack - The Boot Interview 12 2.1 Page 1............................... 13 2.2 Page 2............................... 14 2.3 Page 3............................... 16 2.4 Page 4............................... 18 2.5 Page 5............................... 21 2.6 Page 6............................... 22 2.7 Page 7............................... 24 2.8 Page 8............................... 25 3 John Carmack - The Boot Interview (Outtakes) 28 4 John Carmack (of id Software) interview 48 5 Interview with John Carmack 59 6 Carmack Q&A on Q3A changes 67 1 John Carmack Archive 2 Interviews 7 Carmack responds to FS Suggestions 70 8 Slashdot asks, John Carmack Answers 74 9 John Carmack Interview 86 9.1 The Man Behind the Phenomenon.............. 87 9.2 Carmack on Money....................... 89 9.3 Focus and Inspiration...................... 90 9.4 Epiphanies............................ 92 9.5 On Open Source......................... 94 9.6 More on Linux.......................... 95 9.7 Carmack the Student...................... 97 9.8 Quake and Simplicity...................... 98 9.9 The Next id Game........................ 100 9.10 On the Gaming Industry.................... 101 9.11 id is not a publisher....................... 103 9.12 The Trinity Thing........................ 105 9.13 Voxels and Curves........................ 106 9.14 Looking at the Competition.................. 108 9.15 Carmack’s Research...................... -
Dedehayir Makinen Measuring Industry Clockspeed
Tampere University of Technology Author(s) Dedehayir, Ozgur; Mäkinen, Saku Title Measuring industry clockspeed in the systemic industry context Citation Dedehayir, Ozgur; Mäkinen, Saku 2011. Measuring industry clockspeed in the systemic industry context. Technovation vol. 31, num. 12, 627-637. Year 2011 DOI http://dx.doi.org/10.1016/j.technovation.2011.07.008 Version Post-print URN http://URN.fi/URN:NBN:fi:tty-201311261474 Copyright NOTICE: this is the author’s version of a work that was accepted for publication in Technovation. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Technovation, volume 31, issue 12 (December 2011), DOI 10.1016/j.technovation.2011.07.008 All material supplied via TUT DPub is protected by copyright and other intellectual property rights, and duplication or sale of all or part of any of the repository collections is not permitted, except that material may be duplicated by you for your research use or educational purposes in electronic or print form. You must obtain permission for any other use. Electronic or print copies may not be offered, whether for sale or otherwise to anyone who is not an authorized user. Measuring Industry Clockspeed in the Systemic Industry Context Ozgur Dedehayira, * and Saku J. Mäkinena a CITER, Center for Technology and Innovation Research, Department of Industrial Management, Tampere University of Technology, PO Box 541, FI 33101, Tampere, Finland * Corresponding author: Ozgur Dedehayir [email protected] tel: +358 44 586 8514 fax: +358 3 3115 2207 Abstract Industry clockspeed has been used in earlier literature to assess the rate of change of industries but this measure remains limited in its application in longitudinal analyses as well as in systemic industry contexts.