GURPS Middle Ages

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GURPS Middle Ages G U R P S M I D D L E Welcome to the age of chivalry, fealty, and A G piety. GURPS Middle Ages 1 takes you to the rich, E dark world of medieval England, where heroic S knights fight for King and God, nobles trade 1 favors and treacheries, and peasants work the land. GURPS Middle Ages 1 covers three periods: GURPS Basic Set, Third Edition Revised and Compendium I: the Saxon Kingdoms, Norman England, and the Character Creation are required to High Middle Ages. Each has a distinctive flavor use this supplement in a GURPS campaign. GURPS Middle Ages 1 and campaign style – combined with the cinematic can also be used as a sourcebook for “Hollywood Middle Ages,” they provide a any roleplaying system. complete guide to medieval roleplaying. THE MIDDLE AGERS: Within this book, you’ll find: Written by Details on combat in the Middle Ages, from sim- Graeme Davis ple jousts to full-scale Crusades, including com- Edited by plete descriptions of melee and siege weapons, armor, and castle defenses. Andrew Hackard A guide to the religions of medieval England, Cover design by from the pagan druids to the Christian monks. Alex Fernandez S Complete information on using magic in a T Illustrated by E Middle Ages game. V Adventure and campaign ideas for all three major Eric Hotz E J time periods in the Middle Ages. A C K SECOND EDITION, FIRST PRINTING S O PUBLISHED JUNE 2002 N ISBN 1-55634-655-7 G A M E 9!BMF@JA:RSUTTQoY`Z]ZgZnZ` S Printed in SJG02295 6050 the USA G U R P S M I D D L E Welcome to the age of chivalry, fealty, and A G piety. GURPS Middle Ages 1 takes you to the rich, E dark world of medieval England, where heroic S knights fight for King and God, nobles trade 1 favors and treacheries, and peasants work the land. GURPS Middle Ages 1 covers three periods: GURPS Basic Set, Third Edition Revised and Compendium I: the Saxon Kingdoms, Norman England, and the Character Creation are required to High Middle Ages. Each has a distinctive flavor use this supplement in a GURPS campaign. GURPS Middle Ages 1 and campaign style – combined with the cinematic can also be used as a sourcebook for “Hollywood Middle Ages,” they provide a any roleplaying system. complete guide to medieval roleplaying. THE MIDDLE AGERS: Within this book, you’ll find: Written by Details on combat in the Middle Ages, from sim- Graeme Davis ple jousts to full-scale Crusades, including com- Edited by plete descriptions of melee and siege weapons, armor, and castle defenses. Andrew Hackard A guide to the religions of medieval England, Cover design by from the pagan druids to the Christian monks. Alex Fernandez S Complete information on using magic in a T Illustrated by E Middle Ages game. V Adventure and campaign ideas for all three major Eric Hotz E J time periods in the Middle Ages. A C K SECOND EDITION, FIRST PRINTING S O PUBLISHED JUNE 2002 N ISBN 1-55634-655-7 G A M E 9!BMF@JA:RSUTTQoY`Z]ZgZnZ` S Printed in SJG02295 6050 the USA Written by Graeme Davis Edited by Andrew Hackard Cover design by Alex Fernandez Illustrated by Eric Hotz Page design by Alex Fernandez GURPS System Design Steve Jackson GURPS Line Editor Sean Punch Managing Editor Andrew Hackard Project Administrator Monique Chapman Creative Director Philip Reed Production Artist Alex Fernandez Print Buyer Monica Stephens Sales Manager Ross Jepson Errata Coordinator Andy Vetromile Playtesters: Meemie Allison, Joy Aregood, Kirby Arrinder, Phillip Bardaville, Sean Barrett, Thomas Belknap, John Dees, Sean Dyess, Michael Ellinburg, Salvatore Falco, Edwin Javella, John Kullman, Rob Lutek, Rob McMahan, Tim P. Morgan, Joe Moriarty, Trey Palmer, Michael Perez, Paul Rebeck, Curtis Stabler, Thomas Tanner, Daniel U. Thibault, and Jim Wild. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Middle Ages 1 is copyright © 1992, 2002 by Steve Jackson Games Incorporated. All rights reserved. Some art copyright www.arttoday.com. ISBN 1-55634-655-7 1 2 3 4 5 6 7 8 9 10 CONTENTS INTRODUCTION . .4 Population and Agriculture . .24 2. CHARACTERS . .50 Illuminated Peasants . .26 About GURPS . .4 The Hundred Years’War . .28 APPEARANCE . .51 About the Author . .4 The Wars of the Roses . .31 Height and Weight . .51 Church and State . .32 Hair Color . .51 1. MEDIEVAL ENGLAND . .5 The Royal Court . .32 Eye Color . .51 Clothing . .51 Why “Middle Ages”? . .6 Towns and Manors . .32 Guilds and Merchants . .32 NAMES . .52 THE DARK AGE . .6 Medieval Dating . .33 Forenames . .52 THE LATER SAXON PERIOD . .6 Disease . .34 Surnames . .52 The Saxon Kingdoms . .6 Technology . .35 CHARACTER TYPES . .53 MAP:ENGLAND IN THE MIDDLE AGES . .7 Olde Englysshe . .36 Entertainer . .53 Places and Names . .8 Gods and Place-Names . .37 Farmer/Herdsman/Fisherman . .53 The North Wind . .8 Pagan Traces . .37 Forest People . .54 Prelude to Conquest . .8 THE CELTIC CHURCH . .38 Itinerant Craftsman . .54 The Battle of Hastings . .9 Organization . .38 Noble . .54 Thanes and Earls . .10 THE ROMAN CHURCH . .39 Priest/Monk . .55 A Saxon Oath of Loyalty . .10 Slave . .55 Saxon Law . .10 Pilgrimages . .39 Organization . .40 Townsman . .55 Fighting a Case . .11 Warrior . .56 Trial by Ordeal . .12 THE MEDIEVAL CHURCH . .40 Paying for the Church . .41 Wise-Woman, Witch, and Wizard . .56 THE NORMAN PERIOD . .12 ADVANTAGES, DISADVANTAGES, The Y1K Problem . Sanctuary . .41 13 AND SKILLS . .56 Norman England . .14 Heresies . .41 THE JEWS . .42 Advantages . .56 Crusades . .17 Disadvantages . .57 The Magna Carta . .18 Usury . .43 Mixed Marriages . .43 Skills . .59 Feudalism . .18 New Skill . .59 Feudal Classes . .19 Lost Sheep . .43 ECONOMICS, JOBS, AND WEALTH . .60 Knighthood . .20 A Religious Character Template . .43 WITCHCRAFT, SORCERY, AND LAW . .44 Money . .60 Saxons and Normans . .21 Goods and Prices . .60 Lunch and Linguistics . .21 Paganism and Witchcraft . .45 Scotland, Ireland, and Wales Social Status . .62 The Church and the Crusades . .21 Jobs . .63 Kings and Barons . .22 (and France) . .45 Shakespeare and History . Job Table . .63 THE HIGH MIDDLE AGES . .22 46 The High Medieval Period . .22 TIMELINE . .47 2 CONTENTS Literary Picts . .101 VIKINGS . .101 Location . .101 Typical Vikings . .101 Society . .102 ARABS . .102 Location . .102 Typical Arabs . .102 Society . .103 BYZANTINES . .103 Typical Byzantines . .104 Society . .104 GERMANS . .104 Location . .104 Typical Germans . .104 7. CAMPAIGNS . 105 3. LOCATIONS . .64 Horse Armor . .85 CAMPAIGN STYLES . .106 Equipment Sets . .86 Magic Level . .106 CASTLES . .65 ARMIES AND TACTICS . .86 Violence Level . .106 Castle Development . .65 Saxon Armies . .86 Thoughtful Historical Campaigns . .106 Anatomy of a Castle . .65 Norman Armies . .87 Thoughtful Fantastic Campaigns . .106 MANORS . .66 High Medieval Armies . .87 Thoughtful Mythic Campaigns . .107 Anatomy of a Manor . .66 Medieval Mass Combat . .88 Action Historical Campaigns . .107 Castle Adventure Seeds . .67 SIEGES . .89 Action Fantastic Campaigns . .107 Lands and Economics . .68 Siege Weapons . .89 Monsters for Fantastic Manor Life . .68 Trial by Combat . .91 Campaigns . .107 MONASTERIES. 68 Action Mythic Campaigns . .108 Manor Adventure Seeds . .69 AGIC SAXON CAMPAIGNS . .108 Anatomy of a Monastery . .69 5. M . 92 King of All England . .108 The Rule of St. Benedict . .70 SPELLCASTERS . .93 The Sword and the Cross . .108 The Secular Community . .71 Spellcasting Types . .93 Beowulf – A Saxon Superhero . .109 Monastic Life . .71 Training . .94 SAXON ADVENTURES . .110 Monastery Adventure Seeds . .72 SPELLS . .94 The Fury of the Northmen . .110 TOWNS . .73 Sorcerers . ..
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