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The 26Th Society for Animation Studies Annual Conference Toronto
Sheridan College SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence The Animator Conferences & Events 6-16-2014 The Animator: The 26th oS ciety for Animation Studies Annual Conference Toronto June 16 to 19, 2014 Society for Animation Studies Paul Ward Society for Animation Studies Tony Tarantini Sheridan College, [email protected] Follow this and additional works at: http://source.sheridancollege.ca/conferences_anim Part of the Film and Media Studies Commons SOURCE Citation Society for Animation Studies; Ward, Paul; and Tarantini, Tony, "The Animator: The 26th ocS iety for Animation Studies Annual Conference Toronto June 16 to 19, 2014" (2014). The Animator. 1. http://source.sheridancollege.ca/conferences_anim/1 This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. This Book is brought to you for free and open access by the Conferences & Events at SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence. It has been accepted for inclusion in The Animator by an authorized administrator of SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence. For more information, please contact [email protected]. THANK YOU TO OUR SPONSORS THE ANIMATOR THEThe 26th Society forANIMATOR Animation Studies Annual Conference TheToronto 26 Juneth Society 16 to 19, 2014 for www.theAnimation animator2014.com Studies @AnimatorSAS2014 Annual Conference Toronto June 16 to 19, 2014 • www.the animator2014.com • @AnimatorSAS2014 WELCOME Message from the President Animation is both an art and skill; it is a talent that is envied the world over. Having a hand in educating and nurturing some of the finest animators in the world is something for which Sheridan is exceptionally proud. -
2 a Quotation of Normality – the Family Myth 3 'C'mon Mum, Monday
Notes 2 A Quotation of Normality – The Family Myth 1 . A less obvious antecedent that The Simpsons benefitted directly and indirectly from was Hanna-Barbera’s Wait ‘til Your Father Gets Home (NBC 1972–1974). This was an attempt to exploit the ratings successes of Norman Lear’s stable of grittier 1970s’ US sitcoms, but as a stepping stone it is entirely noteworthy through its prioritisation of the suburban narrative over the fantastical (i.e., shows like The Flintstones , The Jetsons et al.). 2 . Nelvana was renowned for producing well-regarded production-line chil- dren’s animation throughout the 1980s. It was extended from the 1960s studio Laff-Arts, and formed in 1971 by Michael Hirsh, Patrick Loubert and Clive Smith. Its success was built on a portfolio of highly commercial TV animated work that did not conform to a ‘house-style’ and allowed for more creative practice in television and feature projects (Mazurkewich, 1999, pp. 104–115). 3 . The NBC US version recast Feeble with the voice of The Simpsons regular Hank Azaria, and the emphasis shifted to an American living in England. The show was pulled off the schedules after only three episodes for failing to connect with audiences (Bermam, 1999, para 3). 4 . Aardman’s Lab Animals (2002), planned originally for ITV, sought to make an ironic juxtaposition between the mistreatment of animals as material for scientific experiment and the direct commentary from the animals them- selves, which defines the show. It was quickly assessed as unsuitable for the family slot that it was intended for (Lane, 2003 p. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
L'animation Stylisée
Universite Paris 8 Master Creation Numerique parcours : Arts et Technologies de l'Image Virtuelle L’animation stylisée Clea Gonay Memoire de Master 2 2019 - 2020 1 résumé Le cinema d’animation est un medium propice a* l’abstraction du reel, a* la simplification des formes et du mouvement. Gra0ce a* un language visuel et une esthetique qui lui sont propre, l’animation stylisee reussit a* conserver le sens tout en amplifiant les emotions du spectateur. Pourquoi et comment realise t-on un film en animation stylisee ? En se basant sur la litterature disponible, mes experiences et une serie d’interviews realisees aupre*s d’acteurs de l’industrie, ce memoire propose une approche philosophique, anthropologique et technique des principes et codes de l’animation stylisee. Il cherche a* mettre en lumie*re les raisons qui poussent un realisateur a* choisir ce medium et explore les possibilites offertes par les outils disponibles a* travers des exemple d’oeuvres 2D, 3D et hybrides. Enfin, pour illustrer mon propos, j’y presente mes mises en pratiques realisees lors de mon etude du sujet. abstract Animation is a perfect medium to abstract reality and to simplify forms and movements. Thanks to its own visual language and aesthetical values, stylised animation conveys meaning as well as amplifies the spectator’s emotions. Why and how are stylized animated movies made ? Using available literature, my own experiences and a series of interviews made with people involved with the industry, this thesis takes a philosophical, anthropological and technical approach to the principles and codes of stylized animation. It highlights the reasons why a director would choose this route and explores the possibilities of the available tools while presenting related 2D, 3D and hybrid works. -
Vivian Oh, Et Al. V. Navarre Corp, Et Al. 05-Cv-1211-Class Action Complaint
F V 1, 3 UNITED STATES DISTRICT COURT DISTRICT OF MINNESOTA VIVIAN OH, Individually and on Behalf of All Civ. No. D,5' Others Similarly Situated, CLASS ACTION Plaintiff, COMPLAINT FOR VIOLATIONS OF FEDERAL vs. SECURITIES LAWS NAVARRE CORPORATION, ERIC H . PAULSON, JAMES G . GILBERTSON, BRIAN T. BURKE, CHARLES E, CHENEY and CARY L . DEACON, Defendants. DEMAND FOR JURY TRIAL NATURE OF THE ACTION This is a federal class action on behalf of purchasers of the common stock of Navarr e Corporation ("Navarre" or the "Company") between January 21, 2004 and February 22, 2005, inclusive (th e "Class Period"), seeking to pursue remedies under the Secu rities Exchange Act of 1934 (the "Exchange Act") . 2 . Navarre was formed in 1983 and is headquartered in New Hope, Minnesota, Defendant Navarre engages in the publication and distribution of various home entertainment and multimedia products , including personal computer software, audio and video titles, and interactive games . During the Class Period, defendants issued false financial results which understated expenses in at least the third quarter of fiscal 2004 and first quarter of fiscal 2005.' As a result, Navarre's stock trade d at artificially inflated levels, trading above $15 per share during the second half of calendar 2004. 4. On January 10, 2005, Navarre announced the acquisition of FUNimation Productions, Ltd. and The FUNimation Store, Ltd. (collectively "FUNimation") for $100 million in cash and between 1 .495 million and 1 .827 million shares of Navarre stock, depending on the price of Navarre stock. The release noted FUNimation' s growing sales from 2001 to 2003, but did not report its sales for any period of 2004. -
Business Consultation of Select Best Practices to an Animated Film Studio
University of South Carolina Scholar Commons Senior Theses Honors College Spring 5-5-2016 Business Consultation of Select Best Practices to an Animated Film Studio: How to Produce the Most Successful Film You Can Joshua Christian Blackwood University of South Carolina - Columbia Follow this and additional works at: https://scholarcommons.sc.edu/senior_theses Part of the Management Sciences and Quantitative Methods Commons Recommended Citation Blackwood, Joshua Christian, "Business Consultation of Select Best Practices to an Animated Film Studio: How to Produce the Most Successful Film You Can" (2016). Senior Theses. 110. https://scholarcommons.sc.edu/senior_theses/110 This Thesis is brought to you by the Honors College at Scholar Commons. It has been accepted for inclusion in Senior Theses by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. Business Consultation of Select Best Practices to an Animated Film Studio How to Produce the Most Successful Film You Can Senior Thesis Spring 2016 Student Josh Blackwood Director Dr. Lauren Steimer Second Reader Dr. Jack Jensen Table of Contents Introduction………………………………………………………………………………………..1 Establishing Scope………………………………………………………………………………...4 Methodology………………………………………………………………………………………5 Operational Planning Data Animation Studio………………………………………………………………………….8 Release Date…………………………………………………………………………….…9 Runtime…………………………………………………………………………………..11 Pre-sold Property………………………………………………………………………...12 Negative Cost…………………………………………………………………………….13 -
Seattle Location Management and Scouting
Mark A. Freid – Seattle Location Management and Scouting. Field Producing. (310) 770-3930 [email protected] www.northernlocs.com QUALIFICATIONS Teamster Local 399 Location Manager. CSATF Safety Passport. LOCATION SCOUTING AND MANAGEMENT 2001-2017 FEATURE FILM/TELEVISION: War for Planet of the Apes. 20th Century Fox. VFX Plate Unit Location Manager Ryan Stafford, VFX Producer. 50 Shades Freed, 50 Shades Darker. Focus Features. 2nd Unit Location Manager Scott Ateah, 2nd Unit Dir. Barbra Kelly UPM. Marcus Viscidi Producer. Grey’s Anatomy. ABC/Disney. Location Scout Thomas Barg, Production Supervisor. Vacation. Warner Brothers/New Line. 2nd Unit Location Manager Peter Novak, 2nd Unit Production Supervisor. The Librarians . Electric Entertainment. Location Scout Bobby Warberg, Location Manager. David Drummond, Location Scout. 50 Shades of Grey. Focus Features. 2nd Unit Location Manager David Wasco Production Designer, Barbra Kelly, UPM, Marcus Viscidi Producer. Transformers 4. Paramount Pictures. Location Manager JJ Hook, Location Manager. Daren Hicks, Production Supervisor. They Die By Dawn. Location Manager Jaymes Seymor, Director. Peter Novak, Producer. America’s Most Wanted. STF Productions. Location Manager Miles Perman, Producer. Paranormal Activity The Marked One. Paramount Pictures Location Scout Christopher Landon, Director. Stephenson Crossley, Location Manager. Hayden Lake. Location Manager Ryan Page, Christopher Pomerenke Directors. Linette Shorr, Production Designer. Lacey Leavitt, Producer. Rampart. Lightstream Pictures. Location Manager Oren Moverman, Director. David Wasco Production Designer. Karen Getchell, Production Supervisor. Ben Foster, Lawrence Inglee, Clark Peterson, Ken Kao, Producers. Michael DiFranco and Lila Yacoub Executive Producers. Late Autumn. Location Manager Kim Tae-Yong, Director. Dave Drummond, Co-Location Manager Mischa Jakupcak, Producer. The Details. Key Assistant Location Manager Doug duMas, Location Manager. -
Sony Pictures Imageworks Arnold
Sony Pictures Imageworks Arnold CHRISTOPHER KULLA, Sony Pictures Imageworks ALEJANDRO CONTY, Sony Pictures Imageworks CLIFFORD STEIN, Sony Pictures Imageworks LARRY GRITZ, Sony Pictures Imageworks Fig. 1. Sony Imageworks has been using path tracing in production for over a decade: (a) Monster House (©2006 Columbia Pictures Industries, Inc. All rights reserved); (b) Men in Black III (©2012 Columbia Pictures Industries, Inc. All Rights Reserved.) (c) Smurfs: The Lost Village (©2017 Columbia Pictures Industries, Inc. and Sony Pictures Animation Inc. All rights reserved.) Sony Imageworks’ implementation of the Arnold renderer is a fork of the and robustness of path tracing indicated to the studio there was commercial product of the same name, which has evolved independently potential to revisit the basic architecture of a production renderer since around 2009. This paper focuses on the design choices that are unique which had not evolved much since the seminal Reyes paper [Cook to this version and have tailored the renderer to the specic requirements of et al. 1987]. lm rendering at our studio. We detail our approach to subdivision surface After an initial period of co-development with Solid Angle, we tessellation, hair rendering, sampling and variance reduction techniques, decided to pursue the evolution of the Arnold renderer indepen- as well as a description of our open source texturing and shading language components. We also discuss some ideas we once implemented but have dently from the commercially available product. This motivation since discarded to highlight the evolution of the software over the years. is twofold. The rst is simply pragmatic: software development in service of lm production must be responsive to tight deadlines CCS Concepts: • Computing methodologies → Ray tracing; (less the lm release date than internal deadlines determined by General Terms: Graphics, Systems, Rendering the production schedule). -
Nelvana a All P
FEA TURE lsons Ne f o tesy r ou c tos ho Nelvana a All p , Michael Hirsh Patrick Loubert Clive Smith In 1971, when three some of the finest animated rotting away." The three got young men decided to in- and children's live-action hold of the books and acquired corporate themselves into a shows in the world. the rights to them. The CBC film company called Nelvana, helped to finance a docu- the commercial cinema scene The three first met in the late mentary on an interesting was far different than it is 1960s, a time well remem- moment in Canadian popular today in Canada. Very few bered for its funky, rebellious history; Peter Martin and features were being made in attitudes. Hirsh and Loubert Associates came on as a this country, much less started a small production firm publisher of a coffee-table Toronto, and the occasional called Laff Arts with a business book on Johnny Canuck, independently produced tele- card portraying a man in a suit Nelvana and their cohorts; and vision show created here was on the front; when the card the National Gallery of Canada rarely broadcast interna- was flipped over onto its back, agreed to support a two-year tionally. Michael Hirsh and he had dropped his pants. travelling tour of the comic Patrick Loubert, two York Hirsh admits now, "Toronto book art. These successes University graduates with a wasn't ready for that kind of helped to establish the trio. As taste for underground film- humour." The designer of the a tip of the hat to the project, making, and Clive Smith, a card was Clive Smith. -
Toonboom.Com FEELING GRATEFUL
SPRING 2012 toonboom.com FEELING GRATEFUL A WORD FROM THE PRESIDENT Dear Customers, Partners and Friends, I would like to open the Winter issue of Toon numerous studios and educational institutions Boom News by thanking all of you for your train animators and create jobs in a fast-changing tremendous support and loyalty. There are no market.” words to describe how privileged we all feel at Our dedication to making the global animation Toon Boom to continuously serve such a vibrant industry successful can only be matched by our and dynamic community composed of professional passion for working with incredible individuals, such content creators, hobbyists, educators, students as yourselves, and helping to create entertainment and children. and messaging for a better world. We are deeply grateful for receiving our second We would like to wish you a wonderful Holiday Primetime Emmy® Engineering Award, this time Season and the very best for 2013. May Peace, for Toon Boom Storyboard Pro. This wonderful Health, Love and Creativity fill up your days recognition granted by the Academy of Television throughout the New Year! Arts and Sciences is a true testament to Storyboard Pro’s significant contribution to the broadcast With warm regards, industry, be it live action or animated. I was also very touched to receive a special Humanitarian Prize at The World Animation Feature Films & VFX Summit in Marina del Rey, California. The award, presented by Animation Magazine president Jean Thoren in front of animation industry leaders, was given to me in -
Siggraph 97 Visual Procedings
Anaconda The Animation of M.C.Escher’s “Belvedere” Sony Pictures Imageworks digital- Head of Systems: Alberto Velez M.C.Escher’s lithograph entitled ly created two photo-realistic Systems Coordinator: Katya Culberg “Belvedere” is famous for its giant Anacondas which would SA (Resources 3rd Party): Ted Alexandre impossible objects. Generally, believably attack, coil, eat, and SA (Hardware): Dean Miya it isn’t possible to look at these regurgitate their prey. A digital kinds of objects from different actor is also featured in the water- perspectives. Because these fall sequence. This vivid CG impossible objects don’t lend imagery interacts with live action elements and actors on a level themselves to visual illusion, this never seen before. piece develops a method of rota- tion and drawing that simulates Producer: Sony Pictures Imageworks the expected visual representation FX Supervisor: John Nelson of objects. FX Producer: Robin Griffin FX Coordinator: Jacquie Barnbrook Production Assistant: Darcy Fray Producer: Sachiko Tsuruno CG Supervisor: John Mclaughlin Animation Director: Eric Armstrong Animator: Alex Sokoloff Lead TA: Rob Groome Lead Digital Artist: Colin Campbell Animator: David Vallone AL Match Mover: Michael Harbour Digital Artist: Gimo Chanphianamvong Lead Compositor: Jason Dowdeswell Technical Director: John Decker TION FESTIV 237 COMPUTER ANIMA Lead Technical Director: Jim Berney Painter: Jonn Shourt Lead Animator: Kelvin Lee Lead Modeller/Animator: Kevin Hudson Animator: Manny Wong VISUAL PROCEEDINGS Art Director: Marty Kline -
Sony Settlement Agreement
Case 5:14-cv-04062-LHK Document 273-3 Filed 05/03/16 Page 2 of 44 SETTLEMENT AGREEMENT THIS SETTLEMENT AGREEMENT (the “Settlement Agreement,” “Settlement” or “Agreement”) is made and entered into on April 28, 2016, by and between (a) Sony Pictures Imageworks Inc. and Sony Pictures Animation Inc. (“Sony Pictures”), on the one hand, and (b) Georgia Cano, Robert Nitsch, and David Wentworth (the “Named Plaintiffs”) individually and the Class of individuals they seek to represent for purposes of this Settlement (the “Settlement Class” or “Class,” defined below), on the other hand. Sony Pictures and the Named Plaintiffs are collectively referred to hereinafter as the “Settling Parties.” WHEREAS, Plaintiffs are three Named Plaintiffs and a putative class of certain current and former employees in the action captioned In re Animation Workers Antitrust Litigation, 14- cv-04062-LHK (the “Action”) pending against Sony Pictures, Blue Sky Studios, Inc., DreamWorks Animation SKG, Inc., Two Pic MC LLC f/k/a Image Movers Digital LLC, Lucasfilm, Ltd., LLC, Pixar, and The Walt Disney Company (collectively, the “Defendants”) in the United States District Court for the Northern District of California (the “Court”); WHEREAS, on May 15, 2015, the Named Plaintiffs filed a Second Consolidated Amended Class Action Complaint (“SAC”) that alleges, among other things, that Defendants conspired to suppress their employees’ compensation by, among other things, entering into agreements with each other and with unnamed co-conspirators to limit solicitation and other