Perfecting Interface Design in Mobile Apps
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Twitter 101 Useful Tools and Resources Toby Greenwalt, Theanalogdivide.Com on Twitter: @Theanalogdivide
Twitter 101 Useful Tools and Resources Toby Greenwalt, theanalogdivide.com On Twitter: @theanalogdivide So you’ve created a Twitter account, entered your profile information, and uploaded a photo. Now what? Here are a few tools for making the most of your time with the service. You’ll be one of the shining Twitteratti before you know it! Finding Friends and Followers Twitter works best when you have a healthy crowd to talk to and share ideas with. Here’s a few suggestions for expanding your network. If you build it, they will come: Many people will find your account by virtue of their own searches. Be warned that not all of these people are actually interested in what you have to say, or are possibly even real people. Raid your address book: Twitter can scan your address book to see if any of your contacts are on the service. This is a quick and easy way to see who’s out there. The Kevin Bacon method: Once you’ve found a few friends, you can look at their friends, and their friends, and their friends… Discover the tangled web we, um, tweave! Lists: Similar to the Twibes and WeFollow directories listed below, Lists are user-compiled directories of Tweet- ers based around a well defined subject. How many lists are there for your community? Search Tools If you’ve gone through your immediate contacts, there are a few web tools for finding like minds. Twitter Grader (grader.twitter.com): Once you’ve found out your grade, click on the Elite buttons to find out who the BTOCs (Big Twitterers on Campus) are. -
Providing Context for Twitter Analysis
International Journal of Computer and Information Technology (ISSN: 2279 – 0764) Volume 03 – Issue 06, November 2014 What are we tweeting about? Providing Context for Twitter Analysis Martin Ebner, Thomas Altmann Social Learning Graz University of Technology Graz, Austria Email: martin.ebner {at} tugraz.at Abstract— Twitter is a medium, which is primarily used for real- agreed to use #edmedia13 in their messages. Now any Twitter time communication. Due to the limitations of retrieving older user can search Twitter for such a keyword or hashtag, but the tweets, archiving them is necessary to enable users to access and results are limited and not usable for automated analysis. analyze old tweets. When analyzing tweet archives, more contexts Therefore we strongly propose that access to an Application can lead to better results. This research work aims to determine Programming Interface (API) is needed. Twitter itself provides the value of context for an analysis of tweet archives. First of all powerful APIs for developers to interact with. In general there the current state of the art of Twitter analysis research is are two different kinds of APIs: The REST API and the discussed. Afterwards a tool called TweetCollector is introduced, Streaming API. which provides archiving capabilities. Additionally, a further tool for Twitter analysis called TwitterStat is developed. Finally a The REST API enables a developer to make individual real-world use case is performed and discussed in depth. The requests for sending or retrieving data to and from Twitter. research study points out that providing this context leads to This extends to virtually all interactions possible with Twitter: better understanding of the analysis results. -
Ethics for Digital Journalists
ETHICS FOR DIGITAL JOURNALISTS The rapid growth of online media has led to new complications in journalism ethics and practice. While traditional ethical principles may not fundamentally change when information is disseminated online, applying them across platforms has become more challenging as new kinds of interactions develop between jour- nalists and audiences. In Ethics for Digital Journalists , Lawrie Zion and David Craig draw together the international expertise and experience of journalists and scholars who have all been part of the process of shaping best practices in digital journalism. Drawing on contemporary events and controversies like the Boston Marathon bombing and the Arab Spring, the authors examine emerging best practices in everything from transparency and verifi cation to aggregation, collaboration, live blogging, tweet- ing, and the challenges of digital narratives. At a time when questions of ethics and practice are challenged and subject to intense debate, this book is designed to provide students and practitioners with the insights and skills to realize their potential as professionals. Lawrie Zion is an Associate Professor of Journalism at La Trobe University in Melbourne, Australia, and editor-in-chief of the online magazine upstart. He has worked as a broadcaster with the Australian Broadcasting Corporation and as a fi lm journalist for a range of print publications. He wrote and researched the 2007 documentary The Sounds of Aus , which tells the story of the Australian accent. David Craig is a Professor of Journalism and Associate Dean at the University of Oklahoma in the United States. A former newspaper copy editor, he is the author of Excellence in Online Journalism: Exploring Current Practices in an Evolving Environ- ment and The Ethics of the Story: Using Narrative Techniques Responsibly in Journalism . -
Social Media Stories. Event Detection in Heterogeneous Streams Of
Social Media Stories. Event detection in heterogeneous streams of documents applied to the study of information spreading across social and news media Béatrice Mazoyer To cite this version: Béatrice Mazoyer. Social Media Stories. Event detection in heterogeneous streams of documents applied to the study of information spreading across social and news media. Social and Information Networks [cs.SI]. Université Paris-Saclay, 2020. English. NNT : 2020UPASC009. tel-02987720 HAL Id: tel-02987720 https://tel.archives-ouvertes.fr/tel-02987720 Submitted on 4 Nov 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Social Media Stories Event detection in heterogeneous streams of documents applied to the study of information spreading across social and news media Thèse de doctorat de l’Université Paris-Saclay École doctorale n◦ 573 : approches interdisciplinaires, fondements, applications et innovation (Interfaces) Spécialité de doctorat : Informatique Unité de recherche : Université Paris-Saclay, CentraleSupélec, Mathématiques et Informatique pour la Complexité -
Bringing Full-Featured Mobile Phone Interaction Into Virtual Reality
Computers & Graphics 97 (2021) 42–53 Contents lists available at ScienceDirect Computers & Graphics journal homepage: www.elsevier.com/locate/cag Special Section on VRCAI Bringing full-featured mobile phone interaction into virtual reality ∗ Huidong Bai a, , Li Zhang b, Jing Yang c, Mark Billinghurst a a Auckland Bioengineering Institute, The University of Auckland, Auckland 1010, New Zealand b Cyber-Physical Interaction Lab, Northwestern Polytechnical University, Xi’an 710072, China c Department of Computer Science, ETH Zurich, Zurich 8092, Switzerland a r t i c l e i n f o a b s t r a c t Article history: Virtual Reality (VR) Head-Mounted Display (HMD) technology immerses a user in a computer generated Received 20 July 2020 virtual environment. However, a VR HMD also blocks the users’ view of their physical surroundings, and Revised 31 March 2021 so prevents them from using their mobile phones in a natural manner. In this paper, we present a novel Accepted 8 April 2021 Augmented Virtuality (AV) interface that enables people to naturally interact with a mobile phone in real Available online 18 April 2021 time in a virtual environment. The system allows the user to wear a VR HMD while seeing his/her 3D Keywords: hands captured by a depth sensor and rendered in different styles, and enables the user to operate a Virtual reality virtual mobile phone aligned with their real phone. We conducted a formal user study to compare the Augmented virtuality AV interface with physical touch interaction on user experience in five mobile applications. Participants Head-mounted displays reported that our system brought the real mobile phone into the virtual world. -
Creating an Evaluation System for a Mobile Application Design to Enhance Usability and Aesthetics Jiyoung Choi Iowa State University
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2012 Creating an evaluation system for a mobile application design to enhance usability and aesthetics Jiyoung Choi Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Graphic Design Commons Recommended Citation Choi, Jiyoung, "Creating an evaluation system for a mobile application design to enhance usability and aesthetics" (2012). Graduate Theses and Dissertations. 12744. https://lib.dr.iastate.edu/etd/12744 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Creating an evaluation system for a mobile application design to enhance usability and aesthetics by Jiyoung Choi A thesis submitted to the graduate faculty in partial fulfillment of the requirements for the degree of MASTER OF FINE ARTS Major: Graphic Design Program of Study Committee: Debra Satterfield, Major Professor Roger Baer Fred Malven Iowa State University Ames, Iowa 2012 Copyright © Jiyoung Choi, 2012. All rights reserved. ii TABLE OF CONTENTS LIST OF FIGURES LIST OF TABLES ABSTRACT vii CHAPTER 1. INTRODUCTION 1 CHAPTER 2. REVIEW OF LITERATURE 4 2.1 Stress 4 2.2 Development of Mobile Technology 16 2.3 Design and Emotion 21 2.4 Design Elements 23 2.5 User-Centered Design for Mobile Applications 38 CHAPTER 3. METHODOLOGY 46 3.1 Methodology Overview 46 CHAPTER 4. -
Open Innovation Opportunities and Business Benefits of Web Apis a Case Study of Finnish API Providers
Open Innovation Opportunities and Business Benefits of Web APIs A Case Study of Finnish API Providers MSc program in Information and Service Management Master's thesis Antti Hatvala 2016 Department of Information and Service Economy Aalto University School of Business Powered by TCPDF (www.tcpdf.org) Open Innovation Opportunities and Business Benefits of Web APIs A Case Study of Finnish API Providers Master’s Thesis Antti Hatvala 1 June 2016 Information and Service Economy Approved in the Department of Information and Service Economy __ / __ / 20__ and awarded the grade _______________________________________________________ Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi AbstraCt of master’s thesis Author Antti Hatvala Title of thesis Open Innovation Opportunities and Business Benefits of Web APIs - A Case Study of Finnish API Providers Degree Master of Science in Economics and Business Administration Degree programme Information and Service Economy Thesis advisor(s) Virpi Tuunainen Year of approval 2016 Number of pages 66 Language English AbstraCt APIs aka application programming interfaces have been around as long as there have been software applications, but rapid digitalization of business environment has brought up a new topic of discussion: What is the business value of APIs? This study focuses on innovation and business potential of web APIs. The study reviews existing literature about APIs and introduces concepts including API value chain and different approaches to API strategy. The study also investigates critically the concept of “API Economy” and the relationship between APIs and some current technological trends like mobile computing, Internet of Things and open data. The study employs the theory of open innovation, which was originally conceived by Henry Chesbrough. -
Getting Off the Treadmill: Evaluating Walking User Interfaces for Mobile Devices in Public Spaces Shaun K
Getting Off the Treadmill: Evaluating Walking User Interfaces for Mobile Devices in Public Spaces Shaun K. Kane,1,2 Jacob O. Wobbrock1 and Ian E. Smith2,3 1The Information School 2Intel Research Seattle 3Transmutable Networks LLC DUB Group 1100 NE 45th Street, 6th Floor 4742 42nd Ave. SW #326 University of Washington Seattle, WA 98105 USA Seattle, WA 98126 USA Seattle, WA 98195 USA [email protected] {skane, wobbrock}@u.washington.edu ABSTRACT Using a mobile device while moving limits attention and motor ability and can result in reduced performance. Mobile devices that can sense and adapt to contextual factors such as movement may reduce this performance deficit. We performed two studies evaluating the feasibility of walking user interfaces (WUIs) that adapt their layout when the user is moving. In a pilot study with 6 users, we evaluated the effects of different button sizes on performance when walking while using a portable music player. Results showed significant interactions between size and movement. In the second study, 29 users evaluated the performance of a WUI that dynamically changed button sizes as the user moved. Results show that our dynamic user interface performs at the level of its component static interfaces without any additional penalty due to adaptation. This work adds to our design knowledge about walking user interfaces and provides lessons learned in evaluating mobile devices while walking in Figure 1. A participant interacting with our adaptive walking public spaces. user interface (WUI) on an ultra-mobile PC. a user who is typing a text message while walking down the street Categories and Subject Descriptors: H.5.2. -
A Little Birdie Told Me About Agriculture: Best Practices and Future Uses of Twitter in Agriculutral Communications
Journal of Applied Communications Volume 94 Issue 3 Nos. 3 & 4 Article 2 A Little Birdie Told Me About Agriculture: Best Practices and Future Uses of Twitter in Agriculutral Communications Katie Allen Katie Abrams Courtney Meyers See next page for additional authors Follow this and additional works at: https://newprairiepress.org/jac This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. Recommended Citation Allen, Katie; Abrams, Katie; Meyers, Courtney; and Shultz, Alyx (2010) "A Little Birdie Told Me About Agriculture: Best Practices and Future Uses of Twitter in Agriculutral Communications," Journal of Applied Communications: Vol. 94: Iss. 3. https://doi.org/10.4148/1051-0834.1189 This Professional Development is brought to you for free and open access by New Prairie Press. It has been accepted for inclusion in Journal of Applied Communications by an authorized administrator of New Prairie Press. For more information, please contact [email protected]. A Little Birdie Told Me About Agriculture: Best Practices and Future Uses of Twitter in Agriculutral Communications Abstract Social media sites, such as Twitter, are impacting the ways businesses, organizations, and individuals use technology to connect with their audiences. Twitter enables users to connect with others through 140-character messages called “tweets” that answer the question, “What’s happening?” Twitter use has increased exponentially to more than five million active users but has a dropout rate of more than 50%. Numerous agricultural organizations have embraced the use of Twitter to promote their products and agriculture as a whole and to interact with audiences in a new way. -
Titans and Trolls of the Open Source Arena
Titans and Trolls Enter the Open-Source Arena * by DEBRA BRUBAKER BURNS I. Introduction .................................................................................... 34 II. Legal Theories for Open Source Software License Enforcement ................................................................................... 38 A. OSS Licensing .......................................................................... 38 B. Legal Theories and Remedies for OSS Claims .................... 40 1. Legal Protections for OSS under Copyright and Contract Law ..................................................................... 40 Stronger Protections for OSS License under Copyright Law ................................................................... 40 2. Copyright-Ownership Challenges in OSS ....................... 42 3. Potential Legal Minefields for OSS under Patent Law ...................................................................................... 45 4. Added Legal Protection for OSS under Trademark Law ...................................................................................... 46 5. ITC 337 Action as Uncommon Legal Protection for OSS ..................................................................................... 49 III. Enforcement Within the OSS Community .................................. 49 A. Software Freedom Law Center Enforces OSS Licenses .... 50 B. Federal Circuit Finds OSS License Enforceable Under Copyright Law ......................................................................... 53 C. Commercial OSS -
Mobile Interaction Design: Techniques for Early Stage In-Situ Design
10 Mobile Interaction Design: Techniques for Early Stage In-Situ Design Marco de Sá, Luís Carriço & Carlos Duarte LaSIGE and Faculty of Sciences, University of Lisbon Portugal 1. Introduction The recent globalization of mobile technology and its overwhelming presence on everyday life through various societal groups and activities has raised its importance to unprecedented levels. Mobile devices’ diverse shapes, small size and distinctive characteristics impel their use in diverse and ubiquitous scenarios, cementing their presence within our work, social and entertainment activities. Accordingly, as they assume a greater meaning and a wider role of functionalities, a corresponding amount of new usage paradigms is also emerging. Consequentially, designers are increasingly faced with new design challenges, needing to cope with added difficulties of creating solutions for multiple contexts, users, purposes and new ubiquitous usage behaviours. Simultaneously, they need to cope with and leverage the small size factor and the peculiar or mixed interaction modalities (e.g., touch screen in concert with keyboard or voice) that define the trends of emerging mobile devices. Contrastingly, design problems for mobile devices, and corresponding solutions, have only recently begun to be partially and superficially addressed. Difficulties and challenges are spread through various stages of design. Three phases are particularly interesting: (1) requirements and data gathering on mobile contexts; (2) prototyping for small devices and (3) evaluation on real-world settings. Currently used approaches and existing methodologies still lack specific techniques to support design on such demanding conditions, hindering the design process and resulting in poor software regarding usability. Even recent approaches generally rely on simulations, lab experiences or derive directly from non-mobile techniques, colliding with studies that have clearly demonstrated the need to take the design process out of the lab when it comes to mobile devices. -
East Meets West on Flat Design
Applied Research East Meets West on Flat Design: Convergence and Divergence in Chinese and American User Interface Design By Baotong Gu, Georgia State University and Meng Yu, Georgia State University Abstract Purpose: This study is designed to examine two design approaches: skeuomorphism and flat design, in both American and Chinese contexts. Questions explored include, What underlines this new design trend in American vs. Chinese cultures? How has this new design emerged? How will it evolve in the future? What culturally, underwritten aesthetic and rhetorical principles are at play? Method: Samples of user interface (UI) design are collected from both cultures and examined to compare similarities and differences wherever possible. In-depth textual analysis is used to deconstruct particular design cases. Results: Our analysis indicates that while flat design is the new trend, skeuomorphism has its place in UI design; each design has its advantages and shortcomings; and effective design may require the integration of both approaches. Our study also reveals that designs are culturally sensitive and that each particular design is contextualized and rhetorical. Flat design’s popularity in the Chinese context has its unique rationale due to social, ideological, cultural, and linguistic reasons. Conclusion: Savvy designers combine professional taste and culturally sensitive perspectives to produce effective designs that work for their particular contexts. Keywords: user interface design, flat design, skeuomorphism, Chinese UI design, Chinese element Practitioner’s • Skeuomorphism and flat design are and allows culturally universal affor- Takeaway: not mutually exclusive. They are both dances so that it can be localized with- useful in their own right. in any particular geopolitical context.