GURPS Traveller Classic

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GURPS Traveller Classic GURPS®®Traveller Planetary Survey 6 ™ By David L. Pulver GURPS System Design STEVE JACKSON Based on the award-winning Traveller GURPS Line Editor SEAN PUNCH science fiction universe by Marc Miller GURPS Traveller Line Editor Edited by Andrew Hackard, Steve Jackson, LOREN K. WISEMAN and Loren Wiseman Production Manager GENE SEABOLT Additional material by Andrew Hackard Page Design JACK ELMY Cover by Jesse DeGraff Production Artist HEATHER OLIVER Illustrated by David Day Creative Direction PHILIP REED Additional illustration by Jesse DeGraff Prepress Assistance MONICA STEPHENS Maps by Andy Akins, Alex Fernandez, and GURPS Errata Coordinator ANDY VETROMILE Heather Oliver Sales Manager ROSS JEPSON CONTENTS Planetary Map . IFC Introduction . 2 IISS Data – Darkmoon / Corridor. 3 Chapter 1: History . 4 Chapter 2: Darkmoon Today . 10 Chapter 3: The Aquarium . 19 Chapter 4: Characters and Campaigns . 34 Index . 47 Worlds Within Jump-6 . 48 Jump-6 Map . IBC GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Darkmoon, Pyramid, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Traveller: Planetary Survey 6 – Darkmoon is copyright © 2001 by Steve Jackson Games Incorporated. All rights reserved. Printed in the USA. Traveller is a registered trademark of Far Future Enterprises, and is used under license. Some art copyright www.arttoday.com. ISBN 1-55634-532-1 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES About GURPS Steve Jackson Games is committed to Introduction full support of the GURPS system. Our “Welcome to Darkmoon Imperial Prison. I am Warden address is SJ Games, Box 18957, Austin, Kaede Malone, and you are very lucky. Instead of a filthy TX 78760. Please include a self-addressed, stamped envelope (SASE) any time you prison mine, you’ve come to a state-of-the-art correctional write us! Resources include: facility. Pyramid (www.sjgames.com/ “Darkmoon Prison is operated under Ministry of Justice pyramid/). Our online magazine includes charter by Schunamann und Sohn AG. Here you will work hard new GURPS rules and articles. It also cov- ers Dungeons and Dragons, Traveller, to repay your debt to society for the crimes you committed. World of Darkness, Call of Cthulhu, and “I see mention that this is a SuSAG operation caused a stir. many more top games – and other Steve Don’t be afraid! SuSAG pharmaceuticals are all extensively Jackson Games releases like In Nomine, tested on animals before any human trials begin. Also, while INWO, Car Wars, Toon, Ogre Miniatures, and more. Pyramid sub- we encourage participation in these programs, Imperial regu- scribers also have access to playtest files lations require us to offer an alternative vocational track. You online! may indicate a preference for bio-recovery work. New supplements and adventures. “Some of you are killers. Did you ever wonder who cleans GURPS continues to grow, and we’ll be happy to let you know what’s new. A cur- up after you? Or recovers debris after an air/raft crash, or rent catalog is available for an SASE. Or carts out the elderly pensioner who died alone in her apart- check out our website (below). ment, no one realizing it until six weeks later? Now you know: Errata. Everyone makes mistakes, including us – but we do our best to fix our SuSAG Bio-Recovery and Salvage Units. And now we are here errors. Up-to-date errata sheets for all – you are here – to clean up the biggest single mess this sub- GURPS releases, including this book, are sector has seen in 150 years. And maybe save some lives.” available from SJ Games; be sure to include an SASE. Or download them from the Web – see below. Well off the frequently travelled space lanes lies an obscure Gamer input. We value your com- system. Once used for naval exercises and scientific research, ments, for new products as well as updated it’s now home to a primitive colony and a mysterious prison. printings of existing titles! Rumors about what happens inside Darkmoon prison range Internet. Visit us on the World Wide Web at www.sjgames.com for an online from slave labor to forbidden psionic research, from a corrupt catalog, errata, updates, Q&A, and much drug-testing lab to a megacorp-sponsored treasure and salvage more. GURPS has its own Usenet group, hunt. It seems the only way to learn the truth about Darkmoon is too: rec.games.frp.gurps. to go there . .. GURPSnet. This e-mail list hosts much of the online discussion of GURPS. To join, e-mail [email protected] with “subscribe GURPSnet-L” in the HOW TO USE THIS BOOK body, or point your web browser to gurpsnet.sjgames.com. The Planetary Survey books are not rules; they’re back- The GURPS Traveller: Planetary ground, nearly system-free. They are designed as a series of Survey 6 – Darkmoon web page is at adventure settings . not just worlds the PCs can visit, but www.sjgames.com/gurps/traveller/ps6/. also “offstage” places with their own history that can be used Page References to drive adventures elsewhere. You can use this book: Rules and statistics in this book are • As is. Darkmoon/Corridor is an official GURPS Traveller specifically for the GURPS Basic Set, world, tied in to the history of the Imperium. Take it and run. Third Edition. Any page reference that begins with a B refers to the GURPS Basic • Elsewhere. If you like the setting but don’t want to take Set – e.g., p. B102 means p. 102 of the the party to Corridor, you can just uproot the world and put it GURPS Basic Set, Third Edition. Page ref- somewhere else. Drop SuSAG and replace it with your favorite erences that begin with CI indicate GURPS Compendium I. Other abbreviations are oppressive megacorporation, swap in your favorite subversive GT for GURPS Traveller, AT for GURPS organizations, change the history of the world to fit your Atlantis, T:AI for Alien Races 1, CII for requirements. GURPS Compendium II, T:MC for Modular Cutter, T:RF for Rim of Fire, T:ST for Starports, UTT for GURPS Ultra- ABOUT THE AUTHOR Tech 2, and VE for GURPS Vehicles, David L. Pulver is a writer and Transhuman Space line Second Edition. For a full list of abbreviations, editor at SJ Games. The author of over three dozen RPGs, see p. CI181 or the updated list at worldbooks, and adventures, David resides in Victoria, B.C. www.sjgames.com/gurps/abbrevs.html. His Traveller campaign ran from 1980 to 1991. 2 I NTRODUCTION depth. At or beyond its test depth, roll vs. the Moonrakers vehicle’s HT+2 each minute. Failure causes leak ST: 4-7 Move/Dodge: 7/4 Size: 1 and pressure damage to the vehicle equal to 1d DX: 10 PD/DR: 2/2 Weight: 40-60 lbs. times (depth in yards)/70. IQ: 3 Damage: 1d-3 cut Habitat: S The crush depth of a vessel designed using HT: 14/4-7 Reach: C GURPS Traveller is equal to (DR+10) × 3 / Size Modifier. On a world similar to Earth this is mea- The largest predators in Darkmoon’s ocean, sured in yards. In Darkmoon it is measured in moonrakers live in the warm water zones around increments of 7 yards, since gravity is only 0.14 G. the chimney vents. A moonraker is a 6’-long Unprotected exposure to the crushing pressure worm-fish with a large, lamprey-like mouth and and freezing cold of Darkmoon’s icy depths is sharp bony teeth rather than suckers. They have normally instantly fatal. For details, see p. CII139 multiple blade-like spines along their body, with and p. CII144. bioluminescent cells that flash on and off con- stantly to attract prey. Moonrakers swim in schools of 2-5. They lay eggs and reproduce sexu- ANIMAL LIFE ally. They feed on juvenile jelly flowers, tube All Darkmoon life forms are adapted to hun- worms, and other smaller vent-creatures. dreds of atmospheres of pressure. They cannot Moonrakers are curious and will follow aquapods survive in lower pressures, and would explode if or submarines, congregating in unusual numbers. suddenly exposed to Earth-normal pressure in an A school of glowing moonrakers tagging along airlock. Two of the larger life forms are detailed might make it difficult for a prisoner with a stolen below. aquapod to hide himself. D ARKMOON T ODAY 13 Deathly afraid of disease, she is inwardly terri- (much to the warden’s annoyance), Sir Bryan is fied at being assigned to SuSAG’s bio-recovery hobnobbing with guards or inmates to gather unit and cannot stand to look at dead bodies. material for an opera he intends to compose, “the However, she has nightmares of corpses rotting Great Arbie Hunt.” Sir Bryan has intervened with inside the faulty preservation units, and this drives the staff or guards on behalf of inmates he her to overcome her fears and insist that the Arbie befriends or considers good source material. ark recovery process be given priority. As such, Grief Counselor: SuSAG provides a pair of she insists on regular booster shots for all inmates psychologists whose job it is to help rescued (she’d give them Panimmunity, but the system Arbies adjust. This is a stressful position with a can’t afford it) and requires that each inmate high turnover rate. undergo a physical checkup every week. This has Bio-Recovery Cadre: A team of six SuSAG a side effect of slightly reducing the likelihood of bio-recovery and underwater salvage specialists assaults, since it is harder for an inmate to conceal are stationed on Darkmoon to train new prisoners evidence of physical abuse.
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    INTRODUCTION . 4 Concessions . 21 Vehicular Control . 27 About the Authors . 4 Planetary Liaison: The Few, SHIP SERVICES . 27 About the Line Editor . 4 the Frustrated, the Ignored . 21 Berthing . 27 Journal of the Traveller’s Aid Society . 4 Concessions . 21 “Get Us Out of Here, Now!” . 27 About GURPS . 4 Legal . 22 Fueling . 28 SESTINA: MIDNIGHT STATIONS . 5 Financial . 22 Stores and Provisioning . 28 Personnel . 22 Maintenance and Repair . 28 1. OUTPOSTS OF THE “I’m From Legal” . 22 Housekeeping . 28 IMPERIUM . 6 Labor Relations . 23 The Travellers’ Aid Society THE IMPERIAL STARPORT AUTHORITY . 6 Records and Data-Processing . 23 Certification . 28 History . 6 Sweating the Small Stuff . 23 Certification . 29 Authority . 6 Public Relations . 24 Hiring Hall . 29 Trade, Starports, and Starships . 6 Commercial Liaison . 24 CARGO . 29 Alliances . 7 Military Liaison . 24 Freight Handling . 29 STARPORTS AND IMPERIAL POLICY . 7 Contractors . 24 Surprise Packages . 29 Seller Beware . 7 The Hidden Hand . 24 Warehousing . 30 SPA STARPORTS . 8 Employee Residence . 25 HAZMAT Storage . 30 Class I . 8 Contracting . 26 Brokerage Office . 31 The SPA Emblem . 8 TRAFFIC DEPARTMENT . 26 Special Handling Unit . 31 Childhood Memories . 8 Traffic Control . 26 PASSENGER SERVICES . 31 Class II . 9 Emergency Landings: The Rules Union Dues . 31 Starport Economics . 9 and the Loopholes . 26 Hospitality . 32 Class III . 10 Ship Registrar . 27 Hotel Accommodations . 32 Class IV . 10 TAS and the Weary Traveler . 32 Class V . 10 Passenger Assistance . 33 Glossary . 10 Baggage . 33 SCOUT AND NAVAL STARPORTS . 11 Passenger Transport . 33 Scout Base . 11 SECURITY . 33 Traffic Analysis . 11 Imperial CRs and Xboat Station .
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