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MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
The New Cosmic Horror: a Genre Molded by Tabletop Roleplaying Fiction Editor Games and Postmodern Horror
315 Winter 2016 Editor Chris Pak SFRA [email protected] A publicationRe of the Scienceview Fiction Research Association Nonfiction Editor Dominick Grace In this issue Brescia University College, 1285 Western Rd, London ON, N6G 3R4, Canada SFRA Review Business phone: 519-432-8353 ext. 28244. Prospect ............................................................................................................................2 [email protected] Assistant Nonfiction Editor SFRA Business Kevin Pinkham The New SFRA Website ..............................................................................................2 College of Arts and Sciences, Ny- “It’s Alive!” ........................................................................................................................3 ack College, 1 South Boulevard, Nyack, NY 10960, phone: 845- Science Fiction and the Medical Humanities ....................................................3 675-4526845-675-4526. [email protected] Feature 101 The New Cosmic Horror: A Genre Molded by Tabletop Roleplaying Fiction Editor Games and Postmodern Horror ..............................................................................7 Jeremy Brett Cushing Memorial Library and Sentience in Science Fiction 101 ......................................................................... 14 Archives, Texas A&M University, Cushing Memorial Library & Archives, 5000 TAMU College Nonfiction Reviews Station, TX 77843. Black and Brown Planets: The Politics of Race in Science Fiction ........ 19 -
Music from a Darkened Room
DELTA GREEN-MUSIC FROM A DARKENED ROOM DENNIS DETWILLER Music from a Darkened Room A DELTA GREEN INVESTIGATION FOR 1 TO 4 AGENTS Wherein the Agents learn some threats are more tangible than others... BY DENNIS DETWILLER laces, like people, sometimes P go wrong. They turn off the The House on Spooner path and head into the shadows; Avenue becoming something other than Spooner Avenue is a quiet street normal. Black places filled with that can be set in any suburban BREAKDOWN OF INTEL blank rooms, closed doors and location in the United States. empty hallways lined with dust. 1206 Spooner Avenue is a small 1 THE HOUSE ON SPOONER AVENUE ! In these places your voice house, originally built in 1907, 2 THE AGENTS ARRIVE catches in your throat, the air and amended with additional 3 WHAT’S GOING ON AT 1206 SPOONER seems to hum and things hap- construction in the 1940’s. It’s not 4 TRAILS pen. People get hurt, objects van- pretty or ugly; it’s just plain. Few 4 1206 SPOONER — THE EXTERIOR ish. Bad feelings flow like the notice anything past the vibrant 4 INSIDE 1206 SPOONER loose tap in the bathroom and growth of ivy that scales the 4 THE COUNTY SEAT hate hangs in the air like old north side of the building. It is 8 SHUT DOORS, CLOSED SHADES paint. It smells of time and cir- wholly unremarkable in appear- 8 THE LUCKY FEW cumstance and something just a ance. But the neighbors are not 10 BREAK OUT THE BADGES little beyond the world. -
GUÍA De Creación De Personaje CTHULHU
Foundation for Archeological Research Guía para nuevos miembros Una guía no-oficial para crear investigadores para el juego de rol “La Llamada de Cthulhu” ” publicado en España por Edge Entertainment bajo licencia de Chaosium. Para ser utilizado principalmente en “Los Misterios de Bloomfield”-“The Bloomfield Mysteries”, una adaptación de “La Sombra de Saros”, campaña escrita por Xabier Ugalde, para su uso en las aulas de Primaria en las áreas de Ciencias Sociales, Lengua Castellana y Lengua Extranjera: Inglés Adaptado para Educación Primaria por: ÓscarRecio Coll [email protected] https://jueducacion.com/ El Copyright de las ilustraciones de La Llamada de Cthulhu y de La Sombra de Saros además de otras presentes en este material así como la propiedad intelectual/comercial/empresarial y derechos de las mismas son exclusiva de sus autores y/o de las compañías y editoriales que sean propietarias o hayan comprado los citados derechos sobre las obras y posean sobre ellas el derecho a que se las elimine de esta publicación de tal manera que sus derechos no queden vulnerados en ninguna forma o modo que pudiera contravenir su autoría para particulares y/o empresas que las hayan utilizado con fines comerciales y/o empresariales. Esta compilación no tiene ningún uso comercial ni ánimo de lucro y está destinada exclusivamente a su utilización dentro del ámbito escolar y su finalidad es completamente didáctica como material de desarrollo y apoyo para la dinamización de contenidos en las diferentes áreas que componen la Educación Primaria. Bienvenidos/as a la F.A.R. (Fundación de Investigaciones Arqueológicas), en este sencillo manual encontrarás las instrucciones para ser parte de nuestra fundación y completar tu registro como miembro. -
How to Buy DVD PC Games : 6 Ribu/DVD Nama
www.GamePCmurah.tk How To Buy DVD PC Games : 6 ribu/DVD Nama. DVD Genre Type Daftar Game Baru di urutkan berdasarkan tanggal masuk daftar ke list ini Assassins Creed : Brotherhood 2 Action Setup Battle Los Angeles 1 FPS Setup Call of Cthulhu: Dark Corners of the Earth 1 Adventure Setup Call Of Duty American Rush 2 1 FPS Setup Call Of Duty Special Edition 1 FPS Setup Car and Bike Racing Compilation 1 Racing Simulation Setup Cars Mater-National Championship 1 Racing Simulation Setup Cars Toon: Mater's Tall Tales 1 Racing Simulation Setup Cars: Radiator Springs Adventure 1 Racing Simulation Setup Casebook Episode 1: Kidnapped 1 Adventure Setup Casebook Episode 3: Snake in the Grass 1 Adventure Setup Crysis: Maximum Edition 5 FPS Setup Dragon Age II: Signature Edition 2 RPG Setup Edna & Harvey: The Breakout 1 Adventure Setup Football Manager 2011 versi 11.3.0 1 Soccer Strategy Setup Heroes of Might and Magic IV with Complete Expansion 1 RPG Setup Hotel Giant 1 Simulation Setup Metal Slug Anthology 1 Adventure Setup Microsoft Flight Simulator 2004: A Century of Flight 1 Flight Simulation Setup Night at the Museum: Battle of the Smithsonian 1 Action Setup Naruto Ultimate Battles Collection 1 Compilation Setup Pac-Man World 3 1 Adventure Setup Patrician IV Rise of a Dynasty (Ekspansion) 1 Real Time Strategy Setup Ragnarok Offline: Canopus 1 RPG Setup Serious Sam HD The Second Encounter Fusion (Ekspansion) 1 FPS Setup Sexy Beach 3 1 Eroge Setup Sid Meier's Railroads! 1 Simulation Setup SiN Episode 1: Emergence 1 FPS Setup Slingo Quest 1 Puzzle -
Freespace 2 Game
Freespace 2 Game Freespace 2 Game 1 / 3 2 / 3 Thanks to some subtle improvements, FreeSpace 2 is free to rule the cosmos as the best space combat game yet to hit the PC. Required: Pentium .... Game genres can wax and wane in popularity. It's a sad truth that two of my favorites, real-time strategy and space simulation games, have .... Metacritic Game Reviews, FreeSpace 2 for PC, The year is 2367. Thirty-two years have passed since the Great War. As Terrans and Vasudans .... Mostly Positive (223) - 73% of the 223 user reviews for this game are positive. Release Date: Jun 6, 2014. Developer: Volition Inc. Publisher: Interplay Corp.. FreeSpace 2 is one of the best space sims ever made and is a solid candidate for game of the year.. FreeSpace 2 is a 1999 space combat simulation computer game developed by Volition as the sequel to Descent: FreeSpace – The Great War. It was completed ahead of schedule in less than a year, and released to very positive reviews.. The sequel is just titled FreeSpace 2. In FreeSpace, the Galactic Terran Alliance is at war with an alien race called the Vasudans over a tragic miscommunication .... Everyone loves a good space game, but sometimes it can feel like there are more space games to play than there are stars in the sky. Fortunately, we're here to .... FreeSpace 2, the follow up to the classic Descent: FreeSpace – The Great War is ready to engage you in the second round. Follow the Grand Terran Vasudan .... Once upon a time sci-fi flight sim games reigned supreme. -
Theescapist 067.Pdf
communication device or the programming, music, storytelling, voice characters in games where they don’t communication, itself; art allows us acting and interactivity. For a videogame speak. Where I have to put my own another avenue to share points of view, to be considered art, do each of these story in where one doesn’t exist. to help us empathize with others. Art can have to follow the rules for art? Just a Have you ever drawn/painted/sketched a also help us better understand ourselves few, maybe? Even, perhaps, only one? It also reminds me of how I end up still life in a group? While everyone in as we look at another’s interpretation of getting attached to the individual units in the group was looking at the same a subject and contrast how ours are This week, The Escapist focuses on just a game. I might really try hard to create subject, more than likely each person similar or different. one of these many layers of art in a squad of elite rangers in Generals or had a different outcome. One person videogames: visual design. Visual 2-D or keep alive that one marine who got 7 focused on the lighting and shadows; From what I say above about art, one 3-D art is one of the most accessible kills. I think of the first as my elite go-to one person focused on a smaller area of can conclude (correctly) that I have a layers for the general population, as squad, or if I’m playing China, an elite the subject; another focused on rather broad opinion of what constitutes most of us have participated in this art sniping unit. -
44728820.Pdf
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14. Riddle Machines: the History and Nature of Interactive Fiction
Nick Montfort Riddle Machines: The History and Nature of Interactive Fiction 14. Riddle Machines: The History and Nature of Interactive Fiction Nick Montfort Introduction The genre that has also been labeled "text adventure" and "text game" is stereotypically thought to offer dungeons, dragons, and the ability for readers to choose their own adventure. While there may be dragons here, interactive fiction (abbreviated "IF") also offers utopias, revenge plays, horrors, parables, intrigues, and codework, and pieces in this form resound with and rework Gilgamesh, Shakespeare, and Eliot as well as Tolkien. The reader types in phrases to participate in a dialogue with the system, commanding a character with writing. Beneath this surface conversation, and determining what the computer narrates, there is the machinery of a simulated world, capable of drawing the reader into imagining new perspectives and understanding strange systems. Interactive fiction works can be challenging for literary readers, even those interested in other sorts of electronic literature, because of the text-based interface and because of the way in which these works require detailed exploration, mapping, and solution. Works in this form are often less visually rewarding, and the rewards they do offer are only attained with time and effort. But text-based interactive fiction has provided some of the most the intricate and compelling literary simulations yet developed. Understanding how interactive fiction works, and how it has developed over the past three decades, is an essential part of the puzzle of literary computing. Characteristics of interactive fiction Formally, a work of interactive fiction (often called a "game," even if it does not exhibit the typical qualities of a game) is an interactive computer program. -
Gurps: Fallout
GURPS: FALLOUT by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS Fallout by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS © 2008 – Steve Jackson Games Fallout © 2007 Bethesda Softworks LLC, a ZeniMax Media company All Rights Reserved 2 Table of Contents PART 1: CAMPAIGN BACKGROUND 4 Chapter 1: A Record of Things to Come 5 Chapter 2: The Brotherhood of Steel 6 Chapter 3: The Enclave 9 Chapter 4: The Republic of New California 10 Chapter 5: The Vaults 11 Chapter 6: GUPRS Fallout Gazetteer 12 Settlements 12 Ruins 17 Design Your Own Settlement! 18 Chapter 7: Environmental Hazards 20 PART 2: CHARACTER CREATION 22 Chapter 8: Character Creation Guidelines for the GURPS Fallout campaign 23 Chapter 9: Wasteland Advantages, Disadvantages and Skills 27 Chapter 10: GURPS Fallout Racial Templates 29 Chapter 11: GURPS Fallout Occupational Templates 33 Fallout Job Table 34 Chapter 12: Equipment 36 Equipment 36 Vehicles 42 Weapons 44 Armor 52 Chapter 13: A Wasteland Bestiary 53 PART 3: APPENDICES 62 Appendix 1: Random Encounters for GURPS Fallout 63 Appendix 2: Scavenging Tables For GURPS Fallout 66 Appendix 3: Sample Adventure: Gremlins! 69 Appendix 4: Bibliography 73 3 Part 1: Campaign Background 4 CHAPTER 1: A Record of Things to Eventually, though, the Vaults opened, some at pre-appointed times, Come others by apparent mechanical or planning errors, releasing the inhabitants to mix with surface survivors in a much-changed United States, It’s all over and I’m standing pretty, in the dust that was a city. on a much-changed planet Earth: the setting for Fallout Unlimited. -
Zálohadiplomka Konečná Verze
Masarykova univerzita Filozofická fakulta Ústav filmu a audiovizuální kultury Kristýna Chmelíková (FAV, magisterské navazující prezen ční studium) Narativn ě komplexní seriál a jeho transmediální extenze Případová studie amerického seriálu Battlestar Galactica Magisterská diplomová práce Vedoucí práce : Mgr. Pavel Skopal, Ph.D. Brno 2011 Prohlášení o samostatnosti Prohlašuji, že jsem pracovala samostatn ě a použila jen uvedených zdroj ů. Datum Podpis 31. dubna 2011 ............................................................................. 1 Poděkování Za vedení diplomové práce a cenné p řipomínky d ěkuji Mgr. Pavlu Skopalovi, Ph.D. Za podn ětné konzultace tématu pat ří m ůj dík Mgr. Jaroslavu Švelchovi a Mgr. Radomíru D. Kokešovi. Děkuji též Martinu Chmelíkovi za pomoc p ři zpracování graf ů a Vendule Pavlí čkové za jazykové korektury. Pod ěkovat za srde čnou podporu, a to nejen v dob ě vzniku této práce, pak chci svým rodi čů m a Michalu Kašpárkovi. 2 Klíčová slova Narativn ě komplexní seriál, transmediální vypráv ění, transmediální extenze, konvergence médií, narativní analýza, produser, hyperdiegeze, Battlestar Galactica Keywords Narrative complexity of a TV series, transmedia storytelling, transmedia extension, media convergence, narrative analysis, produser, hyperdiegesis, Battlestar Galactica 3 Obsah 1. Úvod ................................................................................................................................................ 6 1.1 Ne p říb ěh, ale sv ět nebo ansámbl............................................................................................. -
BATTLESTAR GALACTICA and PHILOSOPHY:Knowledge Here
BATTLESTAR GALACTICA AND PHILOSOPHY The Blackwell Philosophy and PopCulture Series Series editor William Irwin A spoonful of sugar helps the medicine go down, and a healthy help- ing of popular culture clears the cobwebs from Kant. Philosophy has had a public relations problem for a few centuries now. This series aims to change that, showing that philosophy is relevant to your life—and not just for answering the big questions like “To be or not to be?” but for answering the little questions: “To watch or not to watch South Park?” Thinking deeply about TV, movies, and music doesn’t make you a “complete idiot.” In fact it might make you a philosopher, someone who believes the unexamined life is not worth living and the unexamined cartoon is not worth watching. Edited by Robert Arp Edited by William Irwin Edited by J. Jeremy Wisnewski Edited by Jason Holt Edited by Sharon M. Kaye Edited by Jennifer Hart Weed, Richard Davis, and Ronald Weed BATTLESTAR GALACTICA AND PHILOSOPHY:Knowledge Here Begins Out There Edited by Jason T. Eberl Forthcoming the office and philosophy: scenes from the unexamined life Edited by J. Jeremy Wisnewski BATTLESTAR GA LACTICA AND PHILOSOPHY KNOWLEDGE HERE BEGINS OUT THERE EDITED BY JASON T. EBERL © 2008 by Blackwell Publishing Ltd blackwell publishing 350 Main Street, Malden, MA 02148–5020, USA 9600 Garsington Road, Oxford OX4 2DQ, UK 550 Swanston Street, Carlton, Victoria 3053, Australia The right of Jason T. Eberl to be identified as the author of the editorial material in this work has been asserted in accordance with the UK Copyright, Designs, and Patents Act 1988.