Johnathon Vought Senior 3D Animation Professional

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Johnathon Vought Senior 3D Animation Professional Johnathon Vought Senior 3d Animation Professional Summary Johnathon has twelve years of experience in the game industry and fifteen years of experience in the entertainment industry. He founded and directed Radioactive labs Entertainment, inc. where he worked on projects for Disney, Mattel, Cisco Systems, AMD, Frog Design, and others. His company focused on software/game development, game asset creation, 3d modeling, 3d animation, 2d animation, compositing, and game cinematics. Johnathon gives back to the Austin 3d-animation and video-game community through teaching, training, and mentoring in the community. Education University of North Texas BFA, Painting and Drawing, 1993 — 1996 Painting and Drawing with additional multimedia classes Odessa Community College AA, Art, 1991 — 1992 Specialties • Art direction and management with a heavy emphasis on production art • Visual effects and CG Supervision in Film/TV • 3d modeling, texturing, and animation • 2d animation • Compositing Experience Radioactive Labs Entertainment, inc. Owner September 2001 — Present • Communicate with clients, agencies, and publishers • Oversee general day-to-day studio operations • Plan projects and oversee team's agile meetings • Serve as art director, animation director, technical art director, and studio director, depending on the studio's role in the projects and the project's needs • Hire studio contractors and external teams • Develop process pipelines • Create 3d/2d art, animation, and finished assets • Create pitch documents, presentations, and business plans for both internal and client purposes • Manage project budget and accounting issues • Create a work environment based on respect and expectation of success for a motley collection of people with a wide range of personalities, experience levels, and skill levels 1 Gemini School 3d Instructor August 2005 — Present • Teach 3d training class for top-notch illustrators and concept artists • Develop the curriculum for the class • Give class lectures • Create video tutorials Austin Community College Adjunct 3d instructor for the Visual Communication department October 2005 — Present • Teach 3dsmax animation and video game classes, including Animation I/II/III, 3d Modeling and Rendering I/II, Surfacing/lighting, Pre-Production, and Production classes. • Helped develop the curriculum for the classes • Give class lectures • Create video tutorials Acclaim Studios Austin Artist/Cinematic artist 1999 — 2001 • Worked with a team to create cinematic art for Turok3 and other games. • Worked with a team to create in-game art, including environments, effects, and extras, for All- Star Baseball 2002. Bauhaus Media Group Artist/compositor 1998 — 1999 • Created graphics and 3d art for television and video projects as sole 3d /VFX artist at the company. • Occasionally worked on shoots, pre-production, and conceptual assets. FUNimation Productions inc. Artist 1996 — 1998 • Created animated logos and 3d title animation for hit show, Dragon Ball Z • Edited frame-by-frame animation for censorship purposes so that DBZ show could maintain a TV-Y rating. Software Expert Level of Experience • 3dsmax(and plugins) • Photoshop/Imageready • Premiere • After Effects • Combustion 2 Capable in: Game Engines/Middleware: Managed others who used: MotionBuilder Torque Mudbox Microsoft/OpenOffice suite(xls, doc, Torque2d (TGB) Zbrush ppt etc.) Illustrator Vicious Cycle Synth-Eyes Freehand Game Salad Flash Painter Gamebryo Crazybump Pagemaker Hero 3dCoat Streamline Trinigy Maya Silicon graphics tools like Matador, Valve HL1/Source(Mods) Shake Avid Illusion, Commotion, and others Perforce, SVN, Dropbox, and similar Battlefield/Dice (Mods) Nuke source control and file-sharing tools Quake2/3 Power Render Flash Shockwave3d J2ME iphone SDK Unity Games List Year Game Platform Contributed 2010 Brave Arms Facebook Environmental assets 2010 To Be released (TBR) title for Subdued Xb360, PS3, PC 3d assets Software 2010 TBR title for Steel Penny Games PC/Web Cloth simulation, 3d assets 2010 Unreleased MMO for Sneaky Games PC External Outsourcing 2009 MyPlanNet (for Cisco Systems) PC Game development, Art 2009 Unreleased action game for 3G studios Wii Cinematics 2009 Turbo Trainz Wii Character modeling, rigging, and animation 2008 Days of Wrath (unreleased, may come in XBLA, PSN Engine R&D, character 2011) modeling, rigging, and animation 3 2008 Kaneva (MMO) PC/Web character clothing, rigging, and animation 2007 Hot Wheels Turbo Driver PC/Hot Wheels Made “playable” (came to controller us broken), 3d assets 2007 Disney Underdog (movie website game) Web/Shockwave “Tokyo” Level Art 3d 2007 Road Rebel Arcade Vehicle art and rigging, and environment art 2006 Discover Babylon (History game) PC Character rigging, animation, facial animation, and motion-capture clean- up 2005 Shelved PC Hunting game PC Everything 2004 Unreleased FPS MMO for Global Gaming PC All character models and animation 2003 Unreleased free mini game for Roane PC/ Car device Characters and animation Inventions 2002 Boy Scouts Adventure (Museum Games) PC/Museum Characters and animation 2001 AllStarBaseball 2002 PS2, Xbox, Stadium environments, Game Cube character enhancements, and cinematics 1999- Miscellaneous work for Quarterback Club PS2, Xbox, Miscellaneous short-term 2001 2002, Vexxed, and Turok4 (for Acclaim) Game Cube 3d assets, cinematics, and simulations 1999 Turok3 The Seeds of Evil Nin64 In-game cinematics Game Mods • 2006, “Galactic Conquest” Star Wars mod for Battelfield 1942 • 1999, Day of Defeat (mod which is now Valve game) • 1999, Starship Troopers TC (mod of the Duke Nukem engine) Films List(VFX contributions) • 2010, Action News 5 • 2009, Powder Blue • 2006, Blood Predator • 2004, Parallel (unreleased by Lawrence Films) Interests Art, History, poker (mainly Hold 'em), sand volleyball, film-making, teaching/training, video games, video-game “modding,” and creative writing 4.
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