Piracy and Fair Use: Finding the Balance Between Copyright Owners And
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Testimony of Authors Guild President Scott Turow Before the Senate
My name is Scott Turow. I’m the president of the Authors Guild, the largest society of published authors in the U.S., representing more than 8,500 book authors and freelance writers. Our members represent the broad sweep of American authorship, including literary and genre fiction, nonfiction, trade, academic, and children’s book authors, textbook authors, freelance journalists and poets.1 Guild members have won countless honors and all major literary awards, including the Nobel Prize for Literature.2 The Authors Guild promotes the professional interests of authors: we’re advocates for effective copyright protection, fair contracts, and free expression. It’s a pleasure and an honor to be here this morning. I’d like especially to thank this committee for recognizing the severity of the problem we all face and getting the ball rolling with COICA in the fall, which recognized this central and unavoidable truth: any serious attempt to address online piracy must address the third-party enablers of infringement. Anything that doesn’t address those enablers is, frankly, a pretend solution to a real problem. Our Copyright Policy Inadvertently Encourages Investments in Technologies and Services That Promote Trafficking in Stolen Books, Music, and Movies After 300 years as one of history's greatest public policy successes, copyright is coming undone. As we meet here this morning, our well-intended policy toward copyright online is 1 The Guild had its beginnings as the Authors League of America, which was founded in 1912 by a group of book authors (including Theodore Roosevelt, who served as the League’s founding vice president), short story writers, freelance journalists and a smattering of dramatists. -
Youtube Yrityksen Markkinoinnin Välineenä
Lassi Tuomikoski Youtube yrityksen markkinoinnin välineenä Metropolia Ammattikorkeakoulu Tradenomi Liiketalouden koulutusohjelma Opinnäytetyö Lokakuu 2014 Tiivistelmä Tekijä Lassi Tuomikoski Otsikko Youtube yrityksen markkinoinnin välineenä Sivumäärä 47 sivua + 2 liitettä Aika 9.11.2014 Tutkinto Tradenomi Koulutusohjelma Liiketalous Suuntautumisvaihtoehto Markkinointi Ohjaaja lehtori Raisa Varsta Tämän opinnäytetyön tarkoituksena oli luoda ohjeistus oman sisällön luomiseen Youtubessa aloittelevalle yritykselle. Työn toisena tavoitteena on osoittaa, miten yritys pystyy hyödyntämään videonjakopalvelu Youtubea omassa liiketoiminnassaan muiden markkinoinnin keinojen avulla. Työn viitekehyksessä käydään läpi keskeisimmät käsitteet ja termit ja esitellään Youtube yrityksenä sekä videonjakopalveluna. Työssä kerrotaan, millä eri tavoin yritys voi näkyä Youtubessa ja Youtube yrityksen markkinoinnissa. Toiminnallisena osana työtä tuotettiin konkreettisten esimerkkien pohjalta ohjeistus Youtuben parissa aloittelevalle yritykselle siitä, kuinka päästä alkuun tehokkaassa ja yritykselle lisäarvoa tuottavassa sisällöntuottamisessa. Mitä asiota oman sisällön luomisessa täytyy ottaa huomioon ja millä keinoilla Youtubessa voidaan menestyä. Opinnäytetyön johtopäätöksenä todettiin, että ennen oman sisällön luomista on yrityksen sisältöstrategian oltava kunnossa. Sisällön tärkeyttä ei voi oman sisällön luomisessa tarpeeksi korostaa. Sisällön on oltava merkityksellistä asiakkaan kannalta. Avainsanat youtube, sisältömarkkinointi, sosiaalinen media Abstract -
How Marvel and Sony Sparked Public
Cleveland State Law Review Volume 69 Issue 4 Article 8 6-18-2021 America's Broken Copyright Law: How Marvel and Sony Sparked Public Debate Surrounding the United States' "Broken" Copyright Law and How Congress Can Prevent a Copyright Small Claims Court from Making it Worse Izaak Horstemeier-Zrnich Cleveland-Marshall College of Law Follow this and additional works at: https://engagedscholarship.csuohio.edu/clevstlrev Part of the Intellectual Property Law Commons How does access to this work benefit ou?y Let us know! Recommended Citation Izaak Horstemeier-Zrnich, America's Broken Copyright Law: How Marvel and Sony Sparked Public Debate Surrounding the United States' "Broken" Copyright Law and How Congress Can Prevent a Copyright Small Claims Court from Making it Worse, 69 Clev. St. L. Rev. 927 (2021) available at https://engagedscholarship.csuohio.edu/clevstlrev/vol69/iss4/8 This Note is brought to you for free and open access by the Journals at EngagedScholarship@CSU. It has been accepted for inclusion in Cleveland State Law Review by an authorized editor of EngagedScholarship@CSU. For more information, please contact [email protected]. AMERICA’S BROKEN COPYRIGHT LAW: HOW MARVEL AND SONY SPARKED PUBLIC DEBATE SURROUNDING THE UNITED STATES’ “BROKEN” COPYRIGHT LAW AND HOW CONGRESS CAN PREVENT A COPYRIGHT SMALL CLAIMS COURT FROM MAKING IT WORSE IZAAK HORSTEMEIER-ZRNICH* ABSTRACT Following failed discussions between Marvel and Sony regarding the use of Spider-Man in the Marvel Cinematic Universe, comic fans were left curious as to how Spider-Man could remain outside of the public domain after decades of the character’s existence. -
Causes, Effects and Solutions of Piracy in the Computer Software Market
Review of Economic Research on Copyright Issues, 2006, vol. 4(1), pp. 63-86 CAUSES,EFFECTSANDSOLUTIONSOFPIRACYINTHE COMPUTER SOFTWARE MARKET AMY MARSHALL Abstract. Much literature has been devoted to exploring the protection of computer programs. The decreasing effectiveness of copyright and patents has been extensively examined and alternative forms of protection, both phys- ical and market-based, have been laid out. A large proportion of writings is dedicated to describing the significant network externalities that exist in thesoftwaremarket,andtheeffect that these have on the optimal level of protection. A large number of surveys have been undertaken to analyse the characteristics of software pirates and their incentives to pirate. This paper attempts to provide an overview of this literature. 1. Introduction The widespread incidence of unauthorised use and copying of computer software has had a devastating impact on the software industry in recent years. Significantly costly time and effort is invested by software programmers in developing a program and with software piracy preventing these developers from recouping remuneration from users, the incentives existing to produce new software may not be sufficient enough for any further development, causing the industry to stagnate. This would be costly to not only computer programmers but also to the government who would miss out on a significant amount of taxation revenue and society as a whole, whose software choices would be diminished. The traditional protector of intellectual property is copyright, defining the rights of ownership of creators and allowing for the enforcement of these rights. The basis behind copyright law is to provide the means for a creator to receive sufficient remuneration for development to occur. -
Online Piracy and Consumer Affect to Pay Or Not to Pay
Online Piracy and Consumer Affect To pay or not to pay Master Thesis Psychology: Consumer Behavior Matthias W. Kampmann Online Piracy and Consumer Affect 1 Running head: ONLINE PIRACY AND CONSUMER AFFECT Online Piracy and Consumer Affect: To pay or not to pay Matthias W. Kampmann University of Twente Master Thesis Psychology: Consumer Behavior Instructors: Dr. M. Galetzka & Dr. P.W. de Vries June 2010 Online Piracy and Consumer Affect 2 Abstract Online music piracy is a growing problem for the economy. Yet research on the underlying processes that govern online music piracy behavior is limited. This study addresses this shortcoming by combining insights from research on appraisal theory and consumer reactance into a conceptual framework. The results of an online survey study with N = 160 participants indicate that a price increase that leads to more profits for the music industry instead of more profits for young artists is seen as less fair and music files are perceived to have less value. Price affect could however not be confirmed as a significant predictor of consumer behavior. Ethical beliefs did not moderate the appraisal process but they have a strong negative influence on online piracy behavior. An adjusted model explains 35% of variance in the online piracy intention measure. Theoretical and managerial implications and possibilities for future research are discussed. Online Piracy and Consumer Affect 3 Online Piracy and Consumer Affect: To pay or not to pay Digital piracy has been a byproduct of the digitalized world since the early days of personal computers (Gopal, Sanders, Bhattacharjee, Agrawal, & Wagner, 2004). With the rise of the internet digital piracy has shifted from illegal copies of physical goods like floppy disks, CDs or DVDs towards the theft of intangible goods like music files, video files and computer software (Wall, 2005). -
Manual Youtube Content ID
YouTube Content ID Manual Rebeat is an official YouTube partner and has access to the YouTube Content Management System (CMS). With this, we give you the possibility to monetize and protect your videos on the YouTube platform. Our YouTube service is integrated into our MES software – there will be no extra costs for using it. For this service only the usual 15% Rebeat fee will be deducted from your YouTube revenue in the final accounting. How does YouTube Content ID work? When you upload a product to our software, you 1. Activate YouTube Content ID in MES have the option to send it to YouTube Content ID. For this, you should check the box that says “YouTube Content ID” in the distribution matrix of our software and apply it for the countries of your choosing (1). As soon as the product has been delivered to Content ID, a reference file (also known as “digital fingerprint”) will be created for each one of the tracks of your product. These reference files will then be used by Content ID to find similarities and matches between them and the content uploaded by other users. Thus, if your whole song or even just a part of it will be used by other people in their videos, matches will be found and a claim will be placed on the uploader’s video which has used your content. With this claim it is possible to monetize the foreign content. Rebeat YouTube Manual – updated on 17.08.2020 Page 1 With the help of Content ID we can also claim any of your content manually. -
You(Tube), Me, and Content ID: Paving the Way for Compulsory Synchronization Licensing on User-Generated Content Platforms Nicholas Thomas Delisa
Brooklyn Law Review Volume 81 | Issue 3 Article 8 2016 You(Tube), Me, and Content ID: Paving the Way for Compulsory Synchronization Licensing on User-Generated Content Platforms Nicholas Thomas DeLisa Follow this and additional works at: https://brooklynworks.brooklaw.edu/blr Part of the Intellectual Property Law Commons, and the Internet Law Commons Recommended Citation Nicholas T. DeLisa, You(Tube), Me, and Content ID: Paving the Way for Compulsory Synchronization Licensing on User-Generated Content Platforms, 81 Brook. L. Rev. (2016). Available at: https://brooklynworks.brooklaw.edu/blr/vol81/iss3/8 This Note is brought to you for free and open access by the Law Journals at BrooklynWorks. It has been accepted for inclusion in Brooklyn Law Review by an authorized editor of BrooklynWorks. You(Tube), Me, and Content ID PAVING THE WAY FOR COMPULSORY SYNCHRONIZATION LICENSING ON USER- GENERATED CONTENT PLATFORMS INTRODUCTION Ever wonder about how the law regulates your cousin’s wedding video posted on her YouTube account? Most consumers do not ponder questions such as “Who owns the content in my video?” or “What is a fair use?” or “Did I obtain the proper permission to use Bruno Mars’s latest single as the backing track to my video?” These are important questions of law that are answered each day on YouTube1 by a system called Content ID.2 Content ID identifies uses of audio and visual works uploaded to YouTube3 and allows rights holders to collect advertising revenue on that content through the YouTube Partner Program.4 It is easy to see why Content ID was implemented—300 hours of video are uploaded to YouTube per minute.5 Over six billion hours of video are watched each month on YouTube (almost an hour for every person on earth),6 and it is unquestionably the most popular streaming video site on the Internet.7 Because of the staggering amount of content 1 See A Guide to YouTube Removals,ELECTRONIC fRONTIER fOUND., https://www.eff.org/issues/intellectual-property/guide-to-youtube-removals [http://perma.cc/ BF4Y-PW6E] (last visited June 6, 2016). -
Piracy Landscape Study
Piracy Landscape Study: Analysis of Existing and Emerging Research Relevant to Intellectual Property Rights (IPR) Enforcement of Commercial-Scale Piracy Prepared for the U.S. Patent and Trademark Office Solicitation Number: 1333BJ19Q00142004 Brett Danaher Michael D. Smith Rahul Telang Chapman University Carnegie Mellon University Carnegie Mellon University This Version: March 20, 2020 Table of Contents Executive Summary ...................................................................................................................... 3 1. The Piracy Ecosystem........................................................................................................... 4 1.1 Piracy of Physical Goods................................................................................................ 6 1.1.1 Manufacturing......................................................................................................... 7 1.1.2 Discovery ................................................................................................................ 7 1.1.3 Distribution ............................................................................................................. 8 1.1.4 Communication, Payment Processing and Fulfillment ......................................... 11 1.2 Piracy of Digital Goods ................................................................................................ 11 1.2.1 Sources.................................................................................................................. 12 1.2.2 -
The Effect of Film Sharing on P2P Networks on Box Office Sales
The effect of film sharing on P2P networks on box office sales Kęstutis Černiauskas Faculty of Computing Blekinge Institute of Technology SE-371 79 Karlskrona Sweden i This thesis is submitted to the Faculty of Computing at Blekinge Institute of Technology in partial fulfillment of the requirements for the degree of Master in Informatics (120 credits). Contact Information: Author(s): Kęstutis Černiauskas E-mail: [email protected] University advisor: Sara Eriksén Department Faculty of Computing Internet : www.bth.se Blekinge Institute of Technology Phone : +46 455 38 50 00 SE-371 79 Karlskrona, Sweden Fax : +46 455 38 50 57 ii ABSTRACT Context. Online piracy is widespread, controversial and poorly understood social phenomena that affects content creators, owners, and consumers. Online piracy, born from recent, rapid ITC changes, raises legal, ethical, and business challenges. Content owners, authors and content consumers should benefit from better understanding of online piracy. Improved, better adapted to marketplace and ITC changes content distribution models should benefit content owners and audiences. Objectives. Investigate online piracy effect on pirated product sales. Improve understanding of online piracy behaviors and process scale. Methods. This observational study investigated movie-sharing effect on U.S. box office. Movie sharing was observed over BitTorrent network, the most popular peer-to-peer file-sharing network. Relationship between piracy and sales was analyzed using linear regression model. Results. File sharing was found to have a slightly positive correlation with U.S. box office sales during first few weeks after film release, and no effect afterwards. Most of newly released movies are shared over BitTorrent network. -
Kyoobur9000 Interview -- How Did You Come to Logo Editing? I Joined Youtube Back in 2010 and I Was Always Fasc
Kyoobur9000 interview -- How did you come to logo editing? I joined YouTube back in 2010 and I was always fascinated by these videos where people would take their video programs and apply it, plug-in after plug-in after plug-in basically to make it unrecognizable. And that’s initially what I planned on having my channel be but I actually discovered that there were some pretty cool things I could do without, you know, tearing the video apart. So, I just kinda started by trying certain plug-ins or combinations of plug-ins and figured, hey this might sound cool or this might look cool and you know, it just worked out. What was going on at the time when you joined YouTube. You were seeing other production company idents or flips of other sources? What were you seeing and what were your inspirations?.. searching around on YouTube? Yes, there were other YouTube channels that did some work, you know there’s an audio effect called G-Major and um, people would apply that to idents and logos. So that’s what kinda got me attracted to logo editing. And the plug-ins really came from me playing with the video programs I had at my disposal. Even though it wasn’t my initial plan it was mainly that exposure to logos from G-Major that made it the point of my channel. Because you were quite young when you started, right? I was, actually I was just about to start high-school. So how did you come to picking your sources?. -
Steal These Policies: Strategies for Reducing Digital Piracy
THE INFORMAtiON TECHNOLOGY & INNOVAtiON FOUNDAtiON Steal These Policies: Strategies for Reducing Digital Piracy BY DANIEL CASTRO, RICHARD BENNETT AND SCOTT ANDES | DECEMBER 2009 We need to open a broad Executive Summary dialogue that engages all stakeholders, including he rise of broadband Internet access and cheap storage, along government, content with the growth of digital content, has enabled digital pi- owners, website racy to flourish around the world. Piracy enables the unau- operators, technolog y T thorized distribution of music, movies, television programs, software, developers, and ISPs video games, books, photos, and periodicals quickly and easily, to the and other intermediaries, detriment of creative artists and legitimate rights holders. These prac- on how to improve the global response to piracy. tices threaten not only the robust production of digital content in the future, but U.S. jobs in the present. Unfortunately, many advocates, believing that information should be free, would have government not only turn a blind eye to digital piracy, but actively tie the hands of companies who seek to limit digital piracy. This report makes the case that digital piracy is a serious problem with significant ramifica- tions for the U.S. economy, that a number of approaches, including technical solutions such as content identification, are needed to reduce piracy, and that governments should support legitimate industry ef- forts to reduce digital piracy, including those that focus on the revenue streams of those engaging in piracy. There is no “silver bullet” that will solve controls such as locks, closed-circuit the piracy problem—no single technical TV, and anti-theft packaging as well or legislative proposal will completely as a government-funded system of law solve such a complex issue—but there enforcement, digital piracy requires a are many “lead bullets” that can help coordinated approach. -
SCMS 2019 Conference Program
CELEBRATING SIXTY YEARS SCMS 1959-2019 SCMSCONFERENCE 2019PROGRAM Sheraton Grand Seattle MARCH 13–17 Letter from the President Dear 2019 Conference Attendees, This year marks the 60th anniversary of the Society for Cinema and Media Studies. Formed in 1959, the first national meeting of what was then called the Society of Cinematologists was held at the New York University Faculty Club in April 1960. The two-day national meeting consisted of a business meeting where they discussed their hope to have a journal; a panel on sources, with a discussion of “off-beat films” and the problem of renters returning mutilated copies of Battleship Potemkin; and a luncheon, including Erwin Panofsky, Parker Tyler, Dwight MacDonald and Siegfried Kracauer among the 29 people present. What a start! The Society has grown tremendously since that first meeting. We changed our name to the Society for Cinema Studies in 1969, and then added Media to become SCMS in 2002. From 29 people at the first meeting, we now have approximately 3000 members in 38 nations. The conference has 423 panels, roundtables and workshops and 23 seminars across five-days. In 1960, total expenses for the society were listed as $71.32. Now, they are over $800,000 annually. And our journal, first established in 1961, then renamed Cinema Journal in 1966, was renamed again in October 2018 to become JCMS: The Journal of Cinema and Media Studies. This conference shows the range and breadth of what is now considered “cinematology,” with panels and awards on diverse topics that encompass game studies, podcasts, animation, reality TV, sports media, contemporary film, and early cinema; and approaches that include affect studies, eco-criticism, archival research, critical race studies, and queer theory, among others.